Elldar.1647 Posted May 15, 2021 Share Posted May 15, 2021 These two skills have been broken pretty much for as long as I can remember, and it's surprising they still weren't fixed. Crimson Tide - it's supposed to generate 2% Life Force per hit, but instead generates a flat 2. This makes underwater Necro really awkward to play, since you're pretty much forced to generate your main resource through spells and passives. This one change alone would go a long way in making underwater combat for the Necro more stress free. Frozen Abyss - this skill is a continually expanding field that's supposed to have an ice explosion at the end. The problem is that the explosion part is broken and seems to only work like 50% of the time, if not less. From what I can tell, the conditions for it happening are completely random. I know that underwater combat isn't a priority or whatever, but surely these two fixes wouldn't take that much time to implement? 2 1 Link to comment Share on other sites More sharing options...
hash.8462 Posted May 17, 2021 Share Posted May 17, 2021 I lost my hope long time ago... is a known bug that has been reported many times since the change (2019). Also stated in the wiki but has never been fixed: https://wiki.guildwars2.com/wiki/Crimson_Tide 1 Link to comment Share on other sites More sharing options...
Elldar.1647 Posted May 17, 2021 Author Share Posted May 17, 2021 1 hour ago, hash.8462 said: I lost my hope long time ago... is a known bug that has been reported many times since the change (2019). Also stated in the wiki but has never been fixed: https://wiki.guildwars2.com/wiki/Crimson_Tide The saddest thing is that I'm pretty sure Anet could fix it in a few minutes if they wanted to. I don't know much about programming, but in my limited modding experience adjusting numbers has never been particularly difficult. My hopes are low, but with any luck, it might get fixed by the time EoD releases. Link to comment Share on other sites More sharing options...
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