SevlisBavles.3059 Posted August 3, 2021 Share Posted August 3, 2021 (edited) Both in PvP and WvW, but I feel it's more relevant in PvP. It should not be exclusive to a just a few classes, or even then all classes' boon removal should be at least as effective as the necro's (while keeping class-specific flavours, so necros are the only ones who can turn boons into conditions for instance) Also less stability, more stunbreaks Edited August 3, 2021 by SevlisBavles.3059 1 2 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted August 3, 2021 Share Posted August 3, 2021 It's difficult for a boon removal effect to be as effective as another one that put a condition on top of the removal... But, yeah, I do agree that the game would benefit from more boon hate on other professions than necromancer. 1 Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted August 3, 2021 Share Posted August 3, 2021 Community.....this game is way to boon heavy, pls nerf. Same Community.....thief has too much boon removal, pls nerf. Anet....man our Community is the best. 1 3 1 Link to comment Share on other sites More sharing options...
anduriell.6280 Posted August 3, 2021 Share Posted August 3, 2021 2 minutes ago, Psycoprophet.8107 said: Community.....this game is way to boon heavy, pls nerf. Same Community.....thief has too much boon removal, pls nerf. Anet....man our Community is the best. Both can be right thou. 2 Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted August 3, 2021 Share Posted August 3, 2021 (edited) 10 minutes ago, anduriell.6280 said: Both can be right thou. Issue is there has to be a compromise between the two. There are only so many traitlines on so many classes thst deal with boon removal, add more to more classes those existing ones lose their identity so easiest and best fix is have the existing ones like splbkr, trickery line and any other that have a obviously intended function to remove boons to actually do its job, obviously this would also have to be in direct relation to the amount of boon application in the game. If ur gonna nerf those traitlines than the boon application needs a relative neff as well and hasn't really happened, not to a degree thst has justified those nerfs to the boon removal within those traitline. Nerfing boon removal traitlines but not players access to boons definitely is not a valid way to ease the games overabundance of boons. This is anet and to think they could add boon removals to other traitlines on other classes where they do not exist while making changes to ones that do exist to keep their identity all while adjusting the over all boon application to match these changes is far outa their scope and would be better off either nerfing boon application across the board or buffing already existing heavy boon removal themed traitlines. Edited August 3, 2021 by Psycoprophet.8107 Link to comment Share on other sites More sharing options...
VoidNard.7206 Posted August 4, 2021 Share Posted August 4, 2021 no, thats not a solution and it doesnt fix the underlying problem. There are too many boons, too many cleanses, too much boon removal. Too much of everything and you want to add more stuff on top more ? Link to comment Share on other sites More sharing options...
Kuma.1503 Posted August 4, 2021 Share Posted August 4, 2021 The only class I can think of where boons are an issue right now is scourge. And ironically it's because of how often they can remove them. Combine that with freed from corruption and it's turning scourges into walking boon balls. 1 1 Link to comment Share on other sites More sharing options...
Genesis.5169 Posted August 4, 2021 Share Posted August 4, 2021 I can agree with this, perhaps give guardians and revs boon protection so they aren't sidelined out by the boon stripping. 1 Link to comment Share on other sites More sharing options...
Swagg.9236 Posted August 4, 2021 Share Posted August 4, 2021 The issue with just throwing a bunch of free boon removal everywhere in response to the fact that boons have traditionally been out of control in GW2 is akin to taking melatonin to sleep (but you're also drinking 7 energy drinks a day and well into the night). How about you just cut out the garbage from your diet and then you don't need the medication to counter the results of your bad habit? Just reduce free boons. 1 Link to comment Share on other sites More sharing options...
Vancho.8750 Posted August 5, 2021 Share Posted August 5, 2021 (edited) On 8/3/2021 at 3:30 PM, Psycoprophet.8107 said: Community.....this game is way to boon heavy, pls nerf. Same Community.....thief has too much boon removal, pls nerf. Anet....man our Community is the best. Bruh I don't think they nerfed boon steal at all, if you wana talk boon removal class dumpsterred talk about Spelbreaker, for example why the kitten does this skill do 0 damage https://wiki.guildwars2.com/wiki/Break_Enchantments , it is not a stun, it is just boon hate and warrior is not exactly known to have much space to play with utilities, or this one https://wiki.guildwars2.com/wiki/Winds_of_Disenchantment that arenanet doesn't know why it exists and it changes its functionality every few months for WvW or the best one https://wiki.guildwars2.com/wiki/Full_Counter, I don't think we can call it FULL counter anymore maybe almost counter or better dodge or almost as good as engineer dodge idk. I know SB is lame since its skills are just second hand guardian and mesmer skills with golden particles and it was only op cause it was a stat stick, but can it be not lame. Edited August 5, 2021 by Vancho.8750 1 Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted August 6, 2021 Share Posted August 6, 2021 21 hours ago, Vancho.8750 said: Bruh I don't think they nerfed boon steal at all, if you wana talk boon removal class dumpsterred talk about Spelbreaker, for example why the kitten does this skill do 0 damage https://wiki.guildwars2.com/wiki/Break_Enchantments , it is not a stun, it is just boon hate and warrior is not exactly known to have much space to play with utilities, or this one https://wiki.guildwars2.com/wiki/Winds_of_Disenchantment that arenanet doesn't know why it exists and it changes its functionality every few months for WvW or the best one https://wiki.guildwars2.com/wiki/Full_Counter, I don't think we can call it FULL counter anymore maybe almost counter or better dodge or almost as good as engineer dodge idk. I know SB is lame since its skills are just second hand guardian and mesmer skills with golden particles and it was only op cause it was a stat stick, but can it be not lame. Man warrior in general has been destroyed by these devs, everything looks better when being compared to them, there a bad example to compare to lol. Link to comment Share on other sites More sharing options...
Ragnar.4257 Posted August 6, 2021 Share Posted August 6, 2021 What would be the point in boon-removal when all boons currently only last 2-3 seconds? Boon removal would work if boons were rarer, but lasted 10+ seconds. Currently, they only last 2-3s, but can be constantly re-applied. Boon removal cannot do anything to this. 1 Link to comment Share on other sites More sharing options...
SevlisBavles.3059 Posted August 6, 2021 Author Share Posted August 6, 2021 1 hour ago, Ragnar.4257 said: What would be the point in boon-removal when all boons currently only last 2-3 seconds? Boon removal would work if boons were rarer, but lasted 10+ seconds. Currently, they only last 2-3s, but can be constantly re-applied. Boon removal cannot do anything to this. Even half a second of Stability or Aegis can change the outcome of an entire fight and the resulting course of an entire game. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted August 7, 2021 Share Posted August 7, 2021 14 hours ago, SevlisBavles.3059 said: Even half a second of Stability or Aegis can change the outcome of an entire fight and the resulting course of an entire game. most build gain small duration of boons with low intervals, removing kitten like protection from prot holo does not matter as they keep re-applying it over and over again Long duration, long cooldown is how boons should be handled, so that removing/corrupting them is actual, valid counterplay option 1 1 Link to comment Share on other sites More sharing options...
Lucentfir.7430 Posted August 7, 2021 Share Posted August 7, 2021 (edited) On 8/6/2021 at 10:31 AM, Ragnar.4257 said: What would be the point in boon-removal when all boons currently only last 2-3 seconds? Boon removal would work if boons were rarer, but lasted 10+ seconds. Currently, they only last 2-3s, but can be constantly re-applied. Boon removal cannot do anything to this. Psssst hey, remember the dead game mode isn't the only pvp that exists, WvW is around, and boon rip is valuable there especially against blobs. Before you say "WeLl tHiS iS tHe SpVp FoRuMs" Then propose they split the balance of WvW from Spvp, because WvW has to suffer a majority of Spvp's changes as well. Edited August 7, 2021 by Lucentfir.7430 1 Link to comment Share on other sites More sharing options...
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