jinn.6392 Posted August 2, 2021 Share Posted August 2, 2021 The tooltip includes an 'interval' of 3 seconds, which is incorrect. The increased damage and adrenaline bonus don't have internal cooldowns. The interval originally applied to inflicting confusion on interrupt, which was removed. ( https://wiki.guildwars2.com/wiki/Merciless_Hammer/history ) Please remove the 'interval' detail from the tooltip. Thanks! Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted August 2, 2021 Share Posted August 2, 2021 The interval is versus foes with breakbars. See the Dec. 12th 2017 update. Not that I use it much in PvE, but do you gain adrenaline back to back when you CC defiant foes back to back? From the Defiance Bar wiki page: "Traits, skills, and sigils that apply effects when interrupting an attack will activate when used during an enemy's attack animation[1]—breaking the bar is not necessary. Interrupts will only trigger effects and do not prevent the enemy's attack from being completed (unless the bar is broken as a result of the interrupt). There is a 3-second cooldown after every interrupt to prevent activating multiple effects during the same attack animation. This cooldown is not shared between players." The effect here would be gaining adrenaline. For every other foe you are correct in that there is no CD on the trait, and AoE CCs will grant adrenaline per foe struck. Many warrior's are not aware of this fact fwiw. Link to comment Share on other sites More sharing options...
jinn.6392 Posted August 2, 2021 Author Share Posted August 2, 2021 (edited) The rule you described is correct, but does not apply here. The rule pertains to effects on interrupt, not effects on disable. There's a difference between interrupts and disables. Disables happen whenever something is hit by a control effect. Interrupts only happen when that control effect hits them during a skill cast. This causes the skill to fail mid-cast, 'interrupting' it. On defiant foes, the cast finishes regardless, which is because of the defiance (unless the CC actually breaks the bar completely). But, the interrupt is counted regardless, because you CC'd them mid-cast, and so you should be rewarded for that precision. If an enemy with a break bar is doing a long channel, you could spam them with CCs to get a bunch of interrupts, which is a bit unfair. Imagine 6 impacting disruptions in the space of 3 seconds. That's why traits that trigger on interrupts have a cooldown for defiant enemies, to stop you from spamming interrupts to trigger a trait. For regular enemies this doesn't matter, because interrupts stop the skill cast, so spamming interrupts isn't possible. For traits that have this limitation, you can see the text "This trait can only affect enemies with defiance bars once per interval." ( https://wiki.guildwars2.com/wiki/Impacting_Disruption is an example of this). Going back to the Merciless Hammer trait, we can see it triggers on disable, not interrupt. Since it's not interrupts, it doesn't have a cooldown. (You get adrenaline multiple times if you CC defiant foes back-to-back. I tested it on the DPS golem to confirm. That said, with the above explanation in mind, it's clear that this is the desired behavior, it's just the tooltip that is wrong.) Edited September 29, 2023 by jinn.6392 Simpler Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted August 2, 2021 Share Posted August 2, 2021 33 minutes ago, jinn.6392 said: The rule you described is correct, but does not apply here. The rule pertains to effects on interrupt, not effects on disable. This is an effect that triggers on disable, which means the rule doesn't apply. There's a difference between interrupts and disables. Disables happen whenever something is hit by a control effect. Interrupts only happen when that control effect hits them during a skill cast. This causes the skill to fail mid-cast, 'interrupting' it. On defiant foes, the cast finishes regardless, which is because of the defiance (unless the CC actually breaks the bar completely). But, the interrupt is counted regardless, because you CC'd them mid-cast, and so you should be rewarded for that precision. If an enemy with a break bar is doing a long channel, you could spam them with CCs to get a bunch of interrupts, which is a bit unfair. Imagine 6 impacting disruptions in the space of 3 seconds. That's why traits that trigger on interrupts have a cooldown for defiant enemies, to stop you from spamming interrupts to trigger a trait. For regular enemies this doesn't matter, because interrupts stop the skill cast, so spamming interrupts isn't possible. For traits that have this limitation, you can see the text "This trait can only affect enemies with defiance bars once per interval." ( https://wiki.guildwars2.com/wiki/Impacting_Disruption is an example of this). Going back to the Merciless Hammer trait, we can see it triggers on disable, not interrupt. That means the rule you described isn't relevant, so it doesn't have a cooldown. (You get adrenaline multiple times if you CC defiant foes back-to-back. I tested it on the DPS golem to confirm. That said, with the above explanation in mind, it's clear that this is the desired behavior, it's just the tooltip that is wrong.) Then I expect this to be the only warrior specific change the next set of update notes. The past few have been severely lacking in the warrior department. Link to comment Share on other sites More sharing options...
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