tom.5804 Posted May 23, 2021 Share Posted May 23, 2021 (edited) This is unfair! The active part of Glyph of Unity tethers onto 5 enemy players so all the druid needs to do is purposely stand into a zerg's bomb and the 5 people tethered will instantly go into downstate. The damage is too high. If you have 5 druids, you can theoretically down 25 people instantly during a zerg push. I am a hardcore GvG player in both regions. I only logon to GvG so it hurts my heart to see overpowered skills like this ruining the game mode in WvW and in GvG. Our game mode is being ruined. Edited May 23, 2021 by tom.5804 Being more specific 2 7 Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted May 23, 2021 Share Posted May 23, 2021 Nice haven't never heard of this skill, but sounds hilarious. I really need to test this. I really like these one trick pony builds. Any tips what gear i should use if i wanna maximize this lamer tactic? Some full bunker gear? Link to comment Share on other sites More sharing options...
Rageout.7295 Posted May 23, 2021 Share Posted May 23, 2021 Never played a ranger but i guess its time to try something new. 🤭 Link to comment Share on other sites More sharing options...
MightyLeprechaun.3694 Posted May 23, 2021 Share Posted May 23, 2021 ok meat. Link to comment Share on other sites More sharing options...
MrForz.1953 Posted May 24, 2021 Share Posted May 24, 2021 That's a lot of 1 post accounts. 4 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted May 24, 2021 Share Posted May 24, 2021 Yeah gonna call BS on this unless someone provides a vid. 2 Link to comment Share on other sites More sharing options...
Virdo.1540 Posted May 24, 2021 Share Posted May 24, 2021 (edited) 17 minutes ago, Gotejjeken.1267 said: Yeah gonna call BS on this unless someone provides a vid. This is how druid squads oneshot raid bosses, like deimos and Qadim the Peerless. The glyph tether holds 8seconds onto 5 targets & deal a little bit damage for EVERY HIT the druid takes. If the druid takes stone signet + the glyph, he will most likely survive some seconds & get so many hits from big zergs, that those targets get killed by a sh*tload of tiny stings. Edited May 24, 2021 by Virdo.1540 Link to comment Share on other sites More sharing options...
lovemghool.7613 Posted May 24, 2021 Share Posted May 24, 2021 I have not seen a single druid use this in wvw but I suppose I will take a look at it whenever I get the utter boredom to log in Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 24, 2021 Share Posted May 24, 2021 17 hours ago, Virdo.1540 said: The glyph tether holds 8seconds onto 5 targets & deal a little bit damage for EVERY HIT the druid takes. What's a "little bit damage"? Like... it's basicly just retal which barely concern a zerg, lol? Link to comment Share on other sites More sharing options...
KrHome.1920 Posted May 24, 2021 Share Posted May 24, 2021 (edited) The 0.55 multiplier is not too bad. That's easily 2k damage per hit. If it triggers even when the ranger uses stone signet or the outgoing damage is not related to the incoming damage or it has no ICD, ...then it's obvious that this can be used to troll people. Nice design fail Anet! Edited May 24, 2021 by KrHome.1920 Link to comment Share on other sites More sharing options...
Justine.6351 Posted May 24, 2021 Share Posted May 24, 2021 Something I considered in the past but things that work on paper don't always work in reality. Link to comment Share on other sites More sharing options...
Virdo.1540 Posted May 24, 2021 Share Posted May 24, 2021 (edited) 2 hours ago, Dawdler.8521 said: What's a "little bit damage"? Like... it's basicly just retal which barely concern a zerg, lol? lets say over 1500dmg per incoming hit. Its more than the damage of retal, and instead of hitting 50 players back with retal, its damage is concentrated onto 5 Edited May 24, 2021 by Virdo.1540 Link to comment Share on other sites More sharing options...
Wyrdern.4092 Posted May 25, 2021 Share Posted May 25, 2021 the big difference to retal is it doesn't care about the source of the attack, the damage is always dealt to the tethered targets. So if you take 50 instances of strike damage from anything the 5 tethered targets all get hit by the glyph effect 50 times each. It also hits a lot harder than retal. Link to comment Share on other sites More sharing options...
jul.7602 Posted May 25, 2021 Share Posted May 25, 2021 Vids or I'm calling bs. Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted May 25, 2021 Share Posted May 25, 2021 Also, even if this were 1.5k - 2k damage a hit you have to literally be soaking up damage and be in melee(ish) range to do it. Meanwhile, a power soulbeast on longbow can do this (and up to a whole lot more depending on how glass you want to go) with barrage at 1500 range. But really, this proves people will find literally anything to complain about regarding ranger. Like, think about it--if this topic is accurate, for maximum effect you have to be STANDING in the enemy bomb and hope to down a few people. Who signs up for this? 😂 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 25, 2021 Share Posted May 25, 2021 27 minutes ago, Gotejjeken.1267 said: Like, think about it--if this topic is accurate, for maximum effect you have to be STANDING in the enemy bomb and hope to down a few people. Who signs up for this? 😂 A young warrior eagerly raises his hand and get promptly smacked in the head by a veteran that just shakes his head. 2 Link to comment Share on other sites More sharing options...
anduriell.6280 Posted May 25, 2021 Share Posted May 25, 2021 On 5/24/2021 at 5:19 AM, Gotejjeken.1267 said: Yeah gonna call BS on this unless someone provides a vid. But it does work, it is not new, from HoT you could take 5 enemies with you. It is not being used thou because the action takes the Druid down in the process. So yeah not a very good skill unless your strategy is to run back from respawn. If you fancy the yolo strat as Druid it is better to carry Glyph_of_Equality, Ancient_Seeds and Whirling_Defense. IT works much better, you jump yolo into the enemy zerg, cast Glyph and the axe skill. Ancient seeds will take care of the rest. Put the signet and you can stand better the direct damage. And you can stop whenever you feel the heat is too high. Link to comment Share on other sites More sharing options...
asterix.9614 Posted May 25, 2021 Share Posted May 25, 2021 No Link to comment Share on other sites More sharing options...
TheBravery.9615 Posted May 27, 2021 Share Posted May 27, 2021 This is pretty hilarious, thanks for bringing this up. Run this with a couple friends and you can take down a zerg lol Link to comment Share on other sites More sharing options...
KeyOrion.9506 Posted May 27, 2021 Share Posted May 27, 2021 Never heard of this. Never seen it. And if it's true, it's been a very closely guarded secret that hasn't been shared with any of the Ranger's I know that I'm on a first name basis with. If it works, fantastic. About time Ranger's get some mega-hits in. 1 Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted May 27, 2021 Share Posted May 27, 2021 (edited) Lmao I remember playing with this skill to see how much damage it could do as a full zerk Druid. I never actually got around to testing it in the middle of a zerg but I had one Rev hit me with quickness and Impossible Odds and their health went down extremely fast, and that was in the PvP lobby so no busted WvW stats. The problem that I saw with it was that the tether is 360 units and the leash is 600 units, so any tethered enemy that goes beyond the limit simply has the effect removed. Also, the skill is a unique effect so multiple Glyphs of Unity cannot be applied to the same target; the most recently used one simply overrides the other. Cool thing about it though is that it is unblockable (tested earlier today and it went through Aegis every time). If this actually works like you describe it, then that is funny. But honestly I think like 95% of Druid players would be happy if it got completely reworked. The skill is a total joke aside from this sort of incredibly niche hypothetical scenario. Sad to think that it used to be an elite skill. Edited May 27, 2021 by Za Shaloc.3908 Link to comment Share on other sites More sharing options...
sector.9634 Posted May 27, 2021 Share Posted May 27, 2021 Seems a icd is needed on all glyphs. Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted May 27, 2021 Share Posted May 27, 2021 (edited) Has anyone tested it? Is it practical at all? Edited May 27, 2021 by JusticeRetroHunter.7684 Link to comment Share on other sites More sharing options...
TheBravery.9615 Posted May 27, 2021 Share Posted May 27, 2021 (edited) 29 minutes ago, JusticeRetroHunter.7684 said: Has anyone tested it? Is it practical at all? It's a gimmick for sure. It will insta-down 5 nearby enemies but you're susceptible to stability corrupts, CC, blind, weakness etc. Won't kill players before you die first because they become invlunerable for a brief moment when going down. Try jumping in front of a gate an enemy zerg is Pv-door-ing edit/ this is extraordinarily effective if the enemy has golems Edited May 27, 2021 by TheBravery.9615 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted May 27, 2021 Share Posted May 27, 2021 Now I want to see a vid ngl, of this in practice. Link to comment Share on other sites More sharing options...
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