Grand Marshal.4098 Posted May 24, 2021 Share Posted May 24, 2021 Seeing as this has been a common theme for both Berserker (Blood Reckoning, Decapitate unique function as a primal burst) and Spellbreaker (Attcker's Insight recharging bursts after a successful FC), do you believe the new spec will have a similar feature? Or if it maintains the 30 adrenaline strikes, that it won't need such a recharge since it will be capable of multi-tiered bursts? Any ideas on how you would want to see it/guess how it would operate? Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted May 24, 2021 Share Posted May 24, 2021 I suspect that it will, but it all depends on the new mechanic though right? If it is something like what I've proposed before, core F1s and a new F2 based on OH or 2H weapon, but each only uses 1 bar of adrenaline, then you probably would not need it. If the new spec is radically different then who knows. I thought of what a staff based support spec's mechanic could be while bored the other week. I didn't post it because I'm sure the cake is baked at this point on what we will get. What I thought about was this: Lose access to core bursts and Adrenaline, there is your tradeoff right there. Gain access to Prayers and Faith. Any skill or trait that grants adrenaline now grants an equivalent amount of faith instead. Faith does not decay out of combat, nor does it decay after a period of inactivity. You may have up to 40 faith at a time. Faith is not lost upon activating a prayer. F1: Banish: 1200 range. instant cast. single target. 4k/2k damage (PvE/Comp Berserker stat numbers). If this strikes a companion deal double damage. Companions count as any summoned creature or pet. 8s CD. Cost 10 faith. F2: Healing Seed: 1200 range. instant cast. single target. Allies that strike target foe gain 300/150 HP (PvE/Comp baseline w/no healing power, something like 0.1 scaling though). Any protection on target foe at the time of cast is converted to weakness. 3s duration. 8s CD. Cost 10 faith. F3: Words of Power: 1200 range. instant cast. single target. Allies that strike target foe gain Might (5s). Any might on target foe at the time of cast is converted to vulnerability (stack for stack, 5s duration). 3s duration. 8s CD. Cost 10 faith. F4: Protective Spirit:1200 range. instant cast. single target. Allies that strike target foe gain protection (3s) and resolution (3s). Any quickness on target for is converted to slow (5s). 3s Duration, 3s icd per boon application. 8s CD. Cost 10 faith. With traits to make prayers ground targeted AoE's. That was what I thought about in terms of a 'staff' *shudder* espec. You could build a trait in there that refreshes certain prayers on certain conditions though. There could also be a trait to turn that Banish into a daze, which would be strong. There could also be a trait to grant barrier/condi cleanse upon activating a prayer. I basically thought about turning Warrior into an inverse Scourge. Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted May 24, 2021 Author Share Posted May 24, 2021 11 minutes ago, Lan Deathrider.5910 said: I suspect that it will, but it all depends on the new mechanic though right? If it is something like what I've proposed before, core F1s and a new F2 based on OH or 2H weapon, but each only uses 1 bar of adrenaline, then you probably would not need it. If the new spec is radically different then who knows. I thought of what a staff based support spec's mechanic could be while bored the other week. I didn't post it because I'm sure the cake is baked at this point on what we will get. What I thought about was this: Lose access to core bursts and Adrenaline, there is your tradeoff right there. Gain access to Prayers and Faith. Any skill or trait that grants adrenaline now grants an equivalent amount of faith instead. Faith does not decay out of combat, nor does it decay after a period of inactivity. You may have up to 40 faith at a time. Faith is not lost upon activating a prayer. F1: Banish: 1200 range. instant cast. single target. 4k/2k damage (PvE/Comp Berserker stat numbers). If this strikes a companion deal double damage. Companions count as any summoned creature or pet. 8s CD. Cost 10 faith. F2: Healing Seed: 1200 range. instant cast. single target. Allies that strike target foe gain 300/150 HP (PvE/Comp baseline w/no healing power, something like 0.1 scaling though). Any protection on target foe at the time of cast is converted to weakness. 3s duration. 8s CD. Cost 10 faith. F3: Words of Power: 1200 range. instant cast. single target. Allies that strike target foe gain Might (5s). Any might on target foe at the time of cast is converted to vulnerability (stack for stack, 5s duration). 3s duration. 8s CD. Cost 10 faith. F4: Protective Spirit:1200 range. instant cast. single target. Allies that strike target foe gain protection (3s) and resolution (3s). Any quickness on target for is converted to slow (5s). 3s Duration, 3s icd per boon application. 8s CD. Cost 10 faith. With traits to make prayers ground targeted AoE's. That was what I thought about in terms of a 'staff' *shudder* espec. You could build a trait in there that refreshes certain prayers on certain conditions though. There could also be a trait to turn that Banish into a daze, which would be strong. There could also be a trait to grant barrier/condi cleanse upon activating a prayer. I basically thought about turning Warrior into an inverse Scourge. Yeah, that's some neat support capabilities warrior could bring in the table. SO basically, new mechanic aside, the idea here is that you got 4 T1 bursts to choose from that will have recharged by the time you use them. Quantity to make up for the burst. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted May 24, 2021 Share Posted May 24, 2021 29 minutes ago, Grand Marshal.4098 said: Yeah, that's some neat support capabilities warrior could bring in the table. SO basically, new mechanic aside, the idea here is that you got 4 T1 bursts to choose from that will have recharged by the time you use them. Quantity to make up for the burst. More like, you could use all for of them if you can since they are instant cast and the CDs are not shared. That would give you 3 stacks of Berserker's Power and/or Adrenal Health if you have those traits. Like I said, something of an inverse Scourge without the floor is lava gameplay. It would also alleviate some the need for MM, MMR, and FGS since there is built in might generation on of the the prayers, and sustain built into another. It would also give more access to weakness, protection, and resolution for actual damage mitigation. Link to comment Share on other sites More sharing options...
TheBravery.9615 Posted May 24, 2021 Share Posted May 24, 2021 Rather than tying a burst instant recharge to a trait like bers/sb, i'd like to see it tied to their utility skills. (e.g. my grandmaster suggestion) Link to comment Share on other sites More sharing options...
Vancho.8750 Posted May 24, 2021 Share Posted May 24, 2021 2 hours ago, Lan Deathrider.5910 said: I suspect that it will, but it all depends on the new mechanic though right? If it is something like what I've proposed before, core F1s and a new F2 based on OH or 2H weapon, but each only uses 1 bar of adrenaline, then you probably would not need it. If the new spec is radically different then who knows. I thought of what a staff based support spec's mechanic could be while bored the other week. I didn't post it because I'm sure the cake is baked at this point on what we will get. What I thought about was this: Lose access to core bursts and Adrenaline, there is your tradeoff right there. Gain access to Prayers and Faith. Any skill or trait that grants adrenaline now grants an equivalent amount of faith instead. Faith does not decay out of combat, nor does it decay after a period of inactivity. You may have up to 40 faith at a time. Faith is not lost upon activating a prayer. F1: Banish: 1200 range. instant cast. single target. 4k/2k damage (PvE/Comp Berserker stat numbers). If this strikes a companion deal double damage. Companions count as any summoned creature or pet. 8s CD. Cost 10 faith. F2: Healing Seed: 1200 range. instant cast. single target. Allies that strike target foe gain 300/150 HP (PvE/Comp baseline w/no healing power, something like 0.1 scaling though). Any protection on target foe at the time of cast is converted to weakness. 3s duration. 8s CD. Cost 10 faith. F3: Words of Power: 1200 range. instant cast. single target. Allies that strike target foe gain Might (5s). Any might on target foe at the time of cast is converted to vulnerability (stack for stack, 5s duration). 3s duration. 8s CD. Cost 10 faith. F4: Protective Spirit:1200 range. instant cast. single target. Allies that strike target foe gain protection (3s) and resolution (3s). Any quickness on target for is converted to slow (5s). 3s Duration, 3s icd per boon application. 8s CD. Cost 10 faith. With traits to make prayers ground targeted AoE's. That was what I thought about in terms of a 'staff' *shudder* espec. You could build a trait in there that refreshes certain prayers on certain conditions though. There could also be a trait to turn that Banish into a daze, which would be strong. There could also be a trait to grant barrier/condi cleanse upon activating a prayer. I basically thought about turning Warrior into an inverse Scourge. Don't *shudder* at the thought, join the d... light side, punching enemies to heal allies, the only way a proper warrior could heal (well shouting at people to get better is another, but that is a classic). So on a serious note a transformation or weapon bundle is left as a mechanic to add to warrior or they could go really off road and put something really strange and new like a rev legend swap. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted May 24, 2021 Share Posted May 24, 2021 39 minutes ago, Vancho.8750 said: Don't *shudder* at the thought, join the d... light side, punching enemies to heal allies, the only way a proper warrior could heal (well shouting at people to get better is another, but that is a classic). So on a serious note a transformation or weapon bundle is left as a mechanic to add to warrior or they could go really off road and put something really strange and new like a rev legend swap. Please no legend swapping... Leave that schtick to the Revs. Link to comment Share on other sites More sharing options...
Vancho.8750 Posted May 24, 2021 Share Posted May 24, 2021 (edited) 3 minutes ago, Lan Deathrider.5910 said: Please no legend swapping... Leave that schtick to the Revs. It is going to be something totally boring or totally stupid or both somehow, like SB getting protectors strike with gold particles since they ran out of time to think of something better . If we are getting sloppy seconds again I want necro shroud. Edited May 24, 2021 by Vancho.8750 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted May 24, 2021 Share Posted May 24, 2021 18 minutes ago, Vancho.8750 said: It is going to be something totally boring or totally stupid or both somehow, like SB getting protectors strike with gold particles since they ran out of time to think of something better . If we are getting sloppy seconds again I want necro shroud. How about an inverse of scourge shades instead? Honestly I prefer to get F2s based on the OH weapon/2H weapon. Link to comment Share on other sites More sharing options...
sneakytails.5629 Posted May 24, 2021 Share Posted May 24, 2021 It would be neat to use more combo oriented attacks like on thief due to a resource system and no weapon cool-downs. I fear it would be nerfed too hard though, so maybe just stick with adrenaline then. Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted May 25, 2021 Author Share Posted May 25, 2021 2 months left for us to see... I just hope if they go the support route they cater to us dmg dealers and give a line dedicated to dmg and aggressive gameplay. Hense the question on burst recharge, so far it has been used as an offensive feature rather than a simple quality of life thing, so I suppose more adrenaline than 30 would most probably be a way to deal with both aspects as Lan said. Unless if we see updates on core counting T4 bursts, in which case new spec will be probably even stronger. 🤔 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted May 25, 2021 Share Posted May 25, 2021 3 hours ago, Grand Marshal.4098 said: 2 months left for us to see... I just hope if they go the support route they cater to us dmg dealers and give a line dedicated to dmg and aggressive gameplay. Hense the question on burst recharge, so far it has been used as an offensive feature rather than a simple quality of life thing, so I suppose more adrenaline than 30 would most probably be a way to deal with both aspects as Lan said. Unless if we see updates on core counting T4 bursts, in which case new spec will be probably even stronger. 🤔 They would not go above three stacks of each of those buffs. What I liked about that idea I had was the instant cast part. That way you could weave bursts into your other skills or while CC'd. It would add a lot of depth to warrior gameplay in general. And seeing as it will most likely be the last e-spec we get, it would be nice to have something like that. Link to comment Share on other sites More sharing options...
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