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More dancerly Virtuoso animations?


Zola.6197

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While I love the concept of this e-spec, I feel the  character animations look quite boring (as in the physicality of their movements). While all the flashy purple daggers look great, the name “Virtuoso” usually connotes a person “highly skilled in music or another artistic pursuit” and I’m just not seeing this concept visually represented in the e-spec as-is. 

 

While this is only a first look and more could be in development, I would love to see a more dancerly or acrobatic flavor to the animations; I think that would give the “Virtuoso” some much needed panache. I’d love to see the character model to do more turns, flips, leaps, twirls etc while they’re throwing their daggers during skill animations. Virtuoso makes me think of a performance artist of some kind — a dancer, an actor, a musician. Right now it feels like you’ve given us an “arcane thief” and named it “bard,” if I’m to use D&D as an example.

 

The shatter skills have some pretty basic twirls, which is nice, but otherwise the name Virtuoso is just not represented in the style or visuals of the e-spec thus far. I kinda get a “circus performer” vibe, perhaps throwing knives in flashy ways to entertain an audience — but it lacks flair. I’d love to see it get more of that stylistic flair!

 

Just my personal thoughts. I’m excited to beta test this spec in August!

Edited by Zola.6197
For clarity
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  • Zola.6197 changed the title to More dancerly Virtuoso animations?

Yass.

please use the twirl animations the healing tome #2 skill the firebrand has.

 

change psionic abilities to performances 

 

where you sing and give yourself distortion while making the illusionary spears

 

twirl and push enemies away from you 

 

 

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21 hours ago, Lincolnbeard.1735 said:

F's animations seem like a throwback at gw1 mesmer casting animation.

3:19 on this video.

 

Yeah, and it seems this spec in particular wants to channel that performance flair the GW1 mesmers had as a lot of them were actors.

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Longer animation = longer cast time, in a fast pace game like gw2 longer animation and cast time means it will be harder for you to land anything. I don't understand why people can't get a grip of this concept. That is why in higher lvl pvp people would animation cancel to save time.

GW1 skills were cast focus and a slower gameplay vs GW2.

Edited by Salt Mode.3780
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10 hours ago, Salt Mode.3780 said:

Longer animation = longer cast time, in a fast pace game like gw2 longer animation and cast time means it will be harder for you to land anything. I don't understand why people can't get a grip of this concept. That is why in higher lvl pvp people would animation cancel to save time.

GW1 skills were cast focus and a slower gameplay vs GW2.

Animations don’t have to be long or overly complex to be interesting and have some stylization. Daredevil is a decent example of this imo. It plays very fast paced and looks great doing so.

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  • 3 weeks later...

After playing the Virtuoso a little bit the magical effects are pretty striking and look nice, but I'm still feeling like the artistic connotation of the name is not reflected in any of the skill animations or visual/aural effects. It seems much more focused on psionic power than anything to do with music or dance, despite some skill/trait names. I feel like either the animations/sound effects should change, or the spec should be renamed to something more evocative of psychic/telekinetic ability. Just my two cents. /shrug

Edited by Zola.6197
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