Sunshine.5014 Posted June 9, 2021 Share Posted June 9, 2021 After the recent Ele nerfs, I need to show the community a secret on how to get a good 30k DPS on Weaver, almost absolutely no piano dancing: Reroll a Rev instead: Why work hard for similar results? (And risk more nerfs?) 5 4 6 Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted June 9, 2021 Share Posted June 9, 2021 (edited) Pvp right now. Exact same state than 7 years ago. Edited June 9, 2021 by Zhaid Zhem.6508 6 2 6 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted June 9, 2021 Share Posted June 9, 2021 Go fight with the people in the Revenant forum that are saying power Herald needs a buff. (Herald has 30k DPS while running Draconic Echo and doing full rotation, clearly it is underperforming 😄) In all seriousness though, last I checked power weaver is not the same complexity as condi weaver. 4 1 Link to comment Share on other sites More sharing options...
fuzzyp.6295 Posted June 9, 2021 Share Posted June 9, 2021 20 minutes ago, Zhaid Zhem.6508 said: Pvp right now. Exact same state than 7 years ago. I used to think that video was so dramatic back in the day but that battle looks positivity boring compared to some Weaver matches nowadays lol. I miss the days when panic set in over a condi burst of Weakness, Poison, Cripple some Vulnerability and three full stacks of bleeding. Link to comment Share on other sites More sharing options...
HnRkLnXqZ.1870 Posted June 9, 2021 Share Posted June 9, 2021 51 minutes ago, Sunshine.5014 said: After the recent Ele nerfs, I need to show the community a secret on how to get a good 30k DPS on Weaver, almost absolutely no piano dancing: Reroll a Rev instead: Why work hard for similar results? (And risk more nerfs?) Just auto-attack, swap legendaries and run 2 utility-skills. Mind blown. Thanks for showing this. Why do I even bother ... 2 1 Link to comment Share on other sites More sharing options...
Hi no Ishi.4378 Posted June 11, 2021 Share Posted June 11, 2021 I am convinced. brb farming heavy gear.. 2 1 Link to comment Share on other sites More sharing options...
Loke.1429 Posted June 13, 2021 Share Posted June 13, 2021 (edited) @ArenaNet Marketing Test.40 @Cal Cohen.2358 @Cal Cohen.3527 @Fire Attunement.9835 Do you even balance BRAH ... From snarky remark to real talk: risk and reward, do they even factor into your decisions? Edited June 13, 2021 by Loke.1429 Im salty, you hit me when I was down 1 Link to comment Share on other sites More sharing options...
LadyKitty.6120 Posted June 13, 2021 Share Posted June 13, 2021 Meanwhile in core elementalist...29k DPS on condi elementalist simply by spamming Fire skills. And Kitty didn't even use infusions. ಥ_ಥ Starts at 19:52. 4 Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted June 13, 2021 Share Posted June 13, 2021 Its a sad day to be an elementalist. Hopefully the EoD spec will give ele a chance to be good in all gamemodes again. 2 Link to comment Share on other sites More sharing options...
Sunshine.5014 Posted June 14, 2021 Author Share Posted June 14, 2021 10 hours ago, LadyKitty.6120 said: Meanwhile in core elementalist...29k DPS on condi elementalist simply by spamming Fire skills. And Kitty didn't even use infusions. ಥ_ಥ Starts at 19:52. Meh. 1) LARGE GOLEM DPS. That build performs terribly on small golem. Even then, still lower DPS than auto attack. 2) If the team need CC, you can't even do it without a HUGE loss on DPS (having to switch out of Fire attunement). The Rev auto attack build above can do anything any time they want. 3) If there is any mechanics (Raid/Fractal), the auto attack Rev build will be way ahead. No need to ramp damage back up. No need to pre-cast 4 Fire Elementals. No need to make sure you're back at the right attunements. Just.. simply auto attack. 4) There is a much higher chance that Ele will accidentally down due to that 12k HP and zero toughness, leading to HUGE dps loss for the team (they have to rezz the Ele). So, simply why not just auto attack away? 🙂 3 Link to comment Share on other sites More sharing options...
Razor.6392 Posted June 20, 2021 Share Posted June 20, 2021 On 6/9/2021 at 12:19 PM, Zhaid Zhem.6508 said: Pvp right now. Exact same state than 7 years ago. It's not the same because Updraft was instant there. Now it's delayed and no one can explain why still. So it's worse LOL 6 Link to comment Share on other sites More sharing options...
Mik.3401 Posted June 21, 2021 Share Posted June 21, 2021 and yet people cry about mirage only. Heavy armor classes seem to be treated like holy cows in this community 1 Link to comment Share on other sites More sharing options...
WindBlade.8749 Posted June 21, 2021 Share Posted June 21, 2021 On 6/14/2021 at 12:46 AM, LadyKitty.6120 said: Meanwhile in core elementalist...29k DPS on condi elementalist simply by spamming Fire skills. And Kitty didn't even use infusions. ಥ_ಥ Starts at 19:52. as much i love your videos, large hitbox dons't count as they don't exist in this game. Specially for elementalist which have a big inflation on large hitbox which will never had on real mobs. 1 Link to comment Share on other sites More sharing options...
Puck.3697 Posted June 21, 2021 Share Posted June 21, 2021 (edited) DPS Doesnt matter... This games content is clearable by a group/raid doing 25k DPS consistently and capable of doing the mechanics in the game which has proffessions doing 35-40k DPS... how can a Pure DPS Compete in a market which basically Doesnt exist, Pure DPS is such a Non-vital role in the group. because the Supports are above the DPS Threshold to clear content. the games Strangled by boon uptime requirements at this point because everyone does too much Damage so DPS Wise it doesnt matter what u bring... however boon uptime requires specific proffession stacking. which means they instantly take the lead. even if Weaver can do 50k DPS. it dont matter, it wont become meta, because the game doesnt need 50k DPS to clear content same with tempest.. it has the highest healing in the game.. while u have bosses clearable by 10 thiefs. Elementalist has its strengths.. the problem is None of them are actually needed in the content. If they wanna fix the problem they need to do ALOT more then buff Weaver.. because the cycle will repeat itself every time, with a Different class suffering at the bottom. - Several ELite speccs and Core speccs need redesigning along with several weapon sets. - Alacrity and Quickness need to be removed from the game and the base Speed of rotations needs to increase to balance that out. - Permanant boons need to be stopped. - ALL DPS needs nerfing. Drop the cap down to 30k so no builds doing more then 30ish k DPS. if ur supports for exampel are only capable of 18k DPS. then u create a Need for classes who do 30k DPS As Pure DPS such as what weavers susposed to be, permanant boons are Litterally pointless and terrible game design and heres exactly why. your base rotation speeds, your Base Damage, your base Stat values have all been nerfed and adjusted to be balanced with the concept of having all these boons on you at the same time, which means ur class is Just weak for no reason at all other then to force some form of meta into PvE. if they baselined the damage and removed every boon in the entire game. ur class wouldnt work any different then it does today. all it does is ensure ur characters far weaker in PvP and Open world then it performs in PvE Content. while the power creep is sooo high. u could just increase the base rotational Speed to fit alacrity/quicknesses purpose into the core game.. let the boon uptime on boons drop by a far margin. and u'd prolly have the power creep low enough to make content meaningful again. either this. or stop designing classes to be Pure DPS or have the highest healing. because it doesnt matter in content no ones wants it theres litterally 0 Demand for it and it doesnt work. Edited June 21, 2021 by Daddy.8125 1 3 Link to comment Share on other sites More sharing options...
Bakeneko.5826 Posted June 21, 2021 Share Posted June 21, 2021 3 hours ago, Daddy.8125 said: DPS Doesnt matter... This games content is clearable by a group/raid doing 25k DPS consistently and capable of doing the mechanics in the game which has proffessions doing 35-40k DPS... how can a Pure DPS Compete in a market which basically Doesnt exist, Pure DPS is such a Non-vital role in the group. because the Supports are above the DPS Threshold to clear content. the games Strangled by boon uptime requirements at this point because everyone does too much Damage so DPS Wise it doesnt matter what u bring... however boon uptime requires specific proffession stacking. which means they instantly take the lead. even if Weaver can do 50k DPS. it dont matter, it wont become meta, because the game doesnt need 50k DPS to clear content same with tempest.. it has the highest healing in the game.. while u have bosses clearable by 10 thiefs. Elementalist has its strengths.. the problem is None of them are actually needed in the content. If they wanna fix the problem they need to do ALOT more then buff Weaver.. because the cycle will repeat itself every time, with a Different class suffering at the bottom. - Several ELite speccs and Core speccs need redesigning along with several weapon sets. - Alacrity and Quickness need to be removed from the game and the base Speed of rotations needs to increase to balance that out. - Permanant boons need to be stopped. - ALL DPS needs nerfing. Drop the cap down to 30k so no builds doing more then 30ish k DPS. if ur supports for exampel are only capable of 18k DPS. then u create a Need for classes who do 30k DPS As Pure DPS such as what weavers susposed to be, permanant boons are Litterally pointless and terrible game design and heres exactly why. your base rotation speeds, your Base Damage, your base Stat values have all been nerfed and adjusted to be balanced with the concept of having all these boons on you at the same time, which means ur class is Just weak for no reason at all other then to force some form of meta into PvE. if they baselined the damage and removed every boon in the entire game. ur class wouldnt work any different then it does today. all it does is ensure ur characters far weaker in PvP and Open world then it performs in PvE Content. while the power creep is sooo high. u could just increase the base rotational Speed to fit alacrity/quicknesses purpose into the core game.. let the boon uptime on boons drop by a far margin. and u'd prolly have the power creep low enough to make content meaningful again. either this. or stop designing classes to be Pure DPS or have the highest healing. because it doesnt matter in content no ones wants it theres litterally 0 Demand for it and it doesnt work. Ok, I'll dash your Teapot fanboyism a bit. DPS matters. If weaver did 50% more DPS than next class in line, it would be taken, because more DPS = faster kill time = less mechanics and that is very clear to see in fractals. DPS matters and it matters a lot, what you should say is - given similar DPS, class with more utility is more important. If weaver did 50k DPS in raid, noone would ever take any other classes other than weaver and life support it takes to give weaver that 50k DPS. Hell, other classes will start becomming less supporty just to reduce kill time. In raids it might not be that easily to see, but in fractals it would shift meta to 2 weavers, alacren, qfb and one wild card to nuke everything in seconds. A.k.a. when DPS is high enough utility doesnt matter, cause you don't need it. Buffing weaver might actually fix it. It is supposed to be glass cannon, Anet should make it so - carry the biggest stick with most DMG, like by a mile. Just like normal MMOs and RPGs - you have healer, tank, support and big stick DPS that is close to useless when solo, but becomes big number machine in good party. Power creep is high not because boon uptime, its high because of stat combos, runes and sigils. 4 Link to comment Share on other sites More sharing options...
Puck.3697 Posted June 21, 2021 Share Posted June 21, 2021 (edited) 33 minutes ago, Bakeneko.5826 said: Ok, I'll dash your Teapot fanboyism a bit. DPS matters. If weaver did 50% more DPS than next class in line, it would be taken, because more DPS = faster kill time = less mechanics and that is very clear to see in fractals. DPS matters and it matters a lot, what you should say is - given similar DPS, class with more utility is more important. If weaver did 50k DPS in raid, noone would ever take any other classes other than weaver and life support it takes to give weaver that 50k DPS. Hell, other classes will start becomming less supporty just to reduce kill time. In raids it might not be that easily to see, but in fractals it would shift meta to 2 weavers, alacren, qfb and one wild card to nuke everything in seconds. A.k.a. when DPS is high enough utility doesnt matter, cause you don't need it. Buffing weaver might actually fix it. It is supposed to be glass cannon, Anet should make it so - carry the biggest stick with most DMG, like by a mile. Just like normal MMOs and RPGs - you have healer, tank, support and big stick DPS that is close to useless when solo, but becomes big number machine in good party. Power creep is high not because boon uptime, its high because of stat combos, runes and sigils. its not teapot fanboyism lol Heres the fact. your right. for the top 1% for speed clears, but what % of players do u think can play weaver at full potiental?.. lol its about looking at the average players capability and building lol not building a Clas to only be good in speed clears it needs to be good in the AVERAGE pug group, not the top 1% premades. u could hand every class 50k DPS.. the amount of people who manage to utilise the numbers and speed clear content will be by far in the minority. Utility is the most effective contribution in a Average pug, because no ones doing remotely close to their top numbers. go look at raid averages the raid average DPS Is like 20k DPS. thats what players are managing overall, 20k DPS.. which is half the benchmark numbers. so no giving weaver 50k DPS WOnt solve the problem. because the average Group cant make success outta "therotical dps". heres the fact, boons are in most cases far easier to uphold. with a Safer Raid wide DPS Increase. DPS Increases wll only help speedclears, if ur not in a Speed clear Pure DPS Is irrelevant, i aint saying that cause Some other dude may have said that. im sayign that based on the average playes ability. what % of weavers do u think are capable of 30k DPS?.. 2%? 5% maybe?.. even less prolly. so why buff DPS when most players cant even get close to the current Therotical DPS numbers?... it just increases a Gap with 0 Effect to the average player, while they could tie Quickness to a really easy part of Elementalist. For example Swapping into Air Attunement gives X Seconds of Quickness or Stances give the Group X amount of barrier , utility is a good way to give a average player accessibility. u can give accessibility to boons on Easier parts of Weaver. which will make Weaver stronger for everyone. instead of a Speed clear. Edited June 21, 2021 by Daddy.8125 Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted June 21, 2021 Share Posted June 21, 2021 (edited) I agree on this part. DPS matter. In CM fractals, even in pug, we could totally ignore mechanics. Like do every 33% life of skorvald in <5sec and avoid the teleports or the melee knockback etc. Same for Sunqua and the air thing; Ark and the anomalies ... But GW2 isn't like every MMO; it's not just a slow yo-yo between slow damage and heal on the tank, afk DPS playing a turn-based game and one healer with 10 skills of heal. GW2 is harder and more frenetic than most of the popular MMO; bases are larges, mechanics still matter, and placement and dodge, utilities etc, there are still a of hazards with anomalies, trashmobs, encounters mechanics .... If you only buff dps, of course uber players in guild will perform better, but moslty in PUGs who want to mimic videos and guides on website without reading the notes; we will only see more dead weavers everywhere. If they died yesterday because they suck, or the support sucks ... they'll die tomorrow even with +100% DPS. Edited June 21, 2021 by Zhaid Zhem.6508 2 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted June 21, 2021 Share Posted June 21, 2021 49 minutes ago, Daddy.8125 said: its not teapot fanboyism lol Heres the fact. your right. for the top 1% for speed clears, but what % of players do u think can play weaver at full potiental?.. lol its about looking at the average players capability and building lol not building a Clas to only be good in speed clears it needs to be good in the AVERAGE pug group, not the top 1% premades. u could hand every class 50k DPS.. the amount of people who manage to utilise the numbers and speed clear content will be by far in the minority. Utility is the most effective contribution in a Average pug, because no ones doing remotely close to their top numbers. go look at raid averages the raid average DPS Is like 20k DPS. thats what players are managing overall, 20k DPS.. which is half the benchmark numbers. so no giving weaver 50k DPS WOnt solve the problem. because the average Group cant make success outta "therotical dps". heres the fact, boons are in most cases far easier to uphold. with a Safer Raid wide DPS Increase. DPS Increases wll only help speedclears, if ur not in a Speed clear Pure DPS Is irrelevant, i aint saying that cause Some other dude may have said that. im sayign that based on the average playes ability. what % of weavers do u think are capable of 30k DPS?.. 2%? 5% maybe?.. even less prolly. so why buff DPS when most players cant even get close to the current Therotical DPS numbers?... it just increases a Gap with 0 Effect to the average player, while they could tie Quickness to a really easy part of Elementalist. For example Swapping into Air Attunement gives X Seconds of Quickness or Stances give the Group X amount of barrier , utility is a good way to give a average player accessibility. u can give accessibility to boons on Easier parts of Weaver. which will make Weaver stronger for everyone. instead of a Speed clear. Every weaver should be capable of 20K DPS+ on golem since up until power weaver was nerfed this past May 11 patch you get just under that camping air attunement with a sword with Bolt to the Heart traited (19K) and without EoR proc. Right now the highest power autoattacks are probably staff daredevil and the new and improved Furious Strength power soulbeast. Photon Forge on holo or Reaper shroud on reaper aren't as "simple" because you can't keep on it 100%. If weaver were capable of 50K DPS you could likely run full marauder , maybe arcane traitline instead of fire, + some random sustain rune and still hit 35K+ which means it would be just as tanky if not more tanky than say a power soulbeast or warrior. Because it's a 36K DPS right now you can't even do anything close to that, realistically given the power rotation I would say it should be a 40K DPS build to allow leeway. If you look at July 2020 patch data on gw2 wingman, average weaver was doing okay. Power weaver really should be the risk/reward class. Give people the option: Do you want top DPS? Or mediocre/average DPS with average survival? Right now it's only full glass for mediocre at best so nobody is incentivized to play it. With a large hitbox it actually can be out damaged by power tempest which has stunbreak/protection uptime and at worst a 5% or so damage loss running air+water instead of fire+air in exchange for aurashare and more sustain. Link to comment Share on other sites More sharing options...
Puck.3697 Posted June 21, 2021 Share Posted June 21, 2021 2 minutes ago, Infusion.7149 said: Every weaver should be capable of 20K DPS+ on golem since up until power weaver was nerfed this past May 11 patch you get just under that camping air attunement with a sword with Bolt to the Heart traited (19K) and without EoR proc. Right now the highest power autoattacks are probably staff daredevil and the new and improved Furious Strength power soulbeast. Photon Forge on holo or Reaper shroud on reaper aren't as "simple" because you can't keep on it 100%. If weaver were capable of 50K DPS you could likely run full marauder , maybe arcane traitline instead of fire, + some random sustain rune and still hit 35K+ which means it would be just as tanky if not more tanky than say a power soulbeast or warrior. Because it's a 36K DPS right now you can't even do anything close to that, realistically given the power rotation I would say it should be a 40K DPS build to allow leeway. If you look at July 2020 patch data on gw2 wingman, average weaver was doing okay. Power weaver really should be the risk/reward class. Give people the option: Do you want top DPS? Or mediocre/average DPS with average survival? Right now it's only full glass for mediocre at best so nobody is incentivized to play it. With a large hitbox it actually can be out damaged by power tempest which has stunbreak/protection uptime and at worst a 5% or so damage loss running air+water instead of fire+air in exchange for aurashare and more sustain. when i was saying 20k Averages.. i ment inside actual raids.. not on golem. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted June 21, 2021 Share Posted June 21, 2021 (edited) 18 minutes ago, Daddy.8125 said: when i was saying 20k Averages.. i ment inside actual raids.. not on golem. If you use that as a baseline then every class is bad , for example a boss such as Gorseval:https://gw2wingman.nevermindcreations.de/raid/gors Deadeye = 18.5K ish median Renegade = ~18K ish median Core guard = 17K median Scourge = 16K median Holo = ~16K median Chrono = ~15K median Weaver = ~15K median Daredevil = ~15K median BS = ~14K median Reaper = <14K median Firebrand = <14K median M.O. normal mode , a "DPS golem" https://gw2wingman.nevermindcreations.de/raid/mo : Renegade ~ 32K Deadeye ~28K Scourge ~27K Weaver ~26.7K Daredevil ~25K FB ~25K Mirage ~25K DH ~23.6K Soulbeast ~23.5K Holo ~23K BS ~22K Chrono ~21K Reaper ~16K (Life force deprived probably) and KC https://gw2wingman.nevermindcreations.de/raid/kc Soulbeast ~21.5K Holo ~21.5K DH ~20K Reaper ~ 18K Deadeye ~18K Daredevil ~18K Weaver ~18K BS ~17K Chrono <17K Edited June 21, 2021 by Infusion.7149 1 Link to comment Share on other sites More sharing options...
Puck.3697 Posted June 21, 2021 Share Posted June 21, 2021 2 hours ago, Infusion.7149 said: If you use that as a baseline then every class is bad , for example a boss such as Gorseval:https://gw2wingman.nevermindcreations.de/raid/gors Deadeye = 18.5K ish median Renegade = ~18K ish median Core guard = 17K median Scourge = 16K median Holo = ~16K median Chrono = ~15K median Weaver = ~15K median Daredevil = ~15K median BS = ~14K median Reaper = <14K median Firebrand = <14K median M.O. normal mode , a "DPS golem" https://gw2wingman.nevermindcreations.de/raid/mo : Renegade ~ 32K Deadeye ~28K Scourge ~27K Weaver ~26.7K Daredevil ~25K FB ~25K Mirage ~25K DH ~23.6K Soulbeast ~23.5K Holo ~23K BS ~22K Chrono ~21K Reaper ~16K (Life force deprived probably) and KC https://gw2wingman.nevermindcreations.de/raid/kc Soulbeast ~21.5K Holo ~21.5K DH ~20K Reaper ~ 18K Deadeye ~18K Daredevil ~18K Weaver ~18K BS ~17K Chrono <17K I'm not saying ele is bad, what I'm saying is buffing the DPS of the class continuously won't help the situation because the vast majority can't utilise classes to the theoretical DPS it's capable of. I'm saying, that giving weaver some form of utility which it can provide to the group is the better route to buffing weaver. As a simple mechanic to uphold a boon or being given stance share so we can give barrier to our group is far more useful for the average player. My point here isn't that ele is any worse or better then other classes to be honest I don't rly care whichever. I get into groups and I enjoy ele alot. I just don't beleive flat DPS buffs will help the average players playing weaver currently. 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted June 21, 2021 Share Posted June 21, 2021 Well I wouldn't call it "buffing DPS", just a revert to what it was before they went all-in on conditions. A glass cannon should do top DPS especially when it has no additional utility and is boon dependent. Even a RNG reduction on skills that only power builds really use such as invoke lightning and glyph of storms would be an improvement. EoR revert to be 10% power damage instead of 5% for example would make it more competitive. In terms of usability, if Pyromancer's Puissance didn't drop 10 stacks of might unless you overload Fire it might have been usable. It used to be used in WvW quite extensively. Right now weaver doesn't have access to might easily unlike other common power classes. Master's fortitude could scale with ferocity also for example rather than just power/condition damage. If you could run marauder + Master's fortitude with average DPS then people might opt for that option (or just run Master's fortitude in fractals). Right now a promising build due to the condition damage bonus on EoR is Grieving fresh air weaver. Link to comment Share on other sites More sharing options...
Emberheart.8426 Posted June 22, 2021 Share Posted June 22, 2021 2 hours ago, Daddy.8125 said: I'm not saying ele is bad, what I'm saying is buffing the DPS of the class continuously won't help the situation because the vast majority can't utilise classes to the theoretical DPS it's capable of. I'm saying, that giving weaver some form of utility which it can provide to the group is the better route to buffing weaver. As a simple mechanic to uphold a boon or being given stance share so we can give barrier to our group is far more useful for the average player. My point here isn't that ele is any worse or better then other classes to be honest I don't rly care whichever. I get into groups and I enjoy ele alot. I just don't beleive flat DPS buffs will help the average players playing weaver currently. I agree that the ideal solution would involve buffing utility more than looking at damage potential. However, I suspect that Anet will not want to go with that, because they don't want weaver to step on the toes if the shiny EoD spec. Looking at their stated intentions and the way they balanced in the May patch, it seems fairly likely to me that the next spec will focus more on utility. Link to comment Share on other sites More sharing options...
Puck.3697 Posted June 22, 2021 Share Posted June 22, 2021 (edited) 9 hours ago, Infusion.7149 said: Well I wouldn't call it "buffing DPS", just a revert to what it was before they went all-in on conditions. A glass cannon should do top DPS especially when it has no additional utility and is boon dependent. Even a RNG reduction on skills that only power builds really use such as invoke lightning and glyph of storms would be an improvement. EoR revert to be 10% power damage instead of 5% for example would make it more competitive. In terms of usability, if Pyromancer's Puissance didn't drop 10 stacks of might unless you overload Fire it might have been usable. It used to be used in WvW quite extensively. Right now weaver doesn't have access to might easily unlike other common power classes. Master's fortitude could scale with ferocity also for example rather than just power/condition damage. If you could run marauder + Master's fortitude with average DPS then people might opt for that option (or just run Master's fortitude in fractals). Right now a promising build due to the condition damage bonus on EoR is Grieving fresh air weaver. I think they really only nerfed power weaver was to move us to conditional damage tbh. They want the game to suddenly be condi. If that's just to change up the meta builds or something I'm unsure. Imho they should just buff both power and condi to 10% increased damage instead of nerfing power. The issue is power weaver was never high enough DPS even before the nerfs to justify it without any utility. PDPS+RDPS is generally what everyones going to look at. Banner warrior for example provides 7k DPS to the raid. That means whatever DPS it does do u can +7k to it. Reverting it to what it had prior won't bring it into meta. Edited June 22, 2021 by Daddy.8125 Link to comment Share on other sites More sharing options...
Puck.3697 Posted June 22, 2021 Share Posted June 22, 2021 7 hours ago, Ganathar.4956 said: I agree that the ideal solution would involve buffing utility more than looking at damage potential. However, I suspect that Anet will not want to go with that, because they don't want weaver to step on the toes if the shiny EoD spec. Looking at their stated intentions and the way they balanced in the May patch, it seems fairly likely to me that the next spec will focus more on utility. Yeah I imagine we will just get another replacement to weaver again, ele has a habit of their next elite works out optimal in every situation. So imma guess they will leave weaver as it is and just make the next elite the upgrade. Which likely means we will get another dps but hopefully with more utility this time Link to comment Share on other sites More sharing options...
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