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cms + t4 fractals this patch is a nightmare


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Maybe a bit early this the judgement but this my cms + t4 fractal run today with the new patch was a nightmare.

CC became in 100 cm a mega issues because Arena.NET (finally) fixed the moment last cc items means they are deactivated.

Because of this on the last 20% of the boss was felt like the half of the try because nobody trusted the cc.

Well I had 2 condi SLB and me as cFB in it I was top dps later the group got a complete new constellation.

 

Okay 99cm first boss I was again top with 11k dps (one portal)  after this our HFB and Alarc quit

Took some time I switched to HFB which I noticed is might boon uptime is bad really bad which cause major dps lose

 

After 98cm  another alarc and new DPS(they also quit) in the T4s

 

What is the difference between t4 and cms? Right there is none any more at least if you have 2 non cm players with you .

The reason is while the cleans mantra comes back faster I can't fill the gaps any more with resistance. I even switched from radiance to virtue this was a really a pain what previously was an easy carry.(because I can play HFB good in every mode)

 

Basically if this stay so the doubles the time fractals take while it is fun to have more to do as HFB .

I saw how they expanded the duration take to make metas in the icebrood saga. If this turns out it stays so people will quit in mass.

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How can you have might pb when playing hfb ? Staff 4 + quick mantra is more than enough

The Aren can also spam F2 otherwise the new mirage spam 1 staff giving 8 stacks on every dodge.

 

Sanctuary was buffed, people needs to stop relying on cc items really

 

 

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25 might is not a problem the problem is you have felt like it was only 50% on the 25 unlike previously were it was more like 70%.  This is because the duration is harder capped. This alone cause massive dps lose. Yes rev can also create might but usually the build doesn't and it will take a while until the change comes on to the meta.

 

CC was not so much a problem with the sorrows but more or less everything else(by the way I was the only cFB the others were SLB). The problem with cc in T4s is it is usually the job for rev and bs . Like I said else where BS often goes full dps and abandoned it role with with pugs and rev can't do it alone.

 

Also we have build as dps which offers like to no cc or it takes cd which are too long to go there.

Yes the fractal speed run meta with out HFB relay heavy on cc items so I really wonder why they are so silent.

But like I shown this also effect normal game play.

 

This is why everyone who knows this says Arena.NET has  0 insight when it goes about the topic CC(bar) not that it ever was a great idea to begin with 90% of the players still don't know how to do it.

 

Okay I need to run a few more times with other player and other classes  for a final verdict but for me it is obviously that Arena.NET wants to stretch the fractal content longer by 50%  by making it harder instead of simply deleting all the short cuts in fractals. They started with this before by making the fractals longer and longer in general.

 

Same goes for the capping of the boon duration long boon duration are only an issues in fractals because of pre buff & skill reset in 100 cm they solved it mostly. (They also started with this a long time ago some SoI ?)

 

With Drizzeling Woods  I already saw it that they want to make Gw 2 into an Asia grinder I can only say stupid . GW 2 main audience are casuals except for the speed run community and maybe raiders. I would even say I would even call Gw 2 a refuge champ from all the asia grinders and wow. This is way HoT was such a really disappointment for a lot of (veteran) GW2 players

 

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22 minutes ago, Lord of the Fire.6870 said:

25 might is not a problem the problem is you have felt like it was only 50% on the 25 unlike previously were it was more like 70%.  This is because the duration is harder capped.

Might (being a boon that stacks in intensity, not in duration) was not capped

Edited by Astralporing.1957
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1 hour ago, Lord of the Fire.6870 said:

25 might is not a problem the problem is you have felt like it was only 50% on the 25 unlike previously were it was more like 70%.  This is because the duration is harder capped. This alone cause massive dps lose. Yes rev can also create might but usually the build doesn't and it will take a while until the change comes on to the meta.

 

As Astralporing.1957 said, if your might was dropping, that is on you or relying to much an the precast carrying you through the initial opening of the fight.

 

1 hour ago, Lord of the Fire.6870 said:

CC was not so much a problem with the sorrows but more or less everything else(by the way I was the only cFB the others were SLB). The problem with cc in T4s is it is usually the job for rev and bs . Like I said else where BS often goes full dps and abandoned it role with with pugs and rev can't do it alone.

 

There is nothing in any regular T4 which an alacren can't CC on their own. Worst case with the help of his HFB (Axe 3, Shield 5, Bane Signet).

 

1 hour ago, Lord of the Fire.6870 said:

Same goes for the capping of the boon duration long boon duration are only an issues in fractals because of pre buff & skill reset in 100 cm they solved it mostly. (They also started with this a long time ago some SoI ?)

 

Not sure what you are trying to say here but 100CM has never allowed any boon pre-cast (all boons are stripped on fight start similar to raids). I do agree that this should be either made baseline for all CMs, or removed for consistency.

 

Finished today CM+T4+recs without any issue. In fact we ran 2condi scrg, 2 ren (1ren 1 bs after 100) and HFB for funsies. No issues at all and didn't take any longer than usual even on not optimized builds (not speed clear time but around 70 Minutes for all of it). CMs+T4 was around 55 Minutes given it was 6 fractals.

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3 hours ago, Lord of the Fire.6870 said:

CC was not so much a problem with the sorrows but more or less everything else(by the way I was the only cFB the others were SLB). The problem with cc in T4s is it is usually the job for rev and bs . Like I said else where BS often goes full dps and abandoned it role with with pugs and rev can't do it alone.

 

Cc was never just bs and rens job, it was always a group effort. Dh were supposed to use PI and use bane signet, slb gazelle and weaver updraft.

3 hours ago, Lord of the Fire.6870 said:

Also we have build as dps which offers like to no cc or it takes cd which are too long to go there.

Yes the fractal speed run meta with out HFB relay heavy on cc items so I really wonder why they are so silent.

But like I shown this also effect normal game play.

 

Just no, all the speedrun records are without consumables minus artsariiv maybe. Stop playing holo with pistol and DH without PI like you are supposed to. problem solved.

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I don't play holo and what I meant then is more the just cc consumables which effect the gameplay

 

Anyway a short update yes it got better but some problem stayed.

 

->In 100 cm you now need to let up to 2 ccbars be or otherwise you risk a wipe (depending on the situation)

-> cFB is still strong but condi Renegade and condi Scourge a close at least from what I have seen

-> Power Builds are still stronger on mini bosses/elites but on bosses which takes a bit longer condi is dominate.

-> Which cause complete confusion on how the setup should be now which result on mixed builds

-> BS became stable in the group at least for me because of the extra cc

->Power builds lost 3-4k dps , Weaver lost about 4-5k = 17-18k at arc, cFB 22k with a pug group ease.

 

The whole pacing is garbage now this because of the DPS lose, and the lose of cc items. I think only experts will know what I mean with this. Whatever skill level you are in GW2 you always look for people on your same level  not too far under it not too far above it because otherwise you will have an awful experience. Your skill won't be ready when they need to be ready , the boss won't be stunned when you expect him to be stunned . GW 2 is for expedience players more like a dance where everyone has it role and studied their steps in and now somebody screw up the melody.

 

About Weaver well it is my main and now out of meta and like I somewhere said before if they don't do something good with add-on I'm gone for my own sake I played this game in many game modes each of them got screwed up even before this patch. The missing content is just the cream on all this. I know I'm individualistic here but I also can't say the game got better from a point I can call objectively and Arena.NET making it actually hard to wait until the add-on with my decision.

Edited by Lord of the Fire.6870
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On 5/19/2021 at 4:56 PM, Lord of the Fire.6870 said:

About Weaver well it is my main and now out of meta and like I somewhere said before if they don't do something good with add-on I'm gone for my own sake I played this game in many game modes each of them got screwed up even before this patch. The missing content is just the cream on all this. I know I'm individualistic here but I also can't say the game got better from a point I can call objectively and Arena.NET making it actually hard to wait until the add-on with my decision.

Have you tried condi or hybrid weaver  after the patch? I've heard it's quite good.. Has anyone tried it in fractals ? I wonder if it can work in fractals.

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On 5/19/2021 at 4:56 PM, Lord of the Fire.6870 said:

The whole pacing is garbage now this because of the DPS lose, and the lose of cc items. I think only experts will know what I mean with this. Whatever skill level you are in GW2 you always look for people on your same level  not too far under it not too far above it because otherwise you will have an awful experience. Your skill won't be ready when they need to be ready , the boss won't be stunned when you expect him to be stunned . GW 2 is for expedience players more like a dance where everyone has it role and studied their steps in and now somebody screw up the melody.


At the moment, if you take a cheesy comp with 3 condi scourge + 1 alac mirage (ren works too) + 1 HFb, the CMs +t4 run is ez pz (and require less skill than before).
We tested it with guildies the other day and now with the changes on torment and condi exposed, it is chocking how easy it becames (kinda sad imo).

The cm100 boss just melt, cc the sorrows? no need, just epi on the boss + (bonus) ton of barrier for ppl
(idem on Ark, just epi, no need to go on anomaly)
 

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14 hours ago, Armen.1483 said:

Have you tried condi or hybrid weaver  after the patch? I've heard it's quite good.. Has anyone tried it in fractals ? I wonder if it can work in fractals.

 

I can only say I saw 3 of them all with less then average dps

30 minutes ago, Carcharoth Lucian.1378 said:


At the moment, if you take a cheesy comp with 3 condi scourge + 1 alac mirage (ren works too) + 1 HFb, the CMs +t4 run is ez pz (and require less skill than before).
We tested it with guildies the other day and now with the changes on torment and condi exposed, it is chocking how easy it becames (kinda sad imo).

The cm100 boss just melt, cc the sorrows? no need, just epi on the boss + (bonus) ton of barrier for ppl
(idem on Ark, just epi, no need to go on anomaly)
 

 

Renegade I didn't saw but should be good , I also saw Scourge with nearly comparable DPS to cFB and condi Deadeye with similar values. It is just so that at least by my experience cFB is still top dps

 

I'm not sure which webpage has been updated but for cFB there is a new build with radiant and virtue as trait lines. SoJ get out you main dps skill is now a healer skill purging flames . Basically Arena.NET only nerfed the burst a bit the stuff they nerfed they buffed again on the other said in the virtue traitline. (This also means in sPvP, WvW condi guard builds got a bit buffed )

 

Long story short I do more dps then back then with my power Weaver by having less then 10% of the effort and then 10x less danger  of dying. In short it is boring like hell. In think with Scourge it is like you said similar only the rota might a bit more complex xD.

 

Actually yesterday someone of my pugs raged quit again exactly because of this he played first condi Deadeye and then condi Soulbeast.  which was also good.(He/She wasn't a noob I saw the KP which were very high for all PvE modes)

 

 

basically top:

cfb, condi Scourge

 

mid:

condi Soulbeast, condi  Beserker, condi Deadeye, condi Renegade ?

 

low:

condi Weaver

 

But there is also to note Scourge and Weaver but have problems with cc

Scourge has only it fear and Weaver it is kinda depending on luck if you can do cc.

 

The reason why Weaver is so bad I think has not only to do with missing skill for this build it has also to do that the rota with this build is really long and the way they changed fire fields is basically an anti-burst mechanic.

 

Basically everything what people said will happen happend

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