Eddie.8657 Posted August 6, 2021 Share Posted August 6, 2021 (edited) Hey ! So most likely End of Dragons will have more over the top infusions for people to try and collect and that's fine. I honestly don't care what they add to the game for the most part. However i do get annoyed with all these over the top flashy things they keep adding. Why? because in my opinion they're obnoxious to look at. And thank god they're so hard to get otherwise there'd be too many bright lights. I just hope Anet slows down on making big flashy weapons/armors/backpacks and infusions.. It's seriously tough on my eyes. I tried every setting and nothing seemed to help that much. It's still way too bad. Right now we already got Flashy skills we got a truckload of flashy armors/weapons/backpack/mounts and a few infusions. I just hope the new skills we get from the Elite specs won't be too bright and i really hope they slow down on all the bright lights. I dont know why i made this thread. i just felt a bit frustrated by it. Also monsters/bosses when you hit them flash White for a split second.. please make a way to disable it. It's not making it any better for my sensitive eyes 😕 Thank you for reading and please share how you feel about this subject. Is this game becoming Flash Wars? Or am i just too sensitive to the lights 🙂 *inserts Weeknd - Blinding lights* Edited August 6, 2021 by LunaDeviner.6514 3 1 2 1 Link to comment Share on other sites More sharing options...
The Fear.3865 Posted August 6, 2021 Share Posted August 6, 2021 I hope they add tons of infusions and special effects in eod, cuz I like it a lot lot. Also we got a new thread about that almost everyday, you could have searched a lil bit before. 2 1 4 2 Link to comment Share on other sites More sharing options...
Dante.1763 Posted August 6, 2021 Share Posted August 6, 2021 32 minutes ago, The Fear.3865 said: I hope they add tons of infusions and special effects in eod, cuz I like it a lot lot. Also we got a new thread about that almost everyday, you could have searched a lil bit before. we wouldnt get any if they added a toggle, so uh..expect these until it happens. Plus at what point does one start getting called out for necroing? 2 2 Link to comment Share on other sites More sharing options...
Kalocin.5982 Posted August 7, 2021 Share Posted August 7, 2021 The big flashy things always seek to be worse every time I take a break and come back. I've gotta say, it really ruins a lot of the game's aesthetic when it looks that bad. WoW and FFXIV can have some pretty ridiculous outfits but none of them usually look so glaringly hideous. Makes the game look pretty cheap too. Having a lot of threads often just means it's a pain point for a lot of people. Might be worth considering 6 2 Link to comment Share on other sites More sharing options...
Xanadrine.4352 Posted August 7, 2021 Share Posted August 7, 2021 4 hours ago, Dante.1763 said: we wouldnt get any if they added a toggle, so uh..expect these until it happens. Plus at what point does one start getting called out for necroing? Im quoting you so not necroing >_> I really would like a slider or toggle to tone down player effects, its insane. and yes the reason there are threads is because people want it. 3 Link to comment Share on other sites More sharing options...
BlueJin.4127 Posted August 7, 2021 Share Posted August 7, 2021 (edited) This game really needs at least 3 sliders: Slider to adjust visibility of my own spell effects. This will cover my skill effects, mount engage effects, gathering tool effects, etc. Slider to adjust visibility of other players’ effects. This will cover other players’ effects covering the same areas as above. Slider to adjust visibility of other effects. This will cover visibility of PVE enemies’ effects, environment effects (such as when gathering Volatile Magic), etc. With all the bright flashing lights, it gets really painful to play this. It’s like trying to play a game when somebody keeps spamming camera flashes on my face. At the very least, Anet needs tone down the brightness of these flashes or change them so they’re gradual effects instead of instant flashes. On a side note, while they have nothing to do painfully bright effects, I’d really like to hide other players’ legendary trinket visuals. With the legendary armory, it’s like half the players came out of the same factory, all using the same ridiculously hideous trinket effects. Edited August 7, 2021 by BlueJin.4127 10 Link to comment Share on other sites More sharing options...
Zavijah.2695 Posted August 7, 2021 Share Posted August 7, 2021 The way that people carry on about infusions, it's like they're asking to trigger migraines, or seizures, or whatever other ailment they have that marks them as better suited to adjusting their own screen brightness, than change a game around them. Here is no where near as bad as FFXIV. 1 1 1 2 Link to comment Share on other sites More sharing options...
Zaxares.5419 Posted August 7, 2021 Share Posted August 7, 2021 We probably need a two-tier system for dealing with this, as while I respect the experience of those who find glaringly bright players to be obnoxious or even painful, I don't think it should come at the cost of allowing players to tailor their own appearance to their own preferences. 1. Firstly, ANet should consider adding in an "Aura Wardrobe", where you can unlock various infusions and effects similar to how you'd add dyes or minis to your wardrobe, after which you can freely apply OR hide the effect as much as you want. (In essence, this would give all items, or possibly just Ascended and Legendaries, an "Aura" slot that you can freely choose what goes into it.) This allows players to make themselves as flashy as they want, or go the opposite route and have Legendary gear with everything hidden. (Possibly up to and including things like footfalls.) 2. A graphical toggle/sliding scale that determines how much of other player's visual effects we see, ranging from maximum to off. 3 1 1 Link to comment Share on other sites More sharing options...
Follyfoot.2803 Posted August 7, 2021 Share Posted August 7, 2021 (edited) Not sure if it's my imagination but I'm seeing less and less people dressed like Christmas trees and more people wearing none flashing armour. And they are looking good. Anet are not going to give up the flashy stuff, it makes money, but if the community says NO to this garbage we will get there without Anets involvement It's simple. Don't buy or wear anything that lights up or spews stuff. Keep it clean and use your imagination to make your character unique. The best looking gear is already in the game none flashy and it's free. Edited August 7, 2021 by Follyfoot.2803 Link to comment Share on other sites More sharing options...
The Fear.3865 Posted August 7, 2021 Share Posted August 7, 2021 (edited) 1 hour ago, Zaxares.5419 said: Firstly, ANet should consider adding in an "Aura Wardrobe", where you can unlock various infusions and effects similar to how you'd add dyes or minis to your wardrobe, after which you can freely apply OR hide the effect as much as you want. (In essence, this would give all items, or possibly just Ascended and Legendaries, an "Aura" slot that you can freely choose what goes into it.) This allows players to make themselves as flashy as they want, or go the opposite route and have Legendary gear with everything hidden. (Possibly up to and including things like footfalls.) Infusions are the best items right now, you can drop it, sell it, use it, sell it after using it. Most of these aren't account bound, it makes easier the acquisition cuz even if it's expansive, you can get back your money any time if needed. Leg armory add a new "delete and store" a item option, and it's not working with weapons basically. Are you trying to suggest we should add more systems like that ? Infusion wardrobe : - How do you split infusions effects (AR +5 +9 >+9, star +5..) and the cosmetic aura ? What about the ones on amulets ? - If infusion becomes account bound, what about the price ? Is it a good idea to account bound items with the lowest droprate in the game ? - How do you stack ? Maybe with some slots we could buy 500 gems/each ? - Is it a good thing to give infusions to all your characters at the same time ? Like you reroll and boom, stacking aura garbage everywhere without effort. That kind of update would be a disaster for the endgame content. I never seen any infusion hunter hoping for something like that, only peple wanted infusions to disappear. Edited August 7, 2021 by The Fear.3865 Link to comment Share on other sites More sharing options...
Zaxares.5419 Posted August 7, 2021 Share Posted August 7, 2021 12 minutes ago, The Fear.3865 said: Infusions are the best items right now, you can drop it, sell it, use it, sell it after using it. Most of these aren't account bound, it makes easier the acquisition cuz even if it's expansive, you can get back your money any time if needed. Leg armory add a new "delete and store" a item option, and it's not working with weapons basically. Are you trying to suggest we should add more systems like that ? Infusion wardrobe : - How do you split infusions effects (AR +5 +9 >+9, star +5..) and the cosmetic aura ? What about the ones on amulets ? - If infusion becomes account bound, what about the price ? Is it a good idea to account bound items with the lowest droprate in the game ? - How do you stack ? Maybe with some slots we could buy 500 gems/each ? - Is it a good thing to give infusions to all your characters at the same time ? Like you reroll and boom, stacking aura garbage everywhere without effort. That kind of update would be a disaster for the endgame content. I never seen any infusion hunter hoping for something like that, only peple wanted infusions to disappear. Yes, what I was proposing is essentially similar to the Armory, or the Dye/Mini Wardrobe. As you pointed out, since infusions do not become account bound when you use them, they are by proxy also serving as stores of wealth. This has also unfortunately led to hoarding by some members of the community who are holding onto large amounts of infusions, either because they want the ultra-intense look, or possibly to drive up the prices and inflate their own wealth. By proxy, this also makes it more difficult for other players to acquire a specific look. ANet apparently did not like this because they buffed the drop rate of 3 of the worst offending infusions (Chak Egg Sac, Khan-Ur, and Confetti). They could just as easily boost the drop-rate again for other cosmetic infusions if supply gets too squeezed. If the cosmetic benefit of infusions can be split from their in-game benefit, then it would mean that players would only ever need ONE of the cosmetic infusions to permanently acquire that look across all of their gear and characters. Players who were holding on to multiple cosmetic infusions for the look would no longer have any real need to keep so many of them, and the excess could be sold, increasing supply. While the actual stat infusion would be lost when you bind it to your wardrobe, the cost of a +9 stat boost is frankly inconsequential compared to the cosmetic benefit as you can get +9 stat infusions for FAR cheaper via WvW or just buying one of the various Polyluminescent infusions from Halloween. (Which, remember, can now be divorced from their Aura. A player could easily just buy up some of the cheaper stat infusions and stick those into his gear; at around 40-50g each, that's actually CHEAPER than making +9 stat infusions via Fractals.) Enrichments such as Otter's Blessing or Koda's Warmth could likewise also be added to the wardrobe, as well as the auras of certain items that have a unique look tied to the item itself (such as the Saga's End Draconic Core, the Chatoyant Lens, or the Rime-Rimmed Mariner's Aquabreathers). I'm not sure what you mean by "how do you stack". I'm assuming you're referring to "How do we stack infusions of the same type to achieve the same intensity look as we do currently"? If so, then my idea is that each Ascended or Legendary item also has an "Aura" slot. You can apply an unlocked aura to the item from your wardrobe (which could be the Ember infusion look, the Chak Egg Sac look, the Koda's Warmth look), or just leave it blank, in which case it will default to whatever infusion is in the item if applicable. You can also choose to hide the Aura slot, in which case it will suppress the look of the infusion (for players who, as I described above, just bought and slotted a whole bunch of Polyluminescent infusions for the stats, but don't want to run around in neon colours.) With 14 Aura slots available via your equipment, there's plenty of room for a player to mix and match various auras to suit their preference. I don't see any harm in allowing players to share the cosmetic infusions across their characters via this system either. If anything, it would be a QoL update because under the current system, you'd have to manually remove the cosmetic infusion, shuttle it over to the new character, and apply it to their gear. Repeat this every single time you want to bring that cute Otter spirit with you on a different character. Considering this sort of situation is exactly what the Legendary Armory was meant to solve, why not go the last mile and add a solution for cosmetic infusions as well? 1 Link to comment Share on other sites More sharing options...
The Fear.3865 Posted August 7, 2021 Share Posted August 7, 2021 23 minutes ago, Zaxares.5419 said: ... I dont get the point, considering anet cant even split auras from three legendary trinkets, I dont think you realise the amount of work you ask for that, and for what ? The same system with aura share and probably a complete blow of the TP. I don't get it, if you want easy access to all infusions, just increase the droprate. The QoL of the actual infusion system isnt even so bad, especially wihj legendaries. 1 Link to comment Share on other sites More sharing options...
Zaxares.5419 Posted August 7, 2021 Share Posted August 7, 2021 Oh, I know it'll be a lot of work. :P I was just laying out my ideas for how the final product should work, if ANet were to knuckle down and do it. I disagree that it would also be a huge blow to the TP. Having super expensive, very slow moving products is actually NOT helpful to the economy. Remember that the primary function of the TP is actually to act as a gold sink by removing excess gold (via the TP tax) from the game. As it stands now, there's a fair bit of grey market trading going on where players are buying and selling off the TP, especially when it comes to super expensive stuff like infusions. ANet hasn't come out and made it illegal, but having too many players circumvent the TP tax is actually very bad for the economy as a whole. If anything, ANet should be INCREASING player demand for rare stuff like infusions, and then upping the supply to make sure that more players are buying, selling and consuming them. Having large amounts of infusions locked away in player banks or vaults is not helping the game in the long run. 1 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted August 7, 2021 Share Posted August 7, 2021 I wish I could disable all those lights. It's just annoying and ugly to look at. 1 Link to comment Share on other sites More sharing options...
Fangoth.4503 Posted August 7, 2021 Share Posted August 7, 2021 18 hours ago, LunaDeviner.6514 said: Hey ! So most likely End of Dragons will have more over the top infusions for people to try and collect and that's fine. I honestly don't care what they add to the game for the most part. However i do get annoyed with all these over the top flashy things they keep adding. Why? because in my opinion they're obnoxious to look at. And thank god they're so hard to get otherwise there'd be too many bright lights. I just hope Anet slows down on making big flashy weapons/armors/backpacks and infusions.. It's seriously tough on my eyes. I tried every setting and nothing seemed to help that much. It's still way too bad. Right now we already got Flashy skills we got a truckload of flashy armors/weapons/backpack/mounts and a few infusions. I just hope the new skills we get from the Elite specs won't be too bright and i really hope they slow down on all the bright lights. I dont know why i made this thread. i just felt a bit frustrated by it. Also monsters/bosses when you hit them flash White for a split second.. please make a way to disable it. It's not making it any better for my sensitive eyes 😕 Thank you for reading and please share how you feel about this subject. Is this game becoming Flash Wars? Or am i just too sensitive to the lights 🙂 *inserts Weeknd - Blinding lights* play with player setting to lowest, problem solved, xcept backpack sadly 1 1 Link to comment Share on other sites More sharing options...
Funcho.2653 Posted August 7, 2021 Share Posted August 7, 2021 I completely understand as I seen a lot of players basically dessed up as 'christmas trees' and it's plain awful! LOL How come someone ends up like that?! 😂 2 Link to comment Share on other sites More sharing options...
decease.3215 Posted August 8, 2021 Share Posted August 8, 2021 Agree we need a light off option in graphic setting 3 Link to comment Share on other sites More sharing options...
linkym.2069 Posted August 8, 2021 Share Posted August 8, 2021 what are you talking about? having auras like goku is the real deal. I wish we had the ghost infusion full yellow and white so i could be a super saiyan Link to comment Share on other sites More sharing options...
Yggranya.5201 Posted August 8, 2021 Share Posted August 8, 2021 (edited) On 8/7/2021 at 9:23 AM, Zavijah.2695 said: Here is no where near as bad as FFXIV. It's mostly limited to combat in FFXIV. In GW2 you can produce glaring light while doing nothing, no need to even unsheathe your weapon. Then we enter combat in GW2 and it's basically the same. 3 hours ago, linkym.2069 said: what are you talking about? having auras like goku is the real deal. I wish we had the ghost infusion full yellow and white so i could be a super saiyan Transformations were a mistake. Edited August 8, 2021 by Yggranya.5201 1 Link to comment Share on other sites More sharing options...
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