Daniel.2719 Posted June 8, 2021 Share Posted June 8, 2021 So reading the patch notes today: Quote ArenaNet Staff Posted 7 hours ago 06/08/2021—June 8 Release Notes Profession Skills In this update, we are focusing on remaining skill tuning and bug fixes as a follow up to the May 11 balance update. We wanted to give special attention to small quality-of-life issues experienced by several professions. Was wondering if Signet of Undeath was on the list of possible tuning? I cannot tell you how many times I have gone to cast this and the target either teleports out of it or is finished before it completes casting. That said, whether it "actually" works or not, it takes your health regardless. Would be amazing if, when there was no target available to resurrect, it would just fizzle/cancel the skill. Thanks! 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted June 9, 2021 Share Posted June 9, 2021 I'm affraid rallying skills is a sensitive subject to touch. For a lot of players in competitive mode thoses skills are more or less an insult to their ego. Signet of Undeath having a pretty low cast time would already be on those players "nerf to do" list, seeing a buff or QoL added on it would be like pocking the hornet nest. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted June 9, 2021 Share Posted June 9, 2021 Signet of Undeath is such a strong skill in the hands of a competent player, that its trade-offs are 100% justified. It is fine as it is. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted June 9, 2021 Share Posted June 9, 2021 Agree with both Dadnir and KrHome; SoU is potent enough in competitive game modes to justify the long cast time. For PvE, I do wish it could restore defeated players to the downed state as an additional function, though. I agree the long cast time takes the utility's value away for PvE groups. Link to comment Share on other sites More sharing options...
Daniel.2719 Posted June 9, 2021 Author Share Posted June 9, 2021 I'm not advocating removing the HP cost to use the skill. I just want the skill to only work -if- it has a target. 2 Link to comment Share on other sites More sharing options...
Shadowmoon.7986 Posted June 12, 2021 Share Posted June 12, 2021 Only justification to changing it would be if it was moved to the elite slot. Link to comment Share on other sites More sharing options...
Orack.9756 Posted June 14, 2021 Share Posted June 14, 2021 On 6/12/2021 at 11:25 PM, Shadowmoon.7986 said: Only justification to changing it would be if it was moved to the elite slot. Can agree with that since most of the elite are trash anyway. Link to comment Share on other sites More sharing options...
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