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Expectation for Next Balance Update


Anchoku.8142

Next Balance Update Expectation  

36 members have voted

  1. 1. Whenever the next balance update comes, what do you expect for Necromancer? Explain as you like.

    • Buff core Necro
      3
    • Buff Reaper
      7
    • Buff Scourge
      0
    • Nerf core Necro
      0
    • Nerf Reaper
      1
    • Nerf Scourge
      18
    • Pretty much no changes
      7

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  • Poll closed on 06/12/2021 at 05:59 PM

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A nerf to scourge in pve and SPVP ruining elite possibly hitting core making nec bottom of the barrel and leaving folks angry and jumping ship.

 

If on the offhand no changes happen i expect no changes to necro. I'd also be willing to bet no recompense even though scourge is the only condi support yet other classes which have multiple roles can reach high dmg and nec in the past wasn't allowed to play with the big boys.

 

If i were to wish something i doubt it, is if core nec was made the condi spec and scourge was the official support.

 

 

 

 

Edited by Axl.8924
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Nerfing Scourge in PvP would be a good change in a better direction.

 

But it's extremely unlikely, as everything Arenanet tried lately to nerf Scourge caused other professions to be nerfed much harder and Scourge actually becoming worse.

Removing the main stat Healing Power amulets did literally nothing to Scourge and builds that actually depended on that healing power have been nerfed into the ground.

But as long as Arenanet tries to nerf Scourge by addressing runes and amulets instead of Scourge itself, it'll remain too strong in PvP.

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1 hour ago, Fueki.4753 said:

Nerfing Scourge in PvP would be a good change in a better direction.

 

But it's extremely unlikely, as everything Arenanet tried lately to nerf Scourge caused other professions to be nerfed much harder and Scourge actually becoming worse.

Removing the main stat Healing Power amulets did literally nothing to Scourge and builds that actually depended on that healing power have been nerfed into the ground.

But as long as Arenanet tries to nerf Scourge by addressing runes and amulets instead of Scourge itself, it'll remain too strong in PvP.

ANet devs tuning things down around the true issue isn't anything new nor is it exclusive to the necromancer.

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1 hour ago, Dadnir.5038 said:

ANet devs tuning things down around the true issue isn't anything new nor is it exclusive to the necromancer.

While it's neither new nor exclusive to one or two professions, it might still be worth mentioning it again and again.

 

However small, is a chance for Arenanet to properly tackle some issues in the future.

Edited by Fueki.4753
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I expect nothing ... look at the extent of the changes to necro from the last patch. Even with Torment changes, there were VERY few things changed specifically to the class while every other class got extensive changes. Either Anet is happy with the class as is .... or they just don't want to show they hit a wall with it. 

 

I would LIKE to think there is some revisit to some minor issues they would look at:

 

1. a change to staff 'boringness'

2. expanding Lingering Curse to be a meaningful choice for all weapons

3. the absurd healing conversion rate on Blood Bank

4. expanding "in-shroud" only traits with some "out-shroud" effect

5. Corrupters Fever carapace threshold is ... stupid. Has ANYONE ever reached 25?

 

 

Edited by Obtena.7952
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39 minutes ago, Obtena.7952 said:

I would LIKE to think there is some revisit to some minor issues they would look at:

 

1. a change to staff 'boringness'

2. expanding Lingering Curse to be a meaningful choice for all weapons

3. the absurd healing conversion rate on Blood Bank

4. expanding "in-shroud" only traits with some "out-shroud" effect

5. Corrupters Fever carapace threshold is ... stupid. Has ANYONE ever reached 25?

 

 

1. I wouldn't mind Arenanet turning staff into a melee condi weapon. Necromancer doesn't have a melee condition weapon yet.

2.) Lingering Curse is the Sceptre trait. The only way I can for them to expand it would be to increase condition duration regardless of the wielded weapon. But that might end up being too strong and would be nerfed down to 10% or maybe 20%.

3.) Blood Bank needs to go away. If Vampiric rituals was too strong, they ought to give us a new Well trait.

4.) I don't think that i necessary. Those traits improve on an already strong feature that doubles as a second HP bar. That's good enough.

Most of them already have out-of-shroud effects anyway.

5.) Maybe lower it to 20, but not lower than that. Necromancer does not need to have even easier access to Protection.

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Turning staff into a melee condi weapon would kill its usage in WVW. If you want a melee condi weapon it should probably be the dagger. Just slap some bleeding on the auto or something. Right now you see it mainly on heal scourge, so making it condi would help out plaguedoctor hybrid type scourges.

Edit: also since dagger doesn't have much cleave it would mainly be used for boss fights anyway. Staff is the opposite, it's currently ranged and marks are AoE = more tagging and CC.

Edited by Infusion.7149
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14 hours ago, Anchoku.8142 said:

Agreed. They, too, offer both support and dps.

Further nerf to mirage would be appreciated as well.

Not the golem DPS, nerf confusion of staff mirage.

A spec that can give solo perma alac and 25 might should never be allowed to deal 40k+ DPS, even if it's only on some bosses and not on every boss. Boon thief got obliterated, for the same reason. 

You couldn't play it at the most bosses in raids, but at the bosses that give ectoplasm to detonate, it was extremely overpowered.

 

Now we have the exact same thing with mirage. It does less boons, but a lot more DPS.

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The swiftness duration buff is a buff to necro, more than to any other class, due to the design of its swiftness skills (long duration swiftness on a long cooldown). Necros were overcapping swiftness all the time for the last few weeks.

 

Probably irrelevant in PvE, but very noticeable in the competitive modes.

 

Edited by KrHome.1920
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I think scourge needs to have damage cut down considerably in pvp. It is not huge at the moment bust still it is pretty big which makes it very unfair if you compare it to other support classes.

 

I would also reduce the duration of Lich form in pvp a bit

Edited by Mik.3401
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On 6/10/2021 at 4:49 PM, Mik.3401 said:

I think scourge needs to have damage cut down considerably in pvp. It is not huge at the moment bust still it is pretty big which makes it very unfair if you compare it to other support classes.

 

I would also reduce the duration of Lich form in pvp a bit

Problem:

If you cut down scourges damage in spvp considerably (not that I care) would people still play it? 

Are the Support abilities strong enough on their own, that scourge can be played as a pure support?

I don't think so.

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25 minutes ago, Nimon.7840 said:

Problem:

If you cut down scourges damage in spvp considerably (not that I care) would people still play it? 

Are the Support abilities strong enough on their own, that scourge can be played as a pure support?

I don't think so.

Core support guardian is just about support and there is no problem with that. Of course it’s healing abilities are better than scourge but barrier is so op I think that they are not that far apart

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On 6/10/2021 at 4:49 PM, Mik.3401 said:

I think scourge needs to have damage cut down considerably in pvp. It is not huge at the moment bust still it is pretty big which makes it very unfair if you compare it to other support classes.

 

I would also reduce the duration of Lich form in pvp a bit

 

Most of the support nowaday isn't even aknowledged by the community. You can have professions that litterally vomit boons day and night yet people think of them as non-support.

 

The Scourge issue isn't is dps. People would still find Scourge OP even if it got no damage at all. Nerfing scourge's damage would thus be pointless. If anything, what scourge need is for it's base barriers values to be nerfed by 30% in competitive modes (something that ANet somehow failed to do in the acursed feb 2020 patch).

 

The main issue players have is that supports (all professions) benefit as much to the character that provide it than it benefit to the characters that receive it. This create builds with good survivability, offense and support. This is the main problem balance in this game face in all gamemodes.

 

 

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On 6/16/2021 at 10:39 AM, Mik.3401 said:

Core support guardian is just about support and there is no problem with that. Of course it’s healing abilities are better than scourge but barrier is so op I think that they are not that far apart

Core guard offers much more than just healing.

- Blocks from aegis

- stability

For example.

 

Scourge as a pure support would be useless imo. Maybe even more after the patch in which they basically removed healing power amulets and reduced scaling a bit. Other classes got that 20% outgoing healing mod from the sigil. But that doesn't apply to barrier.

 

But , yeah. I don't care. As long as they don't change scourges pve and wvw versions, anet can do whatever they want. I couldn't care less about spvp (especially now, that I don't have to play that awful Gamemode anymore to get full legendary :D)

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