Paradoxoglanis.1904 Posted May 31, 2021 Share Posted May 31, 2021 Delete trapper runes 19 1 Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted May 31, 2021 Share Posted May 31, 2021 Yeeeeessss Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted May 31, 2021 Share Posted May 31, 2021 Give stealth to every class please! 2 1 1 Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted May 31, 2021 Author Share Posted May 31, 2021 Just now, Bazsi.2734 said: Give stealth to every class please! 😖🤧 Link to comment Share on other sites More sharing options...
Lil Rookie.2706 Posted May 31, 2021 Share Posted May 31, 2021 Trap builds would be boring and useless since players can just walk outside of traps. Ofc it’s a nice upgrade to traps, but so was every single elite spec in some way shape and form... Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted May 31, 2021 Share Posted May 31, 2021 (edited) Stealth and Superspeed to trappers. Never seemed like a fair thing, because trappers also have active and passive defenses and generally other sources of damage and sustain. Â I wonder why they took away traps from thief.....hmmmm....(and those were lines lol) Edited May 31, 2021 by Crab Fear.1624 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted May 31, 2021 Share Posted May 31, 2021 5 hours ago, Paradoxoglanis.1904 said: Delete trapper runes  What is a trap rune?  Do you mean Rune Of The Stealth God? 3 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted May 31, 2021 Share Posted May 31, 2021 If they removed the Stealth part of the runes, I wouldn't mind them. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted May 31, 2021 Share Posted May 31, 2021 3 hours ago, Fueki.4753 said: If they removed the Stealth part of the runes, I wouldn't mind them. If the removed stealth from the game I wouldn't mind, (j/k). 3 Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted June 1, 2021 Share Posted June 1, 2021 5 hours ago, Fueki.4753 said: If they removed the Stealth part of the runes, I wouldn't mind them. Â They just need to go down to 1s stealth and 1s super speed. The detargeting value in this rune is already debatably too strong to be a rune effect. These runes do not need elongated stealth & super speed. 4 Link to comment Share on other sites More sharing options...
Guirssane.7082 Posted June 1, 2021 Share Posted June 1, 2021 Delete trapper and DH, it's boring to play anyway. Rework DH 😄 Link to comment Share on other sites More sharing options...
Tinkerer.2167 Posted June 1, 2021 Share Posted June 1, 2021 dropping down to 1st and 1s super speed is good  or add an icd with a 2s stealth / super speed so spamming it won't work   Link to comment Share on other sites More sharing options...
Fueki.4753 Posted June 1, 2021 Share Posted June 1, 2021 (edited) 6 hours ago, Lan Deathrider.5910 said: If the removed stealth from the game I wouldn't mind, (j/k). While I wouldn't mind that either, that's even more unrealistic than Arenanet suddenly starting to try to balance the game. Edited June 1, 2021 by Fueki.4753 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 1, 2021 Share Posted June 1, 2021 5 hours ago, Fueki.4753 said: While I wouldn't mind that either, that's even more unrealistic than Arenanet suddenly starting to try to balance the game. I know. Anet's balance has been a meme since Factions was released. Link to comment Share on other sites More sharing options...
Spartacus.3192 Posted June 1, 2021 Share Posted June 1, 2021 I haven't pvp'ed in a while since im a wvw player but wasn't trapper rune popular on DH years ago and then fell out of favor? Why is it suddenly now OP with people crying left and right? The rune itself hasn't changed and the traps have been nerfed consistently over the years. Â Struggling to understand why its suddenly so oppresive. Could it be that every other good rune has been steadily removed in each patch and now people starting to use trapper rune? Â Genuine question here. I'm not trolling. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted June 1, 2021 Share Posted June 1, 2021 21 minutes ago, Spartacus.3192 said: I haven't pvp'ed in a while since im a wvw player but wasn't trapper rune popular on DH years ago and then fell out of favor? Why is it suddenly now OP with people crying left and right? The rune itself hasn't changed and the traps have been nerfed consistently over the years. Â Struggling to understand why its suddenly so oppresive. Could it be that every other good rune has been steadily removed in each patch and now people starting to use trapper rune? Â Genuine question here. I'm not trolling. The runes used to consistently burn enemies to death while the Dragon Hunter was able to literally be on the other side on the map or run away in stealth. But a bit ago, Guardian's burn potential was slightly lowered, so the runes aren't as disgusting as they were during the peak of the complaining. Â Aside from DH-specific problems, this rune promotes play styles that combine condition damage on utility skills with practically unlimited range and the runaway potential of Stealth + Superspeed. It's a no-brainer that these play styles (and the rune that promotes them) deserve nothing other than to be hated upon. 1 Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted June 2, 2021 Author Share Posted June 2, 2021 (edited) On 6/1/2021 at 11:28 AM, Spartacus.3192 said: I haven't pvp'ed in a while since im a wvw player but wasn't trapper rune popular on DH years ago and then fell out of favor? Why is it suddenly now OP with people crying left and right? The rune itself hasn't changed and the traps have been nerfed consistently over the years. Â Struggling to understand why its suddenly so oppresive. Could it be that every other good rune has been steadily removed in each patch and now people starting to use trapper rune? Â Genuine question here. I'm not trolling. There are a number of reasons. DH already has solid defense with f2 and f3, blocks, blinds, renewed focus. Adding stealth and superspeed to that is too much, it adds 2 of the most powerful combat effects to a class that wasnt designed to have them. Â Longbow combined with ToF and PoB is a huge amount of pressure that players must avoid. There are so many combos and counter combos that the DH can use and stealth just makes them even more oppressive. You need to dodge longbow 3 and longbow 5 because they are unblockable/ground target cc, but then you need to dodge the f1 follow up & dodge out of test of faith. Since the DH can stealth at any moment & reposition its very hard for most classes to focus and counter pressure them. This lets DH go all in for damage and still have amazing survivability. And if your ping is above 100 its pretty much impossible to dodge f1 or longbow 2 from stealth which gives the DH a free cc combo against you. Â So in other words imagine if thief had 1500 range on backstab that could crit for over 10k, and access to a lot more hard cc. That is kind of what DH is like now. Â Â Â Edited June 2, 2021 by Paradoxoglanis.1904 2 1 1 Link to comment Share on other sites More sharing options...
DanSH.6143 Posted June 2, 2021 Share Posted June 2, 2021 DH (zerk build) has 11k health, it has very low survivability because of that. DH won't crit you for 10k most of the time, if they do it's almost immidetly after they hit you with Spear of Justice. It's worth mentioning True Shot is a 3/4 seconds cast time, makes the caster stand atill and has a huge tell. It's a single projectile hit so it's completely negated by any blok, blind and projectile denial. DH without trapper runes is dead. It's already bad now. If you're talking about burn dh, they were nerfed to the ground already. I'm for removing trapper runes because they're annoying, but they should buff DH if they do so. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted June 2, 2021 Author Share Posted June 2, 2021 Just now, DanSH.6143 said: DH (zerk build) has 11k health, it has very low survivability because of that. DH won't crit you for 10k most of the time, if they do it's almost immidetly after they hit you with Spear of Justice. It's worth mentioning True Shot is a 3/4 seconds cast time, makes the caster stand atill and has a huge tell. It's a single projectile hit so it's completely negated by any blok, blind and projectile denial. DH without trapper runes is dead. It's already bad now. If you're talking about burn dh, they were nerfed to the ground already. I'm for removing trapper runes because they're annoying, but they should buff DH if they do so. Â If we use the logic of cast time + stationary channel = balanced, then can we buff the damage of pile driver to 2x that of true shot since it has double the cast time? Right now its actually about 20% lower. And by the time you get through 2x f2 and f3, invuln, 2-3x stealth, you have probably eaten a load of damage to keep the DH pressured, either from their traps or from peeling so their 11k hp isnt really a big deal. Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted June 3, 2021 Share Posted June 3, 2021 If trapper runes exsist, why isnt there something like cantrip runes that allow for invisibility? Why is it only traps that get the added ability of invisibility and not cantrips, or shouts, or other kind of utility why are these runes exclusive to ranger and dragon hunters only who use traps? Other then favoritism for the classes that these runes affect amoung the developers who developed those runes for those classes, these runes should not exsist. 1 Link to comment Share on other sites More sharing options...
RedAvenged.5217 Posted June 3, 2021 Share Posted June 3, 2021 9 minutes ago, Eddbopkins.2630 said: If trapper runes exsist, why isnt there something like cantrip runes that allow for invisibility? Why is it only traps that get the added ability of invisibility and not cantrips, or shouts, or other kind of utility why are these runes exclusive to ranger and dragon hunters only who use traps? Other then favoritism for the classes that these runes affect amoung the developers who developed those runes for those classes, these runes should not exsist. There are runes for those. They just don’t give invis and why would they Link to comment Share on other sites More sharing options...
DanSH.6143 Posted June 3, 2021 Share Posted June 3, 2021 10 hours ago, Paradoxoglanis.1904 said: Â If we use the logic of cast time + stationary channel = balanced, then can we buff the damage of pile driver to 2x that of true shot since it has double the cast time? Right now its actually about 20% lower. And by the time you get through 2x f2 and f3, invuln, 2-3x stealth, you have probably eaten a load of damage to keep the DH pressured, either from their traps or from peeling so their 11k hp isnt really a big deal. doesn't it have a 2 sec daze on it? Their 11k hp is a very big deal and I always focus the enemy DH if there is one because I kill them instantly. Link to comment Share on other sites More sharing options...
Spartacus.3192 Posted June 3, 2021 Share Posted June 3, 2021 16 hours ago, Paradoxoglanis.1904 said: There are a number of reasons. DH already has solid defense with f2 and f3, blocks, blinds, renewed focus. Adding stealth and superspeed to that is too much, it adds 2 of the most powerful combat effects to a class that wasnt designed to have them.  Longbow combined with ToF and PoB is a huge amount of pressure that players must avoid. There are so many combos and counter combos that the DH can use and stealth just makes them even more oppressive. You need to dodge longbow 3 and longbow 5 because they are unblockable/ground target cc, but then you need to dodge the f1 follow up & dodge out of test of faith. Since the DH can stealth at any moment & reposition its very hard for most classes to focus and counter pressure them. This lets DH go all in for damage and still have amazing survivability. And if your ping is above 100 its pretty much impossible to dodge f1 or longbow 2 from stealth which gives the DH a free cc combo against you.  So in other words imagine if thief had 1500 range on backstab that could crit for over 10k, and access to a lot more hard cc. That is kind of what DH is like now.    Everything you said was possible years ago when Trapper Runes were first introduced. These combos and stealth/reposition is not new. I used to use these tactics/combos back when i played DH. It doesn't explain why everyone is crying about Trapper runes on DH now when the combos and playstyle is exactly the same as its always been.  I think Fueki.4753 answer makes sense to me with burn dh, i never played burn DH so don't know how effective it is/was but can understand something like procession of blades could stack a lot of burns. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted June 3, 2021 Share Posted June 3, 2021 (edited) 4 hours ago, Spartacus.3192 said: Everything you said was possible years ago when Trapper Runes were first introduced. These combos and stealth/reposition is not new. I used to use these tactics/combos back when i played DH. It doesn't explain why everyone is crying about Trapper runes on DH now when the combos and playstyle is exactly the same as its always been. I think the problem with that is, that Burn Trapper DH would always have been too strong and rather annoying to fight against. But if I remember correctly, it first became "fashionable" after Firebrand was nerfed hard in PvP. Which would mean, before said Firebrand nerfs people simply complained rarely about Burn Trapper DH, because they rarely encountered it.  This simply means, Burn Trapper has always been too strong, but there was something even worse on Guardian (which had been addressed since then). Edited June 3, 2021 by Fueki.4753 1 Link to comment Share on other sites More sharing options...
DanSH.6143 Posted June 3, 2021 Share Posted June 3, 2021 (edited) 6 hours ago, Spartacus.3192 said: Everything you said was possible years ago when Trapper Runes were first introduced. These combos and stealth/reposition is not new. I used to use these tactics/combos back when i played DH. It doesn't explain why everyone is crying about Trapper runes on DH now when the combos and playstyle is exactly the same as its always been.  I think Fueki.4753 answer makes sense to me with burn dh, i never played burn DH so don't know how effective it is/was but can understand something like procession of blades could stack a lot of burns. Most Burn Trapper DH's didn't even use procession of blades. The burn stacks were caused by Sword of Justice and symbols mostly. It has since been super nerfed, while taking any other condi guard build down with it. So now DPS guards don't have that many options.  And now people are calling for yet another DPS guardian build to be nerfed to the ground. Edited June 3, 2021 by DanSH.6143 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now