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Unbalanced Matchup


Lioness.6027

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WvW Bonus Week. Great time to get your Legendary Armor... What a joke that was.  Although it did get me started on it I have quickly decided it might have to wait until WvW gets FIXED.

 

After Friday's reset so many people complaining about WvW play.  We are playing against servers that are light years ahead of us I guess. We have minimal areas claimed and our guilds won't even tag up to play.  Why are the servers so unbalanced?  I think last matchup we were t3 and running pretty consistently in last place and now we are up against t2 players and it's so frustrating to have no land areas claimed and not able to claim due to outnumbered status.   So much chat surrounding this matchup this month.   When are we going to be more equally matched ?  Anet when are you going to fix WvW?

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You don't consistently run in last in T3 to jump into T2.

I would guess Riverside.

You dropped from T1.

New relinks just happened last week.

You no longer have a link.

You'll probably drop to T3 maybe even 4 or 5.

Experience life now without a link.

Then come back and complain how it's not fair.

Then imagine what it would be like if all servers had no links, but you still faced bigger servers.

Makes no difference.

Play, have fun, or take a break.

 

 

Edited by XenesisII.1540
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Welcome to the state of WvW as it is now.  It used to be divided between players who liked to k-train (maybe they like terrible rewards?) vs players who liked to fight...but now it's constantly filled with players who are in WvW because they're working on their legendaries or doing their dailies (which I don't understand assuming they've already finished their PvE dailies and don't get the 2g reward).  But nothing is more frustrating than having a dozen allies alongside you and being pushed by a smaller or equal-sized group of enemies, and watching all your allies run away because they just wanted to cap the camp/kill 5 guards/cap the sentry.

 

And as for waiting for WvW to be "fixed", you're going to find some of us have been waiting for the same thing for the last 6-7 years.  Don't hold your breath. 😉

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18 hours ago, Lioness.6027 said:

WvW Bonus Week. Great time to get your Legendary Armor... What a joke that was.  Although it did get me started on it I have quickly decided it might have to wait until WvW gets FIXED.

 

After Friday's reset so many people complaining about WvW play.  We are playing against servers that are light years ahead of us I guess. We have minimal areas claimed and our guilds won't even tag up to play.  Why are the servers so unbalanced?  I think last matchup we were t3 and running pretty consistently in last place and now we are up against t2 players and it's so frustrating to have no land areas claimed and not able to claim due to outnumbered status.   So much chat surrounding this matchup this month.   When are we going to be more equally matched ?  Anet when are you going to fix WvW?

"until WvW gets FIXED."

 

Fixing WvW is something that absolutely no one agrees on HOW to do. ANet are stuck between trying to ignore the mode and in analysis paralysis due to fans completely different perspectives/opinions on how the game mode should be played and fixed. In short, it's never going to happen. Because no one has the slightest idea how to "fix" it so everyone likes it.

 

"Why are the servers so unbalanced?"

 

Where to begin ? You have a game mode that is 24/7, free for all, so people can log in and out as they feel like/want to. So people stick around when they have fun (typically winning fights) and leave when they're bored/frustrated (losing). And/or any other reasons like bedtime, work, family, crying kids, walk the dog, kitchen is burning cause the wife tried to make pancakes, you name it. Or perhaps work night shifts, so can only play at different times.

 

Simply put, it's impossible to balance players/servers due to the way the mode works. Players are free to come/leave when they want to or can. ANet can't force players to play at certain times for X amount of time, so they can't force fair and balanced match-ups.

 

Even further, if you do face up against an organised group/guild, or roaming and meeting a couple of veteran roamers/duelists, you're also up against the skill-factor. This game-mode is pretty much designed to be unbalanced.

 

And the only way to change that, is honestly to remove what makes WvW into WvW, and make it into something else entirely (Like sPVP).

(And this doesn't even begin to go into transfers/linking and how players abused that for 9 years.)

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Only way to ever make it more balanced would be to go to instanced battlegrounds like wow does it (which means it isn't wvw anymore), or move away from the scoring system (a terrible system to use if not using even teams or limited time) into a more world/map objective or personal objective based game play where population coverage wouldn't matter as much, like eso or warhammer online or planetside or daoc all did it. But I doubt wvw would ever be overhauled that much.

 

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37 minutes ago, Some Call Me Tim.2319 said:

Every relink these comments come up. Every relink people transfer here and there.  Every relink I guess this will continue until alliances.  Then we’ll have a bunch of new things to gripe about. 😏

 

Well WvW is total mess in terms of spreaded population,  its pvd or fight queue with very  small group one or another lol...but yeah player should ignore the current state and wait till alliances  system gets deployed, then focus in that.

Edited by Aeolus.3615
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Amusingly, overall the population spread might be better now than ever before ?

Remember, earlier this year NA had almost every server full, so about half the servers should actually have been pretty close in numbers by then. Before they loosened up the caps a bit (so people could transfer around again!). So linking system, despite any other faults it have, has actually accomplished splitting the population more around ?

Now, the main problem here is transfers, and how people move around the first week after new links, specifically to stack World-links, in order to unbalance the match-ups.

Had they actually locked down all transfers for say the first 6 weeks of links, we might actually have seen some benefit to all this! (Leaving people able to transfer only the last 2 or so weeks of each link)

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The worst part about links, the thing that makes them not work, is people x-fering at the start of every link. What is the point of linking servers if people jump ship and change population outcomes the moment they happen? There is no point. 

 

Alliances will at least finally stop that. Finally stop people stacking servers. Finally stop entire guilds stacking on high pop servers to farm all day. 

 

It'd never be unbalanced if people didn't xfer. 

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4 minutes ago, Gorem.8104 said:

The worst part about links, the thing that makes them not work, is people x-fering at the start of every link. What is the point of linking servers if people jump ship and change population outcomes the moment they happen? There is no point. 

 

Alliances will at least finally stop that. Finally stop people stacking servers. Finally stop entire guilds stacking on high pop servers to farm all day. 

 

It'd never be unbalanced if people didn't xfer. 

We haven't heard any updates yet, so don't know if they changed it. But the original World/Alliance system they described, they still left in transfers, mentioning possibly more restrictions to it. But if not, we might actually end up with the same problem again. 

Simply put, for Alliances to work, they need to restrict Transfers a lot more!

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4 hours ago, joneirikb.7506 said:

Amusingly, overall the population spread might be better now than ever before ?

Remember, earlier this year NA had almost every server full, so about half the servers should actually have been pretty close in numbers by then. Before they loosened up the caps a bit (so people could transfer around again!). So linking system, despite any other faults it have, has actually accomplished splitting the population more around ?

Now, the main problem here is transfers, and how people move around the first week after new links, specifically to stack World-links, in order to unbalance the match-ups.

Had they actually locked down all transfers for say the first 6 weeks of links, we might actually have seen some benefit to all this! (Leaving people able to transfer only the last 2 or so weeks of each link)

 

The numbers were artificially inflated by ANet.  

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5 hours ago, Some Call Me Tim.2319 said:

 

The numbers were artificially inflated by ANet.  

Pardon, but what do you mean by that ?

If you refer to all the servers being listed as full, that's because ANet always have changed the bar for what is considered full, they've done that since (probably) launch. And if they've done that continually especially since they introduced linking, then that would be why the population has spread out more. A few of them will be higher, because enough people doesn't transfer off it sure.

But compare that to how it was before linking, when almost all the servers (at least in NA) had vastly different population numbers. 

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4 minutes ago, SweetPotato.7456 said:

This can only be fixed if Anet put Na and Eu servers together. We linked before, your/my time zone is not really populated.

NA and EU servers are on different physical server centres. 

 

They would have to move all from one to the other. Which would mean half the population would get at least +200 ping or more through the entire game.

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10 minutes ago, SweetPotato.7456 said:

Balance > ping

Majority of players most likely wouldn't agree with that, if you forced their ping to go that high. Likely just stop playing, thus effectively made half the playerbase give up on the mode.

There's a threshold where ping really starts ruining the player experience. Just ask all the Australians that want their own WvW servers.

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3 hours ago, joneirikb.7506 said:

Pardon, but what do you mean by that ?

If you refer to all the servers being listed as full, that's because ANet always have changed the bar for what is considered full, they've done that since (probably) launch. And if they've done that continually especially since they introduced linking, then that would be why the population has spread out more. A few of them will be higher, because enough people doesn't transfer off it sure.

But compare that to how it was before linking, when almost all the servers (at least in NA) had vastly different population numbers. 

 

ya ok… changed the bar…. Most were marked full but no actual changes IN the number of people in wvw.  THAT’s an artificial change. 

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Well Anet I guess changed it up. On Friday we had new opponents and are now back in the t3 catagory. At least we can get out our home Border WP door without being annihilated.  And we also are able to capture towers, camps, etc again... Must have been a freak matchup for a week. All is better now.

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58 minutes ago, Lioness.6027 said:

Well Anet I guess changed it up. On Friday we had new opponents and are now back in the t3 catagory. At least we can get out our home Border WP door without being annihilated.  And we also are able to capture towers, camps, etc again... Must have been a freak matchup for a week. All is better now.

Congratulations on experiencing your first new matchup. What wonders a new week can bring. For some of us it happen every week.

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6 hours ago, SweetPotato.7456 said:

Balance > ping

 

Uhhh no, if you can't play the game, balance doesn't matter. Though it would be great if one day the internet is much stronger then it is today and server locations don't matter, we still need close servers. Honestly I'm just glad the games playable from Aus to NA. cause if it wasn't we'd really need them Aus Servers more so then we currently do. 

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