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Ascended armory


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We could also remove the entire out-dated Soulbound issue and use all gear account-bound in a giant vault extension. Do it with white/blue/green/exotic/ascended/legendary gear all together. They could even make a feature for Bloodstone/Mist to swap stats if enough currency is available and for the ascended stuff to swap stats if enough inscriptions/insignias, spirit shards & globs are available.

 

But this would definitely kill a very big part of our endgame. There is no real gear treadmill in GW2 and everything beyond Exotic is mostly convenience and required for a tiny piece of endgame content. Exotic is cheap nowadays, easy to craft and obtain. Legendary Armory for all gears sounds tempting, but imo it is unnecessary. There is already very little use of Legendary gear in the first place. The LA is made to give it additional purpose. 

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4 hours ago, Mortifera.6138 said:

Seeing as both legendaries and ascended equipment are account bound, why can't we have an "Ascended Armory"? Yes, you can't change ascended stats on the fly, but most people used the same stats across all their characters for the longest time... and it sure beats nothing.

Legendary Armoury introduction was not because that type of gear is account bound. It is being introducted because the usefulness gap between ascended and legendary has become smaller, but the price gap is as big as always was (perhaps even bigger, considering the multitude of ways you can obtain ascended now). Basically, Armory was designed in order to make legendaries worth crafting again, instead of just making a number of ascended (which is a much cheaper option).

 

Your suggestion does the exact opposite - it would increase the worth of ascended by manyfold, thus, indirectly, reducing the worth of legendaries. Don't count of that happening.

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I think the Ascended armory would be more annoying than useful idk...

While yes, most builds use 2 stat combos (i'm looking at you Berserker's and Viper's), they don't necesarily use the same runes or stat infusions. So managing that might be more trouble than it's worth... Or you'd end up having separate sets per character anyway...

 

Besides... The Legendaries have already largely become useless in the grand scheme of things largely because of how easy it is to get ascended nowdays so if you add the ability to have ascended in an "armory" type thing on all your characters shared simultaniously, legendaries become even more useless. I mean, imagine buying just one set of Blood Ruby trinkets, and just equipping them in the armory for all your characters to use. Then add an ability to reset them by paying 100 (lmao) unbound magic directly from the armory and there's literally no need to get Legendary trinkets at all.

 

At least this way legendary has a clear big advantage over Ascended. Which - for the price - it should have had all along.

Edited by Veprovina.4876
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The whole point of legendary armory is legendary weapons are pretty pointless without it. Armor/trinkets you can save up to 6 sets worth , but even if you share weapons you need an insane amount of characters for it to be remotely worthwhile since you wouldn't use a particular weapon on more than one or two equipment templates on any given character.

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13 minutes ago, Infusion.7149 said:

The whole point of legendary armory is legendary weapons are pretty pointless without it. Armor/trinkets you can save up to 6 sets worth , but even if you share weapons you need an insane amount of characters for it to be remotely worthwhile since you wouldn't use a particular weapon on more than one or two equipment templates on any given character.

How have leggo weapons been pointless for 9 years? First off aesthetics, they’ve always been long term goals for that alone. Secondly stat swapping, sigil changing, swapping them between characters was easy enough... it’s not like they weren’t useful... it’s just “easier” now. 

 

We we still don’t know how the armory is going to work. All we know is it’s “free” and we won’t have to use the bank/shared inventory anymore. If anything...  we’re going to use the same leggo less now, depending on how the armory will work. Where as before you would have saved 1 leggo across at least 4 different build templates on something like a Mesmer. Swords are widely used on Mesmer and it’s “easier” to hot key equipment templates than open the hero panel and change your set up that way. Iirc leggos could swap stats depending on how you put it in an equipment load out.

 

I think it’s a bit disingenuous to say that the armory will somehow make legendary weapons more useful. Or that you’d need a ton of characters to reach their full potential. GS’s were widely used with core tyria, and especially since most of the GS builds are power builds for all classes pretty much. Same with 1h swords for core tyria. There were others like pistol where only 3 classes really used them. Anyway I really don’t know where you’re coming from with that statement.

Edited by Clex Mix.7624
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1 hour ago, Clex Mix.7624 said:

 

I think it’s a bit disingenuous to say that the armory will somehow make legendary weapons more useful.

...but it will and pretty sure "increasing value of legendary gear" (or something similar) was specifically mentioned by anet in relation to the idea of legendary armory.

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Gonna have to say nah to this idea.

 

Ascended stuff is a lot easier to get than legendary, and that's a great argument for why we shouldn't get an armory for it. Legendaries are a big pain in the butt (and digital wallet) to get, so they should be very shiny compared to the more accessible options. Right now, the choice between legendary and ascended is aesthetic, cost, and stat-swapping. Most of the people I know have gone the ascended route, because those three things don't outweigh the convenience of just loading up on ascended gear instead. Legendaries, therefore, need something else to justify the effort and costs that go into getting them. That something? The ability to share them across all of your characters - hence the armory.

 

Ascended stuff already motivates plenty of people and is readily accessible even to casual players, so there's nothing to be solved there.

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53 minutes ago, Sobx.1758 said:

...but it will and pretty sure "increasing value of legendary gear" (or something similar) was specifically mentioned by anet in relation to the idea of legendary armory.

How does it increase the value? If anything over time it decreases monetary values. No longer would someone need to craft 2 swords, 2 pistols, 2 axes, 2 daggers... the only “value” being increased is quality of life and less load screens needing to swap leggos around. 

 

Unless scarcity of certain items increases, the armory itself adds no quantifiable value to a legendary. Sure, we have seen price gouging increase since the announcement of the armory, but that’s purely due to people who understand basic laws of supply and demand. The demand for coins has gone up for now... but within a couple years time the market will be so flooded with coins due to no one needing to make multiple sets to AVOID having to swap leggos around.

 

So in terms of pure quality of life... yes one leggo now is essentially crafting infinite of the same exact one. Also the “is it worth” argument is essentially settled due to the fact you’d be able to ever forgo crafting ascended gear if you were to craft armor/weapons. 

 

So I guess you could say in a metaphysical sense the “value” of legendary gear has increased... but not because it’s “better” than ascended... in its purest and most logical sense it’s the quality of life that has increased from crafting a leggo....

 

Side note... Anet is notorious for putting a price tag on convenience... the armory could be free at its inception, but very easily monetized. Imagine needing to buy “charges” to “copy” legendaries from the armory, akin to transmutation charges. 

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9 hours ago, Veprovina.4876 said:

I think the Ascended armory would be more annoying than useful idk...

While yes, most builds use 2 stat combos (i'm looking at you Berserker's and Viper's), they don't necesarily use the same runes or stat infusions. So managing that might be more trouble than it's worth... Or you'd end up having separate sets per character anyway...

 

Besides... The Legendaries have already largely become useless in the grand scheme of things largely because of how easy it is to get ascended nowdays so if you add the ability to have ascended in an "armory" type thing on all your characters shared simultaniously, legendaries become even more useless. I mean, imagine buying just one set of Blood Ruby trinkets, and just equipping them in the armory for all your characters to use. Then add an ability to reset them by paying 100 (lmao) unbound magic directly from the armory and there's literally no need to get Legendary trinkets at all.

 

At least this way legendary has a clear big advantage over Ascended. Which - for the price - it should have had all along.

Even if everything else is ignored the rune and sigil situation would be one of the biggest roadblock for an ascended armory.

 

I guess OP would probably argue that it should be possible to to freely remove runes and sigils from ascended as well.

 

I don't particularly care one way or the other. I've made most of the legendaries I care about having and then some(I doubt we will ever get an elite spec that would let me triple wield greatswords ...). However allowing ascended to freely remove upgrades will definitely have consequences but I haven't put anything thought into those consequences. OP probably hasn't either.

 

For me the biggest benefit of legendaries is that it solves my hoarding behavior. No more holding on to ascended items just in case I might need it for a future character or build. I make the legendary for that slot and be done with it. Any ascended for that slot can now be sold, salvaged, or destroyed.  Well that is assuming what I hope will happen actually happens. They've said the armory will be free but free comes in many forms and ANet doesn't have enough credibility to be able to take their words at face value. Already got tricked by their word play once(regarding price of expansions) so I am not falling for that again.

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59 minutes ago, AgentMoore.9453 said:

Gonna have to say nah to this idea.

 

Ascended stuff is a lot easier to get than legendary, and that's a great argument for why we shouldn't get an armory for it. Legendaries are a big pain in the butt (and digital wallet) to get, so they should be very shiny compared to the more accessible options. Right now, the choice between legendary and ascended is aesthetic, cost, and stat-swapping. Most of the people I know have gone the ascended route, because those three things don't outweigh the convenience of just loading up on ascended gear instead. Legendaries, therefore, need something else to justify the effort and costs that go into getting them. That something? The ability to share them across all of your characters - hence the armory.

 

Ascended stuff already motivates plenty of people and is readily accessible even to casual players, so there's nothing to be solved there.

I agree... mostly. I do think this is going to push most players to legendary crafting. Which is fine. I think the more people willing to step foot into raids or wvw in this game is a plus. But it’s entirely OPTIONAL. As you said ascended gear is much more accessible than the legendary alternative, sure it’s not “flashy” but they are virtually the same.

 

I honestly think the armory should have been a thing from the start. I’d agree that the grind to have all light, medium and heavy armor, every weapon, every trinket and runes and sigils is insane and something only a small portion of the population have done...if that.

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25 minutes ago, Clex Mix.7624 said:

How does it increase the value? If anything over time it decreases monetary values. No longer would someone need to craft 2 swords, 2 pistols, 2 axes, 2 daggers... the only “value” being increased is quality of life and less load screens needing to swap leggos around. 

 

Unless scarcity of certain items increases, the armory itself adds no quantifiable value to a legendary. Sure, we have seen price gouging increase since the announcement of the armory, but that’s purely due to people who understand basic laws of supply and demand. The demand for coins has gone up for now... but within a couple years time the market will be so flooded with coins due to no one needing to make multiple sets to AVOID having to swap leggos around.

 

So in terms of pure quality of life... yes one leggo now is essentially crafting infinite of the same exact one. Also the “is it worth” argument is essentially settled due to the fact you’d be able to ever forgo crafting ascended gear if you were to craft armor/weapons. 

 

So I guess you could say in a metaphysical sense the “value” of legendary gear has increased... but not because it’s “better” than ascended... in its purest and most logical sense it’s the quality of life that has increased from crafting a leggo....

 

Side note... Anet is notorious for putting a price tag on convenience... the armory could be free at its inception, but very easily monetized. Imagine needing to buy “charges” to “copy” legendaries from the armory, akin to transmutation charges. 

Value isn't necessarily just about making something worth more gold. And how do you know people won't need 2 sword/pistols/axes/etc? Do you have more information about armory than the rest of us for some reason?

 

Also nice claim "it increses QoL, but isn't better", lol. It's like you've correctly talked yourself into proving that there is a difference there making one better/more valuable than the other, but since you've previously made a different judgement, you'll just try to back out of your own -later drawn- conclusions anyways.

 

Quote

(...)

Here are our goals for the Legendary Armory feature:

  • Make it feel more valuable to earn and use legendary equipment, while also making it easier to use legendary items with the Equipment Template feature.
  • (...)
Edited by Sobx.1758
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41 minutes ago, Sobx.1758 said:

Value isn't necessarily just about making something worth more gold. And how do you know people won't need 2 sword/pistols/axes/etc? Do you have more information about armory than the rest of us for some reason?

 

Also nice claim "it increses QoL, but isn't better", lol. It's like you've correctly talked yourself into proving that there is a difference there making one better/more valuable than the other, but since you've previously made a different judgement, you'll just try to back out of your own -later drawn- conclusions anyways.

 

First take anything a dev tells you that does x for a game with a giant grain of salt... of course they’re going to say anything they’re doing is going to have intrinsic value for the player... it’s called marketing. 

 

Secondly the only value the armory is bringing, in their own words too, is a player will no longer need to use shared inventory slots or the bank to swap leggos around. I’m assuming that you’ll be able to use the armory to equip two Quips after having only crafted one. Logic dictates that the armory will use your collections in some form and allow you to equip a load out or copy a leggo... so if we go by that logic yes... one leggo will equal infinite of the exact same one. 

 

And yes quality of life does not equal better, at least in no quantifiable way. Legendary gear is the same as ascended. It will still be the same after the armory. To those that take advantage of it definitely “feel better”, but to say that it innately increases value is conjecture. It’s not like they were soul bound items OR that you couldn’t use ascended gear in the same way as legendary, other than it’s current value of saving runes and sigils and being able to change stats for free.

 

Also by your logic, if you can’t use two Quips or Bolts on a load out after only crafting one, then the ONLY thing the armory does is save you from waiting on load screens to swap them around.... and i want to emphasize this part again... if you had read their own thoughts on the armory they even admit it’s just going to “FEEL more valuable” nothing about adding any actual value.

Edited by Clex Mix.7624
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8 minutes ago, Clex Mix.7624 said:

First take anything a dev tells you that does x for a game with a giant grain of salt... of course they’re going to say anything they’re doing is going to have intrinsic value for the player... it’s called marketing. 

😄

Sure, too bad this is no way relevant in this case because it clearly makes legendary equipment more valuable and apparently you must be "the only" person that somehow fails to see that. Pretending "it's just marketing" is just... oh, well.

Quote

Secondly the only value the armory is bringing

tl;dr: It brings value. That's what I'm saying, that's what is factual and also that's exactly what you're pointlessly arguing against even when admitting it's correct, lmao.

Quote

And yes quality of life does not equal better

Yes, it very obviously does, but I'm not interested in chasing this seeing as apparently you'll keep disagreeing even on the claims you confirm yourself. Have fun with that o/

 

Edited by Sobx.1758
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17 hours ago, DanAlcedo.3281 said:

Crafting a ascended sword: ~ 35g

Crafting a legendary sword: ~ 1500g

 

This would make legendaries and the legendary armory pretty pointless

 

 

 

Wait, what? Are all Ascended weapons that cheap to craft? I was under the impression a piece of Ascended gear cost hundreds of G to craft.

 

Time to check out GW2efficiency

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1 minute ago, Sobx.1758 said:

😄

Sure, too bad this is no way relevant in this case because it clearly makes legendary equipment more valuable and apparently you must be "the only" person that somehow fails to see that. 

tl;dr: It brings value. That's what I'm saying, that's what is factual and also that's exactly what you're pointlessly arguing against even when admitting it's correct, lmao.

Yes, it very obviously does, but I'm not interested in chasing this seeing as apparently you'll keep disagreeing even on the claims you confirm yourself. Have fun with that o/

 

Then tell me how it does? Saves you from a few load screens? You’re not factoring in the most blatantly obvious fact that players are only getting “value” of not needing to craft ascended armor for pieces they already have a legendary in. That’s it. If anything the armory takes away from part of the fundamental QoL since you won’t need to worry about runes and sigils nearly as much when swapping to another build or character, you’ll just make a load out. 

 

The only thing the armory promises is less load screens. Let’s all cheer for that I guess?

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2 minutes ago, Pacificterror.7805 said:

 

Wait, what? Are all Ascended weapons that cheap to craft? I was under the impression a piece of Ascended gear cost hundreds of G to craft.

 

Time to check out GW2efficiency

I think it was more of a spitball... and or factoring in using one’s own mats and the vendor cost of crafting materials for ecto refinement.

 

OR maybe using fractals to buy them? Which is fairly cheap and you’ll make that gold farming t4’s and recs anyway.

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11 minutes ago, Clex Mix.7624 said:

Then tell me how it does?

 

You literally wrote it does in your previous posts, what even is the point of this question now? 😆

Quote

You’re not factoring in the most blatantly obvious fact

...said who, you? What are you even talking about right now?

 

11 minutes ago, Clex Mix.7624 said:

If anything the armory takes away from part of the fundamental QoL since you won’t need to worry about runes and sigils nearly as much when swapping to another build or character, you’ll just make a load out. 

"takes away from QoL"

"since you won't need to worry"

???

 

Seriously, are you just arguing with yourself at this point? If your point is that it's better to craft full legendary gear for every character than swap runes/sigils then go do that and have fun 🙄

If you're arguing that it's because you'd rather have single set of ascended on every character then that's irrelevant to armory or legendary gear itself.

11 minutes ago, Clex Mix.7624 said:

The only thing the armory promises is less load screens. Let’s all cheer for that I guess?

Almost anyone with legendaries already does, but "I guess" great job allowing everyone to do what they're alreay doing. Now stop using waypoints, because it just saves you a few loading screens, so what's the point.

Edited by Sobx.1758
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19 minutes ago, Sobx.1758 said:

 

You literally wrote it does in your previous posts, what even is the point of this question now? 😆

...said who, you? What are you even talking about right now?

 

"takes away from QoL"

"since you won't need to worry"

???

 

Seriously, are you just arguing with yourself at this point? If your point is that it's better to craft full legendary gear for every character than swap runes/sigils then go do that and have fun 🙄

If you're arguing that it's because you'd rather have single set of ascended on every character then that's irrelevant to armory or legendary gear itself.

Almost anyone with legendaries already does, but "I guess" great job allowing everyone to do what they're alreay doing. Now stop using waypoints, because it just saves you a few loading screens, so what's the point.

How is it that hard to grasp? Crafting armor and weapons gives no more value other than now being able to use them on multiple builds or characters without having to swap either stats or runes. 

 

Its THAT simple. Sure you can have multiple sets of them now without needing to craft them to do so, so it takes away from the gimmick of saving runes or sigils since you’ll just make a new template... if anything you might need to buy more runes and sigils for “new” sets. Unless you’ve made legendary ones, which again you could have swapped between characters so again... no more load screens... woot...

 

Its not like they weren’t valuable to begin with... no one’s refuting that fact... but adding “more” value comes down literally to the convenience of load screens.

 

I think you’re operating under the assumption players didn’t move legendary gear around maybe? Cuz your argument is only valid as such, treating them as they were soul bound... cuz otherwise what’s the “cost” you put on a load screen?

Edited by Clex Mix.7624
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39 minutes ago, Clex Mix.7624 said:

How is it that hard to grasp? Crafting armor and weapons gives no more value other than

How is it that hard to grasp? If you need to write "it gives no value other than..", then it very clearly gives value. It might not be the value you want it to be, but it is giving it value (and I won't argue with you about the exact value it brings, because after the last few posts it seems just hopeless to drive any point through in here, seeing how you keep going back-and-forth on your own posts all the time). You're literally saying it yourself in your last few posts. Keep going with mental gymanstics I guess, while I'll just quote some "random stuff":

 

2 hours ago, Clex Mix.7624 said:

I do think this is going to push most players to legendary crafting.

[doesn't increase value, but somehow pushes people to craft legendaries -MAGIC! 🙃 ]

Quote

I honestly think the armory should have been a thing from the start.

[doesn't increase value, doesn't matter, isn't better, "it's just a few loading screens" BUT SHOULD HAVE BEEN A THING FROM THE START, probably because it's so meh I guess]

2 hours ago, Clex Mix.7624 said:

Also the “is it worth” argument is essentially settled due to the fact you’d be able to ever forgo crafting ascended gear if you were to craft armor/weapons. 

"It's settled, but I'll keep arguing claiming it's not" for whatever reason I guess 🙃

Quote

So I guess you could say in a metaphysical sense the “value” of legendary gear has increased... but not because it’s “better” than ascended... in its purest and most logical sense it’s the quality of life that has increased from crafting a leggo....

"metaphysics" has nothing to do with that btw.

Quote

Side note... Anet is notorious for putting a price tag on convenience... the armory could be free at its inception, but very easily monetized. Imagine needing to buy “charges” to “copy” legendaries from the armory, akin to transmutation charges. 

Side note that I've missed before: if they can put a price tag on convenience, it's because people are willing to pay for it and that's because they think it's worth it. So QoL does clearly increase value and IS value in itself despite your weird non-arguments as if "QoL doesn't mean better" (btw I guess I will pursue that: just take 2 EXACT SAME items, make one more convenient to use in literally ANY way and it automatically is better, no matter how big or small that difference is. How you can fail at understanding such basic things, while at the same time trying to use "metaphysical sense" as part of your arguments is beyond me).

Also your doomsaying  about "it's not monetized but can be!!11" is irrelvant to literally anything here.

 

Go re-read your own posts and stop arguing against yourself already, because it's just some kind of tragicomedy at this point.

Edited by Sobx.1758
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2 hours ago, Khisanth.2948 said:

Even if everything else is ignored the rune and sigil situation would be one of the biggest roadblock for an ascended armory.

 

I guess OP would probably argue that it should be possible to to freely remove runes and sigils from ascended as well.

 

I don't particularly care one way or the other. I've made most of the legendaries I care about having and then some(I doubt we will ever get an elite spec that would let me triple wield greatswords ...). However allowing ascended to freely remove upgrades will definitely have consequences but I haven't put anything thought into those consequences. OP probably hasn't either.

Yeah, pretty much my take on it as well. I don't really care if they make an "ascended armory" i just can't picture exactly how it would work due to runes being stuck in the armor and sigils in weapons. Oh well...

 

2 hours ago, Khisanth.2948 said:

For me the biggest benefit of legendaries is that it solves my hoarding behavior. No more holding on to ascended items just in case I might need it for a future character or build. I make the legendary for that slot and be done with it. Any ascended for that slot can now be sold, salvaged, or destroyed.  Well that is assuming what I hope will happen actually happens. They've said the armory will be free but free comes in many forms and ANet doesn't have enough credibility to be able to take their words at face value. Already got tricked by their word play once(regarding price of expansions) so I am not falling for that again.

Yeah, that's why i started doing my armor too. It's just nice to have the ability to have multiple builds without all the items. I do PvE and WvW so, builds differ a lot, legendary helps.

I'll still need to hoard chests for other weights of armor i didn't do but it's still a nice QoL.

And i think that's how the legendary armory will work as well. Once you have all the armor weights, you can salvage any ascended armor chest you get. Will be useless. That said - for people that have all legendaries, every ascended will be useless. I wonder what use they'll have for all of those dark energy balls. I mean, probably not a lot of people will have that "problem" of having excess balls but after a while i bet they'll pile up. What's worse, each "bag slot clear" of ascended will mean 1g worth of salvage tools or delete. Deleting is not satisfying, but if balls become useless... Eh, probably not a big problem.

As for how it'll work - we'll see. I just hope i can have multiple looks for the same legendary depending on the equipment slot and that they don't pull the "it's free but..." kitten and we'll have to buy equipment templates for legendary like we do for the character.

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1 hour ago, Sobx.1758 said:

How is it that hard to grasp? If you need to write "it gives no value other than..", then it very clearly gives value. It might not be the value you want it to be, but it is giving it value (and I won't argue with you about the exact value it brings, because after the last few posts it seems just hopeless to drive any point through in here, seeing how you keep going back-and-forth on your own posts all the time). You're literally saying it yourself in your last few posts. Keep going with mental gymanstics I guess, while I'll just quote some "random stuff":

 

[doesn't increase value, but somehow pushes people to craft legendaries -MAGIC! 🙃 ]

[doesn't increase value, doesn't matter, isn't better, "it's just a few loading screens" BUT SHOULD HAVE BEEN A THING FROM THE START, probably because it's so meh I guess]

"It's settled, but I'll keep arguing claiming it's not" for whatever reason I guess 🙃

"metaphysics" has nothing to do with that btw.

Side note that I've missed before: if they can put a price tag on convenience, it's because people are willing to pay for it and that's because they think it's worth it. So QoL does clearly increase value and IS value in itself despite your weird non-arguments as if "QoL doesn't mean better" (btw I guess I will pursue that: just take 2 EXACT SAME items, make one more convenient to use in literally ANY way and it automatically is better, no matter how big or small that difference is. How you can fail at understanding such basic things, while at the same time trying to use "metaphysical sense" as part of your arguments is beyond me).

Also your doomsaying  about "it's not monetized but can be!!11" is irrelvant to literally anything here.

 

Go re-read your own posts and stop arguing against yourself already, because it's just some kind of tragicomedy at this point.

You’re entire stance literally is load screens bad. Sure. That’s the only “value” the armory adds. It’s nothing exciting enough nor actually has any effect on a huge amount of the player base. It’s not like any “issues” centered around legendary gear change other than not needing to swap them out. 

 

The reason anet is so adamant about it being “free” is because they know this doesn’t really change anything. Think about it... if a player has a full set of legendary gear, they’re already moving that gear around. They probably aren’t crafting ascended gear for that armor type. Unless they just absolutely hate 2 load screens. Legendary armor and weapons have no intrinsic advantages over ascended gear except for runes and sigils. Adding an armory doesn’t increase that value. Take infinite gathering tools for example... their value is determined by saving a player the cost and inventory space of vendor gathering tools plus glyph slots... something you can’t add to the vendor tools. 

 

The armory doesnt add anything to the game except for saving a player from having 2 extra load screens from moving gear around. The stats are the same. You’re already able to use them on any character that can... my point about anet possibly adding monetary costs to the system is hyperbole... and if it IS done, why pay the cost when you can just choose to have the load screens?

 

Its not game changing... its neat.

Edited by Clex Mix.7624
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