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[Suggestions]QoL (Quality of Life) Ideas [Merged]


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1 hour ago, Malitias.8453 said:

Mounted combat. You can use skills like normal, but instead of a dodge, it rises and strikes enemies with its hooves to inflict daze. I'd like that.

Don't need a horse for that, though.  If implemented, why not use existing mounts?  I'd think Anet could make it much cooler with existing ones.  /shrug   Besides, lore already has horses as non-existent so it would be ... odd.

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Account QoL gem purchases need to be account wide. I'm more than happy to support the game monetarily within reason but having to purchase bag slots for my alts is definitely mildly frustrating and fe

Be able to save dye configurations.

Again, can the awful Confused reaction (🥺) be removed permanently from the forum?   It brings NOTHING apart RUINING threads.

22 hours ago, kharmin.7683 said:

Curious.  Why?  What could a horse mount accomplish that the existing mounts in the game don't already handle?

Doesn't have to accomplish anything different, my human battlemage/knight character just needs a valiant steed.

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50 minutes ago, kharmin.7683 said:

Don't need a horse for that, though.  If implemented, why not use existing mounts?  I'd think Anet could make it much cooler with existing ones.  /shrug

The raptor, bunny and the wolf could also be the same mount just with 3 different skills. Griffon and skyscale could also be fused into one mount.
The answer to your question is identity and flavor.

 

57 minutes ago, kharmin.7683 said:

Besides, lore already has horses as non-existent so it would be ... odd.

That is not true.
From A Brief History of Cantha about Kaineng Tah:

Quote

His death came from an unlikely event: while on an extended hunting expedition, his favorite horse improbably threw Kaineng Tah.

The thing that is actually odd is why there are no actual horses in the game, even though horses and ponies are mentioned and depicted multiple times.

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Expand the material storage slots for more items that are crafted but are only used as part of another recipe, especially for chefs.  I'm tired of my chefs always having to pack around noodles, dressings, etc.

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On 5/25/2021 at 12:35 AM, kharmin.7683 said:

Curious.  Why?  What could a horse mount accomplish that the existing mounts in the game don't already handle?

Because horses are human's allies for 1000s of years and it is logical that we like them and want them. It doesn't need accomplish anything, it can just be a skin, or it can allow for 2-person mounting.

 

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4 hours ago, Mikali.9651 said:

Because horses are human's allies for 1000s of years and it is logical that we like them and want them. It doesn't need accomplish anything, it can just be a skin, or it can allow for 2-person mounting.

 

Again, GW2 lore doesn't support that idea.  And, mounts in GW2 are character transformations so I highly doubt that any 2 person mounts would be possible within the current mount structure.

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[Suggestion] With the legendary amulet coming up from the achievements, and the armory virtually rendering multiple legendary amulets obsolete, it would be nice to have a vendor that lets you trade the pvp legendary amulet for a Mystic Tribute.

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As someone who likes farming AP, I'd love to have a split section for daily tracking and other achievements. I've found myself kicking a collection, etc ... off the list too often especially during festivals that bring even more dailies.

 

Or an increased max limit for the tracker, I guess.

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when in a squad, hide tag option- not only the option from map (which i want to keep), but also from both map & squad members.

 

For RP purposes, for hide and seek purposes, for immersion-but-i-want-to-be-in-a-squad-for-reasons purposes.

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On 5/24/2021 at 2:36 PM, Lyssia.4637 said:

The ability to turn off notifications when friends log on and off.  Yes, I know it's stupid.  But it's gotten me killed in WvW a couple of times... 😡

you can do this by unchecking in the chat panel 'game messages' > 'contacts'.  cheers!

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On 5/24/2021 at 2:38 PM, Lyssia.4637 said:

Even just the ability to move the weapon skills around on the bar would be nice.  All the dodge skills seem to show up in the middle slots; I'd put them last or first, so I don't hit them by accident.

Unless you are using your mouse to click your weapon skills, as of this reply you can change all your weapon keybinds under options > control options> skills.

 

that said, if people like using mouse for skill stuff, i'd be for them being able to swap.

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Posted (edited)
On 5/24/2021 at 5:30 PM, Anima Mundi.9306 said:

Please allow for the removal of tonics from the novelty panel back into inventory, and update the descriptions of certain tonics to reflect their potential uses.

 

Although the release of the novelty panel in 2018 has been useful and welcome quality of life change to reduce bank and inventory clutter, there are conflicts with some of the existing tonics that I feel have not been properly reconciled.

 

Most other novelties and several of the endless tonics solely exist for the purpose of transformation, and are more convenient in the novelty panel as intended. For this reason, I feel a player can easily get in the habit of immediately adding a tonic to the novelty panel upon receipt.

 

However, a few of the endless tonics are key ingredients or currencies for the mystic forge or vendors.

 

Adding the endless tonic to the wardrobe effectively permanently deletes the item from your inventory, but offers no sufficient warning that the item will be fully irrecoverable.

 

The novelty panel can conflict with these specific tonics and can cause a lot of undue frustration. Many of the affected tonics were not initially designed with the option to disappear into the novelties panel, and end up being incongruous with the newer function.

 

Based on the wiki, the affected tonics include:

·         Endless Black Quaggan Tonic (Mystic Forge ingredient)

·         Endless Blue Quaggan Tonic (Mystic Forge ingredient)

·         Endless Green Quaggan Tonic (Mystic Forge ingredient)

·         Endless Pink Quaggan Tonic (Mystic Forge ingredient)

·         Endless Bottle of Batwing Brew (Mystic Forge ingredient)

·         Endless Toy Ventari Tonic (Mystic Forge ingredient)

·         Endless Princess Doll Tonic (Mystic Forge ingredient)

·         Endless Toy Soldier Tonic (Mystic Forge ingredient)

·         Endless Plush Griffon Tonic (Mystic Forge ingredient)

·         Endless Toy Golem Tonic (Mystic Forge ingredient)

·         Endless Fractal Tonic (Currency for Infinite Mist Potions)

·         Endless Anomaly Fragment (Mystic Force ingredient)

·         Enchanted Snowball (Currency for Enchanted Colorful Snowball)

 

Probably the most frustrating of these is the Endless Fractal Tonic, in which the functionally useless item can actually be exchanged for an extremely useful item. So far, none of the descriptions of the affected tonics give any suggestion that they have other uses than transformation:

 

 

I feel this is an extreme lack of transparency. Compare this to the much more clear description of certain minis that can be used in similar ways:

 

 

After submitting a ticket to support (#8118527) after having this frustrating realization with the Endless Fractal Tonic, I realized that there is no way to retain the item after it is added to the novelty collection, and I find this a little absurd given that Support would still be able to recover the item if I had made the mistake of directly deleting it from my inventory. A previous user faced a similar issue. I feel that intended game functions should not have this affect.

 

Though the novelty panel is useful for many other tonics, it hurts how several of the existing tonics are intended to be used. The ability to remove the tonics and more appropriate descriptions would help to address some of these pain points.

 

 

 

if this was implemented, i'd be more for the ability to remove the tonics, rather than update the descriptions-- i appreciate the humorous descriptions.

Edited by cloudsareyum.8120
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Allow us to add non-endless tonics to the tonic wardrobe.

Some of my characters just have like, entire bags filled with things like sylvan dog transformation ( https://wiki.guildwars2.com/wiki/Plant_Dog_Transformation ) , holiday event  and so on.  There are a ton of silly/cute, heart rewards, holiday event  & craftable tonics that take up inventory space for us tonic lovers.  I know some are to be soulbound, but why not simply allow us to add them to the tonic closet  (maybe the bottom, or a divider or something ), so everything is all in one place, and we can use them across characters?  (make them account bound)

 

Thanks. 

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Posted (edited)
On 5/25/2021 at 10:00 AM, Dami.5046 said:

a blow kiss emote.

 

while this would be cute, i have 0 faith in humanity, even gw2 players, who i've found tend to be generally all right, to not misuse this in an unpleasant manner >_<

 

On 5/25/2021 at 1:10 PM, Gimli.9461 said:

- player housing!

- fishing

- body paint - like Norn have, for all races; you are able to change color and the look of body paint by bringing dyes of that color + hefty sum of gold or materials to a tatoo artist in a major city 🙂 Some Charr in Drizzlewood and later updates have such great paint on them, love it

- ability to TP to a waypoint anywhere for free, if you are within range (eg 150 meters) of another uncontested waypoint

- library to store all my books in - maybe as part of player housing?

all of this would be indeed awesome.

in the meantime while waiting for them to add it, while it is pricey you can make your own personal guild hall and house there (decorating the personal one/small one i share with friends has scratched this itch for me).

Edited by cloudsareyum.8120
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alliances lol

fr though, I'd love to see vehicles in WvW. The game can implement vehicle handling mechanics as it's implemented mounts. Being able to drive around steam tanks or rams, new mechanics for golems and dunerollers, and move around catapults and other siege equipment, would be great.
I think GW2 still has some of the best large-scale PvP sets of mechanics and it's a testament to the quality of those mechanics that people still engage with WvW so much. If it got a big injection of love with EoD it could pop off really well.

A blowkiss emote would also be fun. There's also no /flex emote!

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On 5/13/2021 at 2:57 PM, BlueJin.4127 said:

Remove the flashing lights from Holosmith skills. I can't play Holosmith at all because it hurts my eyes from all those flashing lights. Some of us have sensitive eyes and experience pain and discomfort from flashing lights, Anet.

if this was implemented, i'd rather they simply add the option to turn off player visual effects, other player visual effects, everyone visual effects and so on as an accessibility feature, as another comment suggested.

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1 hour ago, cloudsareyum.8120 said:

there are certain minis which are simply recolors of other minis... I don't think this would work with how the game goes.

 

 

I wasn't aware this was your opportunity to inject your opinion on what we wanted to see.

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Posted (edited)
11 minutes ago, Ardenwolfe.8590 said:

I wasn't aware this was your opportunity to inject your opinion on what we wanted to see.

Apologies.   It wouldn't be a bad idea, if they could make it work, altho some minis would be kind of redundant for collections afterwards. But since dyes have more varieties it would be pretty cool to be able to have matching minis.  Because there are minis which are simply recolors of other minis yet part of a collection of minis, how would you  prefer them to implement this with dyeing the minis?  Would it simply be 'let's just let it be redundant' and leave it at that?  Would you suggest the eyes or something not change?   I think it may be a pertinent question to answer if one wants anet to implement it. 

Edited by cloudsareyum.8120
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