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Eight Years of coming on and off this game spvp.


Genesis.5169

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Eight years of the community destroying pvp piece by piece.
First you guys came for under water combat.
Then you guys came for the premades.
Then you guys came for class diversity.
Then you guys came for bunker builds.
Then you guys came for condition damage.
Then you guys came for class diversity yet again.
(And of course i'm missing much more just some things of the top of my head)

Nobody can be good, if you have to think for 3 extra seconds on how to deal with a situation it has to be nerfed i'm seeing that with the necro hate its not hard to get out of the aoe but it takes time to think about getting out of it, it takes time to plan around the extra hp bars decided wether to run or kite, or opting to get off the point for a few seconds because the scourge is spamming.

 

Now i see people talking about removal of crits and the down state.
Eight years, and i can say pvp has less content, diversity and builds now then when it started (and now everyone has two extra builds to pick from)
All because of people being unable to adapt and constant tears on the forums.

 

We got an 2v2 3v3 game mode which could have been added with no changes to any of those things and it would still be fine.

 

After 8 years.
We have less, class diversity. (Atleast 2 necro's a game)
Less viable weapons, (speaking from the perspective of a mesmer/ele)
Less amulets.
Less sigils.
Less runes.
Less people playing pvp.
Less build diversity.
No underwater combat.
Same amount of people complaining about absolute nonsense.


I'm not a particularly great pvp'er just passable nor am i an elitist but this game just astounds me in the way how the community approaches the discussion of pvp and how the devs react to it, I am still blown away that people are still asking for duo's to be removed and that premades were removed in a game mode meant for team play, absolutely blown away that people are making posts about the removal of the downstate and crit rate.

 

Wow just wow.

Stop the madness.

 

PS. HoT spvp was the best you guys ever had it, and mid pof.

 

Edited by Genesis.5169
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2 hours ago, Genesis.5169 said:

Eight years of the community destroying pvp piece by piece.

First you guys came for under water combat.

Then you guys came for the premades.

Then you guys came for class diversity.

Then you guys came for bunker builds.

Then you guys came for condition damage.

Then you guys came for class diversity yet again.

(And of course i'm missing much more just some things of the top of my head)

Nobody can be good, if you have to think for 3 extra seconds on how to deal with a situation it has to be nerfed i'm seeing that with the necro hate its not hard to get out of the aoe but it takes time to think about getting out of it, it takes time to plan around the extra hp bars decided wether to run or kite, or opting to get off the point for a few seconds because the scourge is spamming.

 

Now i see people talking about removal of crits and the down state.

Eight years, and i can say pvp has less content, diversity and builds now then when it started (and now everyone has two extra builds to pick from)

All because of people being unable to adapt and constant tears on the forums.

 

We got an 2v2 3v3 game mode which could have been added with no changes to any of those things and it would still be fine.

 

After 8 years.

We have less, class diversity. (Atleast 2 necro's a game)

Less viable weapons, (speaking from the perspective of a mesmer/ele)

Less amulets.

Less sigils.

Less runes.

Less people playing pvp.

Less build diversity.

No underwater combat.

Same amount of people complaining about absolute nonsense.

 

I'm not a particularly great pvp'er just passable nor am i an elitist but this game just astounds me in the way how the community approaches the discussion of pvp and how the devs react to it, I am still blown away that people are still asking for duo's to be removed and that premades were removed in a game mode meant for team play, absolutely blown away that people are making posts about the removal of the downstate and crit rate.

 

Wow just wow.

Stop the madness.

 

PS. HoT spvp was the best you guys ever had it, and mid pof.

 


Best sPvP in the middle of PoF, now thats a hot take.

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2 hours ago, Genesis.5169 said:

Eight years of the community destroying pvp piece by piece.

First you guys came for under water combat.

Then you guys came for the premades.

Then you guys came for class diversity.

Then you guys came for bunker builds.

Then you guys came for condition damage.

Then you guys came for class diversity yet again.

(And of course i'm missing much more just some things of the top of my head)

Nobody can be good, if you have to think for 3 extra seconds on how to deal with a situation it has to be nerfed i'm seeing that with the necro hate its not hard to get out of the aoe but it takes time to think about getting out of it, it takes time to plan around the extra hp bars decided wether to run or kite, or opting to get off the point for a few seconds because the scourge is spamming.

 

Now i see people talking about removal of crits and the down state.

Eight years, and i can say pvp has less content, diversity and builds now then when it started (and now everyone has two extra builds to pick from)

All because of people being unable to adapt and constant tears on the forums.

 

We got an 2v2 3v3 game mode which could have been added with no changes to any of those things and it would still be fine.

 

After 8 years.

We have less, class diversity. (Atleast 2 necro's a game)

Less viable weapons, (speaking from the perspective of a mesmer/ele)

Less amulets.

Less sigils.

Less runes.

Less people playing pvp.

Less build diversity.

No underwater combat.

Same amount of people complaining about absolute nonsense.

 

I'm not a particularly great pvp'er just passable nor am i an elitist but this game just astounds me in the way how the community approaches the discussion of pvp and how the devs react to it, I am still blown away that people are still asking for duo's to be removed and that premades were removed in a game mode meant for team play, absolutely blown away that people are making posts about the removal of the downstate and crit rate.

 

Wow just wow.

Stop the madness.

 

PS. HoT spvp was the best you guys ever had it, and mid pof.

 

 

When we ask for buffs and ways to handle the necros, they say no.

 

When we ask to nerf the necros to the level of everyone else, they say no.

 

A self sufficient necro that supports, wrecks boons, and does more than respectable damage while sutting down melee most of the time and also shutting down ranged 33% of the time....wtf is this ? Like for real......

 

The MATs are not an anecdote....

 

Why is it got to take so long?

 

Sad thing is, people are actually wanting FB to come back, and I am scared that Anet is actually going to do it, and we think PVP is bad now......

 

DUUUUUUUUDE

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On 7/25/2021 at 3:25 PM, Genesis.5169 said:

 

 

After 8 years.

We have less, class diversity. (Atleast 2 necro's a game)

Less viable weapons, (speaking from the perspective of a mesmer/ele)

Less amulets.

Less sigils.

Less runes.

Less people playing pvp.

Less build diversity.

No underwater combat.

 

 

 Exactly, well summarized. We have everything less than we did at the start of the game, which makes 0 sense. its like they WANT the game to dissapear. Do the devs ever read the forums? did all the good pvp devs get fired or quit the company? wtf happened. 

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Mid PoF was the biggest joke, even compared to now.

 

Currently as of late, if Anet was just capable of taking 5 minutes of their dev time to have Desert Shroud Barrier not instant but per pulse, I can guaranteed you that Scourge in the entire game would fall from grace from simply not being able to survive any pressure by standing still like it is right now, even stacking groups because pulsing means sticking together and that alone requires teamwork and it is sure as hell not something the average player tend to be good at.

 

Being able to just press a button and instantly tank everything is one thing with Necro and Reaper, but they're limited to Shroud skills, Scourge is not and that's the biggest anomaly in the balance of this elite.

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The real problem is how we've been getting bandaid fixes because "they'll fix it later" and then years pass and they still haven't gone back to fix things. Thinking of things like 5 min CD 2 second procs, emergency amulet/rune/sigil removals instead of balancing classes, CC skills still doing 6 damage, etc.

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On 7/30/2021 at 1:31 PM, Shao.7236 said:

Mid PoF was the biggest joke, even compared to now.

 

Currently as of late, if Anet was just capable of taking 5 minutes of their dev time to have Desert Shroud Barrier not instant but per pulse, I can guaranteed you that Scourge in the entire game would fall from grace from simply not being able to survive any pressure by standing still like it is right now, even stacking groups because pulsing means sticking together and that alone requires teamwork and it is sure as hell not something the average player tend to be good at.

 

Being able to just press a button and instantly tank everything is one thing with Necro and Reaper, but they're limited to Shroud skills, Scourge is not and that's the biggest anomaly in the balance of this elite.

Not as big of a joke as HoT Bunker meta where literally it was first to cap the nodes wins the game. Right now game is catered to MonKe, evolving backwards. "Better to remove the infected limb than clean the wound" is the motto of here on the forums when it comes to balance discussions. 

"Currently as of late, if Anet was just capable of taking 5 minutes of their dev time" going to stop you right there, they're not capable, if they were it would've been done already. Though If they did just nerf Scourge out of existence/garbage state , no doubt there will be another thing to take its place as WotM, and we're going to repeat the process, if you say that's false I'd like to point to the graveyard with all the options we had available to us before, or you can just look at the OP too. 

@Genesis.5169 The game is effectively being balanced for people who don't even really like PvP to begin with, mainly enough to just tolerate it for reward incentives. 

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On 7/30/2021 at 4:50 PM, witcher.3197 said:

The real problem is how we've been getting bandaid fixes because "they'll fix it later" and then years pass and they still haven't gone back to fix things. Thinking of things like 5 min CD 2 second procs, emergency amulet/rune/sigil removals instead of balancing classes, CC skills still doing 6 damage, etc.

Anet needs to not make any changes unless they have a solid follow up plan that they can actually deliver on. In stead of wrecking things to fix later when they kno they wont be returning to fix it for a few years, like what devs think this is ok.

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I joined in PoF so I can't say if things were better or worse before then, but what I can say with certainty is that PvP was infinitely more fun mid PoF than it is now. 

 

Was it perfect? No.

Was it balanced? Ehhh...

Was it fun? You're kitten right it was. 

 

Ultimately, this is a game, and I'd rather a game be fun and unbalanced, than balanced and dull. We gave up the fun, and we didn't even receive any of the balance. Just a "Eh, we'll fix it later". 

 

I miss the days when sustain scaled with healing power better than it does with toughness. When CC did damage. When a single glass canon free casting on a downstate was enough to deny a hand rez. When so many fun weapons like ele's staff weren't neutered into unplayability. When Necros/Sourges were actually a bit difficult to play because they had to kite in order to survive. 

 

I miss the scroll wheel in the amulet window. Boon duration and expertise. 

 

I miss when selecting a weapon sigil didn't amount to "Eh... I'll default to sigil of energy because everything else kinda sucks". 

 

PvP now can be fun in small doses, but it quickly devolves to become frustrating/boring. I don't have any motivation to duel anymore because the combat isn't as engaging. 

 

And before anyone says it. This isn't rose tinted goggles. People will love to bring up FB + Scourge and say that's a perfect example of why we shouldn't go back. 

 

As if what we have now is any better. We just replaced the FB with another scourge and/or support core guard. We've come full circle and with less build diversity to show for it. I'll gladly take even that old meta back. 

 

 

Edited by Kuma.1503
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On 7/25/2021 at 9:25 PM, Genesis.5169 said:

Eight years of the community destroying pvp piece by piece.

First you guys came for under water combat.

Then you guys came for the premades.

Then you guys came for class diversity.

Then you guys came for bunker builds.

Then you guys came for condition damage.

Then you guys came for class diversity yet again.

(And of course i'm missing much more just some things of the top of my head)

Nobody can be good, if you have to think for 3 extra seconds on how to deal with a situation it has to be nerfed i'm seeing that with the necro hate its not hard to get out of the aoe but it takes time to think about getting out of it, it takes time to plan around the extra hp bars decided wether to run or kite, or opting to get off the point for a few seconds because the scourge is spamming.

 

Now i see people talking about removal of crits and the down state.

Eight years, and i can say pvp has less content, diversity and builds now then when it started (and now everyone has two extra builds to pick from)

All because of people being unable to adapt and constant tears on the forums.

 

We got an 2v2 3v3 game mode which could have been added with no changes to any of those things and it would still be fine.

 

After 8 years.

We have less, class diversity. (Atleast 2 necro's a game)

Less viable weapons, (speaking from the perspective of a mesmer/ele)

Less amulets.

Less sigils.

Less runes.

Less people playing pvp.

Less build diversity.

No underwater combat.

Same amount of people complaining about absolute nonsense.

 

I'm not a particularly great pvp'er just passable nor am i an elitist but this game just astounds me in the way how the community approaches the discussion of pvp and how the devs react to it, I am still blown away that people are still asking for duo's to be removed and that premades were removed in a game mode meant for team play, absolutely blown away that people are making posts about the removal of the downstate and crit rate.

 

Wow just wow.

Stop the madness.

 

PS. HoT spvp was the best you guys ever had it, and mid pof.

 

 

Why do you blame community when the company is implementing changes?

People did not ask per se to remove underwater combat but to address outliners like rangers and engis. Solution from Anet? just remove it all together.

 

Premades were and are still an issue. Idk about you but i have seen plenty of matchmaking manipulation and it drives people away from pvp. I know it did it for me for some time. I never asked for removal of 5v5 premades and i honestly don't understand why it couldn't still exist at the same time with solo queue. Solution from Anet? Just remove it.

 

Are there people asking to remove teef or mesmer and such? Yes. Very few and it is usually the same 2-3 people. The majority didn't ask for it. What they do ask is to once again address outlines, spells/traits that are simply overperforming. Anet's solution? Just remove it, effectively.

 

I could write the same for your entire list. Do you notice the pattern? Can you really blame the community? I mean if players are happy with game they don't go on forums, they just play it. If you have multiple threads like right now complaining about scourges then something is wrong. It should be looked on. Just because same 2-3 malicious characters (can't name them by proper name) make same kind of posts over and over again (aka remove downstate) doesn't mean that whole community wants it. Please differentiate there.

 

Also HoT pvp was trash, so is PoF. Only somehow decent pvp was before Anet went pay2win route and made especs mandatory and better version of core in pvp. Not all was perfect by then, by no means but at least at launch the game had the idea of trade offs and wasnt infested with AoEs and passives like it is now.

 

I also would like to point out that at launch there were no seasons, no proper leaderboards, no decent rewards in pvp (unless you can count few skins and dies as reward, oh the glory days), no 2v2, no 3v3 etc. They added a lot of things that players asked for (which i am personally thankful for) so it is not like things ONLY got removed. The only issue that it was added way too late when a lot of PvPers left game. I don't think GW2 PvP ever recovered from it.

 

 

Edited by Cynz.9437
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Since release, the PvE part of this game changed so much with every expansion. PvE received new huge maps, new content, new designs, and so on.

 

PvP only got Stronghold and 3 arenas. Period. As if this was not enough, some things were deleted from PvP since release, important things like: teamwork, premade teams, skin combining in Mystic Forge, PvP boosters, eSports scene removal (because of teamwork removal); while PvP balancing team was fired.

 

PvP is abandoned, but for some reason people still hope it's good. Maybe they enjoy bots.

Edited by Alin.2468
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8 hours ago, Kuma.1503 said:

I joined in PoF so I can't say if things were better or worse before then, but what I can say with certainty is that PvP was infinitely more fun mid PoF than it is now. 

 

Was it perfect? No.

Was it balanced? Ehhh...

Was it fun? You're kitten right it was. 

 

Ultimately, this is a game, and I'd rather a game be fun and unbalanced, than balanced and dull. We gave up the fun, and we didn't even receive any of the balance. Just a "Eh, we'll fix it later". 

 

I miss the days when sustain scaled with healing power better than it does with toughness. When CC did damage. When a single glass canon free casting on a downstate was enough to deny a hand rez. When so many fun weapons like ele's staff weren't neutered into unplayability. When Necros/Sourges were actually a bit difficult to play because they had to kite in order to survive. 

 

I miss the scroll wheel in the amulet window. Boon duration and expertise. 

 

I miss when selecting a weapon sigil didn't amount to "Eh... I'll default to sigil of energy because everything else kinda sucks". 

 

PvP now can be fun in small doses, but it quickly devolves to become frustrating/boring. I don't have any motivation to duel anymore because the combat isn't as engaging. 

 

And before anyone says it. This isn't rose tinted goggles. People will love to bring up FB + Scourge and say that's a perfect example of why we shouldn't go back. 

 

As if what we have now is any better. We just replaced the FB with another scourge and/or support core guard. We've come full circle and with less build diversity to show for it. I'll gladly take even that old meta back. 

 

 

100% all this^

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4 hours ago, Cynz.9437 said:

 

Why do you blame community when the company is implementing changes?

People did not ask per se to remove underwater combat but to address outliners like rangers and engis. Solution from Anet? just remove it all together.

 

Premades were and are still an issue. Idk about you but i have seen plenty of matchmaking manipulation and it drives people away from pvp. I know it did it for me for some time. I never asked for removal of 5v5 premades and i honestly don't understand why it couldn't still exist at the same time with solo queue. Solution from Anet? Just remove it.

 

Are there people asking to remove teef or mesmer and such? Yes. Very few and it is usually the same 2-3 people. The majority didn't ask for it. What they do ask is to once again address outlines, spells/traits that are simply overperforming. Anet's solution? Just remove it, effectively.

 

I could write the same for your entire list. Do you notice the pattern? Can you really blame the community? I mean if players are happy with game they don't go on forums, they just play it. If you have multiple threads like right now complaining about scourges then something is wrong. It should be looked on. Just because same 2-3 malicious characters (can't name them by proper name) make same kind of posts over and over again (aka remove downstate) doesn't mean that whole community wants it. Please differentiate there.

 

Also HoT pvp was trash, so is PoF. Only somehow decent pvp was before Anet went pay2win route and made especs mandatory and better version of core in pvp. Not all was perfect by then, by no means but at least at launch the game had the idea of trade offs and wasnt infested with AoEs and passives like it is now.

 

I also would like to point out that at launch there were no seasons, no proper leaderboards, no decent rewards in pvp (unless you can count few skins and dies as reward, oh the glory days), no 2v2, no 3v3 etc. They added a lot of things that players asked for (which i am personally thankful for) so it is not like things ONLY got removed. The only issue that it was added way too late when a lot of PvPers left game. I don't think GW2 PvP ever recovered from it.

 

 

It's easy to put some blame on the community though. Massive amounts of nerf this post by players just buthurt they got schooled by a better player or just not understanding that certain builds will have advantages over others and vice versa. How many rally'd on forums and reddit when cmc brought up the Feb patch? So many players did with 0 thought to the ramifications of a large blanket patch that 100% solves nothing and creates more problems, why did they do this? My guess is they thought that it would atleast change thing up but in reality due to being a blanket nerf everything stays the same due to everything being nerfed equally. Than to make things worse when they brought the idea up for complete damage removal on cc players that don't play heavy cc classes where selfishly all for it with 0 regard for its effects on heavy cc classes like warrior who now has been bottom tier how long now? It's ok though if u don't play it right? When they brought up mounts in wvw again players rally'd behind that because the majority play less mobile zerg builds and viewed it again for themselves as a boost to mobility and a extra safety buffer vs roamers with 0 regard for how such a implementation would effect other areas of wvw ie roaming builds and playstyle but hey who cares about 9ther playstyles if it's not urs right? Leaving home keep used to have some sense of dread and ud have to watch ur surroundings on way back to the zerg which added to wvw pvp appeal. When mountsvwere added a playstyle as well as one of wvw's pvp dynamics were removed on top and is the worse for it but who cares as there's more zergling than other playstyles .......

So with the community being behind removals of skills, builds, traits, playstyles, dynamics of certain modes etc as long as its not theirs u are left with the complete trash bag that is now gw2 pvp and wvw modes.

 Ultimately it's anets implementing these changes but it's been evident for many many years anets devs are clueless regarding all things balance and look for direction from its playerbase, even if their actual change isn't what the community specifically wanted to a certain skill or traits they still were the driving force for them to changed in the first place. This games pvp community is 100% partly responsible for this games sad state and population and deserves said population.

Lastly fun and enjoyment of all players should be the driving force behind all games and never at the expense of balance.  Players play a game thats fun with unbalanced but how many would play a game with great balance but 0 fun?

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4 hours ago, Psycoprophet.8107 said:

It's easy to put some blame on the community though. Massive amounts of nerf this post by players just buthurt they got schooled by a better player or just not understanding that certain builds will have advantages over others and vice versa. How many rally'd on forums and reddit when cmc brought up the Feb patch? So many players did with 0 thought to the ramifications of a large blanket patch that 100% solves nothing and creates more problems, why did they do this? My guess is they thought that it would atleast change thing up but in reality due to being a blanket nerf everything stays the same due to everything being nerfed equally. Than to make things worse when they brought the idea up for complete damage removal on cc players that don't play heavy cc classes where selfishly all for it with 0 regard for its effects on heavy cc classes like warrior who now has been bottom tier how long now? It's ok though if u don't play it right? When they brought up mounts in wvw again players rally'd behind that because the majority play less mobile zerg builds and viewed it again for themselves as a boost to mobility and a extra safety buffer vs roamers with 0 regard for how such a implementation would effect other areas of wvw ie roaming builds and playstyle but hey who cares about 9ther playstyles if it's not urs right? Leaving home keep used to have some sense of dread and ud have to watch ur surroundings on way back to the zerg which added to wvw pvp appeal. When mountsvwere added a playstyle as well as one of wvw's pvp dynamics were removed on top and is the worse for it but who cares as there's more zergling than other playstyles .......

So with the community being behind removals of skills, builds, traits, playstyles, dynamics of certain modes etc as long as its not theirs u are left with the complete trash bag that is now gw2 pvp and wvw modes.

 Ultimately it's anets implementing these changes but it's been evident for many many years anets devs are clueless regarding all things balance and look for direction from its playerbase, even if their actual change isn't what the community specifically wanted to a certain skill or traits they still were the driving force for them to changed in the first place. This games pvp community is 100% partly responsible for this games sad state and population and deserves said population.

Lastly fun and enjoyment of all players should be the driving force behind all games and never at the expense of balance.  Players play a game thats fun with unbalanced but how many would play a game with great balance but 0 fun?

 

It's not though, because they don't base their balance on forum threads. They have inner-community discords where they discuss balance and developer capabilities within those changes with manually selected individuals.

 

You're literally wasting your time making a complaint thread about a class/specialization and misinformed in thinking that it will have any affect on balance decisions. 

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47 minutes ago, superkaratemonkey.7408 said:

 

It's not though, because they don't base their balance on forum threads. They have inner-community discords where they discuss balance and developer capabilities within those changes with manually selected individuals.

 

You're literally wasting your time making a complaint thread about a class/specialization and misinformed in thinking that it will have any affect on balance decisions. 

 

CMC said himself that he read the forums and takes the feedback into consideration. 

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10 minutes ago, Kuma.1503 said:

 

CMC said himself that he read the forums and takes the feedback into consideration. 

Into consideration != basing balance on forum -- this is just PR 101. It's taking opinions and weighing them against data they have, this is obvious with any medium for discussing something about the game... For actual changes they go off metrics and inner-community discussion with hand picked players who are suited to discuss balance, this is why Drazeh, Naru, etc are in the discord for balance. Both have discussed this in detail on their stream. This has been going on since even in 2014-2015 when Backpack accidentally leaked the change list Google spreadsheets prior to patch Grouch discussed with them on stream. They almost base all decisions on metrics mostly, and then private community discussion.

 

I mean Scourge wouldn't be busted for most of it's longevity if this was even remotely the case. Every other forum thread is complaining about it, if they went off balancing from forums this game would be drastically different in quite possibly an even worst way. They take those opinions into consideration, then take action based on other factors. But that != balance entirely off of forums, you are pretty much wasting your time complaining on forums. 

 

Obviously, they will take criticisms from forums, e-mail, support tickets, in-game conversations even maybe and take them into consideration, but actual changes happen in drastically different ways.

Edited by superkaratemonkey.7408
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25 minutes ago, superkaratemonkey.7408 said:

Into consideration != basing balance on forum -- this is just PR 101. It's taking opinions and weighing them against data they have, this is obvious with any medium for discussing something about the game... For actual changes they go off metrics and inner-community discussion with hand picked players who are suited to discuss balance, this is why Drazeh, Naru, etc are in the discord for balance. Both have discussed this in detail on their stream. This has been going on since even in 2014-2015 when Backpack accidentally leaked the change list Google spreadsheets prior to patch Grouch discussed with them on stream. They almost base all decisions on metrics mostly, and then private community discussion.

 

I mean Scourge wouldn't be busted for most of it's longevity if this was even remotely the case. Every other forum thread is complaining about it, if they went off balancing from forums this game would be drastically different in quite possibly an even worst way. They take those opinions into consideration, then take action based on other factors. But that != balance entirely off of forums, you are pretty much wasting your time complaining on forums. 

 

Obviously, they will take criticisms from forums, e-mail, support tickets, in-game conversations even maybe and take them into consideration, but actual changes happen in drastically different ways.

 

Of course. No competent developer is going to base their decisions solely on community feedback. To do so would show a complete lack of vision. There are going to be data/metrics that the community does not know about that factors into which changes are made. That much goes without saying. 

 

That being said, I'm willing to take CMC on his word here because, the evidence over the past year has suggested this statement to be true. I can't say whether it's coincidence. Perhaps the forums and these secret discord councils have a similar agenda when it comes to what needs to be nerfed most from patch to patch, but after 1.5 years of seeing the same pattern:

 

> Build gets complained about on the forums

 

>Build gets nerfed within ~3 patches. 

 

You can't fault people for coming to the conclusion that complaints on the forums hold actual weight. Yes they've been slow patch scourge, but this is situation is very much an outlier. If MAT's are anything to go by, I reckon the shadow discord council are in agreement that scourge is over the to. The hard data is there, and teapot's recent video is all the video evidence one should need. All this suggests that the lack of (recent) scourge nerfs isn't due to Anet ignoring the forums, or even due to shadow council feedback, but some other factor. 

 

Likely PvP taking the back seat while they work on EoD. 

 

 

Edited by Kuma.1503
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  • 2 months later...
On 8/3/2021 at 4:53 AM, Psycoprophet.8107 said:

How many rally'd on forums and reddit when cmc brought up the Feb patch? So many players did with 0 thought to the ramifications of a large blanket patch that 100% solves nothing and creates more problems, why did they do this? My guess is they thought that it would atleast change thing up but in reality due to being a blanket nerf everything stays the same due to everything being nerfed equally.

you're leaving out the 2nd half which is there were no follow up patches like they promised. kinda important. there is a large portion who don't like the one shot meta or the bunker meta. its up to anet to find the balance. they failed. blaming players for complaining about the state of the game, which is what forums are for and what players do naturally, is dumb.

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On 8/3/2021 at 1:41 PM, Kuma.1503 said:

 

Likely PvP taking the back seat while they work on EoD. 

 

This is correct. @Lan Deathrider.5910brought this to my attention.

Studio Update: World Restructuring and the Future of World vs. World | GuildWars2.com

"Before we wrap up this section, we did want to mention that we understand how important profession balance is for World vs World gameplay. To address this, after the expansion releases, we’ll be dedicating design resources to overseeing profession balance for the Live game in a full-time capacity, supporting PvE, PvP, and WvW. This will allow us to deliver balance updates on a much more consistent cadence."
 

Granted, dedicating design resources to overseeing balance is one thing, getting a good result with that and asking your players to wait until February for the final actual balance cadence they were expecting is another.

I know the dev team is tired but we all kind of are at this point.

Edited by Azure The Heartless.3261
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The meta right now is still better than HoT and PoF. Idk how anyone could like a 1 shot meta. Not very skilled to 2v1 burst someone in 2 seconds if you ask me. The issue now is the meta is stale and anet has failed to deliver almost all their promises since the notorious feb patch.

Also stat choices need to be looked at. More flexibility and variety is welcome.

Sigils and runes need another look. I would like to have damaging sigils again. I would like for 90% of the runes to not feel useless. Some sigils and runes feel too weak compared to wvw.

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