Swagger.1459 Posted September 15, 2017 Share Posted September 15, 2017 Many have asked for years for the devs to take a second look at stealth and counter stealth mechanics, and to find a "balanced" design, yet here we are...Deadeye with d/p, hidden thief, hide in shadows, shadow refuge... get revealed? No worries because ... shadow meld to remove reveal and restealth.This is not balanced for spvp and wvw. Link to comment Share on other sites More sharing options...
BlaqueFyre.5678 Posted September 15, 2017 Share Posted September 15, 2017 It has a 1/2 sec cast time ie Interruptible, it's an elite, it can't be spammed ie Ammo mechanic and it's 45 sec CD. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted September 15, 2017 Author Share Posted September 15, 2017 @BlaqueFyre.5678 said:It has a 1/2 sec cast time ie Interruptible, it's an elite, it can't be spammed ie Ammo mechanic and it's 45 sec CD.Sorry, but we are not going to underplay the strength of reveal removal. I have Thief, not ignorant to these things. Big picture. Link to comment Share on other sites More sharing options...
BlaqueFyre.5678 Posted September 15, 2017 Share Posted September 15, 2017 Big picture Multiple classes keep getting more and more reveal every balance patch(which has been happening any tether effect, Targeted reveals, aoe reveals etc..) if almost every class can remove a mechanic/defensive option like stealth then classes should be able to remove any Invuln/pseudo Invulns (ie stone skin, endure pain, distortion, Mistform etc..) from classes with those . Gotta look at the big picture. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted September 15, 2017 Author Share Posted September 15, 2017 @BlaqueFyre.5678 said:Big picture Multiple classes keep getting more and more reveal every balance patch(which has been happening any tether effect, Targeted reveals, aoe reveals etc..) if almost every class can remove a mechanic/defensive option like stealth then classes should be able to remove any Invuln/pseudo Invulns (ie stone skin, endure pain, distortion, Mistform etc..) from classes with those . Gotta look at the big picture. Bigger picture... you are not going to paint this as balanced when it's not. Nobody here is an idiot to the strength of stealth mechanics in wvw and spvp. Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted September 15, 2017 Share Posted September 15, 2017 @Swagger.1459 said:@BlaqueFyre.5678 said:Big picture Multiple classes keep getting more and more reveal every balance patch(which has been happening any tether effect, Targeted reveals, aoe reveals etc..) if almost every class can remove a mechanic/defensive option like stealth then classes should be able to remove any Invuln/pseudo Invulns (ie stone skin, endure pain, distortion, Mistform etc..) from classes with those . Gotta look at the big picture. Bigger picture... you are not going to paint this as balanced when it's not. Nobody here is an idiot to the strength of stealth mechanics in wvw and spvp. There isn't much strength in the stealth mechanic if you know what you are doing against stealth. Link to comment Share on other sites More sharing options...
LazerusKI.7485 Posted September 15, 2017 Share Posted September 15, 2017 and meanwhile i think that the Spellbreakers Elite is by far the most broken one in WvW. Boon Removal and Projectile Defense as a dome around the caster for 10s. With some coordination this could make ranged combat completely useless.sure stealth is strong, but is it broken? nah. You can still go down in the AoE when you run around in a zerg. Link to comment Share on other sites More sharing options...
saerni.2584 Posted September 15, 2017 Share Posted September 15, 2017 Shadow Meld will fix the problem non-evade thieves have with reveal spam.It's getting quite noticeable. After the beta weekend I get into situations where I'm like, wow I need SM right now. There's quite a few counter stealth abilities, which has made power creep necessary (a counter to the counter). Link to comment Share on other sites More sharing options...
alchemyst.2165 Posted September 15, 2017 Share Posted September 15, 2017 Considering the abundance of easy reveal in this game, a telegraphed 45 second CD elite that removes it and gives a couple seconds of stealth is kind of warranted.Not to mention you can just reveal them again after they stealth. Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted September 15, 2017 Share Posted September 15, 2017 Nobody will use this in spvp ranked unless they're braindead. In WvW that's a L2P issue. Anet has given so much counterstealth ability to classes it's not even worth taking in WvW Quite frankly. Link to comment Share on other sites More sharing options...
Kallist.5917 Posted September 15, 2017 Share Posted September 15, 2017 Ok, So you say it's unbalanced. How would you say it compares to something like Magebane Tether. In-fact, Im looking at the Spellbreaker, and I'm willing to bet that a skilled player with this would roll you every time, Shadow meld or not. Dont look at these new skills and compare them to the current meta, Compare them to what we will have. And what we are about to get is going to be nuts for a while. Give it all time to settle in to place then worry about what is and isnt balanced. https://wiki.guildwars2.com/wiki/Magebane_Tether_(trait_skill). Link to comment Share on other sites More sharing options...
Swagger.1459 Posted September 15, 2017 Author Share Posted September 15, 2017 @alchemyst.2165 said:Considering the abundance of easy reveal in this game, a telegraphed 45 second CD elite that removes it and gives a couple seconds of stealth is kind of warranted.Not to mention you can just reveal them again after they stealth.you didn't mention running deadeye d/p, sb, hide in shadows, hidden thief, shadow refuge, shadow meld.. and using shadow shot and shadow step to completely disengage in any emergency... to either run or to wait out and reengage. Nobody is a fool to how Thief performs and the build potentials... We've been though these rodeos since launch. Anet did not create healthy or balance stealth and counter stealth systems, and by looking at profession development, all they do is make issues worse. Lack of foresight yet again. Link to comment Share on other sites More sharing options...
Kallist.5917 Posted September 15, 2017 Share Posted September 15, 2017 I get what you are saying, Stealth HAS been a bit of a black and white situation in regard to balance even since launch, Hell it's been this way since beta. But With so much access to Reveal, I dont think it will be nearly as bad as you believe. Link to comment Share on other sites More sharing options...
Sootser.9541 Posted September 15, 2017 Share Posted September 15, 2017 The only build that can truly benefit from this are main hand dagger builds. 3 backstabs in a few seconds is pretty darn good. Link to comment Share on other sites More sharing options...
kash.9213 Posted September 15, 2017 Share Posted September 15, 2017 @Swagger.1459 said:you didn't mention running deadeye d/p, sb, hide in shadows, hidden thief, shadow refuge, shadow meld.. and using shadow shot and shadow step to completely disengage in any emergency... to either run or to wait out and reengage. Nobody is a fool to how Thief performs and the build potentials... We've been though these rodeos since launch. Anet did not create healthy or balance stealth and counter stealth systems, and by looking at profession development, all they do is make issues worse. Lack of foresight yet again. I wish more spvp thieves would post their Hide in Shadows, Hidden thief, Shadow Refuge builds. I feel like I've been missing out. Link to comment Share on other sites More sharing options...
omgdracula.6345 Posted September 15, 2017 Share Posted September 15, 2017 I honestly don't see D/P thieves giving up daredevil in exchange for deadeye. EDIT: Also why the hell would any thief in their right mind burn a slot on Shadow Refuge and waste the elite on shadow meld for the slim chance of landing multiple backstabs? Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted September 15, 2017 Share Posted September 15, 2017 Not everyone is a d/p thief. Link to comment Share on other sites More sharing options...
Wargameur.6950 Posted September 16, 2017 Share Posted September 16, 2017 I really don't see where is the problem with shadow meld. It is a balanced elite skill with ammo mechanic.You have to remember that DE has a reduced mobility compared to DD. He can't escape really far without blowing high CD utility or switching to SB which make him lose the initiative. BTW stealth doesn't make the guy invincible....I find it good, a bit under guard's Renewed focus for exemple. But the DE elite is fine as it is. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted September 16, 2017 Share Posted September 16, 2017 @saerni.2584 said:Shadow Meld will fix the problem non-evade thieves have with reveal spam.Though we didn't have had enough time to play, i totally agree with you.Also we should remember that without DASH thieves would be more easy to catch. Link to comment Share on other sites More sharing options...
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