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[Suggestions]QoL (Quality of Life) Ideas [Merged]


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Account QoL gem purchases need to be account wide. I'm more than happy to support the game monetarily within reason but having to purchase bag slots for my alts is definitely mildly frustrating and fe

Be able to save dye configurations.

Again, can the awful聽Confused reaction (馃ズ) be removed permanently from the forum? 聽 It brings NOTHING apart RUINING threads.

I really love gw2, and almost every aspect of the design, and QoL features in the game. There is one thing that bothered me that was never "fixed", and that is the option to permanently hide personal story.聽

I have just a mild case of聽ADHD, and it really gets me. can't imagin a person with a sever case, that have 10+ toons, like me, that have to be forced to play all the story over and over.聽

Please let us hide it. Maybe provide the option if one of the charecters on the account finished that chapter or something. I don't fully understand the reason behind the persistance of this, but please make it somehow doable, without playing the story over and over and over again.聽

This has been written with great love and devotion to this game, and to Anet.聽

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Please allow for the removal of tonics from the novelty panel back into inventory, and update the descriptions of certain tonics to reflect their potential uses.

Although the release of the novelty panel in 2018 has been useful and welcome quality of life change to reduce bank and inventory clutter, there are conflicts with some of the existing tonics that I feel have not been properly reconciled.

Most other novelties and several of the endless tonics solely exist for the purpose of transformation, and are more convenient in the novelty panel as intended. For this reason, I feel a player can easily get in the habit of immediately adding a tonic to the novelty panel upon receipt.

However, a few of the endless tonics are key ingredients or currencies聽for聽the mystic forge or vendors.

Adding the endless tonic to the wardrobe effectively permanently deletes the item from your inventory, but offers no sufficient warning that the item will be fully irrecoverable.

The novelty panel can conflict with these specific tonics and can cause a lot of undue frustration. Many of the affected tonics were not initially designed with the option to disappear into the novelties panel, and end up being incongruous with the newer function.

Based on the wiki, the affected tonics include:

聽聽聽聽聽聽聽聽 Endless Black Quaggan Tonic (Mystic Forge ingredient)

聽聽聽聽聽聽聽聽 Endless Blue Quaggan Tonic (Mystic Forge ingredient)

聽聽聽聽聽聽聽聽 Endless Green Quaggan Tonic (Mystic Forge ingredient)

聽聽聽聽聽聽聽聽 Endless Pink Quaggan Tonic (Mystic Forge ingredient)

聽聽聽聽聽聽聽聽 Endless Bottle of Batwing Brew (Mystic Forge ingredient)

聽聽聽聽聽聽聽聽 Endless Toy Ventari Tonic (Mystic Forge ingredient)

聽聽聽聽聽聽聽聽 Endless Princess Doll Tonic (Mystic Forge ingredient)

聽聽聽聽聽聽聽聽 Endless Toy Soldier Tonic (Mystic Forge ingredient)

聽聽聽聽聽聽聽聽 Endless Plush Griffon Tonic (Mystic Forge ingredient)

聽聽聽聽聽聽聽聽 Endless Toy Golem Tonic (Mystic Forge ingredient)

聽聽聽聽聽聽聽聽 Endless Fractal Tonic (Currency for Infinite Mist Potions)

聽聽聽聽聽聽聽聽 Endless Anomaly Fragment (Mystic Force ingredient)

聽聽聽聽聽聽聽聽 Enchanted Snowball (Currency for Enchanted Colorful Snowball)

Probably the most frustrating of these is the Endless Fractal Tonic, in which the functionally useless item can actually be exchanged for an extremely useful item. So far, none of the descriptions of the affected tonics give any suggestion that they have other uses than transformation:

Quote

It smells like some sort of furniture polish. Use this item to transform into...something. You'll never know what until you try.

I feel this is an extreme lack of transparency. Compare this to the much more clear description of certain minis that can be used in聽similar ways:

Quote

Double-click to summon this mini to follow you around. Only one mini may be in use at a time.

Combine 3 of this miniature with a Pile of Crystalline Dust, an Obsidian Shard, and an Amber Quantic Dipole (dropped by creatures in scale 1鈥20 fractals) in the Mystic Forge to create a Mini Mister Mittens.

After submitting a ticket to support (#8118527) after having this frustrating realization with the Endless Fractal Tonic, I realized that there is no way to retain the item after it is added to the novelty collection, and I find this a little absurd given that Support would still be able to recover the item if I had made the mistake of directly deleting聽it from my inventory. A previous user faced a similar issue. I feel that intended game functions should not have this affect.

Though the novelty panel is useful for many other tonics, it hurts how several of the existing tonics are intended to be used. The ability to remove the tonics and more appropriate descriptions would help to address some of these pain points.

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3 hours ago, Lyssia.4637 said:

The ability to turn off notifications when friends log on and off.聽 Yes, I know it's stupid.聽 But it's gotten me killed in WvW a couple of times...聽馃槨

You can already do this just make your chat window not display **Game messages**

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Just a couple things now.

  • Playable Tengu as an endgame-only race (Cantha storyline onward).
  • Personal story characters as customisable henchmen for some instanced content. Oddly enough, it looks like ESO is about to do a version of this.

Once upon a time I'd have said something about WvW, but nowadays I figure that's a job for a different MMO to do right.

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Love OPs idea about alternate weapon skills to slot in... would greatly increase build variety.

* Shared gathering tool slots - would kill off Anets source of income for gathering tools, but I somehow doubt there are many purchasing multiple permanent gathering tools of the same type anyway, so why not just separate those 3 gathering tool slots out to a one-time purchase to unlock (assuming this would be monetized anyway).

* QoL - Visibility checkboxes on all gear slots. Silly that my Charr/Norn/etc. HAS to wear chest/leg armor when I'd like to style it differently... for competitive game modes, it'd show anyway.

* QoL #2 As for trinkets, add the checkbox to allow toggling visibility of trinket effects - it's only the backpack slot that shows/hides backpack anyway, so re-use this checkbox on other trinkets to disable effect of slotted infusions?

* Could we somehow incorporate secondary professions in GW2?

* If GW2 is ever going to add another playable race, EoD/Cantha would be the opportunity and Tengu would be the natural race. Anet could make it work, I'd see through the fingers on "back-porting" Tengu commander into older content too... after all we've just swatted Primordus/Jormag in one breath, are you really concerned about a solitary Tengu commander being jarring to the story? 馃槈

As for something I do not聽want Anet to throw away resources on:

I believe there were rumours about henchmen being worked on to be added as a feature, but it's an MMO and already soloable in so many aspects, plus there's already so little content requiring a group (dungeons,fractals,strikes,raids), so please don't make the game even more single-player.

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- Overhaul of AP rewards: dye channels for armors and backpieces, glider skin for the backpieces
- Focus on existing content that works instead of pushing out more and more new features that go nowhere

- Aliances for WvW

- Legendary Waterbreather and infusions

- more stat combinations, runes and sigils

Things I think that this game doesn't need at this point: new playable races, new weapon types, new kinds of instanced content for groups, fishing, housing, henchmen, additional tiers of gear, a subscription fee, a marriage system, mounted combat

Also arguably, it might be better to have less focus on living stories/seasons/sagas, if the quality suffers from executive decisions made by the beancounters.

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- player housing!

- fishing

- body paint - like Norn have, for all races; you are able to change color and the look of body paint by bringing dyes of that color + hefty sum of gold or materials to a tatoo artist in a major city 馃檪 Some Charr in Drizzlewood and later updates have such great paint on them, love it

- ability to TP to a waypoint anywhere for free, if you are within range (eg 150 meters) of another uncontested waypoint

- library to store all my books in - maybe as part of player housing?

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I really miss the Feature Packs, which offered a lot of QOL updates for existing content. The last one was back in 2014. A feature-pack for 2021 should include:

- TP overhaul/rework, which is already overdue for a few years

- boon-system rework, the mess with the different boon types, priorities and grouping (buff-bar). This also includes the mess with the stealth and reveals, as well as the questionable state of Superspeed.

- proper UI solution for the Special-Action-Key mess, which keeps piling up since LW3

- proper UI solution for the portal-tomes. Seriously, tomes right now are just message box with multiple-choice lines. I played SNES RPGs which used stuff like interactive ring-menus or worldmap pointers for traveling-gizmos.

- visibitlity-checkboxes for every gear-piece and every infusion separately, with an enable-all for each type

In addition I would like to see:

- a Fractal about the Inquest vs. Joko encounter, featuring Kuda's story

- a Fractal about the Battle of Lion's Arch

- a Worldboss DRM/Vision of the Past Strike Mission fighting Zhaithan wingless on the floor of Arah

- guild-arena option to select balancing: PvE, sPvP or WvW

- polar bear & panda bear mount skins

- potato-mode: Basic models, basic character models, no flashy animations, no cosmetics = you can run Gw2 on an outdated office PC, accessible via an emergency shortcut to prevent forced shutdown/freeze due to resource overkill

- favorites for crafting

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20 hours ago, kharmin.7683 said:

Curious.聽 Why?聽 What could a horse mount accomplish that the existing mounts in the game don't already handle?

Mounted combat. You can use skills like normal, but instead of a dodge, it rises and strikes enemies with its hooves to inflict daze. I'd like that.

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Rumor it has that there are some players, who have quite more than the average number of characters, and for these, the log in screen, especially the handling of the character galery might be quite clunky and messy.

How about having an option to switch this to a list mode?

Or even better, if it's realizable from a technical point of view: That you could create character galery folders and being able to sort them by your 100% world characters, races, classes, favorites etc.

In my opinion, that would be quite an amazing Quality of Live feature, so, how are the chances that we're gonna see this in the future and that it could get realized?

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1 hour ago, Malitias.8453 said:

Mounted combat. You can use skills like normal, but instead of a dodge, it rises and strikes enemies with its hooves to inflict daze. I'd like that.

Don't need a horse for that, though.聽 If implemented, why not use existing mounts?聽 I'd think Anet could make it much cooler with existing ones.聽 /shrug聽聽 Besides, lore already has horses as non-existent so it would be ... odd.

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22 hours ago, kharmin.7683 said:

Curious.聽 Why?聽 What could a horse mount accomplish that the existing mounts in the game don't already handle?

Doesn't have to accomplish anything different, my human battlemage/knight character just needs a valiant steed.

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50 minutes ago, kharmin.7683 said:

Don't need a horse for that, though.聽 If implemented, why not use existing mounts?聽 I'd think Anet could make it much cooler with existing ones.聽 /shrug

The raptor, bunny and the wolf could also be the same mount just with 3 different skills. Griffon and skyscale could also be fused into one mount.
The answer to your question is identity and flavor.

57 minutes ago, kharmin.7683 said:

Besides, lore already has horses as non-existent so it would be ... odd.

That is not true.
From A Brief History of Cantha aboutKaineng Tah:

Quote

His death came from an unlikely event: while on an extended hunting expedition, his favorite horse improbably threw Kaineng Tah.

The thing that is actually odd is why there are no actual horses in the game, even though horses and聽ponies are mentioned and depicted multiple times.

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