Aodlop.1907 Posted May 27, 2021 Share Posted May 27, 2021 As in, more solo friendly or more challenging and group oriented? Link to comment Share on other sites More sharing options...
Obtena.7952 Posted May 27, 2021 Share Posted May 27, 2021 Some of each: I will take the replay value, metas and MP relevance of HoT I will take the difficulty level and map layout of PoF 14 Link to comment Share on other sites More sharing options...
Mik.3401 Posted May 27, 2021 Share Posted May 27, 2021 Definetely like PoF. They may be boring in comparison but at least they are not as frustrating as the HoT ones. Playing HoT is straight up painful 7 3 2 Link to comment Share on other sites More sharing options...
Blur.3465 Posted May 27, 2021 Share Posted May 27, 2021 Both! Both is good. It's good popping into game after a hard day and then just roaming without much stress and completing tasks on your own if you don't feel like teaming up or spending time with anyone. However there should also be a certain dose of group content as well, fun lil tasks to complete with group. So kinda a mix of both? 5 Link to comment Share on other sites More sharing options...
Asum.4960 Posted May 27, 2021 Share Posted May 27, 2021 (edited) As much as I got the kneejerk reaction HoT had at launch, it's imo one of the very few times GW2 actually felt like a living MMO with people playing together, asking for help in map chats for HP's, having memorable challenges etc., rather than just a dead, empty, silent world that other players occasionally quickly woosh past in but might as well not exist (the playing alone together phenomenon of GW2) - becoming mostly an unmemorable blur moments after walking through it like a breeze. So my hope is (beta/launch) HoT, my prediction PoF. Edited May 27, 2021 by Asum.4960 8 2 3 Link to comment Share on other sites More sharing options...
Aodlop.1907 Posted May 27, 2021 Author Share Posted May 27, 2021 (edited) Quote Definetely like PoF. They may be boring in comparison but at least they are not as frustrating as the HoT ones. Playing HoT is straight up painful Interesting. I've found myself not really playing PoF maps much. Well, outside of Skyscale farming at least. The "frustration" of HoT maps is what I like about them actually, it's nice to have a true incentive to team up with players to overcome challenges, and it nails the feeling of being inside a threatening jungle that's actually just the giant body of a massive dragon that wants you dead. Edited May 27, 2021 by Aodlop.1907 8 3 Link to comment Share on other sites More sharing options...
zealex.9410 Posted May 27, 2021 Share Posted May 27, 2021 a 70/30 mix of hot and pof. Leaning heavily into the hot design since time has proven that one aged better imo. 6 2 Link to comment Share on other sites More sharing options...
Malitias.8453 Posted May 28, 2021 Share Posted May 28, 2021 Definetely HoT. I liked the enemies and the maps themselves a lot more. The enemies have much more memorable attacks, which actually have an impact on you and are diverse in what they do and how you deal with them. HPs are a real challenge and most of them will require you to either heavily improve your build or find people to group up with. Both of these incentives(socializing/improving) are really good for the overall experience. The maps reward exploration and even though I was completely lost in the beginning, the satisfaction of learning to navigate them gave me a sense of progressing as a player, a feeling MMOs sorely lack in my opinion. PoF was really boring to me. The maps felt uninspired and the enemies lack having meaningful interaction with the players skill set. You just auto-pilot through the maps and I remember close to nothing peeking my interest. I would take a single map following HoTs design principles over four PoF-style maps. Any day. Quality>Quantity. 5 2 2 Link to comment Share on other sites More sharing options...
Lambent.6375 Posted May 28, 2021 Share Posted May 28, 2021 I just don't want them to have the maze like navigation of HoT maps. 6 1 2 Link to comment Share on other sites More sharing options...
JUN YANG.4328 Posted May 28, 2021 Share Posted May 28, 2021 it will be in gw1 faction map, kind of half HoT n half PoF in asian style. Link to comment Share on other sites More sharing options...
Pacificterror.7805 Posted May 28, 2021 Share Posted May 28, 2021 I'd ideally like something leaning more towards PoF, as HoT maps can be much more confusing to navigate and that kind of degrades my experience as a result. You can of course get used to any map, but trying to figure out some HoT maps is a pretty dangerous process. 3 1 Link to comment Share on other sites More sharing options...
Poormany.4507 Posted May 28, 2021 Share Posted May 28, 2021 (edited) My guess is that the environments will be a mix of both. Some maps, like the Jade Sea and possibly Shing Jea, will likely feel more like PoF maps and be more horizontal, while others, like Echovald Forest, Kaineng, and the Undercity, will likely have significant vertical aspects to them and feel more like HoT maps (but hopefully not as difficult to navigate as Tangled Depths). Difficulty-wise, I wouldn't mind either HoT or PoF level difficulty, as both had their ups and downs, but I would prefer HoT style map-wide meta events as opposed to the smaller scale ones in PoF that often have few to no players doing them (Compare the number of people doing Serpent's Ire or the Desolation meta vs Auric Basin). Edited May 28, 2021 by Poormany.4507 2 2 Link to comment Share on other sites More sharing options...
Thornwolf.9721 Posted May 28, 2021 Share Posted May 28, 2021 I want nothing of PoF in Eod. I loathed that expansion.... 2 1 2 Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted May 28, 2021 Share Posted May 28, 2021 (edited) Clearly, they need both. HoT and PoF both suffered from not having enough variety in the type of content that was delivered. HoT wanted to have a bit more exploration or casual friendly content while PoF wanted to have a bit more meta-driven content that draws more repeat play. Edited May 28, 2021 by Einlanzer.1627 4 Link to comment Share on other sites More sharing options...
Quench.7091 Posted May 28, 2021 Share Posted May 28, 2021 In terms of meta events, it felt like Path of Fire had Living World maps like base HoT maps and that HoT had Living World maps like base PoF maps. I hope they give us maps like base HoT maps and POF Living World maps. 2 Link to comment Share on other sites More sharing options...
Loboling.5293 Posted May 28, 2021 Share Posted May 28, 2021 HoT, pre nerfs. Let us all struggle together! 2 2 2 1 Link to comment Share on other sites More sharing options...
Touchme.1097 Posted May 28, 2021 Share Posted May 28, 2021 The best of both, as long as we don't get another maze map like Tangle Depths or Draconis Mons. I hate maze maps with too much verticality. 7 1 1 Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted May 28, 2021 Share Posted May 28, 2021 4 hours ago, Obtena.7952 said: Some of each: I will take the replay value, metas and MP relevance of HoT I will take the difficulty level and map layout of PoF 100% this. To some extent, they’ll need to be designed with mounts in mind like PoF maps, but above all else, I just don’t want anything as purposefully confusing as navigating Tangled Depths. At least make the map helpful for showing where you can/can’t go. But HoT metas are definitely tops, even before considering rewards (in most cases). 3 Link to comment Share on other sites More sharing options...
radda.8920 Posted May 28, 2021 Share Posted May 28, 2021 Hot before the nerf. Group content, difficulty, metas that require coordination and reflexion, bosses with interesting mechanics and not hp sponges. But I'm not dreaming, the spam 1 professionals would cry after a day and quit the game. So that won't happen, we're going to have drizzlewood coast level maps everywhere. 5 2 Link to comment Share on other sites More sharing options...
Sylvari.2953 Posted May 28, 2021 Share Posted May 28, 2021 Definitely HoT. Look at HoT maps, they are still alive thanks to meta events. PoF maps are dead. 5 2 Link to comment Share on other sites More sharing options...
wolfsblut.9435 Posted May 28, 2021 Share Posted May 28, 2021 The size of PoF and the complexity of HoT. 7 Link to comment Share on other sites More sharing options...
Manasa Devi.7958 Posted May 28, 2021 Share Posted May 28, 2021 I'm okay either way, as long as there's nothing anything like GW1's Kaineng slums, my least favorite MMO maps ever. Link to comment Share on other sites More sharing options...
phreeak.1023 Posted May 28, 2021 Share Posted May 28, 2021 Map layout like PoF, events like HoT. I dont like HoT Maps, they are a kitten mace. Sadly the Metas and rewards in Hot are better, especially with the bouble map bonus weeks. 2 1 Link to comment Share on other sites More sharing options...
Aodlop.1907 Posted May 28, 2021 Author Share Posted May 28, 2021 Looks like some really likes their confused face emoji. 4 3 Link to comment Share on other sites More sharing options...
kharmin.7683 Posted May 28, 2021 Share Posted May 28, 2021 7 hours ago, Loboling.5293 said: HoT, pre nerfs. Let us all struggle together! You jest, no? There's a reason Anet nerfed HoT. Now you want another expansion to chase away more players? Doesn't make good business sense to me. 2 3 Link to comment Share on other sites More sharing options...
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