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GS5 cancels if you have a target and aim the other way.


Aodlop.1907

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If you have targeted dude 1 and you notice dude 2 fleeing the opposite way and you turn around to grip him with GS5, the spell with cancel because it considers your current target (dude 1, who is now behind you since you turned around to get dude 2) to be the intended target of GS5. The game therefore tries to help you by instantly canceling the spell upon pressing it and putting it on a 3 second cooldown.

That's lame. Remove that. If I'm pressing GS5, I know how the spell works and I assume it will fire in a straight line in the direction that my character is facing. If I'm facing the wrong direction and I screw it up, then so be it, that's my mistake to make - but let me use the spell in the first place, because often it's completely intended.

Edited by Aodlop.1907
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I still target dude 1 while facing dude 2. Because maybe I don't want to switch target, maybe I simply want to prevent him from fleeing, or I want to AoE them down while still smashing dude 1 in priority.

I just think the spell should cast itself in a straight line regardless of target, it would be much more convenient to use like that.

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10 hours ago, Obtena.7952 said:

Is it just me or is this a complaint that you have to face your targets to land attacks? What's so unreasonable about that?

You are misunderstanding.

 

The problem he has is that he is intentionally facing away from his target, because he wants to grasp a different fleeing target, and the skill cancels because the game thinks you wanted to grasp target 1 while facing away from it.

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On 5/23/2021 at 2:09 PM, Aodlop.1907 said:

I still target dude 1 while facing dude 2. Because maybe I don't want to switch target, maybe I simply want to prevent him from fleeing, or I want to AoE them down while still smashing dude 1 in priority.

I just think the spell should cast itself in a straight line regardless of target, it would be much more convenient to use like that.

At least the skill cancels instead of going on full cool down.

 

I know what you want but the skill cancelling when not facing your target is probably intended by the dev's.

 

The only thing I can think of besides switching targets is to try dodge-rolling behind Dude #1 so you can face them both. It's hard to pull off, though, and it may let Dude #2 get out of range.

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On 5/23/2021 at 6:03 PM, Aodlop.1907 said:

The game therefore tries to help you by instantly canceling the spell upon pressing it and putting it on a 3 second cooldown.

 

It's a 4 second cooldown.

 

Quote

That's lame. Remove that. If I'm pressing GS5, I know how the spell works and I assume it will fire in a straight line in the direction that my character is facing.

 

So you actually don't know how the spell works. Otherwise you would have deselected (e.g. by pressing ESC) your target before casting Grasping Darkness point-blank on the opposite direction. You don't even need to select a new target to use it. That's the skill's mechanic. That's how it works.

 

Quote

If I'm facing the wrong direction and I screw it up, then so be it, that's my mistake to make - but let me use the spell in the first place, because often it's completely intended.

 

Well you actually screw it up by not deselecting your target. It's just a matter of perspective.

 

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5 hours ago, Aodlop.1907 said:

And that's the issue right here. It works without a target, and it doesn't with one. Nonsensical. Remove it.

Pretty sure it works with a target ... you just need to face that target. That's not really an unreasonable requirement on a skill in GW2 either, so the complaint is a little strange. 

 

If there is a problem here it's probably that GS5 works WITHOUT a target. THAT is the thing that should be fixed. 

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Well no, I'd argue it's more useful to be able to manually aim with that spell than automatically aim for the target simply because it allows for more skillfull plays, such as anticipating where your opponent is going and aiming there instead of going for their current location, where they might no longer be by the times the animation connects to them.

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20 minutes ago, Aodlop.1907 said:

Well no, I'd argue it's more useful to be able to manually aim with that spell than automatically aim for the target simply because it allows for more skillfull plays, such as anticipating where your opponent is going and aiming there instead of going for their current location, where they might no longer be by the times the animation connects to them.

Sure ... more useful ... and maybe more unreasonable as well as targetting your opponents is ALSO skillful play in some cases instead of just facing them. 

 

IMO, if you have a target selected, that's the target. A skill should not execute if you don't have one, unless it's a non-targeting skill, like some AOE or cone-in-front attacks. GW5 is neither of those, so it definitely needs a target and there isn't anything unreasonable about having to face the target to land a skill ... unless you want to forego any arguments about 'skillful plays'. 

 

Honestly, I just don't get your argument here. GW5 is a targetted skill. Nothing indicates it was not intended to be. 

Edited by Obtena.7952
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1 hour ago, Obtena.7952 said:

A skill should not execute if you don't have one, unless it's a non-targeting skill, like some AOE or cone-in-front attacks. GW5 is neither of those

It could absolutely be a cone type spell. Actually, it is one until a target is acquired.

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Almost all directionally-targeted abilities work this way, from Rapid Fire to Scorpion Wire to Mirror Blade.

 

I think it's working as intended.  You need to pilot the camera and your character simultaneously while casting skills to PvP.  It's part of what separates GW2 from WoW and similar point-and-click games.

 

It increases the skill ceiling for playing against them and makes just spamming stuff less rewarding.

Edited by DeceiverX.8361
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