Noro.2879 Posted August 5, 2021 Share Posted August 5, 2021 (edited) When you dodge on Daredevil, the dodge sound effects play twice in a row...once when it's supposed to and once immediately after. It's super annoying and messes up my timing sometimes since Bounding Leap shares sound effects with staff 5. Edited August 5, 2021 by BANNED.9527 1 Link to comment Share on other sites More sharing options...
Noro.2879 Posted August 6, 2021 Author Share Posted August 6, 2021 Please don't let this bug go unfixed just because people don't complain about it much. It's making me feel forced to play with sound off and I generally love the sound in this franchise. It's easily replicable 100% of the time by just hitting dodge once. 1 Link to comment Share on other sites More sharing options...
Noro.2879 Posted August 6, 2021 Author Share Posted August 6, 2021 Just messing with it, I think the extra sound effect may be tied to the "weakening strikes" trait since the buff shows up just before the second sound and it happens with all three dodge skills. I am currently working on making another level 80 thief to verify. 1 Link to comment Share on other sites More sharing options...
Noro.2879 Posted August 6, 2021 Author Share Posted August 6, 2021 Okay I just confirmed it is not weakening strikes, it must be the grandmaster traits. All three have the same audio bug as well. 1 Link to comment Share on other sites More sharing options...
Elea.2873 Posted June 18, 2022 Share Posted June 18, 2022 Mid 2022 and it is still not resolved yet. 1 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now