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I feel screwed over by the Legendary Armory [Merged]


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26 minutes ago, Dante.1763 said:

I totally could, if i wanted to spend 4 hours a day doing it. or rather, if i didnt have so much stuff to do in PVE id be able to devote more time to raids, or wvw and get their armors, and in fact half my wvw levels came from a single week when thats all i did.

 

At the moment having to do either raids or wvw means not doing pve at all, and well, thats not something im going to do.

I agree with you about not being able to afk and get them, it does require some effort. i do however disagree with you about only dedicated players being able to get legendary armor.

 

I can, and its looking more and more like im going to have to, buy raids to get the armor, at least the collections done. That doesnt require much dedication at all. WVW and PVP requires more than that. xD

Its really not hard. Anyone can spend 10-20g to get a proper set of Berserker gear for say, guardian, engi, thief, ranger, warrior, or another and copy paste a build practice it a little then go join training runs. Watch some videos and read some guides. Same goes for trying to do WvW or PvP. Envoy armor only requires wings 1-4. They arent really hard. Its just a matter of learning the encouters, using a proper build and using comms mostly.

Edited by Moradorin.6217
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8 hours ago, Ashantara.8731 said:

 

Not sure whose post you were responding to with yours, but I can assure you that "capping ruins" to get pips is the worst idea. It is plain boring, and WvW isn't usually about boredom. If you want to earn pips and have fun at the same time, join a squad and have fights conquering or defending objects. Even a karma train is more fun than capping ruins. :classic_wink:

 

I'd argue waiting for a Veteran creature to spawn is worse than capping a ruin...they really need to replace that daily mission with something more WvW rather than PvE related...

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28 minutes ago, Moradorin.6217 said:

Its really not hard. Anyone can spend 10-20g to get a proper set of Berserker gear for say, guardian, engi, thief, ranger, warrior, or another and copy paste a build practice it a little then go join training runs. Watch some videos and read some guides. Same goes for trying to do WvW or PvP. Envoy armor only requires wings 1-4. They arent really hard. Its just a matter of learning the encouters, using a proper build and using comms mostly.

Its not the difficulty. I have in the past done lots of raids. Unfortunately none of those groups ever ran wing 3, or did challenge modes. Just off W1 and W2 ive gotten a third of the LI to get my first set of armor.

 

The real issue now is time. Spending multiple hours trying to kill a single boss is not something i can do as much now as i could back when i was doing raids, and a whole wing worth at once? Absolutely not something i can do 99% of the time.

 

And that is why im considering buying wings and achievements, time. Joined a discord for raids, and ive only managed to do one run, in 2 weeks.

 

 

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18 minutes ago, Dante.1763 said:

Its not the difficulty. I have in the past done lots of raids. Unfortunately none of those groups ever ran wing 3, or did challenge modes. Just off W1 and W2 ive gotten a third of the LI to get my first set of armor.

 

The real issue now is time. Spending multiple hours trying to kill a single boss is not something i can do as much now as i could back when i was doing raids, and a whole wing worth at once? Absolutely not something i can do 99% of the time.

 

And that is why im considering buying wings and achievements, time. Joined a discord for raids, and ive only managed to do one run, in 2 weeks.

 

 

That's too bad, but I can understand time being a large factor.

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1 hour ago, Sylvyn.4750 said:

 

I'd argue waiting for a Veteran creature to spawn is worse than capping a ruin...they really need to replace that daily mission with something more WvW rather than PvE related...


Or have more choices. Like the Veteran Jellyfish, or those Veteran Ghosts (why does that even exist?)

 

  

1 hour ago, Moradorin.6217 said:

Right but, my point is that people who arent event able to get mistforged skins due to lack of rank dont fall into the category Im talking about.

 

That is, a person who isnt going for Mistforged skins or Envoy skins really isnt part of this debate. 

 

The way I see it is anyone who is getting mistforged and also doing Perfected envoy is at least a reasonably dedicated player to each game mode so anyone who would benefit from the changes I propose wouldnt be able to just run in circles and end up with all 3 skins sets. Its a fallacy to suggest people can just afk farm and get all 3 sets.

 

All 3 modes have leeches, but I think the typical player wants to do well but its a big game with many players who fall into a wide range of experience and skill levels. Leeches aside I think most people who have Mistforged Legendary armor and/or Perfected Envoy are serious players who are dedicated to serious builds, and working to get better and play well. Afterall, why the kitten would a the most lazy afk farming pve types go through a ton of work and time to get legendary armor if they dont care about build and gear? Think about it a second.

 

The only people who are willing to go through the work to get legendary armor are be definition dedicated players. Even the most lazy wvw/pvp leech methods would require a dedication of sorts, abeit its not the kinda dedication we all like to see. It would see be allot of work to afk farm all the way to rank 500 (with that kitten xp of afk farming) and the 8000+ tickets iirc it takes to make a set of armor. Same goes for the most lazy raider who is 100% leeching. It would take them allot of work to get Envoy 1 + 2 and enough LI etc from leeching RA runs etc.

 

Just more to remind people that rank isn't needed. Like I never bothered with the sublime helmets because I don't use helmets at all.

 

Yea I think it's pretty sour grapes in any case, to discredit people from what they got just because some methods can be used doesn't mean it's particularly relevant.

 

As I brought up earlier, it's more of a thing about dedication, rather than skill when it comes to legendaries. Some may think if you bought gen 1 legendary you don't deserve it, just because you can buy it with real money or something, but in-game gold can also be earned in-game gold.

 

Fortunately, such judgements have no value in game.

Edited by ArchonWing.9480
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16 minutes ago, ArchonWing.9480 said:


Or have more choices. Like the Veteran Jellyfish, or those Veteran Ghosts (why does that even exist?)

 

  

 

Just more to remind people that rank isn't needed. Like I never bothered with the sublime helmets because I don't use helmets at all.

 

Yea I think it's pretty sour grapes in any case, to discredit people from what they got just because some methods can be used doesn't mean it's particularly relevant.

 

As I brought up earlier, it's more of a thing about dedication, rather than skill when it comes to legendaries. Some may think if you bought gen 1 legendary you don't deserve it, just because you can buy it with real money or something, but in-game gold can also be earned in-game gold.

 

Fortunately, such judgements have no value in game.

Sure, interestingly though, with WvW and PvP armor procurement methods, its the same total cost either way. That is, even if you made non-Mistforged Legendary WvW armor you can STILL buy the Mistforged (legendary skin set) without more cost. You just shifted the cost of the skin upgrade. What I mean is, the cost to buy the triumphant ascended armor and upgrade the one set to legendary then buying the skins later is the same total cost. You spent marks on one set but you have to buy both skins to have both unlocked which has the same total cost once you have the Mistforged skins. This is totally NOT like the raid armor skin procurement method which is actually the issue when it comes down to it.

Edited by Moradorin.6217
to clarify a point
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Ideally, the best solution would be to give WvW and PvP Legendary armor a 3rd Skin set when its upgraded like Envoy has to set it part from non-legendary and to balance the reward-cost of all leg. armor sets. However, that seems unrealistic to expect since it would take considerable man hours for Anet devs to make 3 more legendary armor sets and they have allot of other projects in the works. Threrefore, the only realistic solution seems to be to make the Perfected Envoy skins purchasable once the envoy collections are completed and the player has made 1+ set of perfected envoy armor and the cost should require all the Mag, Li, and provisioner tokens it would cost to make the extra Envoy sets from crafting the precursor set and from the leg upgrade. That way its actually balanced across the board and no one is given an easier path than anyone else.

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At present, its like Legendary armor from PvP and WvW aren't legitimate Legendary Gear its Armory usable Ascended that someone colored Purple TBH.

 

To help drive the point here is the costs for making a legendary breastplate from either: https://gw2efficiency.com/crafting/calculator/a~0!b~1!c~0!d~1-84481;1-80254

 

Its more expensive to craft the WvW armor which doesnt even take into account that you have to also buy the Ascended with WvW and PvP armor's first precursor set unlike Raid armor which is also cheaper to craft due to the high cost of certain wvw materials. Also wvw armor takes more time and requires rank 500 which also takes more time than doing the envoy 1 and envoy 2 collections. Just to help all those lazy raiders understand reality. 😏

Edited by Moradorin.6217
adding cost comparison.
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3 hours ago, Sylvyn.4750 said:

I'd argue waiting for a Veteran creature to spawn is worse than capping a ruin...they really need to replace that daily mission with something more WvW rather than PvE related...

 

NOOO! :classic_ohmy: Our zerg is always having a good laugh whenever we pass by Carl the Wurm and slay the poor thing for the daily.

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So bascially I object to paying about 500g a skin to get the last 12 skins Im missing when others dont have to spend that other 10000g for 12 skins to get all 54 "Legendary" armor skins. I mean seriously, 10000g more cause I made wvw legendary armor before doing legendary envoy is NOT OK!! its seriously about 10k gold more do the math.

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3 hours ago, Moradorin.6217 said:

Ideally, the best solution would be to give WvW and PvP Legendary armor a 3rd Skin set when its upgraded like Envoy has to set it part from non-legendary and to balance the reward-cost of all leg. armor sets. However, that seems unrealistic to expect since it would take considerable man hours for Anet devs to make 3 more legendary armor sets and they have allot of other projects in the works. Threrefore, the only realistic solution seems to be to make the Perfected Envoy skins purchasable once the envoy collections are completed and the player has made 1+ set of perfected envoy armor and the cost should require all the Mag, Li, and provisioner tokens it would cost to make the extra Envoy sets from crafting the precursor set and from the leg upgrade. That way its actually balanced across the board and no one is given an easier path than anyone else.


Interesting you say that.

People are suggesting massive timegated PVE collections which would take far more time but WvW specifically could just have added dye channels for the aura.
Do people know mistforged light WVW armor has ONE dye channel for boots and TWO for the gloves/shoulders? It's that bad with respect to customization. Why can't people dye the jewel thing or aura? It doesn't make sense to me.
For mistforged heavy WVW I can understand having 2 dye channels for helm/shoulder because it's "just" a skull/horn thng , adding one dye channel for aura would be okay for that. 4 dye channels on the chestpiece is kind of confusing since one dye channel only seems to affect the collar or extremely minor part underneath shoulders exclusively (that could affect aura as well instead). The same goes for the 4 dye channel legpiece, one dye channel is for a minor section that is on the knee part. There's also an anomaly that male human/sylvari/norn only have 3 dye channels for the chestpiece and legpiece.

Given they recolored things for Volcanic Stormcaller weapons , Tequatl's Hoard/ Drakkar's Hoard./Gift of Aurene, imbued Holographic weapons, all the newer festival weapons, etc. I don't think it's a tall order for a new skin so long as it uses the same base model as existing Mistforged. The reason is adding dye channels and effects doesn't involve massive QA with respect to character model clipping issues. For asura and charr it's especially bad (see boots), any armor made with human female in mind and with blatant disregard for say charr male or asurans in general shows a huge disparity.

Any "skin vendor" (with Envoy II fully unlocked of course) for the raid sets should probably just omit the materials in Gift of Prosperity and charge LI + the other collection stuff that you normally need (chak eggs, auric ingots, reclaimed plates, map currencies).

edit: for reference
1 dye channel ...
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Footgear_(skin)

2 channels
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Faceguard_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Epaulets_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Armguards_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Warhelm_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Pauldrons_(skin)


3 channels - possible to add a channel easily
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Legguards_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Wristplates_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Shinplates_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Masque_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Raiment
https://wiki.guildwars2.com/wiki/Sublime_Mistforged_Triumphant_Hero's_Raiment_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Leggings_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Gauntlets_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Wargreaves_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Crown_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Epaulets_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Cap_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Shoulderguards_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Wristplates_(skin)

https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Shinplates_(skin)

https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Plate_Helm_(skin)

https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Pauldrons_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Wargreaves_(skin)


4 channels
 

 

Edited by Infusion.7149
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1 hour ago, Ashantara.8731 said:

 

NOOO! :classic_ohmy: Our zerg is always having a good laugh whenever we pass by Carl the Wurm and slay the poor thing for the daily.

 

Hehe...imagine what Carl thinks on the days he's not in the daily rotation..."Oh fine, just run on by without even saying hello!  I'm king for a day and the next I'm chopped liver?"

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17 hours ago, Infusion.7149 said:


Interesting you say that.

People are suggesting massive timegated PVE collections which would take far more time but WvW specifically could just have added dye channels for the aura.
Do people know mistforged light WVW armor has ONE dye channel for boots and TWO for the gloves/shoulders? It's that bad with respect to customization. Why can't people dye the jewel thing or aura? It doesn't make sense to me.
For mistforged heavy WVW I can understand having 2 dye channels for helm/shoulder because it's "just" a skull/horn thng , adding one dye channel for aura would be okay for that. 4 dye channels on the chestpiece is kind of confusing since one dye channel only seems to affect the collar or extremely minor part underneath shoulders exclusively (that could affect aura as well instead). The same goes for the 4 dye channel legpiece, one dye channel is for a minor section that is on the knee part. There's also an anomaly that male human/sylvari/norn only have 3 dye channels for the chestpiece and legpiece.

Given they recolored things for Volcanic Stormcaller weapons , Tequatl's Hoard/ Drakkar's Hoard./Gift of Aurene, imbued Holographic weapons, all the newer festival weapons, etc. I don't think it's a tall order for a new skin so long as it uses the same base model as existing Mistforged. The reason is adding dye channels and effects doesn't involve massive QA with respect to character model clipping issues. For asura and charr it's especially bad (see boots), any armor made with human female in mind and with blatant disregard for say charr male or asurans in general shows a huge disparity.

Any "skin vendor" (with Envoy II fully unlocked of course) for the raid sets should probably just omit the materials in Gift of Prosperity and charge LI + the other collection stuff that you normally need (chak eggs, auric ingots, reclaimed plates, map currencies).

edit: for reference
1 dye channel ...
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Footgear_(skin)

2 channels
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Faceguard_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Epaulets_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Armguards_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Warhelm_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Pauldrons_(skin)


3 channels - possible to add a channel easily
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Legguards_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Wristplates_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Shinplates_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Masque_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Raiment
https://wiki.guildwars2.com/wiki/Sublime_Mistforged_Triumphant_Hero's_Raiment_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Leggings_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Gauntlets_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Wargreaves_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Crown_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Epaulets_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Cap_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Shoulderguards_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Wristplates_(skin)

https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Shinplates_(skin)

https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Plate_Helm_(skin)

https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Pauldrons_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Wargreaves_(skin)


4 channels
 

 

Sure I would agree that a 3rd design could be a redesign that sets it apart from the current Mistforged set. It would have to be an additional skin set that only gets unlocked when the armor is upgraded to legendary. Also PvP/WvW has the additional issue of the non-Mistforged being upgradable to Legendary but also has no unique skin for the 500g per piece upgrade either it keeps the ascended skin and just becomes "Legendary" (not very legendary its really Purple Ascended/Armory Compatible Ascended. Calling WvW and PvP armor Legendary seems wrong. Just call it Purple Ascended since that's what it really is.

 

The redesign would really need to address that WvW and PvP armor is = Ascended that is compatible with Armor, but has the cost of real Legendary armor and takes as much work/time. That said, I still think the best solution is to update how the Armory Compatible Armor skins are unlocked in game to make them consistent. As it stands now everyone with WvW PvP armor is getting screwed out of 5-15k gold per account on skins vs people who made envoy first. (Its really closer to 6-18kg btw)

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i really hate to be that guy but......

 

first off the armory has been discussed for over a year now, anybody with some kind of forethought would have saved instead of YOLOing another set of the same weight class

 

second, once you have one set of a weight class its pretty clear that you get diminishing returns on convenience right from the get go getting another set of the same weight class, REGARDLESS of what method you use to obtain said armor set

 

basically you planned poorly, sorry not sorry

 

 

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41 minutes ago, Froboy.6058 said:

i really hate to be that guy but......

 

first off the armory has been discussed for over a year now, anybody with some kind of forethought would have saved instead of YOLOing another set of the same weight class

 

second, once you have one set of a weight class its pretty clear that you get diminishing returns on convenience right from the get go getting another set of the same weight class, REGARDLESS of what method you use to obtain said armor set

 

basically you planned poorly, sorry not sorry

 

 

It has nothing to do with planning. I made my first legendary set of armor years ago. Back then I played WvW and PvP constantly. I had never raided. I did what the game is designed to do. That is, I played the modes I wanted to play. The games "design philosophy" since 2012 has always been horizontal progression. The idea has always been that which ever mode you choose things like armor progression are supposed to balanced in some sense. You agree that Raid Armor gives more reward, but seem to act as if that's ok. Additionally, you are attempting to imply each player has been able to decide all of this with the armory and skin unlock systems in mind, however, anyone who has played gw2 as long as I have knows that the armory wasn't even dreamed of as a fantasy back 3+ years ago and it isn't necessarily apparent that you can buy Mistforged skins without first buying Armor until later since they don't even unlock at the vendor till rank 500 (used to be rank 1500 when I made my 1st armor set btw.) So sorry to be the guy to tell you how wrong and misguided you are, but here it is.

Edited by Moradorin.6217
typo
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1 hour ago, Froboy.6058 said:

i really hate to be that guy but......

 

first off the armory has been discussed for over a year now, anybody with some kind of forethought would have saved instead of YOLOing another set of the same weight class

 

second, once you have one set of a weight class its pretty clear that you get diminishing returns on convenience right from the get go getting another set of the same weight class, REGARDLESS of what method you use to obtain said armor set

 

basically you planned poorly, sorry not sorry

 

 

You also 100% fail to address the balance issue, but just attempt to blame the player for Anet's poor design and Anet's Poor planning. You are literally victim shaming!

Edited by Moradorin.6217
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18 hours ago, Infusion.7149 said:


Interesting you say that.

People are suggesting massive timegated PVE collections which would take far more time but WvW specifically could just have added dye channels for the aura.
Do people know mistforged light WVW armor has ONE dye channel for boots and TWO for the gloves/shoulders? It's that bad with respect to customization. Why can't people dye the jewel thing or aura? It doesn't make sense to me.
For mistforged heavy WVW I can understand having 2 dye channels for helm/shoulder because it's "just" a skull/horn thng , adding one dye channel for aura would be okay for that. 4 dye channels on the chestpiece is kind of confusing since one dye channel only seems to affect the collar or extremely minor part underneath shoulders exclusively (that could affect aura as well instead). The same goes for the 4 dye channel legpiece, one dye channel is for a minor section that is on the knee part. There's also an anomaly that male human/sylvari/norn only have 3 dye channels for the chestpiece and legpiece.

Given they recolored things for Volcanic Stormcaller weapons , Tequatl's Hoard/ Drakkar's Hoard./Gift of Aurene, imbued Holographic weapons, all the newer festival weapons, etc. I don't think it's a tall order for a new skin so long as it uses the same base model as existing Mistforged. The reason is adding dye channels and effects doesn't involve massive QA with respect to character model clipping issues. For asura and charr it's especially bad (see boots), any armor made with human female in mind and with blatant disregard for say charr male or asurans in general shows a huge disparity.

Any "skin vendor" (with Envoy II fully unlocked of course) for the raid sets should probably just omit the materials in Gift of Prosperity and charge LI + the other collection stuff that you normally need (chak eggs, auric ingots, reclaimed plates, map currencies).

edit: for reference
1 dye channel ...
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Footgear_(skin)

2 channels
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Faceguard_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Epaulets_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Armguards_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Warhelm_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Pauldrons_(skin)


3 channels - possible to add a channel easily
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Legguards_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Wristplates_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Shinplates_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Masque_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Raiment
https://wiki.guildwars2.com/wiki/Sublime_Mistforged_Triumphant_Hero's_Raiment_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Leggings_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Gauntlets_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero's_Wargreaves_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Crown_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Epaulets_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Cap_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Shoulderguards_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Wristplates_(skin)

https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Shinplates_(skin)

https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Plate_Helm_(skin)

https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Pauldrons_(skin)
https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero's_Wargreaves_(skin)


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The currency suggestions you make are sensible. I wasn't considering the Chak eggs, Aric ingots etc.. I agree they should be included too. Basically, the purchase requirements should be such that both are balanced with respect to what each set requires in the same way the Mistforged skins are done which iirc is Skermish tickets + the Memory of battle cost (basically the same cost minus the Marks) So likewise the Perfected skin purchase should require the same type materials from Gift of Prowess and Gift of Dedication to keep it in line with the cost and effort to upgrade to legendary just without the cost of the Gift of Prosperity. That would basically still require anyone with Perfected Envoy has done all the work to earn the skin and payed the same amount as all the raiders. That is, it would bring the Legendary Armor skin procurement paths into balance.

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The more I consider the differences and similarities between the Legendry armor sets, the more it seems like the only and best option to balance it is to make a new purchase path for Perfected envoy skins. Basically, due to odd way in which Anet made so many armors count as precursor and the way Anet was so inconsistent with skin design for legendary armor (the wvw and pvp is very half assed) we have this issue. Its NOT at all consistent or balanced, at present, and its a MAJOR part of the game, particularly, now that we have the Armory.

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Anyone else stuck with this problem of having 2 sets of heavy armor in the armory?  I have a PvP and PVE set and won't be getting any boxes for one or the other which seems strange.  The PvP set didn't give me a new skin, only legendary functionality.  The cost was large and now that has been completely removed from the game.  It's like having to Bifrost basically.  You can't use them simultaneously and you don't have a new skin from the second.  I am just seeing if I'm the only one or if there are others.  Customer Support said I should post here and maybe the Devs would pick it up and find a solution.

 

Carnage

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There is no intention from anet to give out compensation boxes to people who have 2 or even 3 sets of heavy legendary armor, as long as the pieces arent the same, so you can have 1 legendary set from pve, 1 from pvp and 1 from wvw. Its pretty much the same if you have 2 bifrosts and 2 nevermores. You can never use more of 2 legendary staves at the same time but you are still able to have 4 in total in your legendary armory. I totally understand where you see the validation of getting one of those compensation boxes per armor piece that you have "double" but since its not 2 times the pve armor you cant really expect anything from anet. Its still worth trying to maybe get some Devs attention so they maybe change the rules on it.

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Same problem here 😞.  Now i have 2x useless Ardent Glorious Sets from PvP and no chance for compensation. Its unfair. If i had know that Legendary Armory is coming, i would have made another legend out of these materials.

Edited by Shaqix.6839
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4 hours ago, Shaqix.6839 said:

Same problem here 😞.  Now i have 2x useless Ardent Glorious Sets from PvP and no chance for compensation. Its unfair. If i had know that Legendary Armory is coming, i would have made another legend out of these materials.

It was know for a year how did you miss it?

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On 7/29/2021 at 11:26 PM, Carnage Runner.4102 said:

Anyone else stuck with this problem of having 2 sets of heavy armor in the armory?  I have a PvP and PVE set and won't be getting any boxes for one or the other which seems strange.  The PvP set didn't give me a new skin, only legendary functionality.  The cost was large and now that has been completely removed from the game.  It's like having to Bifrost basically.  You can't use them simultaneously and you don't have a new skin from the second.  I am just seeing if I'm the only one or if there are others.  Customer Support said I should post here and maybe the Devs would pick it up and find a solution.

 

Carnage

 

On 7/30/2021 at 7:24 AM, Shaqix.6839 said:

Same problem here 😞.  Now i have 2x useless Ardent Glorious Sets from PvP and no chance for compensation. Its unfair. If i had know that Legendary Armory is coming, i would have made another legend out of these materials.

You are both basically talking about the same issue I am, but from another angle. That is, since PvP and WvW legendary armor is, logistically, Ascended Armor that works in the Armory since it lacks a unique skin but is purple armor it has lower value than the raid legendary armor but the same cost.

 

IMO Anet needs to address this. The only solutions I can think of is to either give pvp/wvw armor a 3rd unique skin only available when upgraded to legendary or People with PvP/WvW + Raid Leg of the same armor type should be compensated for the loss and a purchase path for the Perfected Envoy skins would need to be created. Either of those would seem balance the different benefit values of the sets and either justify the cost of making more than one legendary set of each type or alternatively the other proposal would compensate those who have useless redundant armor and allow everyone the same access to the skin sets for the same cost and work.

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