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Ideas for the new especs based on icons showed


Grand Marshal.4098

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10 hours ago, Fueki.4753 said:

Arenanet could replace regular pets with demonic pets and give Ranger the menacing mask.

"Breaking the rules" in this case would mean that Rangers part ways with their naturalistic theme for that specialization.

Or Rangers could get access to dual maces and become Juggernauts, along with getting that muscle arm icon.

Obviously, Ranger getting an offhand sword would also make them eligible for the crossed sword icon.

 

They could. Doesn't mean it would make sense from a speculation point of view. Just like it would make less sense for the animal icon to belong to any other class. Occam's razor and all that.

 

I doubt they will replace core pets with anything. I think they either keep them or they don't, altering 50ish pets into demon pets seems like too much work, even if it's just visually with increased stats. Off-hand sword fits thematically, but the icon doesn't scream ranger at all. Double mace? Plausible, but there are so many other weapon options that would make more sense. I personally don't think mace fits on any other profession than heavy + engie.

 

Breaking the rules means mechanically or in a way that gives the profession an entirely new role that still fits the theme, at least too me. I don't think they are gonna shove thematics into a profession that strays too far from the core theme. It's off-putting and there are so many themes on the different professions they can explore before doing anything like that, especially on ranger imo. I also don't see anyone getting double weapons ever, spellbreaker was an exception to the rule because they can dual wield any one-handed weapon that is dual wieldable.

 

I'm not ruling anything out entirely. Hence why I said "I don't see it" rather than "it won't happen". The comment I replied to stated that the animal face was the hardest one to figure out. To me it's one of the easiest to speculate about.

Edited by Lazze.9870
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5 hours ago, Lazze.9870 said:

 

They could. Doesn't mean it would make sense from a speculation point of view. Just like it would make less sense for the animal icon to belong to any other class. Occam's razor and all that.

 

I doubt they will replace core pets with anything. I think they either keep them or they don't, altering 50ish pets into demon pets seems like too much work, even if it's just visually with increased stats. Off-hand sword fits thematically, but the icon doesn't scream ranger at all. Double mace? Plausible, but there are so many other weapon options that would make more sense. I personally don't think mace fits on any other profession than heavy + engie.

 

Breaking the rules means mechanically or in a way that gives the profession an entirely new role that still fits the theme, at least too me. I don't think they are gonna shove thematics into a profession that strays too far from the core theme. It's off-putting and there are so many themes on the different professions they can explore before doing anything like that, especially on ranger imo. I also don't see anyone getting double weapons ever, spellbreaker was an exception to the rule because they can dual wield any one-handed weapon that is dual wieldable.

 

I'm not ruling anything out entirely. Hence why I said "I don't see it" rather than "it won't happen". The comment I replied to stated that the animal face was the hardest one to figure out. To me it's one of the easiest to speculate about.

Whether it fits or not wasn't my intend.

It was just to demonstrate that all of the icons are plausible enough, if one thinks around enough corners.

The same goes for that animal mask-interpreted icon, any non-Mesmer could get that one by thinking around enough corners.

 

Also, I didn't mean each pet gets their unique demonic replacement. I'd be better and more balance-able, if there were three to five to choose from, but their abilities function different from currently existing pets. We need something to move players away from camping garbage design like Jacaranda and Smokescale.

 

And I disagree that Warrior should be the only one being eligible for dual-wielding specialization weapons.

As far as I am aware the "rule that Warrior can dual-wield any one-handed weapon that is dual-wieldable" is exclusive a thought-train of players. I haven't come across any official source stating that. Even if it was official, this would be another welcome case to "break the rules".

Edited by Fueki.4753
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5 hours ago, Fueki.4753 said:

Whether it fits or not wasn't my intend.

It was just to demonstrate that all of the icons are plausible enough, if one thinks around enough corners.

The same goes for that animal mask-interpreted icon, any non-Mesmer could get that one by thinking around enough corners.

 

Also, I didn't mean each pet gets their unique demonic replacement. I'd be better and more balance-able, if there were three to five to choose from, but their abilities function different from currently existing pets. We need something to move players away from camping garbage design like Jacaranda and Smokescale.

 

And I disagree that Warrior should be the only one being eligible for dual-wielding specialization weapons.

As far as I am aware the "rule that Warrior can dual-wield any one-handed weapon that is dual-wieldable" is exclusive a thought-train of players. I haven't come across any official source stating that. Even if it was official, this would be another welcome case to "break the rules".

 

Why bother? None of my comments have made an absolute about which icon is which, not even the Virtuoso. 

 

But you can easily make the assumption that the animal icon goes to ranger, and easily make the arguments for it, more so than for any other class.

 

No, the "warrior can dual wield anything" is the reason why Anet gave Spellbreaker both daggers. They said so themselves on one of their streams prior to or around the PoF launch. And again, read what I'm saying. I never said they should be the only one. I said I don't see it happening that they will break that rule again. I think they will stick to one weapon.

 

"Also, I didn't mean each pet gets their unique demonic replacement. I'd be better and more balance-able, if there were three to five to choose from, but their abilities function different from currently existing pets. We need something to move players away from camping garbage design like Jacaranda and Smokescale."
 

This is a different discussion entirely, but Smokescale definetely isn't garbage design. It's in fact one of the best pet designs in the game. If Ranger had a smaller selection of pets that had the same level of reliability as Smokescale, then the pet mechanic would actually be decent despite the trash AI in this game. That's why it is still a go-to pet despite a brickton of damage nerfs in pvp/wvw. Jacaranda isn't even good except from when it fire off the lightning attack in an area you can't or don't want to move out of.

Edited by Lazze.9870
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Thinking about some things.... I actually have to change my thoughts on a couple of the icons...

 

My earlier thoughts:

1. Mesmer 2. Ranger 3. Thief 4. Guardian 5. Warrior 6. Revenant 7. Elementalist 8. Engineer 9. Necromancer

 

my changes...

 

4. Elementalist 5. Guardian 7. Warrior...

 

I'm not entirely certain that #4 isn't still Guardian though... but I do know that Warrior simply can't be #5 and has to be #7 for one reason... Weapons... Warrior has very few weapon options left. Staff, Scepter, Focus, & Pistol... Scepter simply doesn't fit for Warrior, and Focus only fits if it is repurposed as a Fist Weapon... Staff could work for Warrior and a Canthan elite spec would be the best one to add Staff to Warrior with... but I can't shake the feeling that the bullet icon is Warrior... Warrior's icons have always been about their arsenal... Core was a Helmet, highlighting warriors heavy armor focus... Berserker is a flaming sword, emphesizing their use of Fire... Spellbreaker is a dagger piercing a bubble, symbolizing their ability to shatter spells... Icon #7 looks like an enhanced bullet... likely symbolizing the spec providing some sort of enhancements to their weapons... for a Canthan inspired warrior elite spec this could either be spiritual enhancements or something related to Dragon Jade, possibly even both... if Warrior is to get staff however, then icon #5 could still work...

 

As for why Elementalist & Guardian changed on my predictions... obviously if Warrior is moving from #5 to #7 then Elementalist has to be moved to a new icon... and there is absolutely no way that #5 is Elementalist... the only classes that could possibly fit for #5 are Warrior, Necromancer, Thief, & Guardian... I'm absolutely convinced that #9 is Necromancer and #3 is Thief, so if #5 isn't Warrior that only leaves Guardian... so if Guardian is #5 then that leaves #4 open for Elementalist... and while I'm not entirely convinced that #4 is Elementalist (I still think it's more likely Guardian)... if Warrior is to get Pistol and thus icon #7 then Elementalist would have to be #4... quite frankly #4 & #7 are the only icons that could even work for Elementalist anyways...

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1 hour ago, Lan Deathrider.5910 said:

Anet posted a video on the Harbringer Necro elite specialization focusing on MH pistol and elixirs, and is icon number nine.

Yep, which most likely means Anet gives 8 to engineer with some exosuit stuff...

 

Yay, more Asura elite specs for engi. It's not like the last one we had was already one...

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1 minute ago, Kodama.6453 said:

Yep, which most likely means Anet gives 8 to engineer with some exosuit stuff...

 

Yay, more Asura elite specs for engi. It's not like the last one we had was already one...

I don't think it will be an exo suit. I still think its more of a dual mace setup on the icon. They may just replace one or more of the tool belt skills with something jade tech related.

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1 minute ago, Lan Deathrider.5910 said:

I don't think it will be an exo suit. I still think its more of a dual mace setup on the icon. They may just replace one or more of the tool belt skills with something jade tech related.

If they make this spec a power damage melee bruiser, I stop spending a single cent on this game, that's for sure.

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Honestly, with 'dragon jade technology' being a part of the theme of the expansion, the smart money was always going to be on engineer using it somehow, it's just a question of how

 

Jade mace could well have some condition-oriented elements. There is precedent to maces dishing out conditions in Skull Grinder, after all. Or it could be something else - icon #4 and using dragonjade-enhanced trick arrows with a bow, for instance.

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54 minutes ago, Lan Deathrider.5910 said:

I don't think it will be an exo suit. I still think its more of a dual mace setup on the icon. They may just replace one or more of the tool belt skills with something jade tech related.

To be honest, that could be an acceptable solution and it would be the first time ANet did something with Toolbelt skills. However, I'm with Kodama on one thing: Another power/bruiser spec would be very unfortunate. Even more so if it is based on AI or some form of power suit/form once again.

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2 minutes ago, Xaylin.1860 said:

To be honest, that could be an acceptable solution and it would be the first time ANet did something with Toolbelt skills. However, I'm with Kodama on one thing: Another power/bruiser spec would be very unfortunate. Even more so if it is based on AI or some form of power suit/form once again.

Yeah, after 2 power melee bruisers getting a third would stink.

 

I say that it will be heavy on the confusion, weakness, slow, and CC. I can see bleeds and poison (its dragon jade radiation okay) working as well.

 

I suspect that during the EOD prepatches that they will move Scrapper more towards support and nerf some of it's DPS (not a lot, just some). What burn exists for Holo now I suspect will get nerfed too at that time.

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Confusion, Poison and Weakness would be interesting. Bleeding not so much. If it's going to be dual Mace, there better be a Battering Ram like skill in there...

 

Burning on Holosmith always felt like a bit of an unexecuted concept due to "Heat". I wouldn't be too sad to see it go.

 

Then again: We might be way off with our icon speculations. Without any teaser, I doubt people would have associated Mesmer with the Virtuoso logo.

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17 minutes ago, Lan Deathrider.5910 said:

I suspect that during the EOD prepatches that they will move Scrapper more towards support and nerf some of it's DPS (not a lot, just some). What burn exists for Holo now I suspect will get nerfed too at that time.

That would be a pretty awkward change in direction for a class that has barely any supportive traits.

 

Thing about Scrapper is that people at ANet don't understand the design of the spec at all, because they only balance by looking at metabattle. Scrapper is meant to be played solely as a power DPS spec, and trying to play anything else hurts you because of the trait Impact Savant. -180 vitality but convert outgoing strike damage into barrier, it practically tells you that this spec is meant to be played as a power DPS. The sooner ANet realise this, the better.

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11 minutes ago, ThrakathNar.4537 said:

That would be a pretty awkward change in direction for a class that has barely any supportive traits.

 

Thing about Scrapper is that people at ANet don't understand the design of the spec at all, because they only balance by looking at metabattle. Scrapper is meant to be played solely as a power DPS spec, and trying to play anything else hurts you because of the trait Impact Savant. -180 vitality but convert outgoing strike damage into barrier, it practically tells you that this spec is meant to be played as a power DPS. The sooner ANet realise this, the better.

Oh I'm aware, but the summation of it's utilities, Function Gyro, and how they all interact with the core traitlines is very supportive in nature. You can rock a solid DPS bruiser with it though, which is the problem since Holo is ALSO a power DPS bruiser.

 

One other way to fix this dichotomy is to instead turn Holo into a pure power DPS spec rather than being a bruiser. One way of doing that is putting in a scaling increase to incoming damage that increases the more Heat you have, i.e. at the maximum threshold you deal 15% more damage but take 15% more (competitive play numbers).

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22 hours ago, Xaylin.1860 said:

Then again: We might be way off with our icon speculations. Without any teaser, I doubt people would have associated Mesmer with the Virtuoso logo.

Yeah... looking over all the icons with the mindset of "we don't know what Mesmer's elite spec is".... lets see....

Icon #1... if we didn't know it was Mesmer I would have assumed this to be Thief... Icon #2 still would have been Ranger... #3 would make sense as either Guardian or Thief, though I would have assigned it as Guardian because I would have had no reason to think #1 was anything but thief if we didn't know anything about the Virtuoso... #4 Could easily be several things, Elementalist, Guardian, Thief, Ranger... proceeds of elimination though would have likely put it as Elementalist... #5 could be Necromancer, Mesmer, Guardian, Warrior, or Thief... Since I could only eliminate 2 options from previous icons I'd have looked at the rest then come back... #6 just always read as Revenant... #7 reads most clearly as Warrior, but it could have been Elementalist or even Mesmer... #8 has from the moment I saw it read as Engineer and only ever Engineer... I don't see any trace of any other profession in that icon at all.... and #9 would have thrown me for a bit of a loop at first... but I'd have ultimately still settled on Necromancer for this one due to details within the games lore from GW:Factions... which would then bring me back to icons #5 & #7... process of elimination would leave both Warrior & Mesmer as options for both icons, but I'd have settled on #5 being Mesmer & #7 being Warrior due to how clearly #7 reads as Warrior...

 

 

Heh... a rather fun thought experiment... and it really doesn't fall too far off from my initial or current views on the icons...

 

Icon: Initial => Current => Thought Experiment => (Actual)

#1:  Mesmer = > Mesmer => Thief => (Mesmer: Virtuoso)

#2:  Ranger => Ranger => Ranger => (???)

#3:  Thief => Thief => Guardian => (Guardian:Willbender)

#4:  Guardian => Elementalist => Elementalist => (???)

#5:  Warrior => Guardian Thief => Mesmer => (???)

#6:  Revenant => Revenant => Revenant => (???)

#7:  Elementalist => Warrior => Warrior => (???)

#8:  Engineer => Engineer => Engineer => (???)

#9:  Necromancer => Necromancer => Necromancer => (Necromancer: Harbinger)

 

Edit: Something to think about... we know icons #1 & #9 now... and we know the 3rd spec to be reveled is for Guardian... if #1 & #9 were the first 2 reveled it only makes sense for the 3rd to be #5... giving us the first, middle, & last icons in the first batch...

 

Edit#2: to the person who seems to be confused by my post... it's a thought experiment... if we had no previews, no silhouettes, nothing but the icons... what professions would you assign to each icon given only that and what you already know about the lore and professions (minus what we know from the previews and silhouettes we have gotten)

Edited by Panda.1967
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