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The real reason applied force was heavy nerfed


Stalima.5490

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  • 3 months later...
6 hours ago, monkeyface.5627 said:

That's not even that high though ik I've gotten 900k-1mil multiple times on both my thief and engineer which are by far my most played classes. Just depends how long the match is and how much time is spent actually fighting versus just capping points and rotatin

I understand that part but you can still see the timer left in the top edge of the picture so the match was 7 minutes. Considering that is the current standard time for a sPvP match. This would imply some sort of spawn camp where the player would be in constant combat without dying. He has 4 deaths. That is around a minute spent on the respawn timer. So the numbers are done in 6 minutes of absolute fighting against 2 to 3 people who are healing the whole time. And that is still ridicilous.

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Eh at the end of the match or depending on how often I'm hitting things throughout the match, I'm still getting those numbers. Applied Force wasn't nerfed that hard, it's now much less of a burst trait and more of a sustained damage trait. Kinetic Accel is more burst/support oriented now.

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34 minutes ago, Ghos.1326 said:

Eh at the end of the match or depending on how often I'm hitting things throughout the match, I'm still getting those numbers. Applied Force wasn't nerfed that hard, it's now much less of a burst trait and more of a sustained damage trait. Kinetic Accel is more burst/support oriented now.

Applied force was buffed since this thread was made so it isn't really relevant any longer.

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