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Not all boons (and conditions) are the same, but they are visually treated the same!


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Mostly impactful in PvP, Boons and Conditions come and go, they are of the same color and size. However something like Stability is worlds apart for something like Swiftness or Regeneration in terms of impact, and hugely modifies decision making when you spot them for example on the enemy bar but as I said, visually, they feel like they belong in the same tier... but obviously they are not! Same goes for conditions.

 

The way I see it, there are 3 levels of impact:

Low: (swiftness, vigor, regeneration, might*, fury) and for conditions (Burning*, Chilled**, Vulnerability*, Cripple**, Bleed*, Confusion*, Torment*)

Medium: (Alacrity, Resistance, Resolution) and for conditions (blind, poison, weakness**)

High: (Aegis, Protection, Quickness, Stability) and for conditions (Stuns, Immobilize**, Fear**)


A few clarifications:
*Intensity: Boons and Conditions that stack in intensity also change in priority. 2 stacks of burning is not as impactful as 9 stacks where there is a need to cleanse at all cost.  So any Boon or Condition with an (*) belong in either of the 3 levels, based on current stacks.

**Visually Clear: Some Boons and Conditions are more visible than others even in fights like Fear.

 

There are other problems with buffs and debuffs, like foods and more "permament" statuses like exp boosts, taking precious space in the bars of your enemies. 

 

It's a significant part of the UI that hasn't been improved for the longest time, and the worst part is, no one is talking about it. (an example of visual priority)

 

 

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The main issue here is:

different boons are of different value/priority depending on game mode.

 

Not saying I would disagree with a rework as far as visibility goes, but it's not as simple as just declaring specific boons more valuable, because quite frankly, nearly all boons have value depending on the situation.

Edited by Cyninja.2954
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4 hours ago, Cyninja.2954 said:

The main issue here is:

different boons are of different value/priority depending on game mode.

 

Not saying I would disagree with a rework as far as visibility goes, but it's not as simple as just declaring specific boons more valuable, because quite frankly, nearly all boons have value depending on the situation.

Absolutely, however regen will never be as important as quickness or protection. The availabilty is also much wider to low level boons like regen or swiftness compared to aegis or alacrity.

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