Zola.6197 Posted July 28, 2021 Share Posted July 28, 2021 (edited) While I love the concept of this e-spec, I feel the character animations look quite boring (as in the physicality of their movements). While all the flashy purple daggers look great, the name “Virtuoso” usually connotes a person “highly skilled in music or another artistic pursuit” and I’m just not seeing this concept visually represented in the e-spec as-is. While this is only a first look and more could be in development, I would love to see a more dancerly or acrobatic flavor to the animations; I think that would give the “Virtuoso” some much needed panache. I’d love to see the character model to do more turns, flips, leaps, twirls etc while they’re throwing their daggers during skill animations. Virtuoso makes me think of a performance artist of some kind — a dancer, an actor, a musician. Right now it feels like you’ve given us an “arcane thief” and named it “bard,” if I’m to use D&D as an example. The shatter skills have some pretty basic twirls, which is nice, but otherwise the name Virtuoso is just not represented in the style or visuals of the e-spec thus far. I kinda get a “circus performer” vibe, perhaps throwing knives in flashy ways to entertain an audience — but it lacks flair. I’d love to see it get more of that stylistic flair! Just my personal thoughts. I’m excited to beta test this spec in August! Edited July 28, 2021 by Zola.6197 For clarity 7 1 1 Link to comment Share on other sites More sharing options...
Artyport.2084 Posted July 28, 2021 Share Posted July 28, 2021 Yass. please use the twirl animations the healing tome #2 skill the firebrand has. change psionic abilities to performances where you sing and give yourself distortion while making the illusionary spears twirl and push enemies away from you 1 2 1 Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted July 28, 2021 Share Posted July 28, 2021 (edited) F's animations seem like a throwback at gw1 mesmer casting animation. 3:19 on this video. Edited July 28, 2021 by Lincolnbeard.1735 1 1 Link to comment Share on other sites More sharing options...
Zola.6197 Posted July 29, 2021 Author Share Posted July 29, 2021 21 hours ago, Lincolnbeard.1735 said: F's animations seem like a throwback at gw1 mesmer casting animation. 3:19 on this video. Yeah, and it seems this spec in particular wants to channel that performance flair the GW1 mesmers had as a lot of them were actors. 2 Link to comment Share on other sites More sharing options...
Salt Mode.3780 Posted July 30, 2021 Share Posted July 30, 2021 (edited) Longer animation = longer cast time, in a fast pace game like gw2 longer animation and cast time means it will be harder for you to land anything. I don't understand why people can't get a grip of this concept. That is why in higher lvl pvp people would animation cancel to save time. GW1 skills were cast focus and a slower gameplay vs GW2. Edited July 30, 2021 by Salt Mode.3780 4 1 Link to comment Share on other sites More sharing options...
Zola.6197 Posted July 30, 2021 Author Share Posted July 30, 2021 10 hours ago, Salt Mode.3780 said: Longer animation = longer cast time, in a fast pace game like gw2 longer animation and cast time means it will be harder for you to land anything. I don't understand why people can't get a grip of this concept. That is why in higher lvl pvp people would animation cancel to save time. GW1 skills were cast focus and a slower gameplay vs GW2. Animations don’t have to be long or overly complex to be interesting and have some stylization. Daredevil is a decent example of this imo. It plays very fast paced and looks great doing so. 2 Link to comment Share on other sites More sharing options...
wondercube.1680 Posted August 2, 2021 Share Posted August 2, 2021 Yeah I’d like to see something like this. Would be cool to see more dynamic movement in the game. Daredevil really feels and looks fun so I like that comparison. 2 Link to comment Share on other sites More sharing options...
Zola.6197 Posted August 19, 2021 Author Share Posted August 19, 2021 (edited) After playing the Virtuoso a little bit the magical effects are pretty striking and look nice, but I'm still feeling like the artistic connotation of the name is not reflected in any of the skill animations or visual/aural effects. It seems much more focused on psionic power than anything to do with music or dance, despite some skill/trait names. I feel like either the animations/sound effects should change, or the spec should be renamed to something more evocative of psychic/telekinetic ability. Just my two cents. /shrug Edited August 19, 2021 by Zola.6197 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now