xan.8549 Posted July 13, 2021 Share Posted July 13, 2021 (edited) So, with the Meta all the damage has been stripped away so hard its unreal tanky minstril blobs comprising of about 80% minstrils and 20% dmg guys. This is the pinacle of god tier skilled gaming imo, and I got to thinking why dont we just cut to the chase and hit for 0's?? I mean we're close enough now and its a super family friendly game anyway. I guess it just seems like from an attracting new players perspective and a longevity view of things it would just be better if we did as close to 0 dmg as possible so we could focus on sitting on our mounts afk in towers and chilling with our friends open field in the tonics we all love so much. More passives too that can protect us from any potential dmg coming in, like auto protection and regen when hit by anything even if its an accident. That way it would solve all the griefing and bullying issues that may still be lingering. That would help with roleplaying and costume brawls without the bullies hurting our fealings, we could hold hands and cap towers and maybe get some friendly "Blows Kisses" emotes for the guys on the other team. Seeing as we will never have damage back again and moves that should be avoided but arent because u can just sit in them like meteor shower are gone forever lets just finish this up with single digit numbers on massive attacks that should be avoided we're way more than halfway there anyway. We can sit around and have stories about how the game used to be, and how Gw2 was built around the basis of not healing other players back when it had a playerbase and wasnt broke, and we can all do this while sitting around those cute little campfires. This would open soooooooo many RP event doors and costume brawls, and maybe the festive things like fireworks and toilet paper rolls would be appreciated more. I dont see why we havent already done this. Anyway cheers everyone hope this gets some upvotes 🥰 Edited July 13, 2021 by xan.8549 2 2 1 5 Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted July 14, 2021 Share Posted July 14, 2021 (edited) Please consider adding some line breaks, head/eyes hurt trying to read this. And will just cause lots of readers to skip reading. Quickly added linebreak to every punctation: Quote So, with the Meta all the damage has been stripped away so hard its unreal tanky minstril blobs comprising of about 80% minstrils and 20% dmg guys. This is the pinacle of god tier skilled gaming imo, and I got to thinking why dont we just cut to the chase and hit for 0's?? I mean we're close enough now and its a super family friendly game anyway. I guess it just seems like from an attracting new players perspective and a longevity view of things it would just be better if we did as close to 0 dmg as possible so we could focus on sitting on our mounts afk in towers and chilling with our friends open field in the tonics we all love so much. More passives too that can protect us from any potential dmg coming in, like auto protection and regen when hit by anything even if its an accident. That way it would solve all the griefing and bullying issues that may still be lingering. That would help with roleplaying and costume brawls without the bullies hurting our fealings, we could hold hands and cap towers and maybe get some friendly "Blows Kisses" emotes for the guys on the other team. Seeing as we will never have damage back again and moves that should be avoided but arent because u can just sit in them like meteor shower are gone forever lets just finish this up with single digit numbers on massive attacks that should be avoided we're way more than halfway there anyway. We can sit around and have stories about how the game used to be, and how Gw2 was built around the basis of not healing other players back when it had a playerbase and wasnt broke, and we can all do this while sitting around those cute little campfires. This would open soooooooo many RP event doors and costume brawls, and maybe the festive things like fireworks and toilet paper rolls would be appreciated more. I dont see why we havent already done this. Anyway cheers everyone hope this gets some upvotes 🥰 Edited July 14, 2021 by joneirikb.7506 3 1 7 Link to comment Share on other sites More sharing options...
Justine.6351 Posted July 14, 2021 Share Posted July 14, 2021 People wanted wvw to have pve balance, where the mobs do no damage and provide red rings and huge telegraphs. 1 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted July 14, 2021 Share Posted July 14, 2021 15 hours ago, Justine.6351 said: People wanted wvw to have pve balance, where the mobs do no damage and provide red rings and huge telegraphs. Because most of WvW players are bad players. 2 4 Link to comment Share on other sites More sharing options...
bigo.9037 Posted July 14, 2021 Share Posted July 14, 2021 (edited) I don’t believe anet has truly considered a design philosophy in wvw and then stuck to their vision. A proper wvw / open world v world setup would have a meaningful place for more playstyles and builds. Scouts, dolyak killers/escorts, camp takers and defenders, and then medium sized fights for towers, bigger fights for keeps. instead, WPs and mounts make literally everything accessible to huge blobs of heavy armor classes with low mobility and necros who also have low mobility. Scouts are mostly useless unless all towers and camps are t0-1 as the tower will scout for you as well as sentrys. Camps auto upgrade with dolyaks. Towers too. Trying to take t2 camp? Blob incoming cus some dipshit in /m saw a red dot moving towards camp while he sat in a tower and 5-20 are on their way with WP and mounts while you’re trying to kill upgraded camp npcs + hyleks etc. the hyper mobility of the blob has been the death of this gamemode’s true potential. I still remember how they deleted and changed terrain around multiple towers in ebg cus some smart players were hiding inside towers after they got capped and would recap after RI timer was up. Literally everything is just made to accommodate the mindless blob so they have it as easy as possible. consider a capture the flag style change to wvw with 1 simple concept: No more mounts, gliding only in RBL, no more keep WP INCLUDING emergency WP. and EBG size increased by 20%. No more auto scouts from towers. No more sentrys. Only wvw traps can ping red dots on map. Now when you go all in to atk enemy tower with your entire zerg, you are vulnerable to counter attack if you don’t leave ppl to defend. This also makes it more fair to fight with uneven numbers, as the biggest blob on map will always have to risk losing something if they ALL go to enemy at the same time. Contrast to current wvw where blob can instantly go to whichever tower or keep is under attack even if they were just trying to atk enemy. Edited July 14, 2021 by bigo.9037 4 1 3 Link to comment Share on other sites More sharing options...
Brandon Uzumaki.1524 Posted July 14, 2021 Share Posted July 14, 2021 "Noooo, i can't kill people with one button press anymore, i have to actually play the game and my build now, manage my colldowns, learn the other classes, why Anet, why you do that", lel. I understand that the tanky meta is kinda bad, but a single skill being able to hit even those tanky people for 30k was just as bad, Anet need to find a good middle term, but just going back to "one-shot" meta is not the solution. 5 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted July 14, 2021 Share Posted July 14, 2021 24 minutes ago, Brandon Uzumaki.1524 said: "Noooo, i can't kill people with one button press anymore, i have to actually play the game and my build now, manage my colldowns, learn the other classes, why Anet, why you do that", lel. I understand that the tanky meta is kinda bad, but a single skill being able to hit even those tanky people for 30k was just as bad, Anet need to find a good middle term, but just going back to "one-shot" meta is not the solution. Nerf sustain and defensive boon uptime by 20% with a cap on total damage reduction that can be attained. Then increase dps by 20% with a total cap on the %increased damage, including crits, but excluding Vulnerability. 1 4 Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted July 14, 2021 Share Posted July 14, 2021 Pretty much every elementalist staff skill. 4 1 1 2 Link to comment Share on other sites More sharing options...
lodjur.1284 Posted July 14, 2021 Share Posted July 14, 2021 Current meta is good compared to basically every meta we had before, may 11 helped a lot, the one back pre Feb last year was much worse, beyond a few things Mainly that (in particular) support builds got way too much CC potential which is why 80% support is a somewhat viable strategy. Without a rework of the CC system entirely (diminishing returns or similar) I am not sure how to solve it. This would probably be a good thing. Otherwise I guess trying to move more of the power of supports to weapons that inherently have no CC, but this hits the weapons and non-support builds running the same elite specs. So that one has to pick between support and CC. Making CC require some amount of offensive stats is another solution, but both hard to implement and balance. Another solution is to remove the 1000 base power and increase scaling accordingly (so that berserker builds would do the same damage as right now). This would mean support builds actually did close to 0 damage (might could be changed to 1% dmg/ stack or so). This should lead to needing actual damage to kill players. Making an unkillable group wouldn't be impossible but matters little if they can't achieve anything. Hitting ressing and in particular the traits/rune/skills that buff it would also help. TL;DR: People run with low damage and high amount of supports because CC is broken. 4 5 Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted July 14, 2021 Share Posted July 14, 2021 1 hour ago, lodjur.1284 said: Another solution is to remove the 1000 base power and increase scaling accordingly (so that berserker builds would do the same damage as right now). This would mean support builds actually did close to 0 damage (might could be changed to 1% dmg/ stack or so). This should lead to needing actual damage to kill players. Making an unkillable group wouldn't be impossible but matters little if they can't achieve anything. Support players already complain about not doing damage now that retaliation is gone, to get credit for kills, now you want to take out the rest of their damage? Sure I guess, then you'll have to give them full participation credit on kills for just healing and cleansing. 1 6 Link to comment Share on other sites More sharing options...
Telgum.6071 Posted July 14, 2021 Share Posted July 14, 2021 20 minutes ago, XenesisII.1540 said: Support players already complain about not doing damage now that retaliation is gone, to get credit for kills, now you want to take out the rest of their damage? Sure I guess, then you'll have to give them full participation credit on kills for just healing and cleansing. No please I don't want maps filled with gift of battle seekers just walking around with the revenant facets activated 1 4 Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted July 14, 2021 Share Posted July 14, 2021 (edited) 1 minute ago, Telgum.6071 said: No please I don't want maps filled with gift of battle seekers just walking around with the revenant facets activated Yeah buff bots is the last thing this game needs. 🙂 Which is why I'm against full credit on support stuff, and you should still be required to do some damage to get credit for kills, usually it's about 1k damage on a target. People need to adjust for that and stop relying on passives like retaliation pretty much did. Edited July 14, 2021 by XenesisII.1540 2 4 Link to comment Share on other sites More sharing options...
lodjur.1284 Posted July 15, 2021 Share Posted July 15, 2021 3 hours ago, XenesisII.1540 said: Support players already complain about not doing damage now that retaliation is gone, to get credit for kills, now you want to take out the rest of their damage? Sure I guess, then you'll have to give them full participation credit on kills for just healing and cleansing. There's reflects (which uses the attackers power (but not precision/ferocity)), there's also the small amount of condi damage (which would be stranger to remove, as it would lead to 0 damage trash condis that still count). Imo one should have to invest into offensive stats to do damage I personally couldn't care less if they get credit or not though, it's certainly much lower on the priority list than balance. But the fact that 15 supports still eventually kill you because they can still chain CC you for 10+ seconds in a row is kinda disgusting atm. 3 1 5 Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted July 15, 2021 Share Posted July 15, 2021 A very confused person seems to be confuse bombing the thread, hope they get help soon! 1 6 Link to comment Share on other sites More sharing options...
Telgum.6071 Posted July 15, 2021 Share Posted July 15, 2021 I can feel the minstrel+monk runes combo abuse on those confused faces. 1 5 Link to comment Share on other sites More sharing options...
Justine.6351 Posted July 15, 2021 Share Posted July 15, 2021 7 hours ago, Clownmug.8357 said: Pretty much every elementalist staff skill. Did they nerf lava font yet this year? Probably overdue. 5 2 1 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted July 15, 2021 Share Posted July 15, 2021 I kind of like the idea of full credit for just supporting at the cost of doing little to no appreciable damage. It seems more inline with actual strategy than giving support specs the ability to also damage (even through attrition) in order to get credit. Sure you could have 'healbots' that just run around following people for credit, but even then that's better than now where you have people running support stats, sitting at spawn, and running out for five seconds just to flip and then going back to spawn. Those people would instead have to find other people to support in order to get credit. I don't think CC should ever do damage again, I think if there are classes affected (seems mostly warrior) then they should be reworked to have a viable split of damage and CC. As you CC to control a situation, and this should entirely be separate from skills you use to damage things. The 'all in one' mentality of old is just bad design. If the 'support specs do no damage' and 'damage specs do very little support' were implemented that would go a long way to solve issues. You couldn't have tanky specs spamming power/condi damage anymore, you'd have to choose. 3 Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted July 15, 2021 Share Posted July 15, 2021 1 hour ago, Justine.6351 said: Did they nerf lava font yet this year? Probably overdue. They've got to think of a new shatterstone buff first so things look fair. 1 3 Link to comment Share on other sites More sharing options...
Justine.6351 Posted July 15, 2021 Share Posted July 15, 2021 2 hours ago, XenesisII.1540 said: A very confused person seems to be confuse bombing the thread, hope they get help soon! Rofl I joining them ! Confusion for all and all for confusion ! 1 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted July 15, 2021 Share Posted July 15, 2021 7 hours ago, Justine.6351 said: Rofl I joining them ! Confusion for all and all for confusion ! With all the confusion going around we may just kill ourselves. "Shake it Off!" guys! 1 2 Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted July 15, 2021 Share Posted July 15, 2021 On 7/15/2021 at 12:09 AM, Telgum.6071 said: No please I don't want maps filled with gift of battle seekers just walking around with the revenant facets activated thats the case yet since i play lol. over 2 years by now... @ ontopic facet of chaos and drop the hammer, should both do dmg. 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted July 16, 2021 Share Posted July 16, 2021 (edited) Headbutt. Earthshaker. Bull's Charge. Skull Crack. Backbreaker. Throw Boulder. Wild Blow. Edited July 16, 2021 by Lan Deathrider.5910 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted July 19, 2021 Share Posted July 19, 2021 (edited) Blobs are roughly 40% minstrel. Every group (should) looks like this: Firebrand/Scrapper/Scourge/Rev/X X = Spellbreaker/Chrono/Soulbeast. Only Firebrand, Scrapper and Spellbreaker run Minstrel and some people run other stats mixed in or in SB case sometimes completely other stats. A squad made of 80% minstrel would never kill something. Edited July 19, 2021 by DanAlcedo.3281 1 Link to comment Share on other sites More sharing options...
nthmetal.9652 Posted July 19, 2021 Share Posted July 19, 2021 5 hours ago, DanAlcedo.3281 said: Every group (should) looks like this: Firebrand/Scrapper/Scourge/Rev/X On 7/14/2021 at 7:48 PM, bigo.9037 said: I don’t believe anet has truly considered a design philosophy in wvw and then stuck to their vision. A proper wvw / open world v world setup would have a meaningful place for more playstyles and builds. We have 9 professions. Each with core and 2 elite specs. 27 specs. And how many are needed in WvW zergs? 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted July 19, 2021 Share Posted July 19, 2021 29 minutes ago, nthmetal.9652 said: We have 9 professions. Each with core and 2 elite specs. 27 specs. And how many are needed in WvW zergs? Exactly 7. 1 Link to comment Share on other sites More sharing options...
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