Jump to content
  • Sign Up

GREAT WEEKEND


Recommended Posts

Was a real fun time in WvW with the extra points event. Please consider a monthly weekend event or maybe designating like maybe sorta like every Thursday as double points day.

  So nice to see more players and new faces. It's too easy to get caught up in a competition mindset and forget that this is a game mode and win or lose the objective should always be to have fun. I know its hard to take losing an objective after working so hard to hold, until lately I was making many comments in chat that I wound up apologizing for. This event reset my thinking and was fun to see players like an invader asuran on HoD BL just derpin around and having fun, he got a free pass from a couple of us tho there was always someone willing to kill him. Laughed watching him build a fort using the sentry backpack. 

  But seriously events like this helps to introduce players to WvW and some always take a liking to the mode and stick around.

  • Like 5
  • Thanks 2
Link to comment
Share on other sites

I think they are a neat idea, but there is a massive problem in getting them to remain in the mode. I suspect it's because regular WvW players have;

  1. reluctance to play the siege game, 
  2. lack of any kind of will to win (due to dominating teams in the tier above),
  3. little regard given to defending (either because it's hopeless or because we don't care about winning/want to win (see 2)),
  4. fatalism when facing hopeless odds (usually due to dominating teams)

 

The passion needs reigniting and it's Anet's place to do that.

  • Like 3
  • Sad 1
Link to comment
Share on other sites

7 hours ago, DaVid Darksoul.4985 said:

Was a real fun time in WvW with the extra points event. Please consider a monthly weekend event or maybe designating like maybe sorta like every Thursday as double points day.

 

 

I gladly agree with that ... No Downed State at least once a week, great idea!!! Finger up, who else?

Edited by Metzie.3012
​😁​
  • Like 5
  • Haha 1
  • Sad 4
Link to comment
Share on other sites

2 hours ago, DemonSeed.3528 said:

I think if no downed state came once a week, we'd be probably seeing more nerfs per class very often lol.

Maybe deleting thief is the worthy price of downed state. Thieves wont mind, I'm sure they would never come up with an idea that assures the destruction of their class.

  • Thanks 1
  • Confused 2
Link to comment
Share on other sites

1 hour ago, Dawdler.8521 said:

Maybe deleting thief is the worthy price of downed state. Thieves wont mind, I'm sure they would never come up with an idea that assures the destruction of their class.

I would like Anet to just disable the "F to revive" action while in combat, the same we can not revive any defeated player until the combat ends.

 

Downed state is part of the game mechanics and removing that not only impacts runes, skills and traits but also the flow of the fight. 

 

On the other side having the action available at all times impact reviving skills like Battle Standard, Glyph of Renewal or Signet of Mercy. Also benefit exclusively bigger groups feeling a total lost cause to trying to attack bigger groups. 

 

So just disabling the free reviving from pressing F would open the new of new builds with reviving utilities and also benefit skilled gameplay. 

 

Disabling the "F to revive" while in combat would also be beneficial for instanced end game content as it would make it automatically more challenging without the need to do anything else. 

 

Edited by anduriell.6280
added details about instanced end game content
  • Like 1
  • Sad 1
Link to comment
Share on other sites

On 5/19/2021 at 6:21 AM, anduriell.6280 said:

I would like Anet to just disable the "F to revive" action while in combat, the same we can not revive any defeated player until the combat ends.

 

Downed state is part of the game mechanics and removing that not only impacts runes, skills and traits but also the flow of the fight. 

 

On the other side having the action available at all times impact reviving skills like Battle Standard, Glyph of Renewal or Signet of Mercy. Also benefit exclusively bigger groups feeling a total lost cause to trying to attack bigger groups. 

 

So just disabling the free reviving from pressing F would open the new of new builds with reviving utilities and also benefit skilled gameplay. 

 

Disabling the "F to revive" while in combat would also be beneficial for instanced end game content as it would make it automatically more challenging without the need to do anything else. 

 

sure lets completely negate the scrapper profession mechanic of function gyro.

 

How about a "No stealth week"

 

Link to comment
Share on other sites

1 minute ago, anduriell.6280 said:

I did not say anything about the Gyro... 🤔

removing the ability to revive while in combat is one of the major functions of Function Gyro

 

unless you mean only regular players cant revive but function gyro still can revive?

Edited by Spartacus.3192
  • Like 2
Link to comment
Share on other sites

7 minutes ago, Spartacus.3192 said:

removing the ability to revive while in combat is one of the major functions of Function Gyro

 

unless you mean only regular players cant revive but function gyro still can revive?

Exactly: the action "F to revive" i mean exactly the free revive all classes have and although is good for PvE open World is detrimental for end game content as trivialize mechanics and balance. 

But the profession mechanics should not be touched as the idea is to open more builds. 

 

 

  • Like 2
Link to comment
Share on other sites

10 minutes ago, Spartacus.3192 said:

removing the ability to revive while in combat is one of the major functions of Function Gyro

 

unless you mean only regular players cant revive but function gyro still can revive?

Function Gyro can still be traited to do other things and then wouldn't have the 50% CD increase per revived ally. It would be far from useless.

Link to comment
Share on other sites

10 minutes ago, anduriell.6280 said:

Exactly: the action "F to revive" i mean exactly the free revive all classes have and although is good for PvE open World is detrimental for end game content as trivialize mechanics and balance. 

But the profession mechanics should not be touched as the idea is to open more builds. 

 

 

ok thanks for clearing that up.

 

A halfway house could be to reduce the revive speed or limit the number of people who can revive from 5 to 3 which will reduce revive speed. Additionally i recall someone suggested a player could only be revived once while in combat. The second down will be fully defeated. Or limit revives to once per hour per player. 

Link to comment
Share on other sites

Increasing bonus duration would just keep pulling in this temporary crowd. They would have a new consistent farm map and we'd get consistent queues. 

 

On 5/18/2021 at 5:36 PM, Svarty.8019 said:

I think they are a neat idea, but there is a massive problem in getting them to remain in the mode. I suspect it's because regular WvW players have;

  1. reluctance to play the siege game, 
  2. lack of any kind of will to win (due to dominating teams in the tier above),
  3. little regard given to defending (either because it's hopeless or because we don't care about winning/want to win (see 2)),
  4. fatalism when facing hopeless odds (usually due to dominating teams)

 

The passion needs reigniting and it's Anet's place to do that.

Every time I suggest an open world pvp server WvW players shoot that down and say WvW will be fixed by "balancing" instead, but then WvW players have been playing more and more like they want to be on an open world pvp server for like the last year or more.

  1. There will be response to stuff to save supply or a good staging spot but points just don't really matter to most. 
  2. Since there are points and moving up and down tiers instead of fighting primarily over materials, loot, and location, a server can feel at the whim of coverage and a losing match can mean a bad upcoming week if you're not playing prime time. But people want to move, maneuver, and wander creatively and WvW structure doesn't allow that to any great length. 
  3. Big story, expansion, and event releases can tank a whole match for players at certain log in times...because too many people are trying to clean up the open world stuff. WvW is disconnected from the rest of the game physically and aesthetically or atmospherically. 
  4. Some people only really get into the action full speed when they know they need to jump in or we lose everything, otherwise they're messing with their bank and guild stuff but want to keep up on what's going on before they leave spawn to mess around with their build, but any time not worrying about points effects the next matchup. 
  5. I like that last point, but I think they assume if they keep "balancing" every once in awhile then we'll eventually hit some stride or something. 
Edited by kash.9213
Link to comment
Share on other sites

6 hours ago, Lan Deathrider.5910 said:

Function Gyro can still be traited to do other things and then wouldn't have the 50% CD increase per revived ally. It would be far from useless.

 

Is true. All 3 Scrapper adept traits (or w/e you call the first line) give the gyro some other ability. In larger fights, it's unlikely to be able to res or stomp so the ability becomes what matters.

 

And scrapper res in small scale is kinda stupid anyways.

Link to comment
Share on other sites

18 hours ago, Spartacus.3192 said:

sure lets completely negate the scrapper profession mechanic of function gyro.

 

How about a "No stealth week"

 

 

"No stealth week?"

 

Sure, let's completely negate the Scrapper profession mechanic of "sneak gyro". 

How dare you suggest such a thing ...  I am really disappointed!

 

 

Edited by Metzie.3012
​ Whoever finds irony or sarcasm may keep it. 😜
  • Haha 1
Link to comment
Share on other sites

The wxp event seems to have been successful in bringing lots of hapless fodder into WvW. I think hardened WvW vets who've long since lost interest in the PvE grind could also be rewarded with a similar event by allowing players to attack one another in the open world for a week. I myself might visit some good old locations and spice up the experience of the locals.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...