Sleepwalker.1398 Posted July 25, 2021 Share Posted July 25, 2021 This skill needs the cooldown increased to match that of PVP. Quite often i come across these holos that find themselves in trouble and then use this skill to run away and the mobility it provides, its hard to catch up to them. 9 Link to comment Share on other sites More sharing options...
Metzie.3012 Posted July 25, 2021 Share Posted July 25, 2021 I completely agree! Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 25, 2021 Share Posted July 25, 2021 (edited) There are lots of such skillsplits that make zero sense. Ranger greatsword is another example of meaningless doublesplit cds, or the warrior that seem to either has no cd split or singleplits. One of the greatest mistakes Anet has made is IMO the idea that you balance for PvE first (because of dps meter fanatics) and then kitten skills for WvW and sPvP individually, rather than balancing skills for PvP first and then buffing their effect for PvE. Edited July 25, 2021 by Dawdler.8521 3 1 Link to comment Share on other sites More sharing options...
MrForz.1953 Posted July 25, 2021 Share Posted July 25, 2021 (edited) Eh, I don't know. Sure the skill is ridiculous when kiting some Necro, but on the mobility side, even with Holo Leap as it is I have a 30% success rate in catching Owl Boonbeasts and GS Warriors. Completely gave up hope on Thieves too, some Elementalists can drag it long enough with the cycling of active cooldowns that I have to quit the forge and the chase. All of those are among the best roaming classes and nobody minds that so... The surprising part is the fact that you actually meet Holosmiths. I only see Scrappers everywhere. Edited July 25, 2021 by MrForz.1953 4 1 Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted July 25, 2021 Share Posted July 25, 2021 (edited) 47 minutes ago, Dawdler.8521 said: One of the greatest mistakes Anet has made is IMO the idea that you balance for PvE first (because of dps meter fanatics) and then kitten skills for WvW and sPvP individually, rather than balancing skills for PvP first and then buffing their effect for PvE. abso-kittening-lutely i'm going to take a wild guess and say perma superspeed is probably a bad mechanic Edited July 25, 2021 by Stand The Wall.6987 4 Link to comment Share on other sites More sharing options...
Shroud.2307 Posted July 25, 2021 Share Posted July 25, 2021 Neither agree nor disagree on this. There are a lot of builds with high mobility. Although a tanky Prot Holo with Sword/Shield, Inventions, and Crystal Configuration: Zephyr will be hard to catch, never mind how you're going to punish it if you even manage, it's not like it's the only thing that's fast. Sword/X + GS Soulbeast, especially if merged with Gazelle or an Avian is just as bad. Same with a Jaunt + Blink Mirage. Same with Sword/x + Shortbow Thief/DD/DE. Same with Sword/x + GS and Bull's Charge Warrior/zerker/SpB. Holo gets a lot less distance with its leap than everything listed above. The difference is that the cooldown is so low that it can use it with a lot less concern for using it properly. For example, if you interrupt a Ranger in their sword leap they've just lost some potential distance. If you interrupt a Holo in their 2 leap, they also lose some distance, but by the time they recover from the CC the skill will already be half recharged. 1 Link to comment Share on other sites More sharing options...
Ronin.4501 Posted July 25, 2021 Share Posted July 25, 2021 The larger problem here is you're asking for balance from people (I'll let you decide who I'm referencing) who have no concept of it. These are the same people who give ports to all the stealth classes, who give some classes the ability to cover large distances (rangers/thieves/holos/warriors...and who can forget the dagger-dagger ele wayback when lol) while leaving other classes with no such ability (necros, unless you run that stupid worm). The same people who give high dps classes unblockable skills so that fights end in 5s. A lot of this is because, as mentioned above, the game revolves around PvE, and only after it becomes apparent that what's been done for PvE has utterly ruined the balance in PvP and WvW are bandaids applied. And in some cases, the skills provided don't even make sense in PvE. Outside of mesmers selling portals for JPs, what's the point of a portal in PvE? Up until recently, what was the point of boonstrips in PvE when none of the npcs had boons to strip?? While the core game was decent, HoT and PoF have brought nothing but bad gameplay. Let's face it; if provided with 2 5kg weights, these people couldn't figure out how to balance a teeter-totter. Link to comment Share on other sites More sharing options...
Widmo.3186 Posted July 25, 2021 Share Posted July 25, 2021 (edited) Its so stupid from ANet side that they started with Feb patch SAME balance for PvP and WvW (with few exceptions) and then again turned different changes to PvP and different (or rather lack of them) changes to WvW. Stop pretending its 3rd game mode, its not 2012 anymore - > WvW is closer to PvP than PvE and thats the balance it should have, its gonna be different anyway because of no amulets system, but at least skills gonna be closer to be balanced. And ofc going back to the main topic - I obviously agree that holo leap should get same cd as PvP version, just like many other skills. Because some of them get same treatment as PvP ones but some doesnt, and that makes some classes stronger than others just because of lack of equality Edited July 25, 2021 by Widmo.3186 2 Link to comment Share on other sites More sharing options...
primatos.5413 Posted July 25, 2021 Share Posted July 25, 2021 But now wvw has become a cornerstone of gw2. This fact changes everything. O.o 1 2 Link to comment Share on other sites More sharing options...
Spartacus.3192 Posted July 26, 2021 Share Posted July 26, 2021 (edited) 21 hours ago, MrForz.1953 said: Eh, I don't know. Sure the skill is ridiculous when kiting some Necro, but on the mobility side, even with Holo Leap as it is I have a 30% success rate in catching Owl Boonbeasts and GS Warriors. Completely gave up hope on Thieves too, some Elementalists can drag it long enough with the cycling of active cooldowns that I have to quit the forge and the chase. All of those are among the best roaming classes and nobody minds that so... The surprising part is the fact that you actually meet Holosmiths. I only see Scrappers everywhere. ikr.....are there even any holos left in wvw? I mained nade holo for over a year until the resolution/retal change when i suddenly started seeing more condi/hybrid classes which are harder to fight on (grenade) holo. (at least for me). I dont like Prot holo in WvW. It might be good in pvp but in wvw the damage is so meh. I switched to Renegade/Guardian for now. These days i see way more scrappers and very few if any holos. Edited July 26, 2021 by Spartacus.3192 Link to comment Share on other sites More sharing options...
bigo.9037 Posted July 26, 2021 Share Posted July 26, 2021 22 hours ago, MrForz.1953 said: Eh, I don't know. Sure the skill is ridiculous when kiting some Necro, but on the mobility side, even with Holo Leap as it is I have a 30% success rate in catching Owl Boonbeasts and GS Warriors. Completely gave up hope on Thieves too, some Elementalists can drag it long enough with the cycling of active cooldowns that I have to quit the forge and the chase. All of those are among the best roaming classes and nobody minds that so... The surprising part is the fact that you actually meet Holosmiths. I only see Scrappers everywhere. I think the main issue is the holo kit just comes standard with this mobility built in whereas a lot of specs have to build for mobility specifically. Ele, ranger and war to an extent. 2 Link to comment Share on other sites More sharing options...
KrHome.1920 Posted July 26, 2021 Share Posted July 26, 2021 2 hours ago, Spartacus.3192 said: ikr.....are there even any holos left in wvw? I mained nade holo for over a year until the resolution/retal change when i suddenly started seeing more condi/hybrid classes which are harder to fight on (grenade) holo. (at least for me). I dont like Prot holo in WvW. It might be good in pvp but in wvw the damage is so meh. I switched to Renegade/Guardian for now. These days i see way more scrappers and very few if any holos. Right, people switched to nade scrapper because it is a lot more braindead. Regarding holo leap: the PvE and WvW version is like a powercreeped reaper death's charge. 1/3 the cooldown and adds swiftness. So the skill just follows ANets usual vision of how the game should develop with every new addon. 2 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 26, 2021 Share Posted July 26, 2021 2 hours ago, Spartacus.3192 said: ikr.....are there even any holos left in wvw? It appears most holos lived and died by the holo shockwave having the radius of a tower. 1 Link to comment Share on other sites More sharing options...
Spartacus.3192 Posted July 26, 2021 Share Posted July 26, 2021 22 minutes ago, Dawdler.8521 said: It appears most holos lived and died by the holo shockwave having the radius of a tower. i still played it even when holo shockwave was nerfed.... grenades were still OP in wvw. What made it harder for me was the change to resistance and the buff to cele creating more hybrid builds out there. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted July 26, 2021 Share Posted July 26, 2021 27 minutes ago, Dawdler.8521 said: It appears most holos lived and died by the holo shockwave having the radius of a tower. as yes, the 600 range and perfect z axis movement. i remember getting hit with it in pvp on khylo mid when the holo was on the first floor and i was on the second. 1 Link to comment Share on other sites More sharing options...
bigo.9037 Posted July 26, 2021 Share Posted July 26, 2021 19 minutes ago, Spartacus.3192 said: i still played it even when holo shockwave was nerfed.... grenades were still OP in wvw. What made it harder for me was the change to resistance and the buff to cele creating more hybrid builds out there. I think celestial stat getting a massive buff was slightly more to blame for influx of hybrid builds.. but resistance too no doubt 1 Link to comment Share on other sites More sharing options...
Spartacus.3192 Posted July 26, 2021 Share Posted July 26, 2021 Just now, bigo.9037 said: I think celestial stat getting a massive buff was slightly more to blame for influx of hybrid builds.. but resistance too no doubt yes the combo of cele buff and change to resistance brought an influx of hybrid/condi classes. I found that harder to fight when i was on holo (yeah ofc prob my noob skill level) but as i mentioned in another thread this is the reason why i multi class. I just ended up switching to renegade (take advantage of cele) or guardian. Link to comment Share on other sites More sharing options...
bigo.9037 Posted July 26, 2021 Share Posted July 26, 2021 11 minutes ago, Spartacus.3192 said: yes the combo of cele buff and change to resistance brought an influx of hybrid/condi classes. I found that harder to fight when i was on holo (yeah ofc prob my noob skill level) but as i mentioned in another thread this is the reason why i multi class. I just ended up switching to renegade (take advantage of cele) or guardian. Well, a proper hybrid setup is so strong it’s kinda crazy people are losing fights with them. Imagine someone being so bad they have 60% more stats than someone who uses a mix of 3 stat combos.. and they still lose. And it’s 60% more stats that include a lot of concentration, which is already a “carry-me” stat. 1 Link to comment Share on other sites More sharing options...
bigo.9037 Posted July 26, 2021 Share Posted July 26, 2021 19 minutes ago, Spartacus.3192 said: i still played it even when holo shockwave was nerfed.... grenades were still OP in wvw. What made it harder for me was the change to resistance and the buff to cele creating more hybrid builds out there. I think celestial stat getting a massive buff was slightly more to blame for influx of hybrid builds.. but resistance too no doubt Link to comment Share on other sites More sharing options...
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