Jump to content
  • Sign Up

[Suggestions]QoL (Quality of Life) Ideas [Merged]


Recommended Posts

  • Replies 4.2k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Account QoL gem purchases need to be account wide. I'm more than happy to support the game monetarily within reason but having to purchase bag slots for my alts is definitely mildly frustrating and fe

Be able to save dye configurations.

Again, can the awful Confused reaction (🥺) be removed permanently from the forum?   It brings NOTHING apart RUINING threads.

This one unusual suggestion...Material storage slot for unidentified gears.

It can serve as alternative to prevent any accidental salvage. And, if players wish to prevent unidentified gears to go into material storage, placing unidentified gears in invisible bag or shared slot will be enough.

Link to post
Share on other sites

while the search option is a good option to have, what i'd like to see in the crafting window, is the default of all the categories be collapsed on opening it to craft. or at least a check box in the settings to default collapsed recipe categories. i already know what i want to craft, but always having to scroll through every category & recipe to get to it is time consuming, and annoying.

Link to post
Share on other sites

Each of us is a Commander, isn't it? I think we should to be able to make and decorate a headquarter, recruit more members freely and join them toward new specifc missions. I'd also like to recruit every my character created, keeping their aspect and equipment. And maybe switch between them in real time. This one is my dream!

Link to post
Share on other sites

Include the set name (in mounts selection page) as part of the search tag , so you can quickly shortlist the skins belonging to each set. It's a total pain to have to mouse over every single mount to find which are in a current offered set without having to resort to external sites. It's just weird that it still hasn't been done.

Link to post
Share on other sites

A "remove player summons interactions" option, that would make us unable to interact with anything that was spawned by another player unless we select it beforehand. That would avoid all the trolls that spawn aviator chests and black lion merchants on top of loot chests, as well as avoiding picking the elementalist's conjured weapon when we try to pick up the cultists hammer, for example.

Link to post
Share on other sites

@Aeon.4583 said:This one unusual suggestion...Material storage slot for unidentified gears.

It can serve as alternative to prevent any accidental salvage. And, if players wish to prevent unidentified gears to go into material storage, placing unidentified gears in invisible bag or shared slot will be enough.

What about adding unidentified gear as a crafting material. Might be cool with ascended jeweler if that happens.

Link to post
Share on other sites

With the upcoming Build Template system, Please Please Please rethink how swim speed infusions work.

As it is, we have to grind swim speed for at least 3 armor sets (Lt, Md, Hvy). With shared inventory, they can be stored there and shared between characters, however, with the build template system, it sounds like it's going to be annoying to pop out the breather to switch to another character. I would give up entirely on swim speed if I had to grind it for 9+ armor sets...

... or did I miss something about how account bound items can be on templates for multiple characters ....?

Link to post
Share on other sites

I know people have asked before and I know I may catch some heat for this, but can Elementist and Engineer get weapon swaps now? With the upcoming Build and Equipment template that will basically add this anyway, I was hoping that both of those classes could get a weapon swap ability that will work similar to how the Equipment template swapping would work; only out of combat.

I swap weapons manually by opening my inventory when I need a ranged weapon for both classes (not a big deal), but I think having a weapon swap ability that only works outside of combat would be a nice QoL addition!

Link to post
Share on other sites

Suggestion: Improvement to the contact/friend system and nametags

Feature list:

  • see your friends on map (as color e.g. pink dot)

  • set rights for friends to see you on map (enable/disable)

    reason: I wanna see my friends on map even though I'm not representing a guild of friends made for this purpose or even the need to invite friends to that kind of slot-wasting guild of friends needed just to see each other. To get more into contact with each other.

  • highlight your contact/friends nametag as color (e.g. pink) and the possibility to disable random ppl tags

  • enable to choose custom colors for people's nametags

    reason: I wanna wave back at friends and maybe see them inside a crowd of ppl by a colored tag to get in touch with them more.

  • possiblity to divide your contact list into contacts, business partners, friends and BFF's

    reason: I wanna have an organized contact/friend list to get in touch with people better after having not seen them for long. the Nickname system already makes a good contribution to that. But the nickname size is limited.

  • Improve the nickname system by an info field

    reason: to enter some custom info like where you met or appointments.

  • better ingame e-mail system, where you store your sent messages

    reason: to keep track of information the response is refering to.

Link to post
Share on other sites

These are all really solid ideas. I have people on my friends list in-game whom I never see because I don't open my friends list to see who's online all the time, and I'm not about to go looking for them as that seems a bit rude to do to new friends, but if we happen to cross paths I'd be a great way of being able to recognise them, especially amongst crowds of other players.

Link to post
Share on other sites

@"Nicholas Steel.2340" said:Now that it's been a few years since I last made this request... time to make it again I guess? please update the Launcher to indicate how long an update will take and how much data is needed to be downloaded (handy for those with limited download quota's as well as those who want to plan their life around the time it takes to update). The displayed information does not help: https://imgur.com/a/LbqGDrG

Also move the Minimize and Close buttons to the left of the fancy artwork on the Launcher so that they are significantly easier to identify/find.

What? This still does exist? I don't have limited quota since 2002... And now I have a 1GB fibreglass connection.

Link to post
Share on other sites

Hello there! Long time Guild Wars player first time posting in the forums. My suggestion is regarding armour and weapon skins and allowing us to tie our skins to the different regions of the world.

TLDR:

  • Please add the different major regions to the wardrobes tab so we can choose different skins for each of those regions.
  • All for extra immersion.
  • These regions would be: Ascalon, Crystal Desert, Heart of Maguuma, Kryta, Maguuma Jungle, Maguuma Wastes, Ring of Fire, Ruins if Orr and the Shiverpeak Mountains.
  • Alternatively this could be split into 3 major regions, Core Tyria, HoT and PoF.
  • There could also be separate tabs in the wardrobe for PvP and WvW. I don’t really play either so I can’t really comment on how these would be divided.
  • Each slot takes a transmutation charge as per usual.
  • There would also be a ‘default’ or ‘base’ skin tab that would be your skin if you have not chosen a skin for a particular region. Therefore, any region specific skins you have chosen for your equipment would overwrite the default or base tab.
  • AreaNet would stand to benefit as more people would be incentivised to buy transmutation charges.

Ok, here we go. A lot of players go to a lot of effort to unlock the many different weapon and armour skins that are in the game and there are always new ones to unlock as more content and achievements get added into the game.

I was so excited to be able to equip the Leystone armour from HoT and then upon seeing the Spear Marshal armour from PoF I also really liked that one too. However, you have to make a choice what you skins wear and keep chopping and changing as you only have one set at a time (plus a toggleable outfit).

My suggestion is to add the different regions to the wardrobe tab (similar to how they are divided for daily quests, or simply core Tyria, HoT and PoF). So, when I go to the shiver peaks for example I can be wearing a different skin or outfit, perhaps more appropriate for the setting such as cultural norm armour, compared to when I go to the Crystal Oasis Where I could have the Spearmarshal skin selected (or whatever mix mash you like).

When you choose a region in the wardrobe tab you would select the skin for each equipment slot costing a transmutation charge for each one. There should be a ‘default tab’ for lack of a better term at the top which is what you skins are by default, but, if you have selected any skins for any of the regions then it overwrites the default tab. This gets around people not having charges to fill out all the slots for each region.

There should also be options for people who play PvP and WvW. However I don’t play either so I wouldn’t know how to divide it up.

This would boon the fashion wars and encourage players to get a hold of more transmutation charges either through dailies and achievements, or by buying them outright. Hopefully people can see this as a win all around!

Link to post
Share on other sites

More guild decoration variety for fun investment or even themes to guild halls outside of festival stuff, WvW stuff,, or random city furniture and statues/hedges/ pillars/arches.

  • buckets by use of tin, jugs of water, and resonance crystals.
  • farm animals. (just let me transmute a cow with milk, a bucket, red meat, and bloodstone dust)
  • physical landscaping, even if kind of costly. (maybe be able to terraform a little with grass or new islands/platforms)
  • market ing stalls/stands
  • a shack/shed/ or building
  • tunnel decorations (a few bigger ones so can do mixed variety an build courses with without count limits stopping you all the time)
  • fall cushioning hay mounds or larger water barrel and have guild hall dive challenges.
  • janitorial cleaning supplies (guild halls don't clean themselves)
  • Asura lab stuff (tanks, pods, beakers, and things)
  • a fire place and chimney.
  • Food for the cow.
  • fences/railing

Crab tonic (I want to recreate the crab rave)

Link to post
Share on other sites

A spectator upgrade for the Guild PvP arena for 1 or more npcs to yell or cheer at players in the arena. (with ability to enable or disable.)

More nodes/synthesizers to guild halls via upgrade. (Perhaps festival synthesizers, LW related synthesizers by the season)

guild hall upgrade for expansion caches named on their respective region for a daily surprise cache type earning (say Cache of the Heart of Maguuma goes at random between the map cache type like say Verdan't Brink's or Auric Basin's with their map currencies or recipes to show at typical rates. Maybe ones like Dragon Stand made uncommon, so it's overly farmed and rendering the map more empty for people needing to do their legendaries.)

Link to post
Share on other sites

With the addition of the crown markers for various collections, it would be nice if they appeared on the key on the key or something so they would flash if the mouse is over them to better see where they are actually on the map (similar to undiscovered POI, HP, Vista, WP).Bonus would be to update some of the previous collections to use these crown markers, so I don't have to look at the wiki for that info.

Link to post
Share on other sites

@Solvar.7953 said:With the addition of the crown markers for various collections, it would be nice if they appeared on the key on the key or something so they would flash if the mouse is over them to better see where they are actually on the map (similar to undiscovered POI, HP, Vista, WP).Bonus would be to update some of the previous collections to use these crown markers, so I don't have to look at the wiki for that info.

I don't think adding the markers to the overall map key would be practical, as they only show when you have a particular achievement activated. Once you complete the related achievement step, that location is really no longer valid.

I do agree it should be easier to see them. I suggest as an alternative solution to make them icons bigger like the x on the awakened assault events. I would also like to see them on the full map view.

Link to post
Share on other sites

I think there should be an LFG category for Guild activities.

For example, Guild Rush requires 15 complete runs in order for success, but guilds are starting them and then abandoning them, or just running them for personal credit. Small guilds, or any-size guilds with few people who want to do the events, are missing out here.

On a similar note, it would be nice to have an LFG tab for Guilds to recruit. I see many map chat messages from newer players who are looking for guilds to join, but a shout-out in map chat only speaks to people who are on that map at that moment.

Guild Wars 2 can really improve this aspect of "community" within the game with a very simple addition to LFG.

Category: GuildSubcategory: MissionsSubcategory: Recruiting

I'm sorry if this is a repeat request. So many pages of posts, so little time!

Link to post
Share on other sites

Expansion region based guild missions available via either level upgrades or perhaps a more open world oriented upgrade npc, like an Explorer/Cartographer NPC with upgrades related to LW/Expansion content. Could maybe offer either small benefits to those regions, or even those caches I mentioned in a previous post as an idea.

But to add onto the idea of the LW nodes to the guild hall as a synthesizer, maybe cost the map currencies in a modest bulk of each to get.

@WinterSolstice.7829 said:

  • More nodes/synthesizers to guild halls via upgrade. (Perhaps festival synthesizers, LW related synthesizers by the season)
  • guild hall upgrade for expansion caches named on their respective region for a daily surprise cache type earning (say Cache of the Heart of Maguuma goes at random between the map cache type like say Verdan't Brink's or Auric Basin's with their map currencies or recipes to show at typical rates. Maybe ones like Dragon Stand made uncommon, so it's overly farmed and rendering the map more empty for people needing to do their legendaries.)
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...