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I find all Elementalist elite spells to be really lame.


Aodlop.1907

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You mean:

- Tornado is a short uptime long CD cumbersome transformation elite skill that's not engaging to use.

- Glyph of elemental summon a pet that have a hard time to shine in a PvP environment due to being not-so-great.

- Fiery GS suffer from it's design as a conjure weapon and the various nerfs due to it's previous abuse in PvE.

- "Rebound!" is good on paper but not so great in practice.

- Weave self is a self buff skill with hardly any visible impact until the not-so-great active gated behind cycling the 4 elements, meaning that it lack reactivity in PvP.

 

To be fair, it's the curse that most elite skills suffer: they do not feel like "elite skills". Most of the time one would rather have a regular utility skill sloted on the elite skill slot than having to chose between the a poor choice of elites skills.

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"Chilled to the bone" is just a better Weave self honestly.  They tried to get all fancy and complex with our elite skill but it just ends up being clunky and the payoff just isn't that good.

It could somewhat work if neither the original Weave self cast & the stun/lift thingy had no (or barely any) cast time, but the fact that you need to cast for so little reward defeats the purpose of the spell.

 

I mean, if I want to lift my target as a Weaver, Earth/air 3 achieves the same purpose with 0 setup and it's harder to read.

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5 hours ago, Dadnir.5038 said:

You mean:

- Tornado is a short uptime long CD cumbersome transformation elite skill that's not engaging to use.

- Glyph of elemental summon a pet that have a hard time to shine in a PvP environment due to being not-so-great.

- Fiery GS suffer from it's design as a conjure weapon and the various nerfs due to it's previous abuse in PvE.

- "Rebound!" is good on paper but not so great in practice.

- Weave self is a self buff skill with hardly any visible impact until the not-so-great active gated behind cycling the 4 elements, meaning that it lack reactivity in PvP.

 

To be fair, it's the curse that most elite skills suffer: they do not feel like "elite skills". Most of the time one would rather have a regular utility skill sloted on the elite skill slot than having to chose between the a poor choice of elites skills.

 

Sounds about right.  Rebound I think could feel elite if it would just grant the auras immediately and unconditionally rather than tied into a long delayed IFTTT.  At least casting it would be guaranteed to do something useful then.

Edited by TheDarkness.6947
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Not sure about other professions but I kind of like the design if professions not being built around powerful ultimate skills like some games. It makes the game feel more sorta one dimensional.

 

I do kind of wish you could put regular skills in the elite slot just to increase diversity a bit.

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Weave self is great.

 20% Boon Duration, 20% Outgoing Heal Effectiveness, 20% Condition Damage, -20% Incoming Damage, 50% Movement Speed... for up to 30s with a 90s CD... And unlike tornado, you can still use your weapon skills and rotations.

In both PvE and PvP its a great skill to have.

 

Elemental signet is very good for certain fights (PvE and PvP). 
Use it in air before you get into combat and you have a nice CC and ranged dmg during the fight.

Use in water to get ice fields and heals during the fight (ice fields to blast for frost aura that reduces incoming dmg)

Use it in fire to deal lots of burning (if you have condi dmg its great)

Use it in earth to trigger AoE weakness (and have a tank in PvE, can solo tank a lot of champs like the first lane boss in the twisted marionette event where you need to dmg it from behind the shield)

 

Rebound is really good in WvW organized squads.

 

FGS is great in PvP for cleaving downed and escaping fights. In PvE is a great option for ranged and spiking

 

Tornado is a great skill to stop people ressing in PvP. Particularly good in 2v2 and 3v3 comps

 

Edited by lLobo.7960
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On 7/18/2021 at 10:56 PM, Blood Red Arachnid.2493 said:

For WvW I use the FGS to great effect.  I use sword weaver, so the ability to suddenly attack from range and become far more mobile has saved me in many fights.  The FGS skills hit harder than most people realize.  

 

Yeah it's quite good but that stupidly long cooldown which they somehow think is justified by the drop has got to go.  Shorten that cd and make it an ammo skill.

 

Edit:  Seriously, please do this!  I would love to use FGS and probably earth shield, too.  However, the design is so clunky and the cooldowns so inconvenient.  It just doesn't allow me enough flexibility to use them the way I probably would prefer. 

 

To be more specific, I am not trying to spend 20-30 seconds in one weapon bar as an elementalist and then try to do it again by grabbing up the drop weapon.  I'm a weaver.  I'm constantly rotating to access the skills I need.  I might rotate to FGS to access some mobility, gap close or disengage, give myself some ability to apply some pressure from range, etc.  I'm not trying to camp it, but supplement the gaps in my sword/focus weaver build.

 

If I could have it on a shorter cooldown and with the option to have instant access on reserve when I sometimes need it again as it is with ammo skills, FGS alone could really work wonders for my sword weaver!  I would love that!

 

Can we please have something like this?  Conjure weapons are the biggest missed opportunity in the game.

Edited by AliamRationem.5172
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I peraonally hate weaver. At least the sword aspect of it. Ele is a sorcerer/wizard that conjors/uses the elements power to cast magic, and those types of mythology users tend to fight at a distance or move around and keep distance to cast spells and land big hits. Sword is the exact opposite of that, it wants to be close and in your face with its pulseing damage, and close counter evades, but to me that is not a caster class but a battle class, a battle mage as i guess i would call it. 

Not how i want to play my ele. 

Now a days i use fresh air weaver 100%. I found a build thats works well with big deeps and if i het even looked at or sneezed on with any kind of hits i bounce. It fun to me. 

I hope the new elite spec will give, quickness some how. I think that will help with staff slow and clunkyness, and be fun when used with fa to make it fffaster.

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  • 4 weeks later...
2 hours ago, SlitheSlivier.1908 said:

We need an elite that is like Glyph of Storms, but all attunements at once with really high damage and a little cc.

 

I wish we had an elite signet skill, with a nice passive effect and a damaging AoE active effect, with all 4 elements inflicting 4 different conditions at the same time. I think that would be cool, and it would encourage more people to take the Earth traitline for the Written in Stone trait.

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On 7/18/2021 at 2:23 AM, Dadnir.5038 said:

You mean:

- Tornado is a short uptime long CD cumbersome transformation elite skill that's not engaging to use.

- Glyph of elemental summon a pet that have a hard time to shine in a PvP environment due to being not-so-great.

- Fiery GS suffer from it's design as a conjure weapon and the various nerfs due to it's previous abuse in PvE.

- "Rebound!" is good on paper but not so great in practice.

- Weave self is a self buff skill with hardly any visible impact until the not-so-great active gated behind cycling the 4 elements, meaning that it lack reactivity in PvP.

 

To be fair, it's the curse that most elite skills suffer: they do not feel like "elite skills". Most of the time one would rather have a regular utility skill sloted on the elite skill slot than having to chose between the a poor choice of elites skills.

I like Tornado. I use it a lot in pvp. It has helped turn quite a few fights.

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Eles have very limited choices when it comes to elite. 

What kind of Elite Skill are you looking for in Ele? The thing is, Eles have SOOO much skills that their elite skills are almost not needed. 

 

Fiery GS: This is great in raids/fractals/general PvE. DPS is great especially paired with FA Tempest. Switching back and forth between fire attunement and air attunement to trigger FA ferocity while auto attacking or using Fiery GS 5 does a lot of damage. 

 

Glyph of Elemental: This one is good for PvE for beginners. Paired with Glyph of Lesser Elemental so you can have your summoner role play fantasy. Sometimes I use this for 2v2 or 3v3 ranked PvP because any extra body helps. 

 

Tornado: Tricky to use. Mostly good for PvP. Use it in team fights to disrupt enemies and scatter them. It's not as great as Rampage (Warrior Elite). Rampage is better for 1v1. 

 

Rebound: This is definitely made for WvW. This works great in Zerg fights to prevent some of your team from melting. Not so much in SPvP because the teams are smaller, so most players can just wait it out. You can still use it to proc Auras to allies. 

 

Weave Self: The most fun to use and the most self-beneficial one for sure. People typically panics and tries to cycle through the elements after using this to get to Tailored Victory but the actual benefit is just leaving it on. 

 

I still wish they would add more elites from the core lines. We're still missing an elite Arcane Skill and a Signet Skill. 

 

 

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The only weak or lame elites on ele are rebound and glyph of elemental.

 

1. FGS is godtier on any FA build.

 

2. Tornado can actually 100-0 if you're playing LR.

 

3.  And Weave self has supercharged personal buffs alongside a nice aoe cc skill.

 

Can't say I really agree with this thread.

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