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Healing Turret accumulate?


Vie.6524

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The initial and overload heal does apply even along multiple torrets.

 

But the passive effect, the Regeneration, stacks only in duration but not in intensity.

Now here is the thing, it only gives Regeneration to 5 targets (prioritizing the engineer placing it, then party/subgroups/squad and then random players).

 

So if lets say, there is an event and there are 50 players in that event, 2 healing turrets will effectively mantain regeneration to only 10 players at the same time and placed close to each other. 4 healing turrets would grant regen to 20 players, and so on...

 

This also deppends on your boon duration, as boons mostly prioritizes targets without that boon. Regeneration would last longer than the time the healing turret pulses, increasing the amount of players that will benefit for the boon by the same turret.

 

 

If you want me to elaborate on anything I said feel free to ask.

Edited by Wolfb.7025
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