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WvW Specialization Tier List (Non Roaming)


DanAlcedo.3281

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S Tier [Must have]

  • Firebrand
  • Scourge
  • Scrapper

 

A Tier [Very good in almost all scenarios]

  • Spellbreaker

Not in S Tier because it does no Dmg and useless against Range/Pirateship fights.

 

B Tier [Could easely be A Tier if Buffed]

  • Herald

Would be A Tier if it still had 10 Target Facets.

  • Chrono

Commanders Toolbox

  • Tempest

Cant compete with better Supports like Firebrand and Scrapper because no Group Stability or Group Stealth.

 

C Tier [ Good but lacks in some aspects]

  • Weaver

Staff Weaver only excells in Range Fights. Melee Fights are a problem.

  • Reaper

Excatly the opposite problem of Weaver.

  • Guardian

Basically Firebrand without noteworthy healing.

 

D Tier [ The "Better then nothing" Tier]

  • Necromancer

Pretty "meh" .

  • Dragonhunter

Still a Guardian. Lets hope he has Stand your Ground slotted.

  • Daredevil

Has seen some success over the years.

  • Renegade

A worse version of Hammer Herald.

  • Druid

Spreads more canc.. i mean Imobs then a Nuclear Explosion.

 

E Tier [ To good to be F Tier, not good enough to be D Tier]

  • Soulbeast

You could call it King of F Tier. If it had a good Weapon, it could jump into B Tier. 

 

F Tier [ New Player/Roamer/Troll Tier]

  • Elementalist
  • Warrior
  • Berserker
  • Ranger
  • Thief
  • Deadeye
  • Engineer
  • Mesmer
  • Mirage
  • Revenant

 

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imo

 

T1 (each party needs these classes to function properly. you can make it without 1 of them, but more than 1 results in a significant drop in performance): Support FB, Scourge, Hammer Herald, Medi Scrapper

 

T2 (secondary roles filled by these classes, provide something extra to the party or can replace a T1 role  if played properly): Support Chrono, Support Tempest, Support Spellbreaker, Power/Burn Guard

 

T3 (lower end roles, can be used, are viable, but overall won't offer a whole lot if not played properly and without coordination): Burstzerker, Staff Weaver, DPS Spellbreaker, Power Reaper, Power Trap Dragonhunter

 

T4 (gotta be very very good to play one of these classes and fill a role properly. Some more meme builds than others): Staff Daredevil, DPS Scrapper, Ventari Healer, Power Renegade, Holosmith (Protection or DPS), Entangle Soulbeast

 

Debatable placement based on gameplay and spots on Zerg: Boonshare Mirage, Shout Core Warrior, Healer Druid, Support Scourge, Banner Warrior, Healer Guardian, Core Jalis/x Rev, Stealth Deadeye, Core Engi Support, Core Staff Ele

Edited by Grand Marshal.4098
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IMO the necro is not in the must have group. Its fb, scrapper and herald that make up the core, because the boonball still reign supreme and not even corrupts put a dent in it. Necros come after, followed by a few select "utility" classes (well, basicly only chrono for focus pulls). Spellbreaker are barely part of it since the last bubble rework.

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I disagree on scourges. Boon rip is more value than boon corrupt currently. That would change if Purity of Purpose and Firebrand's Epilogue: Eternal Oasis did not convert.

In addition , in WVW the Warrior's Cunning Trait is not split from PVE. This means that barrier without other forms of evasion and mobility (i.e. scrapper with superspeed) would be a liability if a DPS spellbreaker runs Warrior's Cunning.

I would also rate soulbeast higher than druid, because druid needs to build astral force (which hasn't been improved after Feb 2020 heal and damage nerfs) and cannot stow pet permanently. Soulbeast running beast mastery has permanent 30% speed bonus and a ferocity bonus that isn't dependent on boons.

I would say

  • S tier aka meta defining = Heal Scrapper (top heal, superspeed, quickness, stealth gyro)  + Firebrand (stab, okay cleanses) --- note that Function Gyro is more effective than Merciful Intervention right now

 

  • A tier aka high impactful = Hammer Herald (perm fury + swiftness = cover boons on whole subgroup on 3s interval, Inspiring Reinforcement on a chokepoint = stability, some superspeed) , aura share tempest (large AoE cleanses, shock aura, soothing mist , some superspeed if you bring it) , support chrono (high boon strips in melee, null field, portal, veil) , support spellbreaker (boon rip, winds, CC, deep AoE condi clears) , DPS scrapper (stealth gyro for openfield, superspeed, quickness, can hit wall siege with mortar)

 

  • B tier aka usable = DPS Spellbreaker , DPS Reaper , power scourges (Nefarious Favor acts as a support skill too without healing power), power DH , power berserker if in a squad (points for Battle Standard), core guardian PVP type builds with shouts , power holo (cleaves 5 , prot / DPS)

 

  • C tier (hard countered by things in the meta) = condi scourges (boon to condition is reversed , very low mobility) , staff weaver (because of the superspeed and stealth gyro this is hard countered by scrappers because you will only get one or two hits of meteor , no boon rip ... B tier in your own structures or hitting wall siege) , staff daredevil (high damage but only in melee, near negligible boon rip) , stanceshare / immob power soulbeast (hard countered by superspeed + condi clear meta, no boon rip)

 

  • F tier (basically would not be great even if it was core GWEN meta) = druid if you run scrappers (pet can't stealth properly, heals worse than scrapper, negligible damage) , core ranger (cannot stealth pet properly, negligible damage compared to soulbeast), any pistol or rifle thief (projectile + condi), condi mirages (staff is projectile and so is scepter, 1 dodge meme), pistol condi engineers, shortbow renegades (lose a lot of crit just by dodging , slow condi is not good), etc


Edit: I would say I agree with Grand Marshal.4098's  post more

Edited by Infusion.7149
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23 minutes ago, Infusion.7149 said:

I disagree on scourges. Boon rip is more value than boon corrupt currently. That would change if Purity of Purpose and Firebrand's Epilogue: Eternal Oasis did not convert.

In addition , in WVW the Warrior's Cunning Trait is not split from PVE. This means that barrier without other forms of evasion and mobility (i.e. scrapper with superspeed) would be a liability if a DPS spellbreaker runs Warrior's Cunning.

I would also rate soulbeast higher than druid, because druid needs to build astral force (which hasn't been improved after Feb 2020 heal and damage nerfs) and cannot stow pet permanently. Soulbeast running beast mastery has permanent 30% speed bonus and a ferocity bonus that isn't dependent on boons.

I would say

  • S tier aka meta defining = Heal Scrapper (top heal, superspeed, quickness, stealth gyro)  + Firebrand (stab, okay cleanses) --- note that Function Gyro is more effective than Merciful Intervention right now

 

  • A tier aka high impactful = Hammer Herald (perm fury + swiftness = cover boons on whole subgroup on 3s interval, Inspiring Reinforcement on a chokepoint = stability, some superspeed) , aura share tempest (large AoE cleanses, shock aura, soothing mist , some superspeed if you bring it) , support chrono (high boon strips in melee, null field, portal, veil) , support spellbreaker (boon rip, winds, CC, deep AoE condi clears) , DPS scrapper (stealth gyro for openfield, superspeed, quickness, can hit wall siege with mortar)

 

  • B tier aka usable = DPS Spellbreaker , DPS Reaper , power scourges , power DH , power berserker if in a squad (points for Battle Standard), core guardian PVP type builds with shouts , power holo (cleaves 5 , prot / DPS)

 

  • C tier (hard countered by things in the meta) = condi scourges (boon to condition is reversed , very low mobility) , staff weaver (because of the superspeed and stealth gyro this is hard countered by scrappers because you will only get one or two hits of meteor , no boon rip ... B tier in your own structures or hitting wall siege) , staff daredevil (high damage but only in melee, near negligible boon rip) , stanceshare / immob power soulbeast (hard countered by superspeed + condi clear meta, no boon rip)

 

  • F tier (basically would not be great even if it was core GWEN meta) = druid if you run scrappers (pet can't stealth properly, heals worse than scrapper, negligible damage) , core ranger (cannot stealth pet properly, negligible damage compared to soulbeast), any pistol or rifle thief (projectile + condi), condi mirages (staff is projectile and so is scepter, 1 dodge meme), pistol condi engineers, shortbow renegades (lose a lot of crit just by dodging , slow condi is not good), etc


Edit: I would say I agree with Grand Marshal.4098's  post more

Like, the big thing is that you can even have a Spellbreaker in top tier if the player knows good movement. But since that a case-on-case scenario, I valued Scourge as top tier (not necessarily meta defining) mostly for Barriers, less for corrupts. Wells/Breaches and smart shade placement as usually what defines a battle, as no dmg under a WoD or random Gravity Wells, or even pushing though  as a herald with hammers on, may not be enough to properly dmg the enemy. But in the case of a self Bomb Scourge shines and eats everyone with the crazy barrier generation which is by all means, a different name for aegis (kinda).

 

Despite that, I do agree than corrupts are lesser to strips. 

 

In any case, rly interested in your DPS scrapper placement. I have seen many DPS scrappers not choosing the additional squad utility and go for very selfish builds with nothing to rly share, which is why in my eyes I ranked it lower as a role. May as well play erald for the dps or zerker which exists up there only because of the battle standard, just as you said.

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6 minutes ago, Grand Marshal.4098 said:

Like, the big thing is that you can even have a Spellbreaker in top tier if the player knows good movement. But since that a case-on-case scenario, I valued Scourge as top tier (not necessarily meta defining) mostly for Barriers, less for corrupts. Wells/Breaches and smart shade placement as usually what defines a battle, as no dmg under a WoD or random Gravity Wells, or even pushing though  as a herald with hammers on, may not be enough to properly dmg the enemy. But in the case of a self Bomb Scourge shines and eats everyone with the crazy barrier generation which is by all means, a different name for aegis (kinda).

 

Despite that, I do agree than corrupts are lesser to strips. 

 

In any case, rly interested in your DPS scrapper placement. I have seen many DPS scrappers not choosing the additional squad utility and go for very selfish builds with nothing to rly share, which is why in my eyes I ranked it lower as a role. May as well play erald for the dps or zerker which exists up there only because of the battle standard, just as you said.

When the Feb 2020 patch hit many commanders I know that were running mostly berserker DPS swapped to DPS scrapper with bomb kit which was subsequently nerfed slightly. You get more stealth gyros if you need them and larger cleave if you run shredder gyro (which also combos with any fields); with this last May 11 and May 25 patch that didn't have quickness split you also get more DPS out from your DPS classes. Comboing off of Thunderclap also means you get more dazes : it really puts static field to shame.

I would not call it anything less than highly impactful. 2.5s of quickness on every gyro is a huge DPS boost when you are bursting into a winds or well bomb.

Edited by Infusion.7149
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1 minute ago, Infusion.7149 said:

When the Feb 2020 patch hit many commanders I know that were running mostly berserker DPS swapped to DPS scrapper with bomb kit which was subsequently nerfed slightly. You get more stealth gyros if you need them and larger cleave if you run shredder gyro (which also combos with any fields); with this last May 11 and May 25 patch that didn't have quickness split you also get more DPS out from your DPS classes. Comboing off of Thunderclap also means you get more dazes.

I would not call it anything less than highly impactful. 2.5s of quickness on every gyro is a huge DPS boost when you are bursting into a winds or well bomb.

Understandable. 

 

Perhaps it's that the build itself is rare and thus, I haven't rly seen it  in action as much as the other DPS options. Speaking of which, do you have any link or idea of how that engineer build operates? Bomb kit sounds fun to play in the middle of a battle.

 

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6 minutes ago, Grand Marshal.4098 said:

Understandable. 

 

Perhaps it's that the build itself is rare and thus, I haven't rly seen it  in action as much as the other DPS options. Speaking of which, do you have any link or idea of how that engineer build operates? Bomb kit sounds fun to play in the middle of a battle.

 

I run something a bit different but gw2mists has had a build on there for over a half year. They use flamethrower which has more tagging and no delay, but hammer is fine in most situations. With the change to retal their flamethrower gained more efficacy. I would not run Applied Force because it's not PVE, you don't have reliable quickness and quickness is a huge damage boost versus some power.
https://gw2mists.com/builds/engineer/power-scrapper

The metabattle build is out of date with respect to Applied Force as well.
https://metabattle.com/wiki/Build:Scrapper_-_Big_Bomb_Kit

You have to remember that up until gyro changes , engineer was either a roamer holo or a meme. That combined with not being a GWEN core meta class means not many players will be playing it well unless they are engineer players from PVP (PVE didn't have viable engineers til holo buff last year).

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As a Necro main (Reaper running Wells) I definitely agree with Reaper placement.

 

I'm saving up Testimonies at the moment until I can fully unlock Scourge, so for now am running Reaper. I do find the Wells to be a great utility, but they aren't exactly helpful in every situation (I find them a great thing to throw up on walls where Defenders I can't otherwise hit may be hiding, among other situations, but it's just not useful enough as a whole for the group).

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I'dlike to clarify something that must be obvious for most of you but obviously not for all.

 

Scrapper n°1 utility is Purity of purpose trait :

When you would cleanse a condition from an ally, convert it into a boon instead.

 

This trait draw a line from scrappers to other cleansers in a heavy power build meta, where condi damage is less opressive.

Calling Support Scrapper -> Heal Scrapper is leading people to some confusion. And horrible 1medkit spam braindead gameplay. 😱

 

By focusing on the cleanses with POP(purity of purpose trait line)

You will

 

1 : Reduce/Negate incoming damage : And if its not done the team will get more damage

Bleeding ->Vigor (10s): 50% Endurance Regeneration

Burning -> Aegis (5s): Block the next incoming attack. (Hello burn guards 😎)

Vulnerability -> Protection (3s): -33% Incoming Damage

Confusion -> Resolusion (5s): Incoming condition damage decreased by 33%.

 

2 : Allow the team to folow better the tag : And if it's not done people will get split from the squad and die

Fear -> Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.

Immobile -> Resistance (2s): Nondamaging conditions currently on you are ineffective.

Cripple -> Swiftness (10s): 33% Movement Speed

Chilled -> Alacrity (3s): 25% Skill Recharge Rate

 

3 : Increase your teamate skills effects : Which can make the fight duration shorter

Slow -> Quickness (3s): Skills and actions are faster.

Blindness -> Fury (5s): 20% Critical Chance

Torment -> Might (10s): 90 Condition Damage, 90 Power

 Weakness -> Might (10s): 90 Condition Damage, 90 Power

 

4 : And you are still providing some small healing too.

Poisoned -> Regeneration (5s): 650 Heal

 

A good support scrapper have 2 to 3 cleanse per second with low to no downtime.

And also the area of cleanse effect will be more likely to hit badpositioned teammates than 1medkit.

 

---------------

 One more reason Scrouge boon corruption is good.

But also a reason for Spellbreaker to not be forgotten because they do not generate condis to be converted.

 

Edited by Pablo.3259
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7 minutes ago, Pablo.3259 said:

A good support scrapper have 2 to 3 cleanse per second with low to no downtime.

Scrapper literally can't exceed more than 1.1 cleanses per second unless they have perma alacrity uptime. Purity of Purpose is nice, but scrapper applies zero boons(JK, quickness now) so really all PoP does is equalize their cleansing ability with other supports that cleanse and apply boons.

Scrappers taken because of the medkit 1 spam in combination with everything else. If it was just superspeed and stealth, a power scrapper can perform. If it was just PoP, a tempest or second firebrand can perform. I'll admit phrasing it as heal scrapper instead of support can lead a new player awry though. Conversely I've met more than a fair share of scrappers that do everything but hit med kit 1 though because they think their job is cleansing, and that's equally as bad.

Edited by God.2708
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31 minutes ago, God.2708 said:

Scrapper literally can't exceed more than 1.1 cleanses per second unless they have perma alacrity uptime. Purity of Purpose is nice, but scrapper applies zero boons(JK, quickness now) so really all PoP does is equalize their cleansing ability with other supports that cleanse and apply boons.

Scrappers taken because of the medkit 1 spam in combination with everything else. If it was just superspeed and stealth, a power scrapper can perform. If it was just PoP, a tempest or second firebrand can perform. I'll admit phrasing it as heal scrapper instead of support can lead a new player awry though. Conversely I've met more than a fair share of scrappers that do everything but hit med kit 1 though because they think their job is cleansing, and that's equally as bad.

Bro if one of your skill cleanses x5 persons and pulse every seconds there is no way your max cleanse is 1 condi cleanse per second. unless there is very low condi to cleanse

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7 hours ago, Pablo.3259 said:

Bro if one of your skill cleanses x5 persons and pulse every seconds there is no way your max cleanse is 1 condi cleanse per second. unless there is very low condi to cleanse


At first I thought I was drunk when I wrote that, because purging gyro is 20 cleanses every 20s or a cleanse per second, and that obviously is not their only condi cleanse.

But then I remembered that condi's aren't applied to individuals, they're applied to parties, so you have to divide the results by 5. A scrapper cleanses a total of ~5.2 conditions per second adding up their cleanses on all players, which is a condition cleared per player per second.

That's an important distinction to make because a scrapper can't decide to cleanse a single player with all its extra cleanses, and you can put a condition per second on an enemy simply by auto attacking. That means (Setting aside outside cleanses like from a FB or Scourge) that it's easy enough to overwhelm a scrapper with conditions assuming you apply them in a concentrated and consistent manner.

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6 minutes ago, God.2708 said:


At first I thought I was drunk when I wrote that, because purging gyro is 20 cleanses every 20s or a cleanse per second, and that obviously is not their only condi cleanse.

But then I remembered that condi's aren't applied to individuals, they're applied to parties, so you have to divide the results by 5. A scrapper cleanses a total of ~5.2 conditions per second adding up their cleanses on all players, which is a condition cleared per player per second.

That's an important distinction to make because a scrapper can't decide to cleanse a single player with all its extra cleanses, and you can put a condition per second on an enemy simply by auto attacking. That means (Setting aside outside cleanses like from a FB or Scourge) that it's easy enough to overwhelm a scrapper with conditions assuming you apply them in a concentrated and consistent manner.

There´s a huge flaw in your calculation. 

1. calculating the output of cleanses per player is not a valid value for comparison, as the cleansing skills will priorize targets that actually have conditions that can be cleansed. You will always get maximum cleanse-"hits" out of a skill activation, unless there is no player in range that has the maximum amount of conditions available to be cleansed.  So, dividing cleanses/second by 5 is just pointless. 

2. there´s also the big difference on WHEN the scrapper actually wants to cleanse a condition (or, in other words, if the scrapper cleanses effectively), so the amount of cleanses doesn´t always mean the scrapper is "good". Cleansing conditions like: immobilize, chilled and fear has a far higher priority than cleansing any other condition (because PoP converts them into Resistanc/Alacrity/Stability/Resistance respectively, as well as these are the most dangerous conditions in WvW). It´s not actually about condition damage (because, condition damage sucks in large fights currently), it´s about movement-impairing conditions that make you stuck in the enemy damage. 

3. constantly applying conditions does not overwhelm any setup with 1 scrapper per subgroup. The only way to make a scrapper struggle to keep up with cleansing is to keep up applying condition bursts and corrupting the boons that got converted from conditions back to conditions. the thing is: scrapper cleanses are on a way lower cooldown than the corrupt-spikes (scourge wells/breaches, shades and weapon corrupts). You have Purge Gyro (5 pulses of 1 condition removed on 5 targets = 25 conditions removed per activation over 5 seconds or 5 cleanses/second), Medikit 3 (5 conditions removed on 5 targets = 25 conditions removed over 3 secconds per activation, or 8,3 cleanses per second), Elixir Gun 3 (5 Conditions  on 5 targets = 25 cleanses per activation over 2 seconds or 12,5 cleanses per second). And then theres your passive cleanse upon medikit activaion (cleansing synergy, 1 cleanse on 5 targets on a 10 second cooldown) Your lowest cleanse/second skill is 5 cleanses per second, assuming every hit of purge gyro can always "hit" the maximum amount of allies AND those allies "hit" have conditions applied to them with zero "hits" being wasted due to no conditions being available for cleansing. 

Warning: you will never see those numbers in arcdps, because the averaged cleanses (yes, you can actually display that in arcdps) take the whole fight duration into account. But conditions that actually need cleansing are applied in bursts (resp. Shade-/Well-Spikes) so these numbers don´t represent the actual cleansing capabilites of supports per second. 

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1 hour ago, God.2708 said:

That's an important distinction to make because a scrapper can't decide to cleanse a single player with all its extra cleanses, and you can put a condition per second on an enemy simply by auto attacking. That means (Setting aside outside cleanses like from a FB or Scourge) that it's easy enough to overwhelm a scrapper with conditions assuming you apply them in a concentrated and consistent manner.

that´s actually nothing any scrapper will be scared of... 1 condition per second by auto-attacking is nothing. The only skill i can currently think of, that applies 1 condition per second off of auto-attacks is necromancer with scepter. That´s literally 3 stacks of bleeding per auto-rotaion that deals literally no damage (~1,8k damage per stack over 8 seconds with full dire gear and 25 stacks might). And this is even without taking resolution into account, AND assuming no cleanse is applied.

Edited by Custodio.6134
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20 hours ago, jul.7602 said:

S Tier

Mediscrapper, Minstrelbrand, 

 

A Tier

Revenant, Power DH

 

B Tier

Power core guard, Power scourge, Support/dps spellbreaker, chrono

 

C Tier

Anything else

if anything, the dps of guardians is not that important. core guard got nerfed a bit, enough to make it not as good as it was anymore (also due to retal removing)... its imo too passive now. and dragonhunter is a big dps, but u don't need a lot of them. the trap-dmg is more a cheese than anything tbh...

revenant is inaccurate. it's only power herald. and power scourge is on the same level. corropts are important.

 

@Custodio.6134 @Pablo.3259

scrapper and firebrand are just that important, because otherwise kittenous CC-spam and condibuilds with full defensive stats would be the meta... and honestly, who the hell wants that? probably not even the people who really complain now about the meta. bc now a group has 2-3 power dps and 2-3 supports.

after this "change" it would be 5 superbulky things that try to drown everything close enough within their condis. sounds fun, eh?

 

your arguments are just invalid. the only reason why a scrapper cares really zero about condis, is that groups have enough options to cleanse them away. u don't fight one scrapper only. as people said, scrouge can use f2 during moving  to quick cleanse stuff off their scrapper, of firebrand swaps into their 2nd tome line .. or the spellbreaker can use their shoulds etc etc

 

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The reason Hammer Rev is B Tier and scourge S Tier:

 

Consistency

 

 

Scourge is always usefull.  Melee? Range? Wierd terain?  Doesnt matter.  It bringe ALOT to the table.

 

Hammer Rev can be made useless because of terain. Enemy above/below you? On the Wall? Some rock in the way?

 

Also, Hammer has only 2 dmg skills (and the dmg isnt even THAT good) . DtH is more usefull for stealth blasting then actuall cc.

 

There are SOOOOO many situations in WvW where you only can use Phase Smash and then wait for it to come off CD.

 

The fact that it only other usefull weapon (staff) is literally only a blast finisher and a slow cc.

 

Hammer Rev is in no way, shape or form mandetory.

 

 

 

 

 

 

 

 

 

 

 

 

Edited by DanAlcedo.3281
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You might want to specify if you're talking about condi or power scourges as there is a large difference. If you're on power you basically have wells and no AOE whatsoever other than PBAOE. Axe auto? single target , scepter auto? single target. Focus? Single target. Axe 3? PBAOE. If you are power spec the bleed on scepter 2/AOE use of scepter 3 becomes much less potent. If you're building for DPS your barriers aren't that large either , it'd be around 2.5K or so on 12 base cooldown.

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1 hour ago, DanAlcedo.3281 said:

The fact that it only other usefull weapon (staff) is literally only a blast finisher and a slow cc.

 

Hammer Rev is in no way, shape or form mandetory.

 

 

 

 

 

 

 

 

 

 

 

 

Try sword/sword you will be surprised. Sword 4 is an absolute beast in key moments of the fight.

 

Hammer rev is still besides hscrapper, fb and scourge THE meta spec.

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