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Shadow Meld: Making stealth mechanics even worse


Swagger.1459

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Many have asked for years for the devs to take a second look at stealth and counter stealth mechanics, and to find a "balanced" design, yet here we are...

Deadeye with d/p, hidden thief, hide in shadows, shadow refuge... get revealed? No worries because ... shadow meld to remove reveal and restealth.

This is not balanced for spvp and wvw.

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Big picture Multiple classes keep getting more and more reveal every balance patch(which has been happening any tether effect, Targeted reveals, aoe reveals etc..) if almost every class can remove a mechanic/defensive option like stealth then classes should be able to remove any Invuln/pseudo Invulns (ie stone skin, endure pain, distortion, Mistform etc..) from classes with those . Gotta look at the big picture.

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@BlaqueFyre.5678 said:Big picture Multiple classes keep getting more and more reveal every balance patch(which has been happening any tether effect, Targeted reveals, aoe reveals etc..) if almost every class can remove a mechanic/defensive option like stealth then classes should be able to remove any Invuln/pseudo Invulns (ie stone skin, endure pain, distortion, Mistform etc..) from classes with those . Gotta look at the big picture.

Bigger picture... you are not going to paint this as balanced when it's not. Nobody here is an idiot to the strength of stealth mechanics in wvw and spvp.

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@Swagger.1459 said:

@BlaqueFyre.5678 said:Big picture Multiple classes keep getting more and more reveal every balance patch(which has been happening any tether effect, Targeted reveals, aoe reveals etc..) if almost every class can remove a mechanic/defensive option like stealth then classes should be able to remove any Invuln/pseudo Invulns (ie stone skin, endure pain, distortion, Mistform etc..) from classes with those . Gotta look at the big picture.

Bigger picture... you are not going to paint this as balanced when it's not. Nobody here is an idiot to the strength of stealth mechanics in wvw and spvp.

There isn't much strength in the stealth mechanic if you know what you are doing against stealth.

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and meanwhile i think that the Spellbreakers Elite is by far the most broken one in WvW. Boon Removal and Projectile Defense as a dome around the caster for 10s. With some coordination this could make ranged combat completely useless.sure stealth is strong, but is it broken? nah. You can still go down in the AoE when you run around in a zerg.

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Shadow Meld will fix the problem non-evade thieves have with reveal spam.

It's getting quite noticeable. After the beta weekend I get into situations where I'm like, wow I need SM right now. There's quite a few counter stealth abilities, which has made power creep necessary (a counter to the counter).

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Ok, So you say it's unbalanced. How would you say it compares to something like Magebane Tether. In-fact, Im looking at the Spellbreaker, and I'm willing to bet that a skilled player with this would roll you every time, Shadow meld or not. Dont look at these new skills and compare them to the current meta, Compare them to what we will have. And what we are about to get is going to be nuts for a while. Give it all time to settle in to place then worry about what is and isnt balanced. https://wiki.guildwars2.com/wiki/Magebane_Tether_(trait_skill).

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@alchemyst.2165 said:Considering the abundance of easy reveal in this game, a telegraphed 45 second CD elite that removes it and gives a couple seconds of stealth is kind of warranted.

Not to mention you can just reveal them again after they stealth.

you didn't mention running deadeye d/p, sb, hide in shadows, hidden thief, shadow refuge, shadow meld.. and using shadow shot and shadow step to completely disengage in any emergency... to either run or to wait out and reengage.

Nobody is a fool to how Thief performs and the build potentials... We've been though these rodeos since launch. Anet did not create healthy or balance stealth and counter stealth systems, and by looking at profession development, all they do is make issues worse. Lack of foresight yet again.

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@Swagger.1459 said:you didn't mention running deadeye d/p, sb, hide in shadows, hidden thief, shadow refuge, shadow meld.. and using shadow shot and shadow step to completely disengage in any emergency... to either run or to wait out and reengage.

Nobody is a fool to how Thief performs and the build potentials... We've been though these rodeos since launch. Anet did not create healthy or balance stealth and counter stealth systems, and by looking at profession development, all they do is make issues worse. Lack of foresight yet again.

I wish more spvp thieves would post their Hide in Shadows, Hidden thief, Shadow Refuge builds. I feel like I've been missing out.

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I really don't see where is the problem with shadow meld. It is a balanced elite skill with ammo mechanic.

You have to remember that DE has a reduced mobility compared to DD. He can't escape really far without blowing high CD utility or switching to SB which make him lose the initiative. BTW stealth doesn't make the guy invincible....

I find it good, a bit under guard's Renewed focus for exemple. But the DE elite is fine as it is.

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