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Feb 2020 Balance Patch Fixes


AsheR.1687

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As a pvp player primarily I haven't played gw2 since the Feb 2020 patch destroyed the pvp game (imo) . With the End of Dragons announcement I came back to check on the state of the pvp scene. However, from what I can tell it doesn't look like much has changed. 

 

So for those of you have stuck it out, how do you feel about the current state of pvp? Have their been any announcements on balance updates for pvp or reverting any of the changes from the Feb 2020 patch?

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The biggest most useful change was CC no longer doing damage, it actually means something to use Stability now.

 

The lesser are the changes nerfs things that were already nerfed into an even more nerfed state rather than revert and apply the changes that matters.

 

IE Resistance is now the most useless boon in the game with the shortest duration.

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@Shao.7236 well it does mean something to have stability now? lmao you could easily remove stability . Plus all stability skills (specialy on warri) got pretty high cd ...... so it change litterly nothing (only that warrior is now more or less useless cause they nerf cc damage plus weapons damage).

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18 minutes ago, Pati.2438 said:

@Shao.7236 well it does mean something to have stability now? lmao you could easily remove stability . Plus all stability skills (specialy on warri) got pretty high cd ...... so it change litterly nothing (only that warrior is now more or less useless cause they nerf cc damage plus weapons damage).

what he ment is that stability used to be useless, as CC skills did so much damage you HAD to avoid them anyways, if throw rock deals 12k damage, using stability to avoid CC is not gonna help if im going to lose half HP to the skill anyways.

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16 minutes ago, Pati.2438 said:

@Shao.7236 well it does mean something to have stability now? lmao you could easily remove stability . Plus all stability skills (specialy on warri) got pretty high cd ...... so it change litterly nothing (only that warrior is now more or less useless cause they nerf cc damage plus weapons damage).

It was so much /fun/ to get 4k crit by CC's that's supposed to get nullified. Hell it's no wonder it was spammed so much, still is now but at least it requires damage to follow up with. You know, not facerolling. I've seen competent Warriors, the lack of damage in CC's ain't the issue whatsoever, it would sure help but not in a skillful manner to restore damage on CC.

 

Stability is a lot more common than you think as well.

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7 minutes ago, Lan Deathrider.5910 said:

Return hard cc damage, let stability negate a CC's damage and conditions. 

 

That way you get rewarded for timing your stability, and the person using the cc gets rewarded for using it well 

My thoughts exactly but can Anet manage the spaghetti?

 

How about making CC damage unable to crit so that it never reaches too high but still participate in to a degree.

 

That's doesn't sound too hard to implement compared the latter and would uniformely contribute equally to power and condition damage. (Since most ammys got power damage.)

Edited by Shao.7236
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16 minutes ago, Shao.7236 said:

My thoughts exactly but can Anet manage the spaghetti?

 

How about making CC damage unable to crit so that it never reaches too high but still participate in to a degree.

 

That's doesn't sound too hard to implement compared the latter and would uniformely contribute equally to power and condition damage. (Since most ammys got power damage.)

The base damage would have to be higher then though if they then can't crit.

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26 minutes ago, Pati.2438 said:

@Shao.7236 well it does mean something to have stability now? lmao you could easily remove stability . Plus all stability skills (specialy on warri) got pretty high cd ...... so it change litterly nothing (only that warrior is now more or less useless cause they nerf cc damage plus weapons damage).

I get them doing reduced damage, especially to people that have stability.

 

Reduced damage doesn't mean crit for 14 damage every time though. That's ridiculously low.

 

9 minutes ago, Leonidrex.5649 said:

what he ment is that stability used to be useless, as CC skills did so much damage you HAD to avoid them anyways, if throw rock deals 12k damage, using stability to avoid CC is not gonna help if im going to lose half HP to the skill anyways.

Throw rocc is actually a perfect example of how silly this is. 

 

Description: "Throw a large boulder at your foe."

 

What the tooltip fails to mention is that the boulder is actually made from Papier-mâché, and will softly brush against your opponent for an amazing 14 damage(assuming you get lucky and crit with it)

 

This applies to all CC. Somehow though; weak, quick CC skills like warrior dagger 3 and mace 3 actually still do damage, whereas skills with a long cast time that are easy to avoid like Rampage 4 and warrior hammer 5 do essentially 0 damage at all under any circumstances.

 

A big part of why PvP is nothing but a joke now, thanks to the 2/25/2020 patch.

 

Unironically the worst balance patch in this game's pvp's history and I reckon I can say that. It's been a year of this madness.

 

There are no plans to undo it, only to nerf and remove even more options from every class until EoD.

After EoD, maybe there'l be more than 1 person in charge of balance and they'll help to undo this clown fiesta. 

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6 hours ago, Multicolorhipster.9751 said:

I get them doing reduced damage, especially to people that have stability.

 

Reduced damage doesn't mean crit for 14 damage every time though. That's ridiculously low.

 

Throw rocc is actually a perfect example of how silly this is. 

 

Description: "Throw a large boulder at your foe."

 

What the tooltip fails to mention is that the boulder is actually made from Papier-mâché, and will softly brush against your opponent for an amazing 14 damage(assuming you get lucky and crit with it)

 

This applies to all CC. Somehow though; weak, quick CC skills like warrior dagger 3 and mace 3 actually still do damage, whereas skills with a long cast time that are easy to avoid like Rampage 4 and warrior hammer 5 do essentially 0 damage at all under any circumstances.

 

A big part of why PvP is nothing but a joke now, thanks to the 2/25/2020 patch.

 

Unironically the worst balance patch in this game's pvp's history and I reckon I can say that. It's been a year of this madness.

 

There are no plans to undo it, only to nerf and remove even more options from every class until EoD.

After EoD, maybe there'l be more than 1 person in charge of balance and they'll help to undo this clown fiesta. 

My hot take on this, people who still think Hard CC doing no damage is a good thing, are poisonous to the health and fun of the gamemode. There is a point to make though that CCs shouldn't be hitting upwards for 6-8k on a crit, any reasonable player will say yeah that shouldn't be hitting that hard, but CCs doing no damage is equally as idiotic. It also creates a really weird visual disconnect to see something like skullcrack backbreaker, or Prime Light Beam (HUGE LAZOR) land but get a single digit number, meanwhile something like pummel bash or some sort of insignificant daze cc hits for many times over.

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1 minute ago, Lucentfir.7430 said:

My hot take on this, people who still think Hard CC doing no damage is a good thing, are poisonous to the health and fun of the gamemode. There is a point to make though that CCs shouldn't be hitting upwards for 6-8k on a crit, any reasonable player will say yeah that shouldn't be hitting that hard, but CCs doing no damage is equally as idiotic. It also creates a really weird visual disconnect to see something like skullcrack backbreaker, or Prime Light Beam (HUGE LAZOR) land but get a single digit number, meanwhile something like pummel bash or some sort of insignificant daze cc hits for many times over.

Ikr its actually dumb

 

Pommel bash - 300ish damage

Big giant lazor beam elite skill - 16 damage 

 

😕

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Pre feb20 the game was mechanically dumb and rewarded skill mashing off cooldown, because the most viable strategy was to throw damage at your target until it runs out of defenses and then dies with the next hit. Skill timing didn't matter at all. Stability could be ignored, because hard cc dealt a ton of damage anyway, dodges could be ignored, because there was always another skill left that could deal 10k as well. 

 

All theoretically nice game mechanics were completely irrelevant. Corrupts on necro? Why when the teef or ranger oneshots you anyway? No defense in rampage mode that makes the player vulnerable? Why when each skill deals 10k damage so rampage kills in 2 hits? ...

 

Nerf cries were the results of not dying targets from that "strategy", because these then could counterattack, which overchallenged most players.

 

The game was in a ridiculous state.

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1 hour ago, KrHome.1920 said:

Pre feb20 the game was mechanically dumb and rewarded skill mashing off cooldown, because the most viable strategy was to throw damage at your target until it runs out of defenses and then dies with the next hit. Skill timing didn't matter at all. Stability could be ignored, because hard cc dealt a ton of damage anyway, dodges could be ignored, because there was always another skill left that could deal 10k as well. 

 

All theoretically nice game mechanics were completely irrelevant. Corrupts on necro? Why when the teef or ranger oneshots you anyway? No defense in rampage mode that makes the player vulnerable? Why when each skill deals 10k damage so rampage kills in 2 hits? ...

 

Nerf cries were the results of not dying targets from that "strategy", because these then could counterattack, which overchallenged most players.

 

The game was in a ridiculous state.

I'd argue it was the opposite it's mechanically demanding, people that weren't on the ball and keeping track of what their opponents were doing, wasting dodges, blowing CDs were basically the ones that got dumpstered on since better players will take note of what you do dissect what you have left and take advantage of that, skill and timing mattered A LOT, and this happens a great deal between people who duel a lot. Stability isn't ignored good necros were either on the look out for it to corrupt stability, and fear lock you, or if it's against CC it serves its purpose to not get disabled. Being unable to act and move is the worse situation in a PVP environment, especially with one that has high damage dealers around. 

Now people that just mash buttons vs people that mash buttons this is basically "ME PRESS BUTTONS, explode guy.....OH NO HE NO EXPLODE, HIM HIT ME,  I EXPLODED,  NOT FAIR. HIM NO SKILL." That's basically how those type of players view it. Between good equally skilled players it's a dance with some mind gaming, and you can feel the fight momentum shifting with every action done. 

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14 hours ago, Leonidrex.5649 said:

what he ment is that stability used to be useless, as CC skills did so much damage you HAD to avoid them anyways, if throw rock deals 12k damage, using stability to avoid CC is not gonna help if im going to lose half HP to the skill anyways.

so you nerf that skill.

what you don't do is nerf EVERY CC SKILL IN THE GAME because some of them are doing too much damage...

you nerf the things that need nerfing.

 

how many warriors did you see using hammer before feb2020? maybe 1 per hundred games?

yeah that weapon definitely needed to have all of its skills absolutely destroyed...

 

feb 2020 was about the worst 'balance' patch that ive ever seen for any game i've played,

and that includes the smite boon garbage from back in GW1.

Edited by Liewec.2896
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On 7/31/2021 at 9:50 AM, AsheR.1687 said:

As a pvp player primarily I haven't played gw2 since the Feb 2020 patch destroyed the pvp game (imo) . With the End of Dragons announcement I came back to check on the state of the pvp scene. However, from what I can tell it doesn't look like much has changed. 

 

So for those of you have stuck it out, how do you feel about the current state of pvp? Have their been any announcements on balance updates for pvp or reverting any of the changes from the Feb 2020 patch?

Naw it's still ruined from the feb patch, not much has changed. The feb patch was what the majority of players wanted for some reason and the fallouts shown with the rapid decline of a already dying game mode. This is one game that the devs should ignore like 98% of its players feedback, ur seeing the results of failing to do so now.

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On 8/1/2021 at 6:20 AM, Lucentfir.7430 said:

I'd argue it was the opposite it's mechanically demanding, people that weren't on the ball and keeping track of what their opponents were doing, wasting dodges, blowing CDs were basically the ones that got dumpstered on since better players will take note of what you do dissect what you have left and take advantage of that, skill and timing mattered A LOT, and this happens a great deal between people who duel a lot. Stability isn't ignored good necros were either on the look out for it to corrupt stability, and fear lock you, or if it's against CC it serves its purpose to not get disabled. Being unable to act and move is the worse situation in a PVP environment, especially with one that has high damage dealers around. 

Now people that just mash buttons vs people that mash buttons this is basically "ME PRESS BUTTONS, explode guy.....OH NO HE NO EXPLODE, HIM HIT ME,  I EXPLODED,  NOT FAIR. HIM NO SKILL." That's basically how those type of players view it. Between good equally skilled players it's a dance with some mind gaming, and you can feel the fight momentum shifting with every action done. 

So much this^ 

Games pvp turned from ok with great potential to utter trash with great potential.

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On 8/1/2021 at 5:52 AM, choovanski.5462 said:

game would actually be fun if anet would do something about necro and holo...

 

entire meta being ruined by two specs, awesome

 

I'd like to show you the door to perhaps overwatch or something, the last thing we need is less build diversity. Bunkers existing is fine how about we buff a bunker buster?

 

How about we buff ele's/mesmers to put necros in check?

Bunker holo isn't op, nor is necro.

Edited by Genesis.5169
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4 hours ago, Genesis.5169 said:

 

I'd like to show you the door to perhaps overwatch or something, the last thing we need or less build diversity. Bunkers existing is fine how about we buff a bunker buster?

 

How about we buff ele's/mesmers to put necros in check?

Bunker holo isn't op, nor is necro.

 

Helloo.

 

Zerker Warrior over here.

 

Been bad since Path of Fire.

 

Can fix your necro problem will work for sustain. You don't even have to buff damage. 

 

Feed pls. 🍖🍖

Edited by Azure The Heartless.3261
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