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We need the JUGGERNAUT !


Blumpf.2518

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Warrior: Juggernaut
Loses Weaponswap but can wield 2 handed Weapons of the same type in one Hand.
Weapon Skills are improved.
F1 counts as Weaponswap and is improved.

Can choose between these Traits as first Traits:
Double Greatsword: Can wield 2x Greatswords, +20% Damage, +20% Attackspeed, 20% Cooldown Reduction on Greatsword Skills.
Double Hammer: Can wield 2x Hammer, +20% Damage, +20% Attackspeed, 20% Cooldown reduction on Hammer Skills
Double Rifle: Can wield 2x Rifle, +20% Damage, +20% Attackspeed, 20% Cooldown on Rifle Skills.

Improved Greatsword Skills:
1. Autoattack-Chain: 1/4 Second - Strike your enemy with one Greatsword + Vulnerability, 1/4 Second - Strike your Enemy with the other Greatsword + Vulnerability, 1/2 Second - Whirl in place and strike all your Enemies with both Greatswords + 5x Vulnerability
2. Twohundred Blades: 4 Seconds - Hit all enemies around you 20x
3. Whirlwind Charge: 1 Second - Whirl towards your target and hit enemies on the way 4x then whirl 4x at your targets position and hit all enemies there. Dodge all Attacks for 1 second while whirling.
4. Boomerangswords: 1 Second - Throw your Greatsword at the enemy and cripple him. 1/2 Second later throw the other Greatsword at your enemy and cripple him. After hitting your enemy, the greatswords bounce to nearby enemies and cripple them too.
5. Rushing Impale: Instant - Charge at your enemy and root him in place if you hit him, then whirl at your enemies position and hit all enemies there.

Improved Greatsword F1:
Swordocopter: 1 Second: Jump at your enemy while whirling with both Greatswords, hit your enemy one time plus one additional time for each Level of Adrenaline. Deals increased Damage for each Level of Adrenaline. Everytime F1 hits the enemy you get all Boons for 1/2 Second.


Improved Hammer Skills:
1. Autoattack-Chain: 1/2 Second - Bash your foe, 1/2 Second - Bash your foe again, 1/2 Second - Bash your foe twice, if both attacks hit, daze the enemy for 1/2 Second
2. Legbreaker: 1 Second - Strike your enemy with both Hammers and cause cripple and weakness. Deals increased damage to CCed foes.
3. Earthquake: 1/2 Second - Smash the Ground with both Hammers and send out  waves in all directions. Waves that hit the enemy cause slow, cripple and cold.
4. Hammernado: 1 Second - Whirl at your Position and push back all nearby foes. Hits 4x. Causes Weakness.
5. Paralysation: 1/2 Second - Knock down your foe for 2 Seconds, half a second later hit your foe again and knock him down for 2 Seconds. Enemies with non-damaging conditions on them are knocked down for 3 seconds instead.
Reduces the cooldown of all Hammer Skills by 3 Seconds.

Improved Hammer F1:
Meteor Hammer: 1 Second - Taunt your enemy and throw one Hammer in the air. Then Jump at the enemy and Stun him for 1 Second per Adrenaline Bar. After hitting your enemy the thrown Hammer hits the enemy and stuns him for 1/2 Second per Adrenaline Bar. Remove all Boons from your enemy everytime F1 hits.


Improved Rifle Skills:
1. Autoattack: 1 Second - Hit your enemy 2x and cause Vulnerability per hit.
2. Semi Automatik Shots: 1 Second - Hit your enemy 6x, increases Damage by 20% for each consecutive hit.
3. Full Auto Rampage: 2 Seconds - Fire 20 Shots while performing a 360° turn and hitting all Enemies around you.
4. Double Headshot: 1 Second - Hit your enemy Twice, cause 10x Vulnerability per hit and Daze your enemy for 1 Second per hit.
5. Shotgun Showdown: 1/2 Second - Hit your Enemy and knock him back, then hit the enemy again, jump back and evade all attacks for 1 Second.

Improved Rifle F1:
Rifleplosion: Throw your Rifles at the Enemy, where they overload and explode, causing area damage to all enemies and knocking them back. They explode one additional time for each Level of Adrenaline.

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Memeing aside that suggestion would practically make builds with non-2handed weapons obsolete. Additionally there are a few technical questions that come with such an implementation, for example: Do you have 4 active sigils in one weaponset? Do you simply have one 2handed weapon worth of stats more than other builds and how would this work with the Amulets in SPvP? Also dualwielding 2 Longbows would look pretty dumb. In summary this whole thing is about as well-thought-out as the Warrior changes from the May 11th patch.

Edited by Katary.7096
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1 hour ago, Katary.7096 said:

Memeing aside that suggestion would practically make builds with non-2handed weapons obsolete. Additionally there are a few technical questions that come with such an implementation, for example: Do you have 4 active sigils in one weaponset? Do you simply one 2handed weapon worth of stats more than other builds and how would this work with the Amulets in SPvP? Also dualwielding 2 Longbows would look pretty dumb. In summary this whole thing is about as well-thought-out as the Warrior changes from the May 11th patch.

Huh ez! 

 

Introduce a new race with 4 arms duh

 

💅

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