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Combos


Jski.6180

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So from the elite spec anet showed off it had projectile finisher on its skills but anet has removed traits and runes with on finisher effects. So what is going on here as combos as they stand are often worthless to being too effective. Will we see an class that has all of the combo effects?

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You would be surprised how important many of the combos are even these days. Especially in PvP environment.

And even in many pve cases, you can heal/cleanse/blast stealth/give boons/shields/auras passively without even noticing, and they are really helping.

Edited by Vissarion.6509
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51 minutes ago, Vissarion.6509 said:

You would be surprised how important many of the combos are even these days. Especially in PvP environment.

And even in many pve cases, you can heal/cleanse/blast stealth/give boons/shields/auras passively without even noticing, and they are really helping.

So your saying the fields they updated and not the ones they did not. As much as i like my 3 stack of might from blasting a fire field its not enofe there needs to be stronger boons from combos then the boons ele already gives out from its skills.

 

It is odd fire field seems to be THE ele field yet its the field most classes have. I hope the elite spec. at least has a frost field as they realty let that lag behind for the ele class hard.

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Well I guess they could give us fields in our utilities too, like wells. Something like:

 

Healing skill: Well of Water (water field)

Utilities: Well of Fire (fire field), Well of Ice (ice field), Well of Air (lightning field), Well of Earth (smoke field, there's a precedence in Murky Water for eles to have access to smoke fields using earth magic, it's a trident skill; alternatively it could be a combo finisher)

Elite: Well of Arcane (¿ethereal field maybe? Or maybe a light one instead)

 

There you go. A lot of different fields for us to blast for combos.

 

Edit: I was bored so decided to make some descriptions:

 

Well of Water: Target area pulses, healing and removing conditions with each pulse. When it expires, the well grants endurance to allies in the area.

Well of Fire: Target area pulses, burning and blinding foes with each pulse. When it expires, the well deals damage to foes in the area.

Well of Ice: Target area pulses, chilling foes and inflicting vulnerability with each pulse. When it expires, the well freezes (=stuns) foes in the area.

Well of Air: Target area pulses, breaking stun for allies and inflicting weakness with each pulse. When it expires, the well grants superspeed to allies in the area.

Well of Earth: Target area pulses, bleeding and crippling foes with each pulse. When it expires, the well grants barrier to allies in the area.

Well of Arcane: Target area pulses, pulling and slowing foes with each pulse. When it expires, the well launches foes in the area.

 

When traited, wells strip boons from foes and grant boons to allies with each pulse:

Water - Vigor, Fire - Might, Ice - Regeneration, Air - Fury, Earth - Protection, Arcane - Quickness

Edited by Josspai.4356
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As much as i'd hate a torch on elementalist, I could live if the torch skin was just a flame, and holding the torch looked like you were holding a flame in your palm.

Back on topic tho, combos should use some love. Eles are the only ones still relying heavily on combo fields. Others, not so much. But a combo based spec sounds interresting.

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2 hours ago, Josspai.4356 said:

I think a combo based spec would work well with a longbow or rifle as its new weapon, since 20% of its autoattacks would be considered projectiles, and I assume it would have some other combo finishers on the 2-3-4-5 skills.

 

No please don't make anything chance based. Ele should be more about timing and skill/combo, and less about chance. I'd rather have a weaker auto attack but 100% projectile than an auto with 20% projectile.

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16 minutes ago, Sunshine.5014 said:

 

No please don't make anything chance based. Ele should be more about timing and skill/combo, and less about chance. I'd rather have a weaker auto attack but 100% projectile than an auto with 20% projectile.

 

That would be nice but I just checked every auto attack on longbow, shortbow and rifle for other professions and they're all 'Combo Finisher: Physical Projectile (20% chance)'. To be fair, the same applies to our scepter auto attacks in Earth Attunement, for example.

 

Still, bows and rifles have a lot of 100% projectile skills in their 2-3-4-5 abilities, and as elementalists we would get 4 different sets of weapon skills for each attunement, so I'm pretty sure we would still get lots of combo finishers to combine with utilities as fields.

 

 

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My issue with combo field interactions built into class mechanics is that it falls apart in groups because other player's combo fields get in the way.

 

Perhaps they could make it so that you automatically gain combo interactions from your own field plus one additional field from an allied player if available?  That way it could only benefit you to have other players there and combos would be stronger generally.

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2 hours ago, AliamRationem.5172 said:

My issue with combo field interactions built into class mechanics is that it falls apart in groups because other player's combo fields get in the way.

 

Perhaps they could make it so that you automatically gain combo interactions from your own field plus one additional field from an allied player if available?  That way it could only benefit you to have other players there and combos would be stronger generally.

 

I agree. Combo fields is one of the innovative gameplay of this game. It should be more prominent. Ele used to be the king of combo and it was pretty fun to play. Nowadays, combo is an afterthought because it's too weak. People don't even blast stuff in WvW anymore.

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6 hours ago, AliamRationem.5172 said:

My issue with combo field interactions built into class mechanics is that it falls apart in groups because other player's combo fields get in the way.

 

Perhaps they could make it so that you automatically gain combo interactions from your own field plus one additional field from an allied player if available?  That way it could only benefit you to have other players there and combos would be stronger generally.

 

3 hours ago, Sunshine.5014 said:

 

I agree. Combo fields is one of the innovative gameplay of this game. It should be more prominent. Ele used to be the king of combo and it was pretty fun to play. Nowadays, combo is an afterthought because it's too weak. People don't even blast stuff in WvW anymore.

So kitten right. 

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