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Im sick of Necros wars 2!


Exile.8160

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3 minutes ago, crewthief.8649 said:

It’s been busted basically since PoF release. 

Considering we're not so far away from a new expansion, a nerf in the near future it's not a bad idea, either that or it's gonna be an immense power creep to overshadow Scourge.

Edited by Ivantreil.3092
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6 hours ago, Stand The Wall.6987 said:

conquest circles should be bigger

Yet for symbolbrand the symbols were the problem?

 

Such bias from anet to basically delete firebrand yet necro is doing it in a much worst way and all they get is baby nerfs.

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55 minutes ago, Exile.8160 said:

Yet for symbolbrand the symbols were the problem?

 

Such bias from anet to basically delete firebrand yet necro is doing it in a much worst way and all they get is baby nerfs.

I’m a Warrior main, so I feel your pain.

 

 There are a number of specs and professions that have been continually nerfed while Scourge and a select few other specs have been allowed to flourish and persist for extended periods of time. I have always been of the opinion that the idea that Anet plays favorites or dislikes certain professions, is silly, but it begs the question.

 

Take the 11th patch. In most cases, specs that were doing well before the patch are actually doing better now, while specs that were struggling are doing worse. What sense does any of this make, if it isn’t intentional?

 

 They have time to completely rework certain boons (resistance) but can’t be bothered to rework 300 second traits (Warrior Defy Pain, Last Stand, etc.) that are completely useless in PvP? Why didn’t they update skills like Berserker Stance, Featherfoot Grace, Healing Signet active, and Revenge Counter with Resolution, rather than rendering them completely useless with the change to Resistance? I understand the concept of “noob tubes,”  but none of this makes sense to me, honestly. 

Edited by crewthief.8649
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55 minutes ago, Trevor Boyer.6524 said:

It's just blood bank/barriers. <- That's what puts it over the top.

Blood Bank is only strong on Scourge, it should not be nerfed just because of scourge. Scourge's own Barrier generation and survivability should be adjusted. 

The core of a class shouldn't be nerfed because of one elite spec.

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36 minutes ago, DanSH.6143 said:

Blood Bank is only strong on Scourge, it should not be nerfed just because of scourge. Scourge's own Barrier generation and survivability should be adjusted. 

The core of a class shouldn't be nerfed because of one elite spec.

They have done it in the past tho (not saying its right to do) Core Engi has been butcher many times just to slow down Holo (unsuccesfully).

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Am i seriously hearing A GUARDIAN complain about a necro being op??

Also blood bank scourge? That means he can't mass ress/heal cause he can't have blood bank and transfusion at same time. So just focus the other guy, as scourge's ability to save his kitten just dipped cause he wanted more self sustain. That's all blood bank is. Self sustain. He ain't gonna hit harder with it, he ain't gonna keep the other guy alive better, quite the opposite.

Delete the other guy, than focus the scourge, simple.

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15 minutes ago, ZeftheWicked.3076 said:

Am i seriously hearing A GUARDIAN complain about a necro being op??

Also blood bank scourge? That means he can't mass ress/heal cause he can't have blood bank and transfusion at same time. So just focus the other guy, as scourge's ability to save his kitten just dipped cause he wanted more self sustain. That's all blood bank is. Self sustain. He ain't gonna hit harder with it, he ain't gonna keep the other guy alive better, quite the opposite.

Delete the other guy, than focus the scourge, simple.

That's true, Scourges ussualy don't take Blood Bank at all, especially in 2v2. Blood Bank is really strong in Conquest because it works well with a Support Guard. 

But even in conquest transfusion is probably better.

 

Point being - No need to nerf Core Necro traits. If Scourge is the problem it should be addressed directly. Core and Reaper are in a relatively good place atm, hopefuly they won't be nerfed.

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5 minutes ago, DanSH.6143 said:

That's true, Scourges ussualy don't take Blood Bank at all, especially in 2v2. Blood Bank is really strong in Conquest because it works well with a Support Guard. 

But even in conquest transfusion is probably better.

 

Point being - No need to nerf Core Necro traits. If Scourge is the problem it should be addressed directly. Core and Reaper are in a relatively good place atm, hopefuly they won't be nerfed.

Must be nice having core and all elites specs playable in pvp while some other classes bearly have one. 

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2 hours ago, DanSH.6143 said:

Blood Bank is only strong on Scourge, it should not be nerfed just because of scourge. Scourge's own Barrier generation and survivability should be adjusted. 

The core of a class shouldn't be nerfed because of one elite spec.

Core class didn't even have barrier to begin with and it was added after scourge to support scourge.

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1 hour ago, DanSH.6143 said:

That's true, Scourges ussualy don't take Blood Bank at all, especially in 2v2. Blood Bank is really strong in Conquest because it works well with a Support Guard. 

But even in conquest transfusion is probably better.

 

Point being - No need to nerf Core Necro traits. If Scourge is the problem it should be addressed directly. Core and Reaper are in a relatively good place atm, hopefuly they won't be nerfed.

 

They all take blood bank now after the patch. That trait is straight up OP now - Blood Bank - Guild Wars 2 Wiki (GW2W)

 

Then you just use this - Rune of Sanctuary (PvP) - Guild Wars 2 Wiki (GW2W)

 

Between blood bank & rune of sanctuary, imagine: Vampiric - Guild Wars 2 Wiki (GW2W) - Vampiric Presence - Guild Wars 2 Wiki (GW2W)

 

So blood bank works ALL the time now, not just beyond max health. You can be 25% health surviving like a cockroach due to multi strike attacks like on axe #1 "two strikes" or axe #2 "eight strikes", which each strike triggers both vampiric and vampiric presence. This would be 10 strikes for just a single use of axe #2 and a single use of axe #1. Vampiric & v presence do usually about 39 and 37 heal to yourself on each strike. Add these both up to a value of 76 heal per strike. 10 x 76 = 760 heal, and that's for anyone who isn't even yet using blood bank or sanctuary runes. If not full health, they will be getting 15% and another 20% of that 760 as extra barrier just for staying aggressive and attacking things. So 35% of 760 heal = 260 barrier. Ultimately what you're looking at here is 760 + 260 = 1020 damage soak padding in very short intervals of time like this as long as it stays aggressive. Vampiric & presence turn things like warhorn #5 or a well, into half heal utilities when you are using blood bank and rune of sanctuary in conjunction. And this isn't even to mention its actual barrier utilities yet. All of what I mentioned here is what it gets from spamming autos at you.

 

You commented that blood bank is a core trait and shouldn't be nerfed due to Scourge, but only Scourges use blood bank and what I just explained to you here is why they are so nigh invulnerable right now. In 2v2s they are not using transfusion, which kind of sucks now after it was nerfed. Blood bank is certainly the better choice over transfusion at this point because the more sheer self-sustain that the Scourge has from blood bank/sanctuary, the more he can use his actual barrier utilities for team mate and not himself.

 

I called this out months and months ago, that blood bank + sanctuary was just... too much. I even made & posted a video to demonstrate it. But rather than tend to this problem, they buff blood bank. GG

Edited by Trevor Boyer.6524
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Here is a great video to demo Blood Bank / Sanctuary strength and current scourge in general. Entire video has me on Scourge, but if you want to see the broken brokitty broke broke, fast forward to the last match which begins at 32:00, to see what Ckod and Mur are doing with a double Necro comp.

 

https://www.twitch.tv/videos/1027014473

Edited by Trevor Boyer.6524
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@Trevor Boyer.6524

They can try and justify barrier being as high as Life Force to compare Shroud sustain, the ability to always have barrier on demand is just better than being locked in Shroud.

 

Most Scourges don't even dodge and still can face tank everything just fine, even without Sanctuary and Blood Bank, they're just as tanky. Something has to be done with the base barrier values and scaling.

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57 minutes ago, Paradoxoglanis.1904 said:

Firebrand is just as stupid as scourge. Both should be nerfed into the ground.

Im sorry is this last year? When both scourge and FB were a thing?

 

Oh no wait FB (both support and symbolbrand) were nerf into nothingness while scourge is what? Oh thats right everywhere basically untouch!

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5 hours ago, Trevor Boyer.6524 said:

Here is a great video to demo Blood Bank / Sanctuary strength and current scourge in general. Entire video has me on Scourge, but if you want to see the broken brokitty broke broke, fast forward to the last match which begins at 32:00, to see what Ckod and Mur are doing with a double Necro comp.

 

https://www.twitch.tv/videos/1027014473

I already knew PvP was a garbage fire; it has been for years (which is why I haven't been there in years). And I've heard about how broken Scourge was, but to actually see it? Just wow. I thought people might be exaggerating a little, but holy crap. I haven't seen anything this disgustingly overpowered since Shadow Form (PvE) in Guild Wars 1.

Edited by Keitaro Dragonheart.9047
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2 hours ago, Keitaro Dragonheart.9047 said:

I already knew PvP was a garbage fire; it has been for years (which is why I haven't been there in years). And I've heard about how broken Scourge was, but to actually see it? Just wow. I thought people might be exaggerating a little, but holy crap. I haven't seen anything this disgustingly overpowered since Shadow Form (PvE) in Guild Wars 1.

Overpowered in PvE as well. In fact, I believe it’s overpowered in every game mode.

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