felix.2386 Posted June 4, 2021 Share Posted June 4, 2021 (edited) https://wiki.guildwars2.com/wiki/Arc_Divider 25% damage nerf, when damage overall was too high, it was balanced in scaling, but it was not accepted as it was one shoting people and that's the only reason why it was over-nerfed. not for balance, but for one shot, which also breaks balance. but now, it will be fine with 25% damage nerf reversed, as now it will not one shot people and the scaling will be fine. arc divider now barely does any damage in pvp with a balanced build outside of glass canon. trapper DH in pvp does as way more damage then currently arc divider build even with + 25% damage (cuz it's damage barely touched at all with feb 2020 patch) Edited June 4, 2021 by felix.2386 1 1 Link to comment Share on other sites More sharing options...
Vancho.8750 Posted June 5, 2021 Share Posted June 5, 2021 (edited) 10 hours ago, felix.2386 said: https://wiki.guildwars2.com/wiki/Arc_Divider 25% damage nerf, when damage overall was too high, it was balanced in scaling, but it was not accepted as it was one shoting people and that's the only reason why it was over-nerfed. not for balance, but for one shot, which also breaks balance. but now, it will be fine with 25% damage nerf reversed, as now it will not one shot people and the scaling will be fine. arc divider now barely does any damage in pvp with a balanced build outside of glass canon. trapper DH in pvp does as way more damage then currently arc divider build even with + 25% damage (cuz it's damage barely touched at all with feb 2020 patch) They never go back on their nerfs, well except for scourge, which is the worst design for pvp, but anything else gets kittened. The kitten is wrong with Anet devs ? Edited June 5, 2021 by Vancho.8750 3 Link to comment Share on other sites More sharing options...
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