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⭐⭐ Elite Specializtion - Grandmaster ⭐⭐


TheBravery.9615

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Traits

 

Minor Proficiency

 

You can wield a staff.

 

 

 

 

 

 

Minor Adept

 

Gain access to Grandmaster Techniques. Combination Bursts replace Burst.

 

 

[Combination bursts are 3 sequenced/chain – boon focused burst attacks that flow seamlessly into each other and are available after 30 strikes of adrenaline is achieved. Each stage has 3 different attacks to choose from (F1 – F3), for a total of 27 different possible combination bursts for each weapon. (As a visual example, imagine Marth’s dancing blade in Super Smash Bros.) Combination Bursts will require 3 separate key entries (e.g. F1, F1, F3), with the 3rd attack being exceptionally strong. The combination burst sequence must not be interrupted otherwise it will go on full cooldown with all 30 strikes of adrenaline expended. Tradeoff: Adrenaline will start to decay even if the warrior is in combat but haven’t strike anything for 5 seconds. To sustainably grow adrenaline, the Grandmaster is required to actively engage in combat. 15s CD]

 

 

[Grandmaster Techniques are a unique utility skill type exclusive to Grandmaster warriors that allow them to enter a combination burst right away without requiring full adrenaline and outside of combination burst cooldown. Grandmaster techniques will replace the first burst sequence when used, giving you access the second and final burst sequences.]

 

 

 

 

 

 

Major Adept

 

F1 combination burst skills grants Protection and swiftness.

 

Major Adept

 

F2 combination burst skills grants Resolution and regeneration.

 

Major Adept

 

F3 combination burst skills grants Resistance and vigor

 

   

 

 

 

 

 

 

Minor Master

 

Final Combination Bursts inflict weakness on foes (once per target for multi hitting skills).

 

 

 

 

 

 

Major Master

 

A percentage of your vitality is converted to concentration. Staff strikes against foes with more health than you grants you might and quickness.  

 

Major Master

 

Grandmaster Technique skills require 10 less adrenaline to activate.

 

Major Master

 

Conditions and control effects inflicted by Combination bursts last longer.

 

   

 

 

 

 

 

 

Minor Grandmaster

 

Final combination bursts grants self stability. Gain extra boons based on combos executed:

 

Three of a kind  (e.g. F2, F2, F2): Gain Might

Two of a kind (e.g F1, F3, F3): Gain Fury

Straight Flush: (e.g. F1, F2, F3): Gain Quickness

 

   

 

 

 

 

 

 

Major Grandmaster

 

Boons gained from Combination Bursts are shared with nearby allies.

 

Major Grandmaster

 

Upon completion of a Combination Burst sequence, gain Grandmaster’s Fortitude for 3s. [Grandmaster’s Fortitude: Causes all incoming damage within 300 units to glance. A percentage of incoming glancing hits is returned to you as healing.]

 

Major Grandmaster

 

Final Combination Bursts deal more damage. All final combination bursts inflict torment. (Once per target for multi hitting skills)

 

 

 

 

 

       

 

 

Profession Mechanic

 

Staff

 

First Burst Sequence

 

F1: Leap and strike your target, gain Swiftness.

F2: Vault yourself, become untargetable for 1s.

F3: Strike your target with an undercut before slamming them back down with an overhead strike, dazing them.

 

 

Second Burst Sequence

 

F1: Leap and strike your target, then leap again, gaining might.

F2: Adjust your stance, blocking attacks. Your next burst sequence deals increased damage and inflicts Slow and Vulnerability.

F3: Strike your target’s weak spots, inflicting weakness.

 

 

Final Burst Sequence

 

F1: Leap a long distance and strike your target. Gain quickness, might, and swiftness.

F2: Sweep at your target’s footing, knocking a single target down before delivering an overhead strike, dealing heavy damage.

F3: Spin your staff several times, dealing AOE damage and knocking back foes on the last strike.

 

 

 

 

 

 

Greatsword

 

First Burst Sequence

 

F1: Perform an uppercut launching slash against a single foe. Gain Might.

F2: Daze your target with a hilt bash. Gain Vigor.

F3: Focus your stance. Deals no damage, Removes all inhibiting conditions and gain might and Vigor.

 

 

Second Burst Sequence

 

F1: Lunge and perform a horizontal slash towards your foe

F2: Perform a powerful horizontal slash that releases a piercing shockwave damaging foes in front of you.

F3: Stab your foe multiple times in a cone in front of you, inflicting vulnerability.

 

 

Final Burst Sequence

 

F1: Lunge and perform a wide arcing horizontal slash that knocks back multiple targets.

F2: Perform a horizontal and diagonal slash that releases 2 piercing shockwaves in front of you.

F3: Deliver a fatal stab that deals bonus damage against vulnerable foes.

 

 

 

 

Hammer

 

First Burst Sequence

 

F1: Smash the ground, dealing damage to nearby enemies and grants nearby allies protection. Blast finisher, unable to move while casting.

F2: Smash the ground, dealing damage to nearby enemies and grant nearby allies Stability. Blast finisher, unable to move while casting.

F3: Smash the ground, dealing damage to nearby enemies and grant nearby allies Resistance. Blast finisher, unable to move while casting.

 

 

Second Burst Sequence

 

F1: Smash the ground again, dealing damage to nearby enemies and cause foes to knockdown for 1s. Blast finisher, unable to move while casting.

F2: Smash the ground again, dealing damage to nearby enemies and cause bonus damage against enemies that are below 50% health. Blast finisher, unable to move while casting.

F3: Smash the ground again, dealing damage to nearby enemies and inflicting vulnerability, weakness, and blindness on nearby foes. Blast finisher, unable to move while casting.

 

 

Final Burst Sequence

 

F1: Deliver a final overhead smash on the area surrounding you, dealing massive damage against enemies that are in a state of control. Blast finisher, unable to move while casting.

F2: Deliver a final overhead smash on the area surrounding you, dealing massive damage against enemies that are below 25% health. Blast finisher, unable to move while casting.

F3: Leap into the air, becoming untargetable for 1 second before crashing down with a wide AOE attack. Blast finisher, unable to move while casting.

 

 

 

 

Longbow

 

First Burst Sequence

 

F1: Barrage the target area with bleeding arrows. (no field, 1 strike)

F2: Barrage the target area with crippling arrows. (no field, 1 pulse)

F3: Barrage the target area with explosive arrows. (no field, 1 pulse)

 

 

Second Burst Sequence

 

F1: Barrage the target area with poison arrows. (no field, 1 pulse)

F2: Barrage the target area with weakening arrows. (no field, 1 pulse)

F3: Barrage the target area with dazing arrows. (no field, 1 pulse)

 

 

Final Burst Sequence

 

F1: Barrage the target area with burning arrows. (no field, 1 pulse)

F2: Barrage the target area with immobilizing arrows. (no field, 1 pulse)

F3: Barrage the target area with stunning arrows. (no field, 1 pulse)

 

 

 

 

Rifle

 

First Burst Sequence

 

F1: Rapidly fire multiple shots at your target’s general direction, piercing and striking multiple targets in the crossfire.

F2: Throw a flash grenade at your target area, stunning and blinding targets in the area. Creates light field.

F3: Fire a shot shell, dealing high damage to foes in front of you in a cone.

 

 

Second Burst Sequence

 

F1: Rapidly fire multiple shots at the target’s general direction, piercing and striking multiple targets in the crossfire.

F2: Reload, does no damage but prepares the next sequence for bonus damage. Grants self Might, Quickness, and Fury.

F3: Fire an unblockable shotgun slug, knocking down your target

 

 

Final Burst Sequence

 

F1: Rapidly fire multiple shots at the target’s general direction, piercing and striking multiple targets in the crossfire.

F2: Fire an armor piercing shot at your target. Deals bonus damage based on your foe’s toughness and if the target has protection.

F3: Deliver a fatal headshot, deal bonus damage to targets that are not moving or targets facing you. Glances if target is facing away or moving.

 

 

 

Axe

 

First Burst Sequence

 

F1: Lunge and strike the area in front of you. Inflict Vulnerability

F2: Throw your axe, inflict crippled.

F3: Ready your stance. Gain might and Fury.

 

 

Second Burst Sequence

 

F1: Lunge and strike the area in front of you twice. Inflict Vulnerability

F2: Throw multiple axes at the target area, inflicting crippled.

F3: Ready your stance. Gain a damage boost for final burst.

 

 

Final Burst Sequence

 

F1: Lunge and evade towards the target area, unleashing a flurry of strikes that deals bonus damage against vulnerable foes.

F2: Throw an axe that knocks down your target.

F3: Unleash a devastating unblockable strike.

 

 

 

 

Mace

 

First Burst Sequence

 

F1: Leap and strike your foe, inflicting weakness

F2: Strike and daze your foe

F3: Strike your foe with an unblockable attack, gain resistance

 

 

Second Burst Sequence

 

F1: Leap and strike your foe, inflicting vulnerability

F2: Strike your foe with an unblockable attack, gain stability

F3: Strike and daze your foe

 

 

Final Burst Sequence

 

F1: Leap and strike your foe, dealing more damage against foes with weakness and vulnerability

F2: Strike and stun your foe

F3: Strike your foe with an unblockable attack, deals more damage if target is blocking. Gain Fury.

 

 

 

 

Sword

 

First Burst Sequence

 

F1: Evade and slash your foe.

F2: Lunge and stab your foe multiple times, inflict bleeding

F3: Disarm your foe, inflict daze and weakness.

 

 

Second Burst Sequence

 

F1: Evade and stab your foe

F2: Thrust your sword, inflict bleeding

F3: Ready your stance for a decisive strike. (No damage) gain Fury, might, and quickness. Next attack deals bonus damage.

 

 

Final Burst Sequence

 

F1: Evade and strike your foe several times.

F2: Leap and thrust your sword, launching and inflicting torment on your foe.

F3: Deliver a fatal strike with your sword against downed foes.

 

 

Harpoon Gun

 

First Burst Sequence

 

F1: Rapidly fire multiple shots at your target’s general direction, piercing and striking multiple targets in the crossfire.

F2: Fire a spear shot, inflict weakness and vulnerability.

F3: Fire a spear shot, gain quickness.

 

 

Second Burst Sequence

 

F1: Rapidly fire multiple shots at your target’s general direction, piercing and striking multiple targets in the crossfire.

F2: Reload, does no damage but prepares the next sequence for bonus damage. Grants self Might, Quickness, and Fury.

F3: Fire a spear shot that dazes your target.

 

 

Final Burst Sequence

 

F1: Rapidly fire multiple shots at your target’s general direction, piercing and striking multiple targets in the crossfire.

F2: Fire a spear shot that inflicts bleeding and torment.

F3: Fire a spear shot that pulls the target to you.

 

 

 

 

Spear

 

First Burst Sequence

 

F1: Evade and spin towards your target, striking foes along the way and inflicting cripple.

F2: Rapidly jab your target with strikes, inflict bleeding

F3: Immobilize your foe.

 

 

Second Burst Sequence

 

F1: Evade and spin towards your target, striking foes along the way and inflicting slow.

F2: Rapidly jab your target with strikes, inflict torment

F3: Daze your foe.

 

 

Final Burst Sequence

 

F1: Evade and spin towards your target, striking foes along the way and inflicting weakness.

F2: Deliver a lethal strike, deals more damage against foes with bleeding or torment.

F3: Stun your foe.

 

 

 

Staff Skills

 

1

 

Auto Attack chain, swipe your staff at your target. Gain adrenaline if you strike a weakened target.

2

 

Swing your staff with a large arcing radius 3 times, striking up to 5 targets 3x

3

 

Overhead smash a target, inflict weakness.

4

 

Lunge forward 4 times, striking twice each time.

5

 

Deliver a forceful strike that knocks back foes and inflict weakness.

 

Utility Skills

 

Healing

 

Requires 20 adrenaline to use. Removes 4 conditions and Imbues your weapon with your conditions. Your next combination burst attack will inflict the conditions over on the next outgoing strike. Heal for every condition transferred. 30s CD

Utility 1

 

Requires 20 adrenaline to use. Focus - gain stability, protection, resolution, and resistance. 45s CD

Utility 2

 

Requires 20 adrenaline to use. Focus – inflict torment, vulnerability, and weakness on your next combination burst attack. 30s CD

Utility 3

 

Requires 20 adrenaline to use. Focus – Evade for 2 seconds. 45s CD

Elite

 

Requires 20 adrenaline to use. Grant nearby allies Grandmaster’s fortitude for 4s, causing all incoming damage within range (300 units) to glance. A percentage of Incoming glancing damage heal. 75s CD

 

Edited by TheBravery.9615
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I'm actually a big fan of the idea and the Phalanx Strength-like mechanic of the boon generation aspect is exactly how I think Warrior support should look like. I think the concepts are solid and number tweaks are easy, but realistically they're not going to design 9 skills for every warrior weapon. That's reserved for like, Guardian or Ele.

I think you can afford to seriously scale down the burst skill redesign to make this actually feasible. 

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Very interesting spec. Like the ideas a lot. Combo bursts are very similar to the idea of double OH bursts so I like the use of adrenaline here. Also making use of all the adrenalin related traits that Spellbreaker doesn't rly mix well with, or Berserker accesses once and then doesn't until the next Berserk.

 

If I were to want something from this is, some more dmg alternatives. If the warrior spec we get ends up being a team support, I'd still want it to provide 3 selfish traits dedicated to interactions with traits from other core lines, basically raw dmg modifiers and some offensive boons access.

 

I also believe that maintaining a single burst sequence out of the three will still add a lot of potent gameplay without overloading the class with mechanics. It's weird though cause many have talked on how staff warrior shouldn't be like daredevil and I must admit the similarities are evident at the very least. But I suppose the animations will make up for this.

 

Cool concept, this can even work with the double pistols people have suggested, so iterested in the mechanics and the skills for the most part.

 

EDIT: An interesting interaction would be that if using a combo burst and failing to immediately rland the next one, you don't start from scratch rather, your f1 locks for like 5 sec, giving you and opportunity to still land f2 and gain any possible traits  synergies.

 

Also perhaps something like weaver's utility which allows them to attune to 1 element, but for this spec where we simply click any of the combo bursts with no need to do the other 2 (as in battles I imagine some bursts being of more use than others).

Edited by Grand Marshal.4098
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  • TheBravery.9615 changed the title to ⭐⭐ Elite Specializtion - Grandmaster ⭐⭐
55 minutes ago, Grand Marshal.4098 said:

kitten, you know the stress for our new spec is real when you have a fever dream about elite specs and warrior has the worst one possible... 🚶‍♂️

It's no longer called stress then, it's called depression.

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On 5/21/2021 at 1:12 PM, nthmetal.9652 said:

Of course we need more. We need Warriorstealth and of course Warriorportal. 😉

Yeah, we love the warrior in our own ways. I prefer warrior to stay physical. Or as magical as lotr's Elrond gets. Or... since they already made this class like lotro's captain, why not giving it a pet soldier? And maybe that pet can cast spells you like and i dont think that would mess with the class' concept. So yeah, portals mate :]

 

ps: I should have written "pet build" little bit more clearer sorry. by pet build I meant a companion, like a herald or soldier. oh man, I would love to use one of our fallen team mate's ghost as a temporary companion. 😄

Edited by artharon.9276
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18 hours ago, artharon.9276 said:

Yeah, we love the warrior in our own ways. I prefer warrior to stay physical. Or as magical as lotr's Elrond gets. Or... since they already made this class like lotro's captain, why not giving it a pet soldier? And maybe that pet can cast spells you like and i dont think that would mess with the class' concept. So yeah, portals mate :]

 

ps: I should have written "pet build" little bit more clearer sorry. by pet build I meant a companion, like a herald or soldier. oh man, I would love to use one of our fallen team mate's ghost as a temporary companion. 😄

You know, I don't know if Anet devs would ever think of something like that, but I've always been joking about something like warriorstealth and warriorportal, because I still disagree that either Necros, nor Thieves needed portals. That should always have been Mesmer domain IMO, but (!) you just showed me, how limited my perception is. So, regardless of whether something like that would ever be coming, this is how one would have to go at designing it, when it comes to warriors. I absolutely love the design idea.

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7 hours ago, nthmetal.9652 said:

You know, I don't know if Anet devs would ever think of something like that, but I've always been joking about something like warriorstealth and warriorportal, because I still disagree that either Necros, nor Thieves needed portals. That should always have been Mesmer domain IMO, but (!) you just showed me, how limited my perception is. So, regardless of whether something like that would ever be coming, this is how one would have to go at designing it, when it comes to warriors. I absolutely love the design idea.

Thanks 🙂 I hope they come up with something fun!

9 hours ago, Aaron.1294 said:

@artharon.9276believe me, you REALLY don't want a "pet" spec...

I hear you, there could be lots of issues, even a simple perma banner carrier pet soldier that follows you around is a big change.

Pets, runes, portals, stealth, miniguns, hbombs... it doesn't matter. If anet wants they can find a way to make it balanced for everyone. I just thought it'd be cool if warriors obtain some fun toys to play with 😄

Edited by artharon.9276
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  • 2 months later...

They wouldn't be that intricate with the warrior. They want to keep it simple. We definitely deserve all that and more but we won't get anything except at least 1 or 2 new burst options and some healing/support abilities and utilities. I'm still holding out that it won't be a warrior support specialization. It would ruin guild wars for me.

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43 minutes ago, Verdict is Vengence.6912 said:

They wouldn't be that intricate with the warrior. They want to keep it simple. We definitely deserve all that and more but we won't get anything except at least 1 or 2 new burst options and some healing/support abilities and utilities. I'm still holding out that it won't be a warrior support specialization. It would ruin guild wars for me.

YES! Warrior needs a spec to allow us to return to our number 1 spot. Best melee class. We need a mobile/swift class with plenty of offensive and selfish options to roam around the field fast and deal dmg to bystanders. Make us fierce again! 

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2 hours ago, Grand Marshal.4098 said:

YES! Warrior needs a spec to allow us to return to our number 1 spot. Best melee class. We need a mobile/swift class with plenty of offensive and selfish options to roam around the field fast and deal dmg to bystanders. Make us fierce again! 

 

they can do that without adding a new espec. only thing they need to do is fixing their broken class balance. It's perfectly fine if a medium armor and light armor melee class deals more dps than me in the melee range. But, I am not ok with that if their sustain and defence is better than mine. This is why this game is broken and another espec based on melee dps won't save it.

Edited by artharon.9276
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33 minutes ago, artharon.9276 said:

 

 

they can do that without adding a new espec. only thing they need to do is fixing their broken class balance. It's perfectly fine if a medium armor and light armor melee class deals more dps than me in the melee range. But, I am not ok with that if their sustain and defence is better than mine. This is why this game is broken and another espec based on melee dps won't save it.

Ig we gotta enjoy our spec being broken (if it even gets to be) for while it lasts. 🤷‍♂️

 

Besides, it's not like we have hundreds of highly detailed posts regarding core, Berserker and spellbreaker already concerning balance, skills, traits and QoL. 

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1 hour ago, Grand Marshal.4098 said:

Ig we gotta enjoy our spec being broken (if it even gets to be) for while it lasts. 🤷‍♂️

 

Besides, it's not like we have hundreds of highly detailed posts regarding core, Berserker and spellbreaker already concerning balance, skills, traits and QoL. 

 

Do you mean, a new espec would be op until they nerf it?

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11 minutes ago, artharon.9276 said:

 

Do you mean, a new espec would be op until they nerf it?

Not necessarily. More like, it not being in tune with the warrior anet has in mind, will probably guarantee a series of nerfs to itself. So until those happen, abuse the spec and have some fun, cause it doesn't look like they are fixing core and the other especs any time soon..

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15 minutes ago, Grand Marshal.4098 said:

Not necessarily. More like, it not being in tune with the warrior anet has in mind, will probably guarantee a series of nerfs to itself. So until those happen, abuse the spec and have some fun, cause it doesn't look like they are fixing core and the other especs any time soon..

gotcha, I agree with the fun part, I wouldn't say no to another way to smash smash, but the balance is a subject to change and versitality is permanent.

I am so scared for the part where we'll get unncessary nerfs after the release, that's why maybe, having something different than melee dps and cc could be a good idea. Otherwise, I love my warrior no matter what.

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2 hours ago, artharon.9276 said:

gotcha, I agree with the fun part, I wouldn't say no to another way to smash smash, but the balance is a subject to change and versitality is permanent.

I am so scared for the part where we'll get unncessary nerfs after the release, that's why maybe, having something different than melee dps and cc could be a good idea. Otherwise, I love my warrior no matter what.

 

That is the sucky part. That they would drop unnecessary nerfs. Berserker has never been the same and it wasn't that good before they nerfed it. Anet never looked back afterwards as if what they'd done was good. Anet has proved to not know how to handle warrior through over ten years. I'd rather they doubled all our damage across the board and skipped us over for a new espec. Less chance for us to get the shaft again.

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