HowlKamui.5120 Posted August 1, 2021 Share Posted August 1, 2021 IMO a big feature of the warrior is that he can wield the most weapon types in the game. But by having only 2 weapon load-outs on a single build, the feature seems to be less interesting. I think having 3 weapon loadouts and two weapon swap buttons would be a cool specialization. I haven't thought deeply about it yet, and I'm not a warrior main so I can't go into details on the balance and things. I just think the concept of a warrior truly being a weapon master is a cool and easy idea to implement. 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted August 1, 2021 Share Posted August 1, 2021 It's been said before, just like dual wielding twohanded weapons. By all means no offense btw, I just think both ideas are terrible and simply add nothing to warrior aside from uuhh, the most dumb and shallow mechanics in the multiverse. I mean, first, twohanded weapons. 4 sigils. 4 sigil procs on weapon swap? so basically 4 twohanded weapons with 8 sigils? 3 weapon loadout. outside from the character UI that needs to be changed like ther other idea (which is irrelevant to class) how will traits and sigils proc here? ICD? sure, but what about the added advantage of 2 more sigils? Overall meh ideas that would look terrible on warrior. we can already do 4s weapon swap. less than that is redundant. 2 1 Link to comment Share on other sites More sharing options...
Verdict is Vengence.6912 Posted August 1, 2021 Share Posted August 1, 2021 I like your idea. But I'd change it into a toolbelt or kits, maybe both. Or we could have an espec that'll mimic Elementalist and their attunements. Instead of fire, water, air and earth, we'd have something like greatsword, sword&board, dual axes and finally hammer. Perhaps we could be given the option to customize each attunement to our liking. Link to comment Share on other sites More sharing options...
HowlKamui.5120 Posted August 4, 2021 Author Share Posted August 4, 2021 On 8/2/2021 at 4:43 AM, Verdict is Vengence.6912 said: I like your idea. But I'd change it into a toolbelt or kits, maybe both. Or we could have an espec that'll mimic Elementalist and their attunements. Instead of fire, water, air and earth, we'd have something like greatsword, sword&board, dual axes and finally hammer. Perhaps we could be given the option to customize each attunement to our liking. Yeah something like that would be cool in my books. Warriors can be cool with just that, with the proper implementation. Like how in DnD 5e, there are tons of warrior subclasses that are very versatile without needing to have a "magical" element. On 8/2/2021 at 3:51 AM, Grand Marshal.4098 said: It's been said before, just like dual wielding twohanded weapons. By all means no offense btw, I just think both ideas are terrible and simply add nothing to warrior aside from uuhh, the most dumb and shallow mechanics in the multiverse. I mean, first, twohanded weapons. 4 sigils. 4 sigil procs on weapon swap? so basically 4 twohanded weapons with 8 sigils? dual wielding two handed weapons isn't what I suggested though... And I agree that that's ridiculous and too anime. Anyway, you're free to disagree and I appreciate your reply. Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted August 4, 2021 Share Posted August 4, 2021 11 minutes ago, mikdepadua.8376 said: . dual wielding two handed weapons isn't what I suggested though... And I agree that that's ridiculous and too anime. Anyway, you're free to disagree and I appreciate your reply. Oh yes I'm aware. It'd just that it's in line with that other idea and how it would affect sigil proccing or stacking on top of on swap effects. Stuff that basically go beyond what the engine allows. Very impractical. Would I want to see dual rifle or rifle, GS, sword shield as a weapon load out? Hell yeah. I'd be invincible. Link to comment Share on other sites More sharing options...
Verdict is Vengence.6912 Posted August 5, 2021 Share Posted August 5, 2021 13 hours ago, mikdepadua.8376 said: Yeah something like that would be cool in my books. Warriors can be cool with just that, with the proper implementation. Like how in DnD 5e, there are tons of warrior subclasses that are very versatile without needing to have a "magical" element. 1000% Agree. That's why I got upset when the Berserker elite spec was simplistic and came with fire condition. It was so not needed. There are tons of ways to make warrior more versatile. Not just DnD, but games that're RPG, MMO, Fighting and much more have warriors in them. There's so much to draw inspiration from and that's without mentioning actual warriors throughout the world's history. Link to comment Share on other sites More sharing options...
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