TheQuickFox.3826 Posted July 30, 2021 Share Posted July 30, 2021 It is a bit of an abandoned map now, and a bit of a pain to navigate. These improvements in quality of life may help a bit to bring some players back there. 3 Link to comment Share on other sites More sharing options...
Justine.6351 Posted July 30, 2021 Share Posted July 30, 2021 I assume a reason they won't is because of the massive amount of rework it would involve. Even so I would just enable them and see what happens tbh. Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted July 30, 2021 Share Posted July 30, 2021 i kinda still hope they do somehow a rework of Edge of the Mists. in its current state, it is mostly so empty that it makes no sense to play much there. oddly, the NPCs are even three times stronger than those on the regular borders. 1 Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted July 30, 2021 Author Share Posted July 30, 2021 14 hours ago, Justine.6351 said: I assume a reason they won't is because of the massive amount of rework it would involve. Even so I would just enable them and see what happens tbh. It doesn't need a massive rework. Warclaw and gliding already exist in the game. The only work that has to be done is making zoning to determine where you can glide and I don't see why that is a massive effort. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted July 30, 2021 Share Posted July 30, 2021 They would also have to go through the map to find any places that could be exploited to get through with gliding or mounting. Is that really worth the effort for a dead map? Come back and ask if they bother to put pips in there, cause that's the only way people will go back to play there, rewards are everything to them. 1 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted July 30, 2021 Share Posted July 30, 2021 3 minutes ago, XenesisII.1540 said: They would also have to go through the map to find any places that could be exploited to get through with gliding or mounting. Is that really worth the effort for a dead map? Come back and ask if they bother to put pips in there, cause that's the only way people will go back to play there, rewards are everything to them. There are already places that can be exploited with ground targeted leaps. Link to comment Share on other sites More sharing options...
Justine.6351 Posted July 30, 2021 Share Posted July 30, 2021 18 minutes ago, TheQuickFox.3826 said: It doesn't need a massive rework. Warclaw and gliding already exist in the game. The only work that has to be done is making zoning to determine where you can glide and I don't see why that is a massive effort. Yes it would. Now if they didn't care about people bypassing walls for like half the objectives that would be a different story, which I am fine with. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted July 30, 2021 Share Posted July 30, 2021 17 minutes ago, Justine.6351 said: Yes it would. Now if they didn't care about people bypassing walls for like half the objectives that would be a different story, which I am fine with. What is really needed is a debuff like the Birds that dismounts anyone within a certain range of the structure geometry. Not having mounts inside of towers and keeps, or their outside walls would have been the easiest fix. Link to comment Share on other sites More sharing options...
Justine.6351 Posted July 30, 2021 Share Posted July 30, 2021 3 hours ago, Lan Deathrider.5910 said: What is really needed is a debuff like the Birds that dismounts anyone within a certain range of the structure geometry. Not having mounts inside of towers and keeps, or their outside walls would have been the easiest fix. I am actually fine with the concept of a pvx map with "secondary" access. Things like tricky jumping puzzle secret entrances that if you miss a jump you fall and die. The concept being that a small number of players could do it but it would be unlikely for a zerg to use it and defenders would have a distinct advantage defending it. Obviously this would come with a rebalance of mesmer's portal. Or ladder tricks and traps where a couple players could climb it before it broke. Link to comment Share on other sites More sharing options...
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