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[Suggestions]QoL (Quality of Life) Ideas


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I'd be down with this.Because I forgot those nodes even existed until I saw this.

Plus if you want to do "it makes lore sense", you can pull that too.Just make it a Pact person who was injured in some battle who volunteers to do it for the Commander so that they don't feel useless. Or make a race-specific one, because what self-respecting Asura is going to walk their happy butt back to their house every day to mine those things instead of just making a cheap golem to do it for them?

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@"CamoBadger.8531" said:I'd be down with this.Because I forgot those nodes even existed until I saw this.

Plus if you want to do "it makes lore sense", you can pull that too.Just make it a Pact person who was injured in some battle who volunteers to do it for the Commander so that they don't feel useless. Or make a race-specific one, because what self-respecting Asura is going to walk their happy butt back to their house every day to mine those things instead of just making a cheap golem to do it for them?

Although I'd never buy that gizmo, you do have a point there!"I killed two Elder Dragons and one God and now I'll go gather my nodes!"

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Well if they add that I do hope they add a gizmo that lets me auto complete random content(raids, fractals, dungeons, pvp, wvw, world bosses, [put whatever you find annoying to do every day here]) every day.I'll pay up to 8k gems for it. :)

Anyway if you find gathering the home nodes annoying just don't do it.We already got 50% gathering speed tools so use them.

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@Manasa Devi.7958 said:All the more reason to minimize instances of it that we can.

Not necessarily, this ambient type of game-play is a big part of the overall RPG experience. But lets get to the point.

@"Linken.6345" said:Why stop there why not have your servant mail the materials to so you dont have to go into home instance at all

And I continue , "Why not remove the nodes all together and just pay a sum of gold for some extra daily rewards, they serve no actual purpose".

You can sense where I am going with this. All of a sudden, you are playing the paperclip game, the only thing you see are the mere numbers.

You might not have a problem with that, many like to play in the trading post after all. Still don't think it is the right turn for the game. And let us not forget, the nodes were added as an incentive to get us to visit our home instances. If something like that was to be implemented it would be a 180 degree turn from the point of Anet.

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@Eme.2018 said:

@"Manasa Devi.7958" said:All the more reason to minimize instances of it that we can.

Not necessarily, this ambient type of game-play is a big part of the overall RPG experience. But lets get to the point.

It's a part I can do without. Some others too, witness this topic. Making it a gem store purchase would let all of us tailor the game to our preferences. Besides, a colorful implementation could add to the RPG experience. An NPC in the instance who works for us might actually make us feel like a "commander", which would be nice after hearing ourselves be called "commander" hundreds of times without any real merit to the title at all.

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@Talindra.4958 said:I know it's probably quite mad to ask for this.... We all know time is essence .. is it too much to ask for a tool in home instance upon interact it auto mine every home instance nodes into inventory xD anet can sell this tool in tp :p

If you don't have the time to gather them then skip them. Focus your time on something else.

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If you examine the MMO genre, the business model succeeds when players spend time in game. This is so if there is a subscription. It's also so if there is a store -- after all, people who don't spend significant time in a game aren't going to buy "store stuff." If you examine the types of things that most MMO's provide to keep people in games, there is a lot of busywork. MMO's, essentially, are mostly about spending your time. A different take on that would be "wasting your time."

This type of gameplay works for a lot of people because it's something to do, much as is watching TV. I doubt the OP's request would break the business model. However, it would be one more step toward convenience and time-saving in a genre that thrives on the opposite.

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  • 3 weeks later...

Iirc the immersive combat mod allows you to clean up the UI for stuff like daily/story etc. But I've only heard other players talk about it here on the forums so don't know the details.

To get rid of all the pulsating-disco-fever-light on the screen, no idea other than adjusting some options. Though it is sorely needed.

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Doesn't the Content Guide point to new events when they appear? I admit I hardly ever use it, but I thought it prioritised events, at least if you turn off the Personal Story.

@Just a flesh wound.3589 said:Or give a bigger range that we can see events on the mini map. That would help a lot too.

That would work too. It does seem like the range for being told an event is happening and the range for them showing up on the map should be the same.

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Under the Options menu, there is a setting referred to as the "Content Guide" that allows the user to indicate local map content of interest to them. Options include tracking all relevant events, personal story, and map completion. However, a fundamental flaw with the current Content Guide is that for relevant zones there is no way of disabling formerly completed repeatable hearts in the local area without disabling other map completion objectives.

In the Living World Season 3, Path of Fire, and Living World Season 4 maps, this feature would be a significant quality-of-life improvement for the player (especially since repeatable hearts appear to be the way of the future). The most extreme examples where this feature would be beneficial are on the maps for the Elon Riverlands and the Domain of Vabbi. Elon Riverlands has 6 repeatable heart regions, however none of these cover the region in the northwest corner of the map. The Domain of Vabbi has 8 repeatable heart regions, none of which cover the eastern side of the map (ala the Branded region). In the core Tyria and Heart of Thorns maps of the game world, this would not be an issue for map completion as the hearts are not repeatable and the Content Guide can navigate to the next relevant feature. However, it appears that repeatable heart regions (even regions previously completed) take priority in the Content Guide over exploring new areas of the map. This makes performing true map completion in these regions extremely frustrating as players cannot easily determine what regions of the map have been visited yet for waypoints, points of interest, hero challenges, and most importantly unexplored territory. As an example, the point of interest "The Boneyard" in the southwest corner of Domain of Vabbi can easily get overlooked until the nearby heart regions have been completed.

Based on some preliminary research, this topic has been brought up multiple times already. Below are some of the threads bringing up this very suggestion (or similar ones):

I expect there may be some technical limitations preventing the requested feature from being implemented. If that is the case, I would be grateful to at least be informed that this is a feature that cannot be reasonably implemented or is not in the development plans.

Thank you for your consideration.

Note: While it is useful, hovering over the icons in the map window to indicate unidentified POIs, hero challenges, etc is an insufficient solution as it does not address the issue of unexplored map territory.

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There could be a compass option simply called "map completion", which would then take this into account, as well as ignore nearby events.

On the other hand, it'd be handy to also have an "events only" compass setting, for those people only there for the daily.

Either way, I think the compass guide should never really point towards previously finished hearts, I like using it as a hint on what to do with my time, and "repeating hearts I already once did" is very low on my "list of things that motivate me".

Perhaps a different solution would be to have a check box to skip hearts entirely (which I would not mind at all since I find filling hearts the most boring task ever).

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