Kyo.7369 Posted June 1, 2021 Share Posted June 1, 2021 Ya'll probably have seen cheaters back attack you from every angle, randomly appear wherever people are fighting (mostly hidden by playing a stealth oriented class) players piercing shields or stacking traps, symbols, casting renewed focus as warriors and etc. Is it too much to ask for maybe an anti-cheat that can detect common injection programs from github or is like 15 million dollars in revenue every few months not enough?? I don't mean to be rude but I've fought 3 players in EBG that have rofl'd off into the wild blue yonder with damage numbers smacking em still once they start losing. (Even I die like a dummy sometimes just run back and try having more fun learning how to dynamically adjust aka play an mmorpg you BADWORD nerds?) I just saw that one goober get owned after duping like what 2.32 million dollars of gold in equivalent US currency and I think your game is so incredible and popular that the next step is to secure it from lame novice programmers who know how to hook the engine or grab window handles behind various cheap reverse engineering methods. I'd wager the game engine can be breached by fudging around with loadlibrary. Come on now. Love your game, it's the only mmorpg I play now. It's the only mmorpg where I can have 5 guilds all chatting at once in addendum to the map, team or squad chats where there is dedication and focus to improve but also have fun. Fighting hyper dweebs with credit cards or amateur programming knowledge is not fun. Fix pls. -Kyo 1 2 1 Link to comment Share on other sites More sharing options...
Kyo.7369 Posted June 1, 2021 Author Share Posted June 1, 2021 In addendum to the game-hack features mentioned above there is also a neat issue that hasn't been fixed since the launch of the game: Selective auto-dodge. A client that will allow you to submit a text file such as: [Dodge Priority] Whirling Wrath Banhammer Piñata Slam end(); As you my guess; the game calls these spells in a stack milliseconds before they actually are cast on you or they are already on the in-game field (symbols, aoe and etc) and the cheat will dodge for you based on how much energy you have and what's around you. If I remember correctly the same turbo virgin that showed me this over a private live-stream years ago could seriously give any character renewed focus because renewed focus is defined within one of the first headers of the game engine and is used for every single invulnerability call your game has. PLS. FIX. Link to comment Share on other sites More sharing options...
Ardenwolfe.8590 Posted June 1, 2021 Share Posted June 1, 2021 (edited) Must agree. I see necromancers running against a wall, every day where specific mobs spawn, while their pets kill everything. But the worse case I’ve ever seen was when it’s a champion bounty daily. Hoards and hoards of bots camp where the mob spawns and farm the target before the players arrive. Crazy. Edited June 1, 2021 by Ardenwolfe.8590 Link to comment Share on other sites More sharing options...
AgentMoore.9453 Posted June 1, 2021 Share Posted June 1, 2021 They've tried using auto-detection techniques in the past that resulted in the wrongful banning of a whole lotta innocent accounts, and it recently happened again with Mac and VPN users being registered as suspicious entities whose accounts were then terminated pending dev intervention. I'd like to see something done about all the botting and hacking, I just don't know if automation is the thing, you know? At least, not the automation they seem to prefer. 5 Link to comment Share on other sites More sharing options...
Quench.7091 Posted June 1, 2021 Share Posted June 1, 2021 Abilities and buffs are handled server-side, right? Wouldn't they just need to check if the who, what, where, and how made sense before accepting things sent to them? Like you wouldn't be able to pierce a block if the server knows that an ability isn't unblockable. Not too sure if they need anti-cheat for that. Movement on the other hand is usually client-side in online games. That would need anti-cheat. Link to comment Share on other sites More sharing options...
Kyo.7369 Posted June 1, 2021 Author Share Posted June 1, 2021 (edited) 9 hours ago, Quench.7091 said: Abilities and buffs are handled server-side, right? Wouldn't they just need to check if the who, what, where, and how made sense before accepting things sent to them? Like you wouldn't be able to pierce a block if the server knows that an ability isn't unblockable. Not too sure if they need anti-cheat for that. Movement on the other hand is usually client-side in online games. That would need anti-cheat. You'd like to think that the numbers themselves are handled server-side (and sanity checked?) but you can write programs to detect when you send and receive certain types of data (packets) and warp the netmessages... For instance: Game tells you there is a target facing you at a 85 degree angle. Your computer has a program attached to your game (be it heuristic injection or external handling via windows or another program to hijack it some how) You send a net message telling the game that you are always 180 degrees adjacent to your enemies eye angle (the point at which your character would be directly looking in any direction while controlling it's camera in an absolute state ie mouse2/right click) You will now forever trigger back attacks. __ I swear man, you can still use a broken cheat from the near start of the game that will allow your wonderful thief to cast a guardians renewed focus, tell your target that you are always behind them and even go as far as giving yourself 13 minutes of fury. It's nauseating; these idiots gotta keep their meme cheating society to where it started: Counterstrike, quake and unreal tournament. Everyone knows what that's about and the technical alacrity you need to play these monstrous piles of dopexamine injected, ego slinging garbage are precise physical movements and trained reactivity to very specific and defined instances. Of course it's a rush to 1 deag your entire enemy team after learning where to check corners to hide your ridiculous rainbow models that show through walls - but MMORPGS and other class-based games the like are fun because of the dynamic adaption you would like to open your frontal lobe to.. If you have one you feel me? The teleport hacking in specific as a stealth class is incredibly dry. Hehehehe let me show you my giant kitten by evading a 12 second run-back because I BADWORDSHERE suck at a 3 button rotation in between utility skills!!! I cheated on my 12th grade exams!!!! Lmfao. Edited June 1, 2021 by Kyo.7369 exemplar defined Link to comment Share on other sites More sharing options...
abelsgmx.7530 Posted March 21, 2022 Share Posted March 21, 2022 On 6/1/2021 at 12:03 AM, Quench.7091 said: Abilities and buffs are handled server-side, right? Wouldn't they just need to check if the who, what, where, and how made sense before accepting things sent to them? Like you wouldn't be able to pierce a block if the server knows that an ability isn't unblockable. Not too sure if they need anti-cheat for that. Movement on the other hand is usually client-side in online games. That would need anti-cheat. All end at server side, even movement, they need know your position and validate if can do damage or be damaged Link to comment Share on other sites More sharing options...
mythical.6315 Posted March 21, 2022 Share Posted March 21, 2022 (edited) 32 minutes ago, abelsgmx.7530 said: All end at server side, even movement, they need know your position and validate if can do damage or be damaged Then they would have caught those players last year who were porting around under the map in DS farming map completion much sooner and there wouldn’t have to have been a Reddit post exposing them first. Edited March 21, 2022 by mythical.6315 2 Link to comment Share on other sites More sharing options...
Cuks.8241 Posted March 21, 2022 Share Posted March 21, 2022 What they could also look at are the accounts that have unreal amount of pvp games played. I mean you can't just ban them but if someone has 100s of hours in pvp in the middle of a season its a bit strange. Link to comment Share on other sites More sharing options...
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