dragonkain.3984 Posted July 14, 2021 Share Posted July 14, 2021 (edited) Like... Is it really fun to watch 5-50 player models all stacked up into tiny blob of indestingushable ugliness akin to Hecatoncheir from DnD really that fun to you people? Why all in game teammate buffs have such tiny aoe, promoting this ridiculous playstyle? Why devs kill all positioning depth that game could've had by limiting team buff ranges so much? What's the point of fashion wars at all if all we see majority of time is a moving blob? Edited July 14, 2021 by dragonkain.3984 3 3 1 Link to comment Share on other sites More sharing options...
Westenev.5289 Posted July 14, 2021 Share Posted July 14, 2021 I kinda agree. Buff range is kind of an issue in gw2, and it promotes stacking at the cost of hit and run or front to back strategies. 2 1 2 Link to comment Share on other sites More sharing options...
Fuchslein.8639 Posted July 14, 2021 Share Posted July 14, 2021 (edited) I do not understand what this has to do with fashion wars? I like the mechanics because when I play healer I have a better overview of my group in raids and fractals. I see nothing negative about it. Especially as a Druid, which plays very dynamic because of this "mechanic" I find it even rather positive. And with my GW2 settings where i try to fade out the blob as good as possible anyway because i don't like to see all the bling bling, I rather see people standing close to me than those who like to stand at the other end of the map. So, I don't quite understand the post. And if you're talking about OW. This factor has zero consent, people blobb because they run after the Comm or the masses not because they think there they are healed or something. Or they play melee, thsi is a thing, you know. Edited July 14, 2021 by Fuchslein.8639 Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted July 14, 2021 Share Posted July 14, 2021 Small buff ranges are meant to be "tactical." Link to comment Share on other sites More sharing options...
Xanadrine.4352 Posted July 14, 2021 Share Posted July 14, 2021 It does feel kinda claustrophobic and its more interesting to have to play with range. Stacking does get boring, some fights you stack and dont do mechanics because no need, the support can keep everyone up because stacked. 2 Link to comment Share on other sites More sharing options...
blp.3489 Posted July 15, 2021 Share Posted July 15, 2021 When it comes to WvW I wish they would make the AOE attacks hit everything in a small radius plus hit the usual limited number of things in the current larger radius. 20-50 people occupying the same space is ridiculous. 1 Link to comment Share on other sites More sharing options...
Altonese.6542 Posted July 15, 2021 Share Posted July 15, 2021 Here's my view - And keep in mind this is all out of my behind, so it could all be very not true but it's the impression I get. For PvE, and WvW especially, I think the devs didn't intend for blobbing to be the way forward. Maybe for pve but definitely not WvW. I think the Devs for WvW were like; 'Man, so excited for players to do epic sieges and battles and this and that'. The devs planned for what was -fun- as opposed to what is effective. The fact is, issues like this are of a playerbase's making as opposed to the Devs. The devs wanted epic open field battles and sieges and tactics - but players want to win more than have fun (often, not always). So currently, how do you win? Stack/blob. Is it fun? Not really. Open field battles are just two blobs running around eachother in circles. Sieges are just stacking near a corner and setting up catapults, usually, right up against the wall. It's effective, and you can win that way - But is it fun? Not really. Not really movie-quality epicness I think the devs wanted to give us. 2 1 Link to comment Share on other sites More sharing options...
AquaBR.9250 Posted July 15, 2021 Share Posted July 15, 2021 On 7/14/2021 at 12:23 AM, Fuchslein.8639 said: I do not understand what this has to do with fashion wars? I like the mechanics because when I play healer I have a better overview of my group in raids and fractals. I see nothing negative about it. Especially as a Druid, which plays very dynamic because of this "mechanic" I find it even rather positive. And with my GW2 settings where i try to fade out the blob as good as possible anyway because i don't like to see all the bling bling, I rather see people standing close to me than those who like to stand at the other end of the map. So, I don't quite understand the post. And if you're talking about OW. This factor has zero consent, people blobb because they run after the Comm or the masses not because they think there they are healed or something. Or they play melee, thsi is a thing, you know. You like people near you because your skills have a 240 radius, if your skills had a 1200 radius you wouln't mind people spreading out Link to comment Share on other sites More sharing options...
AquaBR.9250 Posted July 15, 2021 Share Posted July 15, 2021 On 7/14/2021 at 1:08 AM, Blood Red Arachnid.2493 said: Small buff ranges are meant to be "tactical." The tactic: stand all in a single point 1 1 Link to comment Share on other sites More sharing options...
AquaBR.9250 Posted July 15, 2021 Share Posted July 15, 2021 Also the reason why playing ranged in this game is stupid, you have a longbow and have to shot arrows from a 1 inch distance, because if you shot from a 1 meter distance you already loose boons 3 Link to comment Share on other sites More sharing options...
Rasimir.6239 Posted July 15, 2021 Share Posted July 15, 2021 43 minutes ago, AquaBR.9250 said: Also the reason why playing ranged in this game is stupid, you have a longbow and have to shot arrows from a 1 inch distance, because if you shot from a 1 meter distance you already loose boons Bad example. If you use your longbow in short range, you have way bigger problems that boons. Ranger longbow (like mesmer greatsword) damage is greatly reduced at short distance, and I'm not aware of warrior or dragonhunter longbow builds that are good enough to make boons an issue. 1 1 Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted July 15, 2021 Share Posted July 15, 2021 On 7/13/2021 at 10:08 PM, Blood Red Arachnid.2493 said: Small buff ranges are meant to be "tactical." LoL Just like not having a UI that supports targeted buffing, cleansing, and healing. 2 Link to comment Share on other sites More sharing options...
AquaBR.9250 Posted July 15, 2021 Share Posted July 15, 2021 1 minute ago, Rasimir.6239 said: Bad example. If you use your longbow in short range, you have way bigger problems that boons. Ranger longbow (like mesmer greatsword) damage is greatly reduced at short distance, and I'm not aware of warrior or dragonhunter longbow builds that are good enough to make boons an issue. DH longbow also gain more damage with distance, the point is: any melee deals more damage with quick and alac than a ranged without boons and the damage bonuses, that if they don't kick you from the party for not stacking, also, i run rune and sigil of strength on my longbow DH, that with the self might traits only gets me 21 stacks of might and almost no fury (and the 3 seconds quickness every 30 seconds from the elite) Link to comment Share on other sites More sharing options...
Seth Moonshadow.2710 Posted July 15, 2021 Share Posted July 15, 2021 (edited) 🤪 Edited July 15, 2021 by Seth Moonshadow.2710 Link to comment Share on other sites More sharing options...
Omega.6801 Posted July 15, 2021 Share Posted July 15, 2021 1 hour ago, TheBravery.9615 said: The average wvw zerg blob fan vs the average solo roamer enjoyer. How to play WvW: hold W and 1, follow tag. That's not fair. You need to port erratically around the four WvW maps as well sometimes. 1 Link to comment Share on other sites More sharing options...
sasya neko.1985 Posted July 15, 2021 Share Posted July 15, 2021 that's why to me the game failed, absolutely no tactics like GW has. just spam skills and dodge at times, nothing else. 1 2 Link to comment Share on other sites More sharing options...
Sylvyn.4750 Posted July 15, 2021 Share Posted July 15, 2021 3 hours ago, Altonese.6542 said: The fact is, issues like this are of a playerbase's making as opposed to the Devs. The devs wanted epic open field battles and sieges and tactics - but players want to win more than have fun (often, not always). So currently, how do you win? Stack/blob. Is it fun? Not really. Open field battles are just two blobs running around eachother in circles. Sieges are just stacking near a corner and setting up catapults, usually, right up against the wall. It's effective, and you can win that way - But is it fun? Not really. Not really movie-quality epicness I think the devs wanted to give us. Yes, the players made the choice to blob, but that was the result of the range limitations established by the devs...anyone wanting the all important buffs and heals needs to stay close. 2 1 Link to comment Share on other sites More sharing options...
Obfuscate.6430 Posted July 15, 2021 Share Posted July 15, 2021 I actually agree with you OP. But what would be the solution? They would have to change how buffs work, or their range, or maybe change how encounters work. Maybe the Alliance they may be working on will be the answer? 1 Link to comment Share on other sites More sharing options...
Firebeard.1746 Posted July 15, 2021 Share Posted July 15, 2021 On 7/13/2021 at 8:03 PM, Westenev.5289 said: I kinda agree. Buff range is kind of an issue in gw2, and it promotes stacking at the cost of hit and run or front to back strategies. Just the way buffs work is kind of janky in general. Other games it's a passive button you press once every 30-60 mins. Part of your rotation is just weird to me. 1 Link to comment Share on other sites More sharing options...
Xanadrine.4352 Posted July 15, 2021 Share Posted July 15, 2021 (edited) In my opinion the game would be more interactive and fun if we got rid of the boring stack buff mechanic. Some of you prob never played a game any other way , but honestly its liberating. I used to raid heal in another game, and it was far more fun than support in this game to me. Not only did you have target heals, but aoe raid wide ones too on longer cds so you had to think as a healer. Healers did damage also so they were not only heal bots that thinking went out the window a decade ago. So playing a raid healer in that game was very fun and rewarding. I really wish they would go to a more flexible support system here, allow me to target squad members and also aoe heal. Thats why i dont do support in this game, its just not great. Edited July 15, 2021 by Zuldari.3940 1 Link to comment Share on other sites More sharing options...
The Fear.3865 Posted July 15, 2021 Share Posted July 15, 2021 What should the blob do ? Link to comment Share on other sites More sharing options...
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