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Prestige and Glory : simple fix to server/alliances stacking and better reward system


Arheundel.6451

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I had this idea, hoping people will discuss about it either positively or negatively yet constructively in the end, an idea based on a simple realization : if you can't force fair fights...then incentivize people in creating them ....with a reward system that promotes just that

 

Prestige and Glory

-Winning a weekly MU will grant the highest amount of "Prestige" to a server, the 2nd and 3rd place will follow with less obviously

-Killing players and claiming objectives grant "Glory"

The more Prestige the enemy server has and the more Glory points you get : High Prestige server caps a tower gets 50 Glory Points, a Low Prestige Server caps a tower from High Prestige server and gain 200 Glory Points,  the Low Prestige server can end up with more Glory points at the end of the MU as long as they keep fighting even they get hammered over and over, let's reward resilience and fighting spirit over huge stacking numbers 

 

Rewards

-Every 3-4 months the TOP 3 Prestige servers will compete in a special MU to decides who gets the best Prestige reward : -Warclaw skin?( nothing too fancy maybe just add glowing trail or something), extra testimonies of heroic drop? don't know

-For Glory points, let's say we award T6 boxes? different color glowing mist weapons? Titles like "Hero of the Realm"? again I can't imagine what rewards would be considered worth the risk for Anet

 

My idea with Prestige and Glory is to incentivize people in creating fair fights for everybody while still leaving the opportunity for people to really show who is the best at the end of the day, we can't get rid of stacking server and no system will ever stop people from gaming it so...let's create an environment that benefit everybody, the stacked server may end up covering 70% of all WvW world but the small servers trying their best will still gain something to show and benefit from as long as they keep trying at least.

 

 

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That kind of reward can be gamed and stacked for. We need large ongoing fights again but no one wants WvW to move more towards open world pvp instead of the scaled up arena match it is now. There's no downtime fighting or stalking that can snowball into something anymore for the most part, stuff happens in a flash and you can miss much of it even if you're there depending on who just pushed who. If people aren't hitting doors and walls for points they're likely crashing into blobs for a 1 minute fight and a waypoint run, and that might be called prime time. By the time the usual floaters or groups converge the fight might be over. 

 

I think you might punish people for playing the game normally.

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On 7/19/2021 at 9:08 PM, kash.9213 said:

That kind of reward can be gamed and stacked for. We need large ongoing fights again but no one wants WvW to move more towards open world pvp instead of the scaled up arena match it is now. There's no downtime fighting or stalking that can snowball into something anymore for the most part, stuff happens in a flash and you can miss much of it even if you're there depending on who just pushed who. If people aren't hitting doors and walls for points they're likely crashing into blobs for a 1 minute fight and a waypoint run, and that might be called prime time. By the time the usual floaters or groups converge the fight might be over. 

 

I think you might punish people for playing the game normally.

There is literally no system that cannot be "gamed" these days because every game nowadays is designed around gen z playerbase hence the basic design principle of games in 21st century is that people don't want or expect fair play, typical GW2 player doesn't want to...play he only wants to win.

 

The only solution would be to force stacked servers against each other, something the current MM systems fails to do as people play around it, so create a system where weekly matches are decided by more tangible factors

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On 7/19/2021 at 7:05 AM, Infusion.7149 said:

Why would they invest resources into this?

The community as a whole should just utilize the EotM arena if they want "prestige" instead of expecting ingame systems to come.

The idea is for Prestige to be a sort of  "currency" , this is not an ego thing

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Remove ppt.

Remove player drops.

This removes most of the motivation for stacking.

 

Whoever kills the most will win, and move up, making it very hard for blobs to hide in T4 to farm smaller servers.  Removing player drops means that loot has to be tied to reward tracks, so fixed based on play time, not how fast your map que can kill 20 guys over and over.   The goal of wvw was supposed to be playing to win (for server pride), but now people only play for loot, and do whatever leads to getting it the fastest is the meta.  Which, at the moment, is server stacking facing outnumbered servers.

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