Stavros.8249 Posted June 6, 2021 Share Posted June 6, 2021 This phantasm doesn't give condition nor boon. It seems out of place as a power phantasm in a condition support weapon. 4 Link to comment Share on other sites More sharing options...
Curunen.8729 Posted June 6, 2021 Share Posted June 6, 2021 At this point it's almost a glorified delayed clone summoning skill. 😛  I'd take any improvement, especially given they focused on staff so much in the last patch - it's odd how they didn't touch staff 3 at all. Unless there's another big phantasm rebalance on the horizon when EoD drops. 1 Link to comment Share on other sites More sharing options...
NICENIKESHOE.7128 Posted June 6, 2021 Share Posted June 6, 2021 (edited) I quite like the old design where it does 10% more depending on how much condi enemy has, but it does seem out of place in a condition weapon.  Given staff is now a boon/condi weapon, one of the ways we can make iwarlock unique would probably be giving enemy condition base on what boon you have as converted from corruption table (Max 3 or 4 due to 18s CD). And we can ditch the measly attempt of having 2 warlocks... Edited June 6, 2021 by NICENIKESHOE.7128 4 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted June 6, 2021 Share Posted June 6, 2021 The bulk of confusion output really ought to come from the warlock summon rather than staff clones' autoattack. This would drop the passiveness of the build while making it more viable when condition ramp is an issue. I don't think any power damage increase is warranted as staff is inherently a condition weapon. 2 1 Link to comment Share on other sites More sharing options...
Quadox.7834 Posted June 7, 2021 Share Posted June 7, 2021 vuln = condition damage 1 Link to comment Share on other sites More sharing options...
Mik.3401 Posted June 7, 2021 Share Posted June 7, 2021 As far as I’m aware casting warlock can build up vulnerability to then enhance the condition dmg. So this does make sense 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted June 7, 2021 Share Posted June 7, 2021 For me, either the CD is a bit to high or the vuln stack duration is to short. Just increase base vuln stacks duration to 9s in PvE and the skill would be just in the right spot. Â PvP wise, no change are needed. Link to comment Share on other sites More sharing options...
Zraurum.8493 Posted June 8, 2021 Share Posted June 8, 2021 (edited) I propose to set a phantasm challenge on the third skill that will beat with burning or poison, since a staff is only a skill condition, well, it just doesn't make sense for phantasm to beat power and even so slowly. Or phantasm imposed boons at the discretion of the net arena, Or speed up the animation because it takes a long time for the warlock to apply a debuff, especially in pvp, and return the second clone to this skill Edited June 8, 2021 by Zraurum.8493 Link to comment Share on other sites More sharing options...
Daishi.6027 Posted June 8, 2021 Share Posted June 8, 2021 Ya well, Greatsword is a ranged weapon where the strongest power burst on pretty much the entire class is using it in melee range for Mirror blade combo. I think coherent design is too much to ask for. 1 2 Link to comment Share on other sites More sharing options...
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