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State of warrior in current end-game?


Rathaleon.6934

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Hi fellow players,

 

I've returned to GW2 since launch and bought the expansion pack, boosted my warrior to 80 (used to player warrior before and thought it be nice to play it again and smash stuff). 

As i'm a returning player I still have 0 clues about the game these days and was wondering how the warriors hold up in end game these days, and what are some viable or meta builds?

 

I see lots of Guardians (or elite professions) these days and few warriors, what's up with that?

 

What are your thoughts.

Edited by Rathaleon.6934
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This is for PvE?

 

Warrior is wanted in all endgame instance content due to its Banners. Warrior is very strong in all PvE content, especially Berserker. Spellbreaker got a DPS boost to help it in PvE content on May 11th, but I haven't played my warrior in PvE since then so I cannot confirm how Spellbreaker is doing.

 

For said content your looking at:

 

Str: top/mid/top

Disc: mid/top/top

Bers: top/top/top

 

Axe/Axe + mace/mace Blood Reckoning, Signet of Might, Banner of Strength, Banner of Discipline, Headbutt.

You can drop banners if there is another banner warrior and add Wild Blow and Outrage to the bar in their place.

For open world everything works so long as you have level appropriate gear.

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Firebrand guardians supply quickness so they're always wanted in PVE.
Generally at least one berserker warrior is wanted per party/squad, it's as solid a class as it was in core game. That's because of banners mainly (+100 precision , +100 ferocity along with +100 power and condition damage). Also in places with breakbars having double maces supplies more CC.

Edited by Infusion.7149
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On 5/19/2021 at 1:17 PM, Lan Deathrider.5910 said:

For said content your looking at:

 

Str: top/mid/top

Disc: mid/top/top

Bers: top/top/top

Str changed. you take great fortitude instead of forceful greatsword now. it gives you more than 240 fero. Brave strike isnt taken since last patch 10 months ago.

Str: bottom/bottom/top

 

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On 5/19/2021 at 7:17 AM, Lan Deathrider.5910 said:

This is for PvE?

 

Warrior is wanted in all endgame instance content due to its Banners. Warrior is very strong in all PvE content, especially Berserker. Spellbreaker got a DPS boost to help it in PvE content on May 11th, but I haven't played my warrior in PvE since then so I cannot confirm how Spellbreaker is doing.

 

For said content your looking at:

 

Str: top/mid/top

Disc: mid/top/top

Bers: top/top/top

 

Axe/Axe + mace/mace Blood Reckoning, Signet of Might, Banner of Strength, Banner of Discipline, Headbutt.

You can drop banners if there is another banner warrior and add Wild Blow and Outrage to the bar in their place.

For open world everything works so long as you have level appropriate gear.

why would u take firs top in strength..wth..

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1 minute ago, felix.2386 said:

why would u take firs top in strength..wth..

Power Berserker in PvE uses it so that Headbutt gives self Stability which it then removes for extra damage on the initial spike before entering Berserk Mode. Before the change to Brave Stride, which you still took even then, you used Axe 3 to give yourself Stability to remove with Headbutt as you were closing into melee.

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11 minutes ago, Lan Deathrider.5910 said:

Power Berserker in PvE uses it so that Headbutt gives self Stability which it then removes for extra damage on the initial spike before entering Berserk Mode. Before the change to Brave Stride, which you still took even then, you used Axe 3 to give yourself Stability to remove with Headbutt as you were closing into melee.

You give up a perma 5% mod for stab that triggers once in a fight. Its not taken anymore since peak performance got changed 2 balance patches ago.

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4 minutes ago, Nephalem.8921 said:

You give up a perma 5% mod for stab that triggers once in a fight. Its not taken anymore since peak performance got changed 2 balance patches ago.

People were running that over the perma 5% mod, besides the stab triggers more than once a fight now, so it boosts Headbutt every time you use it and not just the initial spike.

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35 minutes ago, Lan Deathrider.5910 said:

People were running that over the perma 5% mod, besides the stab triggers more than once a fight now, so it boosts Headbutt every time you use it and not just the initial spike.

You are right. Thats far worse than i thought. I forgot about that. You cant even block the selfstun with the trait anymore. Just the tiny 5k extra dmg it does every headbutt activation.

5k dmg every 16sec vs an additive 5% mod. lets just assume it ends up being 4%. You would need to deal below 7.8k dps for it to be worse than brave strike. Ye totally see the usefulness here....

The only people using it over peak performance in pve were the ones not reading patchnotes.

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On 5/20/2021 at 9:43 PM, Lan Deathrider.5910 said:

Power Berserker in PvE uses it so that Headbutt gives self Stability which it then removes for extra damage on the initial spike before entering Berserk Mode. Before the change to Brave Stride, which you still took even then, you used Axe 3 to give yourself Stability to remove with Headbutt as you were closing into melee.

Lan but Axe 3 is throwing axe how it count as movement? or you mean GS 3?

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14 hours ago, Lan Deathrider.5910 said:

It was before the change to brave stride. It proceed stability once during a combat so you used it with axe 3 to get stability as you closed in then used headbutt.

I don't know if you actually play PVE or not but Headbutt itself would immediately trigger Brave Stride even when it was "start of combat" only, preventing the self-stun. No need to trigger it with anything else first. Still not remotely worth using over extra damage% mod in endgame PVE though. 

Edited by Jzaku.9765
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5 hours ago, Jzaku.9765 said:

I don't know if you actually play PVE or not but Headbutt itself would immediately trigger Brave Stride even when it was "start of combat" only, preventing the self-stun. No need to trigger it with anything else first. Still not remotely worth using over extra damage% mod in endgame PVE though. 

Buddy follow the conversation better, we're talking about two different versions of brave stride here. Before the changes to brave stride you had to hit to get the stability, but only once. So you used axe 3 then headbutt. After the changes to brave stride Headbutt procs the stab on its own.

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1 hour ago, Lan Deathrider.5910 said:

Buddy follow the conversation better, we're talking about two different versions of brave stride here. Before the changes to brave stride you had to hit to get the stability, but only once. So you used axe 3 then headbutt. After the changes to brave stride Headbutt procs the stab on its own.

I literally state that I'm referring to the old original version. Just correcting your incorrect understanding of how it functioned.

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I'm definitely not a pvp expert, but I travel from country to county and switch eu-na servers. when I play warrior, I feel like it's more ping sensitive than other classes. (excluding thief).  I know people avoid my gap closer - charge type attacks only by pressing spacebar many times.

 

For pve, my opinion is still different than the people that follows the meta. but you are pretty much bound to the meta when it comes to performing some serious biz. I'm not sure what "snow crows" posted 2 years ago still viable today, but you might wanna check it out. other than that It is an exciting, straightforward class to play. prepare yourself for playing  a class that literally has skills to suicide gradually, race against cooldowns, short buff timers and limited self heals. do yoga or whatever keeps you stress-free before playing. cheers.

 

ps. I'm running around with a core-tactics warrior with items that has healing stats, so far I can say I had some success in fractals, I find it a bit underrated. regardless, haters gonna hate. can't blame them.

Edited by artharon.9276
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