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Delete trapper runes


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Stealth and Superspeed to trappers. Never seemed like a fair thing, because trappers also have active and passive defenses and generally other sources of damage and sustain.

 

I wonder why they took away traps from thief.....hmmmm....(and those were lines lol)

Edited by Crab Fear.1624
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5 hours ago, Fueki.4753 said:

If they removed the Stealth part of the runes, I wouldn't mind them.

 

They just need to go down to 1s stealth and 1s super speed. The detargeting value in this rune is already debatably too strong to be a rune effect. These runes do not need elongated stealth & super speed.

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6 hours ago, Lan Deathrider.5910 said:

If the removed stealth from the game I wouldn't mind, (j/k).

While I wouldn't mind that either, that's even more unrealistic than Arenanet suddenly starting to try to balance the game.

Edited by Fueki.4753
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I haven't pvp'ed in a while since im a wvw player but wasn't trapper rune popular on DH years ago and then fell out of favor? Why is it suddenly now OP with people crying left and right? The rune itself hasn't changed and the traps have been nerfed consistently over the years.

 

Struggling to understand why its suddenly so oppresive. Could it be that every other good rune has been steadily removed in each patch and now people starting to use trapper rune?

 

Genuine question here. I'm not trolling.

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21 minutes ago, Spartacus.3192 said:

I haven't pvp'ed in a while since im a wvw player but wasn't trapper rune popular on DH years ago and then fell out of favor? Why is it suddenly now OP with people crying left and right? The rune itself hasn't changed and the traps have been nerfed consistently over the years.

 

Struggling to understand why its suddenly so oppresive. Could it be that every other good rune has been steadily removed in each patch and now people starting to use trapper rune?

 

Genuine question here. I'm not trolling.

The runes used to consistently burn enemies to death while the Dragon Hunter was able to literally be on the other side on the map or run away in stealth.

But a bit ago, Guardian's burn potential was slightly lowered, so the runes aren't as disgusting as they were during the peak of the complaining.

 

Aside from DH-specific problems, this rune promotes play styles that combine condition damage on utility skills with practically unlimited range and the runaway potential of Stealth + Superspeed. It's a no-brainer that these play styles (and the rune that promotes them) deserve nothing other than to be hated upon.

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On 6/1/2021 at 11:28 AM, Spartacus.3192 said:

I haven't pvp'ed in a while since im a wvw player but wasn't trapper rune popular on DH years ago and then fell out of favor? Why is it suddenly now OP with people crying left and right? The rune itself hasn't changed and the traps have been nerfed consistently over the years.

 

Struggling to understand why its suddenly so oppresive. Could it be that every other good rune has been steadily removed in each patch and now people starting to use trapper rune?

 

Genuine question here. I'm not trolling.

There are a number of reasons. DH already has solid defense with f2 and f3, blocks, blinds, renewed focus. Adding stealth and superspeed to that is too much, it adds 2 of the most powerful combat effects to a class that wasnt designed to have them.

 

Longbow combined with ToF and PoB is a huge amount of pressure that players must avoid. There are so many combos and counter combos that the DH can use and stealth just makes them even more oppressive. You need to dodge longbow 3 and longbow 5 because they are unblockable/ground target cc, but then you need to dodge the f1 follow up & dodge out of test of faith. Since the DH can stealth at any moment & reposition its very hard for most classes to focus and counter pressure them. This lets DH go all in for damage and still have amazing survivability. And if your ping is above 100 its pretty much impossible to dodge f1 or longbow 2 from stealth which gives the DH a free cc combo against you.

 

So in other words imagine if thief had 1500 range on backstab that could crit for over 10k, and access to a lot more hard cc. That is kind of what DH is like now.

 

 

 

Edited by Paradoxoglanis.1904
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DH (zerk build) has 11k health, it has very low survivability because of that.

DH won't crit you for 10k most of the time, if they do it's almost immidetly after they hit you with Spear of Justice. It's worth mentioning True Shot is a 3/4 seconds cast time, makes the caster stand atill and has a huge tell. It's a single projectile hit so it's completely negated by any blok, blind and projectile denial.

DH without trapper runes is dead. It's already bad now.

If you're talking about burn dh, they were nerfed to the ground already.

I'm for removing trapper runes because they're annoying, but they should buff DH if they do so.

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Just now, DanSH.6143 said:

DH (zerk build) has 11k health, it has very low survivability because of that.

DH won't crit you for 10k most of the time, if they do it's almost immidetly after they hit you with Spear of Justice. It's worth mentioning True Shot is a 3/4 seconds cast time, makes the caster stand atill and has a huge tell. It's a single projectile hit so it's completely negated by any blok, blind and projectile denial.

DH without trapper runes is dead. It's already bad now.

If you're talking about burn dh, they were nerfed to the ground already.

I'm for removing trapper runes because they're annoying, but they should buff DH if they do so.

 

If we use the logic of cast time + stationary channel = balanced, then can we buff the damage of pile driver to 2x that of true shot since it has double the cast time? Right now its actually about 20% lower. And by the time you get through 2x f2 and f3, invuln, 2-3x stealth, you have probably eaten a load of damage to keep the DH pressured, either from their traps or from peeling so their 11k hp isnt really a big deal.

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If trapper runes exsist, why isnt there something like cantrip runes that allow for invisibility? Why is it only traps that get the added ability of invisibility and not cantrips, or shouts, or other kind of utility why are these runes exclusive to ranger and dragon hunters only who use traps? 

Other then favoritism for the classes that these runes affect amoung the developers who developed those runes for those classes, these runes should not exsist.

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9 minutes ago, Eddbopkins.2630 said:

If trapper runes exsist, why isnt there something like cantrip runes that allow for invisibility? Why is it only traps that get the added ability of invisibility and not cantrips, or shouts, or other kind of utility why are these runes exclusive to ranger and dragon hunters only who use traps? 

Other then favoritism for the classes that these runes affect amoung the developers who developed those runes for those classes, these runes should not exsist.

There are runes for those. They just don’t give invis and why would they 

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10 hours ago, Paradoxoglanis.1904 said:

 

If we use the logic of cast time + stationary channel = balanced, then can we buff the damage of pile driver to 2x that of true shot since it has double the cast time? Right now its actually about 20% lower. And by the time you get through 2x f2 and f3, invuln, 2-3x stealth, you have probably eaten a load of damage to keep the DH pressured, either from their traps or from peeling so their 11k hp isnt really a big deal.

doesn't it have a 2 sec daze on it?

Their 11k hp is a very big deal and I always focus the enemy DH if there is one because I kill them instantly.

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16 hours ago, Paradoxoglanis.1904 said:

There are a number of reasons. DH already has solid defense with f2 and f3, blocks, blinds, renewed focus. Adding stealth and superspeed to that is too much, it adds 2 of the most powerful combat effects to a class that wasnt designed to have them.

 

Longbow combined with ToF and PoB is a huge amount of pressure that players must avoid. There are so many combos and counter combos that the DH can use and stealth just makes them even more oppressive. You need to dodge longbow 3 and longbow 5 because they are unblockable/ground target cc, but then you need to dodge the f1 follow up & dodge out of test of faith. Since the DH can stealth at any moment & reposition its very hard for most classes to focus and counter pressure them. This lets DH go all in for damage and still have amazing survivability. And if your ping is above 100 its pretty much impossible to dodge f1 or longbow 2 from stealth which gives the DH a free cc combo against you.

 

So in other words imagine if thief had 1500 range on backstab that could crit for over 10k, and access to a lot more hard cc. That is kind of what DH is like now.

 

 

 

Everything you said was possible years ago when Trapper Runes were first introduced. These combos and stealth/reposition is not new. I used to use these tactics/combos back when i played DH. It doesn't explain why everyone is crying about Trapper runes on DH now when the combos and playstyle is exactly the same as its always been.

 

I think Fueki.4753 answer makes sense to me with burn dh, i never played burn DH so don't know how effective it is/was but can understand something like procession of blades could stack a lot of burns. 

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4 hours ago, Spartacus.3192 said:

Everything you said was possible years ago when Trapper Runes were first introduced. These combos and stealth/reposition is not new. I used to use these tactics/combos back when i played DH. It doesn't explain why everyone is crying about Trapper runes on DH now when the combos and playstyle is exactly the same as its always been.

I think the problem with that is, that Burn Trapper DH would always have been too strong and rather annoying to fight against.

But if I remember correctly, it first became "fashionable" after Firebrand was nerfed hard in PvP.

Which would mean, before said Firebrand nerfs people simply complained rarely about Burn Trapper DH, because they rarely encountered it.

 

This simply means, Burn Trapper has always been too strong, but there was something even worse on Guardian (which had been addressed since then).

Edited by Fueki.4753
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6 hours ago, Spartacus.3192 said:

Everything you said was possible years ago when Trapper Runes were first introduced. These combos and stealth/reposition is not new. I used to use these tactics/combos back when i played DH. It doesn't explain why everyone is crying about Trapper runes on DH now when the combos and playstyle is exactly the same as its always been.

 

I think Fueki.4753 answer makes sense to me with burn dh, i never played burn DH so don't know how effective it is/was but can understand something like procession of blades could stack a lot of burns. 

Most Burn Trapper DH's didn't even use procession of blades. The burn stacks were caused by Sword of Justice and symbols mostly.

It has since been super nerfed, while taking any other condi guard build down with it. So now DPS guards don't have that many options.

 

And now people are calling for yet another DPS guardian build to be nerfed to the ground.

Edited by DanSH.6143
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