Tuna Bandit.3786 Posted May 25, 2021 Share Posted May 25, 2021 I absolutely LOVE to fly my Griffon, but this Joy is often completely destroyed by Skyscale Rifts. A prime example is the rift at the exit of Sorrow's Cave in Thunderhead Peaks. Sometimes it does nothing, sometimes it stops my Griffon dead in it's tracks. It always was a fun and exciting experience to try and fly out of that cave full speed, but... with this roulette of a rift in the way, it is a hit and miss. The Griffon cannot do Skyscale Rifts, so why is it pulled to it in the first place? These rifts are ONLY for a Skyscale, so can you please make sure that ONLY a skyscale is drawn to them? Please do not spoil the fun of 1 mount over a minigame for another. 3 1 1 Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted May 25, 2021 Share Posted May 25, 2021 Just recently got the Griffon and mastered it so... I'll have to test that out, but yeah, Skyscale rifts shouldn't affect the Griffon in any way - sound like a bug. Also, i've never seen a skyscale rift pull my Skyscale in any way, i have to fly into it manually so i'm confused about that... How does a rift affect a mount, even skyscale? I never knew it did that. Is it supposed to do that? Or is it just some random glitch? 2 Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted May 25, 2021 Share Posted May 25, 2021 I wish Rifts pulled my Skyscale into them. I always have to maneuver a few times to get them to start. 4 Link to comment Share on other sites More sharing options...
Farohna.6247 Posted May 25, 2021 Share Posted May 25, 2021 The rifts don't pull.... 1 3 Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted May 25, 2021 Share Posted May 25, 2021 They dont pull at all. 3 3 Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted May 25, 2021 Share Posted May 25, 2021 34 minutes ago, Inculpatus cedo.9234 said: I wish Rifts pulled my Skyscale into them. I always have to maneuver a few times to get them to start. 10 minutes ago, Farohna.6247 said: The rifts don't pull.... 2 minutes ago, LucianDK.8615 said: They dont pull at all. Right? I thought i was crazy, i also have to totally manuver my Skyscale into them... Thx for the confirmation! As to what OP's problem with the rifts on the griffon is, i have no idea, but it sounds like a bug. Rifts don't pull, and they shoulnd't affect a Griffon in any way. 2 Link to comment Share on other sites More sharing options...
XenoSpyro.1780 Posted May 27, 2021 Share Posted May 27, 2021 (edited) I once discovered that if you fall from a long height (bunny or skyscale dismount), start gliding while inside a rift, and then stow your glider while in the rift and start falling again, even if the drop is only a couple of feet you still take full fall damage based on where you started falling initially. You just die. Edited May 27, 2021 by XenoSpyro.1780 Link to comment Share on other sites More sharing options...
Vyr.9387 Posted May 27, 2021 Share Posted May 27, 2021 They totally pull, especially if you're not heading straight towards them, just like a singularity the appearance of which they seem to mimic. Using a mount's movement skill tends to get the mount out of the rift's area of influence more quickly, but even then the path needs to lead straight through the center of the rift, otherwise the mount can easily get tossed into a nearby wall. Do test what you preach, hm? 2 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted May 27, 2021 Share Posted May 27, 2021 On 5/25/2021 at 3:54 PM, Inculpatus cedo.9234 said: I wish Rifts pulled my Skyscale into them. I always have to maneuver a few times to get them to start. Same here. Never been pulled by one of those rifts. 1 Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted May 27, 2021 Share Posted May 27, 2021 Perhaps, some different 'rift' is being discussed here. One, I've never been pulled toward the Skyscale Achievement 'rifts', ever. Two, they are so small I don't understand how anyone could fall through one and have time to deploy one's glider, glide for any amount of time, and then stow the glider to continue to fall. Odd. 1 Link to comment Share on other sites More sharing options...
Incar.7358 Posted May 27, 2021 Share Posted May 27, 2021 I get pulled in by them. Especially annoying is the one around the corner from Vine Bridge wp; I'll hop on my roller beetle to shoot off into the Cavern of Shining Lights and BAM pulled into almost a dead stop by it every time. 2 1 Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted May 27, 2021 Share Posted May 27, 2021 Really? They are up in the sky, and they pull Roller Beetles off the ground? How strange. 1 1 Link to comment Share on other sites More sharing options...
AgentMoore.9453 Posted May 27, 2021 Share Posted May 27, 2021 Can confirm the rifts do pull on mounts that come too close to them which is annoying if you have an objective to complete nearby. The activation of the pull seems buggy and inconsistent, and it most definitely should not be activating for any mount but the Skyscale. The pull also seems to be a recent addition, as I never encountered it when the rifts were first put in the game - I can only assume this was done because people were having trouble getting the rifts to activate correctly (which ironically is still a thing even after this change - sometimes you'll pop the rift but it won't apply the buff required for the path to count for instance). For those who haven't experienced this yet, what happens is that your mount will gradually start being pulled in which means getting tugged off course if you're flying or having your velocity slashed if you're using a ground-based mount. I suspect the effect was erroneously tagged to all mounts instead of just the Skyscale. 2 Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted May 27, 2021 Share Posted May 27, 2021 Well, that's good to know. (I've not experienced it, as yet.) Link to comment Share on other sites More sharing options...
Tuna Bandit.3786 Posted June 1, 2021 Author Share Posted June 1, 2021 Currently hunting achievements, but when I have time, I will try to get the issue on video. It is inconsistent. Sometimes I can pass no problem, other times I am stopped dead in my tracks on (visually) the same path. I think a video will make the issue more clear. Specially when you rush through a cave full speed and are suddenly pulled and loose all speed. 1 Link to comment Share on other sites More sharing options...
Yggranya.5201 Posted June 1, 2021 Share Posted June 1, 2021 On 5/25/2021 at 4:49 PM, Veprovina.4876 said: Just recently got the Griffon and mastered it so... I'll have to test that out, but yeah, Skyscale rifts shouldn't affect the Griffon in any way - sound like a bug. I don't think it is a bug since it does that for all mounts. It doesn't pull you in, it just slows you to a crawl. Link to comment Share on other sites More sharing options...
Tuna Bandit.3786 Posted September 1, 2022 Author Share Posted September 1, 2022 Revitalizing this one, since it is still happening. Regardless if it is a bug or "feature" it is content breaking. Some challenging paths that a lot of us that enjoy the Might Griffon love to take, are now a hit and miss, sometimes you get through, sometimes you run into a brick wall. A very short snippet of a video of me trying to enter the tunnel in Thunderhead Peaks but got a big Skyscale Nope in my face. There is no reason why this "feature" should be here. There is no reason why the content of 1 mount, has to break the fun of the other. This fail, where my approach and speed are on par, being blocked by a rift, is unacceptable. If Rifts did not pull on anything but the Skyscale, this never would have happened. This is an unlisted video, purely ment to show what the problem is 2 Link to comment Share on other sites More sharing options...
branwen.1049 Posted September 1, 2022 Share Posted September 1, 2022 I thankfully haven't run into this issue while griffoning for fun -- but the rifts do have a gravitational pull, which tends to screw up movement if you aren't specifically going for them (the one over the hut in Godslost comes to mind, when trying to reach the vista next to it from the hut itself). It's not a huge issue for me personally, but I would like to see them change the rifts so only skyscales are affected; there's no point for any other mount to be drawn to them, since you have to hover to activate them anyhow. Link to comment Share on other sites More sharing options...
Tuna Bandit.3786 Posted September 6, 2022 Author Share Posted September 6, 2022 The biggest issue I have with it, it is so unpredictable. Sometimes you flight straight through it without being pulled, sometimes your speed is halted to zero in a single blow... Trying to get the the edges, I tried it all, simply put, as long as that rift in that location is there, you can get pulled regardless how you pass it... or not... just... maybe... So to me this is very simple: This is Skyscale content BREAKING Griffon fun... Therefor it is a bug to me. This should, it no way, shape or form, change paths you can take with a Griffon. Remove the pull on griffon... it is a skyscale The dissapointing fact is, that I have been reporting this pull since introduction and nothing ever changed. PLEASE stop this pull. 1 Link to comment Share on other sites More sharing options...
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