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Add in movement to OH weapon skill(s)


Lan Deathrider.5910

OH weapon skills with possible movement added?  

11 members have voted

  1. 1. Should one or more of the MH weapons get movement added to their OH skill sets?

    • Rip
    • Dual Strike
    • Crushing Blow
      0
    • Wastrel's Ruin
    • Two of the above, specify in the comments.
    • Three of the above, specify in the comments
    • All of the above
    • I hate warrior and don't want them to have nice things.

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  • Poll closed on 06/16/2021 at 05:38 AM

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So the thought occurred to me that one big thing that Shield has over the other OH weapons is the movement on Shield 4 (there are other reasons, but because of Warrior's Sprint this is a big one).

So, seeing as the other OH weapons (mainly the dual wieldable ones) are lackluster, why not add something meaningful to them that isn't just slapping might on them and calling it a day? Each of the weapon slot 4 skills seem to be good choices for this. In the case of Rip, Impale would have to successfully hit. My initial thought is putting a 450-600 range leap on some or all of these. I have my own thoughts on which one(s) I'd like to see some movement add to, but I'd rather hear from the rest of you.

 

In general though I think more gap closers on Warrior that are not limited to GS or Bull's Charge would be a good thing, and if putting movement onto an OH makes it a more viable competitor to Shield then that is a good thing in my mind.

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While I sure wouldn’t mind a movement added to Dual Strike, isn’t there a bit of risk to having so much mobility (even short range) on a melee class? You would basically have at least two or three (or easily more) movement abilities in every build. All of which help close short gaps, and could trigger Stability with Brave Stride.

 

I think an alternative would be to ensure some range (300-600) on at least one attack on any off hands - whether that be from a short range attack (Impale, Tremor, Bladestorm), or from a movement ability/leap.

Edited by Dao Jones.6720
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23 minutes ago, Dao Jones.6720 said:

While I sure wouldn’t mind a movement added to Dual Strike, isn’t there a bit of risk to having so much mobility (even short range) on a melee class? You would basically have at least two or three (or easily more) movement abilities in every build. All of which help close short gaps, and could trigger Stability with Brave Stride.

 

I think an alternative would be to ensure some range (450 min) on at least one attack on any off hands - whether that be from a short range attack (Impale, Tremor, Bladestorm), or from a movement ability/leap.

Thanks for commenting!

You are not wrong with voicing that concern, but I'd redirect you to my comment above. This is mostly as a means of making the OH weapons more viable choices over Shield. If you recall from fighting warriors in competitive play, most builds are GS + X/Shield.

 

Shield Bash itself is a 450 range leap. The meta GS + Dagger/Shield already has the amount of movement skills you seem to be concerned about, so ask yourself if the movement from that weapon set combo is too much to handle when you face it. Also bear in mind that Brave Stride has a 10s CD and that most warriors take Peak Performance for the extra damage and CD reduction of Mending and Rampage.

Having 2-3 (3 if they are short movements) in every bundle on a heavily melee centered class is not a bad thing. Warrior is pigeonholed into double melee due to Anet's insistence on keeping their ranged options limited and weak. This makes warrior very susceptible to kitting, and ensuring 2-3 movement skills in a bundle (anything with Mace MH would only have one then btw) helps ensure that a warrior can stay on target and also be able to switch targets as needed depending on the fight.

It goes along with the Omnibus theme of "How can warrior be fixed/updated to allow it to effectively do its job." My original recommendation on the Brave Stride change, which got implemented albeit with a CD a tad too long, was suggested with that mentality in mind.

 

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Personally id like to see it on both [RIP] and [CRUSHING BLOW]

[RIP] You jump to your target and yank the sword out of them (this would have to be a short range gap closer half the distance of [SAVAGE LEAP] if not lower.

 

[CRUSHING BLOW] Like a shoulder barge, you rush towards the target and smack them with the mace, Animation could work for this skill with the mace heald with both hands across the chest as if you're trying to shove them. This would then at least give mace a gap closer. Distance would have to be up to 200 in range.

 

 

Sadly this can only ever be wishes, as we've seen every warrior update is only dissapointment everytime.

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8 hours ago, Smoosh.2718 said:

Personally id like to see it on both [RIP] and [CRUSHING BLOW]

[RIP] You jump to your target and yank the sword out of them (this would have to be a short range gap closer half the distance of [SAVAGE LEAP] if not lower.

 

[CRUSHING BLOW] Like a shoulder barge, you rush towards the target and smack them with the mace, Animation could work for this skill with the mace heald with both hands across the chest as if you're trying to shove them. This would then at least give mace a gap closer. Distance would have to be up to 200 in range.

 

 

Sadly this can only ever be wishes, as we've seen every warrior update is only dissapointment everytime.

Hey Smoosh, we can dream a little, but yeah that is exactly how I imagined what a leap on those two skills would function.

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Rn I'm playing a lot with dual wielding and wepon combos. Over all OH weapons I prefer Axe for the obvious cleave, which if chained with CC is a kill. I'd love to see some form of tiny movement added in axe 4 which would help with landing axe 5. Sometimes axe 4 wont hit, you wont proc quickness etc.

 

Something like a 200 range jump and axe 4 "mid-air" to close a gap with an opponent. Or perhaps a leap big enough to reach someone after a kick.

 

A dream, but a nice dream nonetheless.

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35 minutes ago, Grand Marshal.4098 said:

Rn I'm playing a lot with dual wielding and wepon combos. Over all OH weapons I prefer Axe for the obvious cleave, which if chained with CC is a kill. I'd love to see some form of tiny movement added in axe 4 which would help with landing axe 5. Sometimes axe 4 wont hit, you wont proc quickness etc.

 

Something like a 200 range jump and axe 4 "mid-air" to close a gap with an opponent. Or perhaps a leap big enough to reach someone after a kick.

 

A dream, but a nice dream nonetheless.

My thinking on Axe 4 was to reach them after the kick. A 200 range leap still has the base melee range at the end of it. That said I think a 450 range would be better on it.

 

Got this image in my head of a warrior flying through the air with both axes held over his head.

 

Wastrel's Ruin would have to be a short very quick dash attack for it to function properly if it got movement added to it.

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I have used Dual Axe extensively on Warrior for years, and the one thing that hurts the weapon set is mobility. Its one of the reasons I have gravitated towards a full stun-break build on Core and Spellbreaker when running Axe/Axe-Rfile. The lack of mobility means you will take a beating, and the stun break stacking along with Rousing Resilience I find necessary to not get smoked too quickly. The lack of GS/D-SH mobility is VERY noticeable.

 

The damage on Core is definitely there but it can get kited very easily, hence the need to have some movement in the weapon set to land damage more often (great suggestion).  On Spellbreaker I can offset the lack of mobility with the Spellbreaker traits  No Escape and Slow Counter, it helps A TON to actually land damage. I typically will Axe 4 into Axe 2 for a compact burst that can land when FC procs and the enemy is easier to hit.

 

The lack of mobility is really noticeable on Core Though, I can get kited so easy on that, but the damage is great. I prefer the Core build for things like point defense of camps and keeps where I can force the enemy to fight and leverage the cleave damage. It works better that way.

 

Spellbreaker :http://gw2skills.net/editor/?PKwAceRlVwwYWMRWJe0XavdA-zVIYR0xfKVpACTI0rEIaRgRPECHHNLjOaB-w

Core: http://gw2skills.net/editor/?PKwAceRlJwwYWMRWJO+O6LNA-zVIYR0xfKVpACTI0rEIaRgRPECHHNLjOaB-w

 

Traditional Strength Spellbreaker with GS/D-SH has amazing movement ability, and its one of the reasons that makes it even somewhat playable after so many nerfs. Its the other weapon sets that are really hurting right now. I would like to see Axe 4 get a small movement component. Great idea.

 

 

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They need to add a remove 1 condition after interrupt sigil along the lines of severance and draining. With brawlers recovery, cleansing sigil and my suggestion it might make it better for the less mobility builds to survive the condi spam. All of the kiting potential of meta SB really help with that as well.

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1 hour ago, sneakytails.5629 said:

Yeah, Dagger is more than good enough on mobility. The only thing I miss is the big damage, and quickness from the Dagger 3/4 combo.

👍 Like I said in my initial post, adding mobility to the skill 4 of the mainhands would help them compete with Shield. That goes for dagger too. Dagger/Dagger with  Wastrel's Ruin getting a leap is the same amount of movement as Dagger/Shield. Grant it I don't think Wastrel's Ruin would need a large leap, though things like Crushing Blow could. 

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I'd say that currently casting axe weapon skills feels somewhat "fluid", so if possible I don't want to see the "clunkiness" of sword #2 added to any of those skills. Impale into a gap-closing Rip sounds pretty cool, if Rip were to be a teleport. Sadly on Warrior that would not fit the theme so it can really only be a leap.

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I like this idea for all offhands.  I'd like if they use the implementation for the newer dagger 2/ dagger burst type leap, though, as the older leap skills (sword2, shield bash, bulls charge) have a tendency to overshoot if you have less than ideal ping, while the dagger ones tend to stick to the target and sync your position better.

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9 hours ago, Katary.7096 said:

I'd say that currently casting axe weapon skills feels somewhat "fluid", so if possible I don't want to see the "clunkiness" of sword #2 added to any of those skills. Impale into a gap-closing Rip sounds pretty cool, if Rip were to be a teleport. Sadly on Warrior that would not fit the theme so it can really only be a leap.

None of these would be teleports. Either a savage leap type of leap, or more like the dagger leaps, which are more fluid. Also I do not think I saw your vote up in the tally.

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44 minutes ago, CaffeeCup.5742 said:

I like this idea for all offhands.  I'd like if they use the implementation for the newer dagger 2/ dagger burst type leap, though, as the older leap skills (sword2, shield bash, bulls charge) have a tendency to overshoot if you have less than ideal ping, while the dagger ones tend to stick to the target and sync your position better.

The Dagger leaps are certainly more fluid, and any new leaps that warrior gets should certainly be based on that code.

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4 hours ago, CaffeeCup.5742 said:

as the older leap skills (sword2, shield bash, bulls charge) have a tendency to overshoot if you have less than ideal ping, 

I have excellent ping and a fast internet connection, and when I used to use a sword mainhand if I was elevated even one millimeter above the target I would sail overhead like an extra in a Kung Fu movie.

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11 hours ago, Lan Deathrider.5910 said:

None of these would be teleports. Either a savage leap type of leap, or more like the dagger leaps, which are more fluid. Also I do not think I saw your vote up in the tally.

Figures. The Spellbreaker leap tech certainly seems better than the core Warrior options. Could be a great opportunity for future "playability/QoL" improvements on Warrior. (As if that list is not long enough.)

You are correct, I did not vote.

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1 hour ago, Katary.7096 said:

Figures. The Spellbreaker leap tech certainly seems better than the core Warrior options. Could be a great opportunity for future "playability/QoL" improvements on Warrior. (As if that list is not long enough.)

You are correct, I did not vote.

Mkay. Feel free to if you want. No pressure though, just an idea I had and I wanted to see what others thought via a poll.

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One thing to note is that the overwhelming majority of leaps aren't affected by quickness, and are drastically affected by Ping - so much so that Headbutt and Shield 4 (very short distance leaps) can even miss completely on a moving target. There are obvious benefits to turning something into a leap, but don't forget the drawbacks. 

 

Also, it's juvenile to make a poll without a neutral disagree option. 

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1 hour ago, Jzaku.9765 said:

One thing to note is that the overwhelming majority of leaps aren't affected by quickness, and are drastically affected by Ping - so much so that Headbutt and Shield 4 (very short distance leaps) can even miss completely on a moving target. There are obvious benefits to turning something into a leap, but don't forget the drawbacks. 

 

Also, it's juvenile to make a poll without a neutral disagree option. 

It's mostly for fun. Feel free not to vote.

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