Jski.6180 Posted July 28, 2021 Share Posted July 28, 2021 8 hours ago, Kodama.6453 said: Why you think rev will be the third? Wouldn't it make more sense to show all 3 light classes together? I would not know truth be told its just from what i been reading they seem to think its going to be rev. Just look at the icons are they in an order for there armor class? If so what dose that mean for what class is what? Its realty all up in the air dont take different ideals as any things but pulry different ideals. The point about the icon its kind of a weaid looking arrow/bow so maybe its not that or it could be some primetive arrow i guess (or the Super Saiyan). Link to comment Share on other sites More sharing options...
SeTect.5918 Posted July 28, 2021 Share Posted July 28, 2021 Rifle ele seems nice to me. Always wanted some kind like pistol on mesmer that shoots magic. And since i got predatoooor...yey. would be fine for me and definitely sth different. 3 Link to comment Share on other sites More sharing options...
Eraden.8740 Posted July 28, 2021 Share Posted July 28, 2021 I'm starting to understand why a lot of people here are unhappy with the state of elementalists. I have been trying to start doing some basic fractals and even for basic training missions, a lot of people don't seem to like bringing an elementalist along. Adding a new specialization at this point, seems like almost something of putting a bandaid on a large gaping wound. It would be nice if the current specializations as well as the core abilities would be looked at again so that we would have a bit more usefulness. It came as a terrible shock when I found that a lot of people won't even think of adding an elementalist to their group. At this point, I have to assume, having encountered so much negative opinion, that something really IS wrong with our profession. 2 1 Link to comment Share on other sites More sharing options...
SoundWave.9154 Posted July 28, 2021 Share Posted July 28, 2021 I'm gonna go gaga and say we get 2 focuses with the end result being a kind of bare hand caster. Or two swords, take your pick 😄 1 Link to comment Share on other sites More sharing options...
SkyCake.4216 Posted July 29, 2021 Share Posted July 29, 2021 I'm going to take a shot in the dark (ha) and suggest the bullet is Elementalist. It could be just details to make a bullet more exciting by including the spin and velocity of a fired round. Or! It could be a magically-infused bullet, suggesting Rifle Ele. It's fun to speculate. 4 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted July 29, 2021 Share Posted July 29, 2021 (edited) 11 hours ago, SkyCakeLight.3750 said: I'm going to take a shot in the dark (ha) and suggest the bullet is Elementalist. It could be just details to make a bullet more exciting by including the spin and velocity of a fired round. Or! It could be a magically-infused bullet, suggesting Rifle Ele. It's fun to speculate. I think it is a magic infused bullet.... but a different kind of magic than you think This might belong to necromancer, they are already confirmed to use pistol as their new weapon. And if this icon represents a cursed bullet, it would make so much sense. Curse bullet is literally a skill which got removed from deadeye in favour of death's judgement. Maybe they want to bring the thematic back with necromancer, which is more fitting for a cursed bullet anyway, since this class originally deals with curses. Maybe the class is not a plaguedoctor with elixirs, like many think, but some kind of "hexslinger", infusing their bullets with powerful curses to bring an end to their enemy. I just can't see any icon besides 4 (the flame with the diamond) to represent elementalist. It is just way too fitting and referencing the core class icon, which is also a flame. Edited July 29, 2021 by Kodama.6453 Link to comment Share on other sites More sharing options...
Gorani.7205 Posted July 29, 2021 Share Posted July 29, 2021 On 7/27/2021 at 9:41 PM, DeceiverX.8361 said: Can we confirm that's their new icon? Because the center of that is the initiative icon. The one with the crossed swords also has it. To me the most logical conclusion is Ele gets the initiative system where focusing on one attunement is stronger than swapping, like thief's gameplay. However, it's absolutely possible they opted for torch on the thief. No you can't confirm any icon corresponding to any specialization. I did take a look at the CSS file and all the icons are called "icon_#.png". The are just counted from 1-9. Any speculation about what icon belongs to which specialisation is based upon personal gut feelings, hopes and wishes. 1 1 Link to comment Share on other sites More sharing options...
Jski.6180 Posted July 29, 2021 Share Posted July 29, 2021 1 hour ago, Gorani.7205 said: No you can't confirm any icon corresponding to any specialization. I did take a look at the CSS file and all the icons are called "icon_#.png". The are just counted from 1-9. Any speculation about what icon belongs to which specialisation is based upon personal gut feelings, hopes and wishes. Its just odd the order they are in with ppl gut feelings. Why would you have a set in order light something something light when most of the time its the 3 lights and ele is often the first grouped up. Unless its light mid hevry 3 times (but that dose not fit the order of any thing as in it seems they are giving us 2 lights at least to start for the beta.) Its very confusing and the only way the lop sided burning arrow works for ele would be if its a light mid hevy order of icons. Maybe there is something off about the pic to start with? Or over wishfully thinking? Link to comment Share on other sites More sharing options...
kazimarou.9472 Posted July 29, 2021 Share Posted July 29, 2021 Spear would be perfect: Depending on the attunement it could be Earth melee range Air long range Water mid range Fire ??? So depending on the attunement you get a different use for the weapon and get 5 abilities per attunement I'll let you guys speculate the rest as that's as far as my imagination goes Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted July 29, 2021 Share Posted July 29, 2021 As long as we don't get the ugly guy icon. I hope that's for Necros. 1 Link to comment Share on other sites More sharing options...
Emberheart.8426 Posted July 29, 2021 Share Posted July 29, 2021 (edited) That one is likely to be the ele elite icon, because I can't really link it to any other profession. However, it doesn't quite look like a flame to me. It looks more like some sort of energy coming out of a crystal. Of course, I could be interpreting it wrong. Though I am fairly certain that it should be the profession mechanic and not the weapon. Scholar specs have never had weapon based icons do far, and you really need to be reaching to make this icon resemble any kind of weapon. Edited July 29, 2021 by Ganathar.4956 Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted July 29, 2021 Share Posted July 29, 2021 Definitely a 5th Jade attunement. Link to comment Share on other sites More sharing options...
Downstate.4697 Posted July 30, 2021 Share Posted July 30, 2021 Here are my thoughts. The crystal in the middle reminds me of the light armour "eyes" you get when you create your character based on the element you picked. The fact that the fire appears crystalized tells me that we will be utlizing the dragon magic in the jade crystals in specializing it in some sort of mechanic. 1 Link to comment Share on other sites More sharing options...
Angel Hunter D.5037 Posted July 30, 2021 Share Posted July 30, 2021 I want a Rifle so bad for this class, I'd finally make one 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted July 30, 2021 Share Posted July 30, 2021 14 hours ago, MyPuppy.8970 said: As long as we don't get the ugly guy icon. I hope that's for Necros. The mask? Def my hope for warrior! Necros can have another icon alright, imo. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted July 30, 2021 Share Posted July 30, 2021 45 minutes ago, Grand Marshal.4098 said: The mask? Def my hope for warrior! Necros can have another icon alright, imo. I hope necro gets the bullet icon, because I need that 9th flask icon to be engineer. Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted July 30, 2021 Share Posted July 30, 2021 31 minutes ago, Kodama.6453 said: I hope necro gets the bullet icon, because I need that 9th flask icon to be engineer. Agreed Link to comment Share on other sites More sharing options...
MrForz.1953 Posted July 30, 2021 Share Posted July 30, 2021 Here's hoping Anet didn't listen to the players tantrums about specs. 1 Link to comment Share on other sites More sharing options...
Panda.1967 Posted July 30, 2021 Share Posted July 30, 2021 I am absolutely convinced that the bullet icon is Elementalist's... 1: Mesmer 2: Ranger 3: Thief 4: Guardian 5: Warrior 6: Revenant 7: Elementalist 8: Engineer 9: Necromancer I am certain the icons belong to those classes in that order. Link to comment Share on other sites More sharing options...
Head Kracker.4790 Posted July 30, 2021 Share Posted July 30, 2021 I just hope its rifle or either of the bows. Honestly were a ranged class not melee, no matter what they try and Pidgeon hole us to be. 1 Link to comment Share on other sites More sharing options...
Teratus.2859 Posted July 31, 2021 Share Posted July 31, 2021 On 7/27/2021 at 11:45 PM, lLobo.7960 said: Arrow point (seen from the front) imbued with elemental magic. Yep exactly what my first thoughts were too, elemental archer spec. And my money is on Longbow because Ele's already have conjured shortbow as a thing. I've also been toying with the idea of a weapon swapping Ele and I think I may have come up with an idea on how they can get this ability. We have access to 3 traitlines at once right? And one of them will be forced onto the new E-Spec leaving us with 2 traitlines to choose from. How about if your elemental attunement's are only available if you have invested in the associated trait line. Take Fire magic and Earth Magic and your Elementalist will only be able to use weapon skills from those 2 elements. But on the benefit side, you'll gain the ability to weapon swap in combat! This still limits you to the same amount of weapon skills as a normal ele with 4 available elements.. it's just more specialised in the element's and weapons you choose to use instead. The only problem with this idea is the Arcane specialisation since that doesn't have it's own element. However I think this can be remedied by either having Arcane investment limit you to a single Element but significantly improve the power that element creating the potential for pure, specialised Pyromancer, Hydromancer, Geomancer and Aeromancer builds. Or with this new spec only they could maybe create an Arcane attunement to get around this issue. 1 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted July 31, 2021 Share Posted July 31, 2021 40 minutes ago, Teratus.2859 said: Yep exactly what my first thoughts were too, elemental archer spec. And my money is on Longbow because Ele's already have conjured shortbow as a thing. I've also been toying with the idea of a weapon swapping Ele and I think I may have come up with an idea on how they can get this ability. We have access to 3 traitlines at once right? And one of them will be forced onto the new E-Spec leaving us with 2 traitlines to choose from. How about if your elemental attunement's are only available if you have invested in the associated trait line. Take Fire magic and Earth Magic and your Elementalist will only be able to use weapon skills from those 2 elements. But on the benefit side, you'll gain the ability to weapon swap in combat! This still limits you to the same amount of weapon skills as a normal ele with 4 available elements.. it's just more specialised in the element's and weapons you choose to use instead. The only problem with this idea is the Arcane specialisation since that doesn't have it's own element. However I think this can be remedied by either having Arcane investment limit you to a single Element but significantly improve the power that element creating the potential for pure, specialised Pyromancer, Hydromancer, Geomancer and Aeromancer builds. Or with this new spec only they could maybe create an Arcane attunement to get around this issue. Getting around this issue is much easier even. Instead of making the attunements you have access to locked in by your trait choices, just let the player pick the 2 elements they want to have access to themselves. Give it a similar UI like the legend mechanic from revenant, they also can just pick 2 legends from the entire pool they have access to. So even if you run arcane as a trait line, you can get the 2 element attunements you desire. 4 Link to comment Share on other sites More sharing options...
Teratus.2859 Posted July 31, 2021 Share Posted July 31, 2021 2 hours ago, Kodama.6453 said: Getting around this issue is much easier even. Instead of making the attunements you have access to locked in by your trait choices, just let the player pick the 2 elements they want to have access to themselves. Give it a similar UI like the legend mechanic from revenant, they also can just pick 2 legends from the entire pool they have access to. So even if you run arcane as a trait line, you can get the 2 element attunements you desire. A much simpler solution that what I went with haha. Although I must admit I do love the idea of an element specialist ^^ Back in Gw1 I based all my Ele characters and Hero builds around a single element but in Gw2 this is a really inefficient way to play the class. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted July 31, 2021 Share Posted July 31, 2021 2 hours ago, Teratus.2859 said: A much simpler solution that what I went with haha. Although I must admit I do love the idea of an element specialist ^^ Back in Gw1 I based all my Ele characters and Hero builds around a single element but in Gw2 this is a really inefficient way to play the class. Even this would be possible with the system I suggested. Just allow players to slot in the same element twice. If you select 2 different elements, you get them both to switch between them. If you pick the same element twice, you willingly restrict yourself to just one single element in exchange for greater power for it. All while still keeping the trait system independant to allow more freedom in build crafting. 1 Link to comment Share on other sites More sharing options...
Teratus.2859 Posted July 31, 2021 Share Posted July 31, 2021 55 minutes ago, Kodama.6453 said: Even this would be possible with the system I suggested. Just allow players to slot in the same element twice. If you select 2 different elements, you get them both to switch between them. If you pick the same element twice, you willingly restrict yourself to just one single element in exchange for greater power for it. All while still keeping the trait system independant to allow more freedom in build crafting. Yea your way is definitely better, no contest. Specially for build diversity ^^ If this isn't the path they've gone with Ele in this spec then hopefully they'll do it with the next one. Link to comment Share on other sites More sharing options...
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