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Rez Wars


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I’ll just be upfront. Initially I liked some of the mechanics that were in the core game to help rez. Guardian bubble rez is nice. Ranger pet helping rez an ally was fine. The warrior banner was pushing it, but it was unique, felt right for a warrior, and had to sacrifice an elite for it. But we are truly lost now. The scrapper widget, the guardian signet, the necro well nonsense (which is particularly annoying when they are already gonna faceroll w scourge), combined w the warrior banner. Doesn’t ele have a glyph for that too?!? I have been a supporter of the downed state since launch (don’t hate me), because I like how it forces the team to think and make a calculated decision on the fly. But at this point it feels like a kitten mechanic when they hand out rez like candy. I’m not trying to get stuck in a never ending team fight NOT because you cannot coordinate a spike, but because these skills cheapen the game and force bunker tendencies. I hate it. I’ve watched what was a very unique system turn to a joke. At this point, I’ve actually been swayed to want the downed state removed, and that sucks.

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Atleast in conquest: 1 rally per downed player would be nice.

 

In 2vs2 i agree. Even if you land cc on the reviver in some cases they still manage to revive before you get the chance to finish. On scourge they can outheal even cleaving in some case. 

 

Meanwhile the downed person can do a good chunk of damage just by throwing rocks. Im not against down state but they really need to look into it. 

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I am also in favor of the downstate for the same reason as the OP but making rez mechanics and rez tools as strong as it is today is really an issue that makes "losing is winning" a strategy that is too strong currently.

Today,  the game  wants you to lose if you manage to win an outnumbered fight that is as simple as that. For those who say that it should not be allowed to outplay opponents when you are outnumbered, well outplaying opponents should be within reach if you are good enough and if the game hands over crutch to players to make sure they can't be outplayed... hey, isn't what we are talking about?

Oups, I did not see the Scourge video posted by Trevor Boyer. Let me say that my perspective is that of a main weaver 🙂

Edited by Ivarian.9018
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Revive power needs a significant nerf game-wide, all hand reviving and all utilities and all traits.

 

Lately in 2s, the hand reviving is so strong that people don't even bring revive utilities. Most classes have some method of super godzilla jesus hand reviving each other off the ground in about 1.5s.

 

In 9 years, I have never heard a player say anything like this, but I recently seen a player in /m chat say: "How do you kill people in pvp?" and he was sincerely confused by the strength of reviving in Guild Wars 2.

 

Might be time to tone that revive power down a bit.

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Several potential fixes:

 

  • We could bring some of the damage back into the game. Specifically looking to buff some underperforming glass canon builds (ele, zerker)
  • Make poison reduce healing on downstate bodies by 66% and/or increase hp degen to downstate bodies
  • Increase cast time of all insta-rez skills to 3 seconds minimum
  • Give players a negative % armor debuff when hand rezing

 

The possibilities are endless. 

Edited by Kuma.1503
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rez is fine, its the massive aoe that holo and scourge(specially scourge) laying around the body preventing any meaningful cleave/stomp thats the problem

 

try to cleave in melee? boon all corrupted, weakness(less damage), poison and half your hp gone.

try to range? less damage, also scourge just put down poison cloud and block all projectile in the area

 

on top of well rez.

 

thumper turret(aoe pulsing cc thats not projectile and doesnt need you to stand on the body) is basically used to try to counter scourge

Edited by felix.2386
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6 hours ago, Sonork.2916 said:

I feel the heal from rezzing should be halfed at least, if not more.  if someone goes down right now, their buddy only needs to kneel next to them for about 1.5 seconds to pick them up.  it's a joke.  

But regular rezzing is fine. It is just a few builds that do that way too quickly - focus the nerfs on those.

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On 5/19/2021 at 9:59 PM, Kuma.1503 said:

Several potential fixes:

 

  • We could bring some of the damage back into the game. Specifically looking to buff some underperforming glass canon builds (ele, zerker)
  • Make poison reduce healing on downstate bodies by 66% and/or increase hp degen to downstate bodies
  • Increase cast time of all insta-rez skills to 3 seconds minimum
  • Give players a negative % armor debuff when hand rezing

 

The possibilities are endless. 

As well as those, introducing more instant-stop abilities into the game could also be a possibility.

 

As far as I know, currently only warrior and daredevil elite skills have this functionality, but it could be extended to more classes. However, Anet would probably need to be careful with the balance/cooldowns on this, otherwise the wide access to instant rez and instant stomps would essentially mitigate the downstate from existence.

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On 5/22/2021 at 3:04 AM, Megametzler.5729 said:

But regular rezzing is fine. It is just a few builds that do that way too quickly - focus the nerfs on those.

I think regular rezzing is slightly too fast as well.  Though there have been some suggestions in this thread that could help the situation.  

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