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[Question]Would you like to have simultaneous access to ALL, earned Guild Halls?


Would you like simultaneous access to ALL, earned Guild Halls?  

34 members have voted

  1. 1. Would you simultaneous access to ALL, earned Guild Halls?

    • Yes
      20
    • No
      7
    • I don't care.
      7


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I think all the Guild Halls are incredible in their own ways and would like to be able to unlock all of them to use as will, without having to swap them out and lose all the decoration placement. I'd even be ok with upgrading them all separately, so I could watch how they change over time. What do you all think?
 

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7 minutes ago, videoboy.4162 said:

 

 

I don't think that's a very well thought out answer.

 

That is the way in the game atm were you can have what you want.

 

5 different guilds 4 guild halls then just level up 4 them and switch bettwen them to your hearts content.

 

If you dont want to do that then stick to 1 hall mate.

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2 minutes ago, Linken.6345 said:

 

That is the way in the game atm were you can have what you want.

 

5 different guilds 4 guild halls then just level up 4 them and switch bettwen them to your hearts content.

 

If you dont want to do that then stick to 1 hall mate.

 

 

My request was in the spirit of adding something to Guilds that all the members could share in. You suggestion removes things from players. In order to access the other three halls with your solution, we'd all have to give up three guilds and the friends inside of it, to be in the same guild four times.  

It's cool if you don't want the ability for one guild to access all halls, I just don't think your solution is the best one.

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I think the problem with this is how horribly long it takes to upgrade just *one* hall.  I mean if the guild has 500 members, no problem, but my original guild that at peak had maybe 40 members has not quite maxed out Lost Precipice (still WvW and Arena upgrades galore, since we never were into pvp so much anyway).  We claimed the hall almost immediately after it became available in 2014, too.  This is because most of the guild began to drift to other games and it ended up being me and 2-4 other people (depending on exact time period) donating to the hall.  The mine got severely delayed when three of us realized we could get baby tigers by making the pre for the new short bow and so no one was willing to give up their elder wood.

 

Huge guilds could handle upgrading multiple halls but there are many smaller guilds that could not.  It's much easier to join multiple guilds, each one in a different hall, than to quadruple that staggering black hole of resources, though then you have to decide which guild gets your mats. Also consider all the new legendaries coming down the pike.  There may be grumbling about their implementation, but if they cost as much to make as current legendaries, that's a lot of bespoke mats not going to guild halls.

 

On the technical side, I don't know if they even could keep multiple halls existing and stored per guild.  But I'm not going to assume anything about what ANet can and cannot do with their database, so I'll stick with worrying about the impact on players of "having" to grind out more than one hall.

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35 minutes ago, Donari.5237 said:

I think the problem with this is how horribly long it takes to upgrade just *one* hall.  I mean if the guild has 500 members, no problem, but my original guild that at peak had maybe 40 members has not quite maxed out Lost Precipice (still WvW and Arena upgrades galore, since we never were into pvp so much anyway).  We claimed the hall almost immediately after it became available in 2014, too.  This is because most of the guild began to drift to other games and it ended up being me and 2-4 other people (depending on exact time period) donating to the hall.  The mine got severely delayed when three of us realized we could get baby tigers by making the pre for the new short bow and so no one was willing to give up their elder wood.

 

Huge guilds could handle upgrading multiple halls but there are many smaller guilds that could not.  It's much easier to join multiple guilds, each one in a different hall, than to quadruple that staggering black hole of resources, though then you have to decide which guild gets your mats. Also consider all the new legendaries coming down the pike.  There may be grumbling about their implementation, but if they cost as much to make as current legendaries, that's a lot of bespoke mats not going to guild halls.

 

On the technical side, I don't know if they even could keep multiple halls existing and stored per guild.  But I'm not going to assume anything about what ANet can and cannot do with their database, so I'll stick with worrying about the impact on players of "having" to grind out more than one hall.

We're pretty small too, so I feel you.  For me, personally, it would be fun to upgrade, but I'd still be happy if ANET kept the upgrading connected, rather than each hall separately.  All I really want is the ability for my ONE guild to all be able to go to whichever hall they want.  😃

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I think one of the draws of the multi guild system is to be a part of many guilds to experience different guild halls. If making all halls available to each guild individually became a thing, there would be less motivation to join other guilds and possibly make friends there, further insulating players.

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9 hours ago, firedragon.8953 said:

I think one of the draws of the multi guild system is to be a part of many guilds to experience different guild halls. If making all halls available to each guild individually became a thing, there would be less motivation to join other guilds and possibly make friends there, further insulating players.

I already have access to all three guild halls through three different guilds. Firedragon may well be right that the guild system is intentionally designed that way.

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Dunno. Nope. You take the one you like the most and that's it, no need to swap between the four every day apart eventually gathering the nodes?

 

As additions would way far more prefer having black lion trader merchant, better deco positionning and scribe 500, of course with new treks and bounties in hot/pof/cantha maps.

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At the very least i'd like our guild to be able to switch between all guild halls we have already unlocked without having to pay 100 gold and doing the unlock mission every time we decide to change the scenery.

The deco placement could be solved by having some sort of decoration template system. Personally i'd be perfectly fine if it was using some data stored locally and not serverside.

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